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authorhistoria <[not public]>2026-09-16 17:05:17 -0400
committerhistoria <[not public]>2026-09-16 17:05:17 -0400
commit1dad15698845d370e998f7cc5feb8aece3fab58f (patch)
tree8d58058782de9f422573e1f8efd5d130ce7d1ce9 /internal/game/act_farm.go
parenta6cf03a6ae98e4fb675da25046d148e92bcf7206 (diff)
downloadthehouseoficarus-1dad15698845d370e998f7cc5feb8aece3fab58f.tar.gz
refactor: remove dead code, consolidate save/error handling, add lint gate
Diffstat (limited to 'internal/game/act_farm.go')
-rw-r--r--internal/game/act_farm.go14
1 files changed, 7 insertions, 7 deletions
diff --git a/internal/game/act_farm.go b/internal/game/act_farm.go
index cc7ddc4..91384a0 100644
--- a/internal/game/act_farm.go
+++ b/internal/game/act_farm.go
@@ -115,7 +115,7 @@ func (g *Game) advanceFarmGrowth(sess *net.Session, p *player.Player) {
g.setPlayerFlag(p, prefix+"_diseased", false)
sess.WriteLine(g.colorize(sess, "farm_disease",
fmt.Sprintf("Your %s has died from disease!", g.seedDisplayName(sess, seedID))))
- g.AccountStore.SaveCharacter(p)
+ g.saveCharacter(p)
continue
}
@@ -157,7 +157,7 @@ func (g *Game) advanceFarmGrowth(sess *net.Session, p *player.Player) {
g.seedDisplayName(sess, seedID), stage, maxStages)))
}
}
- g.AccountStore.SaveCharacter(p)
+ g.saveCharacter(p)
}
}
@@ -194,7 +194,7 @@ func (g *Game) advancePlant(sess *net.Session, p *player.Player) {
g.awardSkillXP(sess, p, player.Farming, intXP)
}
- g.AccountStore.SaveCharacter(p)
+ g.saveCharacter(p)
seedName := seedID
if def, err := g.ItemStore.Load(seedID); err == nil {
@@ -288,7 +288,7 @@ func (g *Game) advanceHarvest(sess *net.Session, p *player.Player) {
g.setPlayerFlag(p, prefix+"_diseased", false)
g.setPlayerFlag(p, prefix+"_dead", false)
- g.AccountStore.SaveCharacter(p)
+ g.saveCharacter(p)
productName := product
if productDef != nil {
@@ -322,7 +322,7 @@ func (g *Game) advanceRake(sess *net.Session, p *player.Player) {
g.setPlayerFlag(p, prefix+"_diseased", false)
g.setPlayerFlag(p, prefix+"_watered", false)
- g.AccountStore.SaveCharacter(p)
+ g.saveCharacter(p)
patchName := patchDisplayName(prefix)
sess.WriteLine(fmt.Sprintf("You rake the %s clean.", patchName))
@@ -342,7 +342,7 @@ func (g *Game) advanceWater(sess *net.Session, p *player.Player) {
g.setPlayerFlag(p, prefix+"_watered", true)
- g.AccountStore.SaveCharacter(p)
+ g.saveCharacter(p)
patchName := patchDisplayName(prefix)
sess.WriteLine(fmt.Sprintf("You water the %s.", patchName))
@@ -363,7 +363,7 @@ func (g *Game) advanceCure(sess *net.Session, p *player.Player) {
p.RemoveItem("plant_cure", 1)
g.setPlayerFlag(p, prefix+"_diseased", false)
- g.AccountStore.SaveCharacter(p)
+ g.saveCharacter(p)
sess.WriteLine("You apply the plant cure. The patch looks healthy again.")