From 1dad15698845d370e998f7cc5feb8aece3fab58f Mon Sep 17 00:00:00 2001 From: historia <[not public]> Date: Wed, 16 Sep 2026 17:05:17 -0400 Subject: refactor: remove dead code, consolidate save/error handling, add lint gate --- internal/game/act_farm.go | 14 +++++++------- 1 file changed, 7 insertions(+), 7 deletions(-) (limited to 'internal/game/act_farm.go') diff --git a/internal/game/act_farm.go b/internal/game/act_farm.go index cc7ddc4..91384a0 100644 --- a/internal/game/act_farm.go +++ b/internal/game/act_farm.go @@ -115,7 +115,7 @@ func (g *Game) advanceFarmGrowth(sess *net.Session, p *player.Player) { g.setPlayerFlag(p, prefix+"_diseased", false) sess.WriteLine(g.colorize(sess, "farm_disease", fmt.Sprintf("Your %s has died from disease!", g.seedDisplayName(sess, seedID)))) - g.AccountStore.SaveCharacter(p) + g.saveCharacter(p) continue } @@ -157,7 +157,7 @@ func (g *Game) advanceFarmGrowth(sess *net.Session, p *player.Player) { g.seedDisplayName(sess, seedID), stage, maxStages))) } } - g.AccountStore.SaveCharacter(p) + g.saveCharacter(p) } } @@ -194,7 +194,7 @@ func (g *Game) advancePlant(sess *net.Session, p *player.Player) { g.awardSkillXP(sess, p, player.Farming, intXP) } - g.AccountStore.SaveCharacter(p) + g.saveCharacter(p) seedName := seedID if def, err := g.ItemStore.Load(seedID); err == nil { @@ -288,7 +288,7 @@ func (g *Game) advanceHarvest(sess *net.Session, p *player.Player) { g.setPlayerFlag(p, prefix+"_diseased", false) g.setPlayerFlag(p, prefix+"_dead", false) - g.AccountStore.SaveCharacter(p) + g.saveCharacter(p) productName := product if productDef != nil { @@ -322,7 +322,7 @@ func (g *Game) advanceRake(sess *net.Session, p *player.Player) { g.setPlayerFlag(p, prefix+"_diseased", false) g.setPlayerFlag(p, prefix+"_watered", false) - g.AccountStore.SaveCharacter(p) + g.saveCharacter(p) patchName := patchDisplayName(prefix) sess.WriteLine(fmt.Sprintf("You rake the %s clean.", patchName)) @@ -342,7 +342,7 @@ func (g *Game) advanceWater(sess *net.Session, p *player.Player) { g.setPlayerFlag(p, prefix+"_watered", true) - g.AccountStore.SaveCharacter(p) + g.saveCharacter(p) patchName := patchDisplayName(prefix) sess.WriteLine(fmt.Sprintf("You water the %s.", patchName)) @@ -363,7 +363,7 @@ func (g *Game) advanceCure(sess *net.Session, p *player.Player) { p.RemoveItem("plant_cure", 1) g.setPlayerFlag(p, prefix+"_diseased", false) - g.AccountStore.SaveCharacter(p) + g.saveCharacter(p) sess.WriteLine("You apply the plant cure. The patch looks healthy again.") -- cgit v1.2.3