From 1dad15698845d370e998f7cc5feb8aece3fab58f Mon Sep 17 00:00:00 2001 From: historia <[not public]> Date: Wed, 16 Sep 2026 17:05:17 -0400 Subject: refactor: remove dead code, consolidate save/error handling, add lint gate --- internal/game/act_fletch.go | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) (limited to 'internal/game/act_fletch.go') diff --git a/internal/game/act_fletch.go b/internal/game/act_fletch.go index c4dcef0..96ba736 100644 --- a/internal/game/act_fletch.go +++ b/internal/game/act_fletch.go @@ -13,7 +13,7 @@ import ( func (g *Game) startFletchAction(sess *net.Session, p *player.Player, def *item.ItemDef, count int) { p.EnsureFlags() g.setPlayerFlag(p, "last_fletch", def.ID) - g.AccountStore.SaveCharacter(p) + g.saveCharacter(p) if def.FirstCraft().TicksPerCycle <= 0 { g.doInstantFletch(sess, p, def, count) @@ -80,7 +80,7 @@ func (g *Game) doInstantFletch(sess *net.Session, p *player.Player, def *item.It return } - g.AccountStore.SaveCharacter(p) + g.saveCharacter(p) outDef, _ := g.ItemStore.Load(def.ID) outputName := def.Name @@ -186,7 +186,7 @@ func (g *Game) advanceFletch(sess *net.Session, p *player.Player) { if c.XP > 0 { g.awardSkillXP(sess, p, skill, c.XP) } - g.AccountStore.SaveCharacter(p) + g.saveCharacter(p) msg := g.resolveCraftMessage(sess, c.SuccessMessage, "You fletch a %n.", c, def.ID, nil, p.HasItem) if p.OptionBool("xp_drops") && c.XP > 0 { -- cgit v1.2.3