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| author | historia <[not public]> | 2026-09-16 17:05:17 -0400 |
|---|---|---|
| committer | historia <[not public]> | 2026-09-16 17:05:17 -0400 |
| commit | 1dad15698845d370e998f7cc5feb8aece3fab58f (patch) | |
| tree | 8d58058782de9f422573e1f8efd5d130ce7d1ce9 /internal/game/act_fletch.go | |
| parent | a6cf03a6ae98e4fb675da25046d148e92bcf7206 (diff) | |
| download | thehouseoficarus-1dad15698845d370e998f7cc5feb8aece3fab58f.tar.gz | |
refactor: remove dead code, consolidate save/error handling, add lint gate
Diffstat (limited to 'internal/game/act_fletch.go')
| -rw-r--r-- | internal/game/act_fletch.go | 6 |
1 files changed, 3 insertions, 3 deletions
diff --git a/internal/game/act_fletch.go b/internal/game/act_fletch.go index c4dcef0..96ba736 100644 --- a/internal/game/act_fletch.go +++ b/internal/game/act_fletch.go @@ -13,7 +13,7 @@ import ( func (g *Game) startFletchAction(sess *net.Session, p *player.Player, def *item.ItemDef, count int) { p.EnsureFlags() g.setPlayerFlag(p, "last_fletch", def.ID) - g.AccountStore.SaveCharacter(p) + g.saveCharacter(p) if def.FirstCraft().TicksPerCycle <= 0 { g.doInstantFletch(sess, p, def, count) @@ -80,7 +80,7 @@ func (g *Game) doInstantFletch(sess *net.Session, p *player.Player, def *item.It return } - g.AccountStore.SaveCharacter(p) + g.saveCharacter(p) outDef, _ := g.ItemStore.Load(def.ID) outputName := def.Name @@ -186,7 +186,7 @@ func (g *Game) advanceFletch(sess *net.Session, p *player.Player) { if c.XP > 0 { g.awardSkillXP(sess, p, skill, c.XP) } - g.AccountStore.SaveCharacter(p) + g.saveCharacter(p) msg := g.resolveCraftMessage(sess, c.SuccessMessage, "You fletch a %n.", c, def.ID, nil, p.HasItem) if p.OptionBool("xp_drops") && c.XP > 0 { |
