diff options
| author | historia <[not public]> | 2026-06-16 01:59:27 -0400 |
|---|---|---|
| committer | historia <[not public]> | 2026-06-16 01:59:27 -0400 |
| commit | 43f21aabae8924f35c12c8485e690aeefe0089fb (patch) | |
| tree | b5fbadb89df3cf4ffec86503bb8e2d7e52b27454 /internal/engine/doc.go | |
| parent | 4cc1ddcd185509080b4b3e15d1646567edd51c9d (diff) | |
| download | thehouseoficarus-43f21aabae8924f35c12c8485e690aeefe0089fb.tar.gz | |
feat: overhauled ansi color, added prompt options
Diffstat (limited to 'internal/engine/doc.go')
| -rw-r--r-- | internal/engine/doc.go | 11 |
1 files changed, 0 insertions, 11 deletions
diff --git a/internal/engine/doc.go b/internal/engine/doc.go deleted file mode 100644 index 0ce25bd..0000000 --- a/internal/engine/doc.go +++ /dev/null @@ -1,11 +0,0 @@ -// Package engine provides a tick scheduler that drives all time-based -// world simulation. -// -// The Engine runs on a 600ms interval. Subscribers register callbacks with -// a tick interval (1 = every tick, N = every Nth tick). Callbacks return -// true to remain subscribed or false to auto-unsubscribe. -// -// The main game loop subscribes a single callback that advances combat, -// regeneration, wandering, woodcutting depletion, fire decay, and player -// actions all on the same tick beat. -package engine |
