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authorhistoria <[not public]>2026-06-14 21:07:26 -0400
committerhistoria <[not public]>2026-06-14 21:07:26 -0400
commit1aba2bdd23aebed4032333e74aa553c40a31fcbd (patch)
treec004f4c2a139df5c3cf4029b2611bdfa09b40f86 /internal/combat/doc.go
parenta19e6b6ab01670a5932308c7bd0e0e5eed8cbcad (diff)
downloadthehouseoficarus-1aba2bdd23aebed4032333e74aa553c40a31fcbd.tar.gz
refactor: added docs, split up some components in game package
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+// Package combat implements OSRS-style combat formulas and per-player
+// combat state tracking.
+//
+// Combat uses attack/defense roll formulas, style bonuses, and max-hit
+// calculations. The State type tracks active combat between a player and
+// a mob instance, with a lock timer preventing immediate disengagement.
+//
+// Combat state is managed through package-level maps protected by a mutex.
+// TickCombat decrements lock timers each tick. EnterCombat and LeaveCombat
+// manage the relationship between player names and mob instance IDs.
+package combat