diff options
| author | historia <[not public]> | 2026-09-16 17:05:17 -0400 |
|---|---|---|
| committer | historia <[not public]> | 2026-09-16 17:05:17 -0400 |
| commit | 1dad15698845d370e998f7cc5feb8aece3fab58f (patch) | |
| tree | 8d58058782de9f422573e1f8efd5d130ce7d1ce9 /internal/game/act_farm.go | |
| parent | a6cf03a6ae98e4fb675da25046d148e92bcf7206 (diff) | |
| download | thehouseoficarus-1dad15698845d370e998f7cc5feb8aece3fab58f.tar.gz | |
refactor: remove dead code, consolidate save/error handling, add lint gate
Diffstat (limited to 'internal/game/act_farm.go')
| -rw-r--r-- | internal/game/act_farm.go | 14 |
1 files changed, 7 insertions, 7 deletions
diff --git a/internal/game/act_farm.go b/internal/game/act_farm.go index cc7ddc4..91384a0 100644 --- a/internal/game/act_farm.go +++ b/internal/game/act_farm.go @@ -115,7 +115,7 @@ func (g *Game) advanceFarmGrowth(sess *net.Session, p *player.Player) { g.setPlayerFlag(p, prefix+"_diseased", false) sess.WriteLine(g.colorize(sess, "farm_disease", fmt.Sprintf("Your %s has died from disease!", g.seedDisplayName(sess, seedID)))) - g.AccountStore.SaveCharacter(p) + g.saveCharacter(p) continue } @@ -157,7 +157,7 @@ func (g *Game) advanceFarmGrowth(sess *net.Session, p *player.Player) { g.seedDisplayName(sess, seedID), stage, maxStages))) } } - g.AccountStore.SaveCharacter(p) + g.saveCharacter(p) } } @@ -194,7 +194,7 @@ func (g *Game) advancePlant(sess *net.Session, p *player.Player) { g.awardSkillXP(sess, p, player.Farming, intXP) } - g.AccountStore.SaveCharacter(p) + g.saveCharacter(p) seedName := seedID if def, err := g.ItemStore.Load(seedID); err == nil { @@ -288,7 +288,7 @@ func (g *Game) advanceHarvest(sess *net.Session, p *player.Player) { g.setPlayerFlag(p, prefix+"_diseased", false) g.setPlayerFlag(p, prefix+"_dead", false) - g.AccountStore.SaveCharacter(p) + g.saveCharacter(p) productName := product if productDef != nil { @@ -322,7 +322,7 @@ func (g *Game) advanceRake(sess *net.Session, p *player.Player) { g.setPlayerFlag(p, prefix+"_diseased", false) g.setPlayerFlag(p, prefix+"_watered", false) - g.AccountStore.SaveCharacter(p) + g.saveCharacter(p) patchName := patchDisplayName(prefix) sess.WriteLine(fmt.Sprintf("You rake the %s clean.", patchName)) @@ -342,7 +342,7 @@ func (g *Game) advanceWater(sess *net.Session, p *player.Player) { g.setPlayerFlag(p, prefix+"_watered", true) - g.AccountStore.SaveCharacter(p) + g.saveCharacter(p) patchName := patchDisplayName(prefix) sess.WriteLine(fmt.Sprintf("You water the %s.", patchName)) @@ -363,7 +363,7 @@ func (g *Game) advanceCure(sess *net.Session, p *player.Player) { p.RemoveItem("plant_cure", 1) g.setPlayerFlag(p, prefix+"_diseased", false) - g.AccountStore.SaveCharacter(p) + g.saveCharacter(p) sess.WriteLine("You apply the plant cure. The patch looks healthy again.") |
