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| author | historia <[not public]> | 2026-06-14 21:07:26 -0400 |
|---|---|---|
| committer | historia <[not public]> | 2026-06-14 21:07:26 -0400 |
| commit | 1aba2bdd23aebed4032333e74aa553c40a31fcbd (patch) | |
| tree | c004f4c2a139df5c3cf4029b2611bdfa09b40f86 /internal/combat/doc.go | |
| parent | a19e6b6ab01670a5932308c7bd0e0e5eed8cbcad (diff) | |
| download | thehouseoficarus-1aba2bdd23aebed4032333e74aa553c40a31fcbd.tar.gz | |
refactor: added docs, split up some components in game package
Diffstat (limited to 'internal/combat/doc.go')
| -rw-r--r-- | internal/combat/doc.go | 11 |
1 files changed, 11 insertions, 0 deletions
diff --git a/internal/combat/doc.go b/internal/combat/doc.go new file mode 100644 index 0000000..758be47 --- /dev/null +++ b/internal/combat/doc.go @@ -0,0 +1,11 @@ +// Package combat implements OSRS-style combat formulas and per-player +// combat state tracking. +// +// Combat uses attack/defense roll formulas, style bonuses, and max-hit +// calculations. The State type tracks active combat between a player and +// a mob instance, with a lock timer preventing immediate disengagement. +// +// Combat state is managed through package-level maps protected by a mutex. +// TickCombat decrements lock timers each tick. EnterCombat and LeaveCombat +// manage the relationship between player names and mob instance IDs. +package combat |
