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authorhistoria <[not public]>2026-07-18 05:22:00 -0400
committerhistoria <[not public]>2026-07-18 05:22:00 -0400
commitdd2882e528dee042b9ff3e098ce710ace021ef41 (patch)
tree6b763d3549c3d25ca50249745095778620f318f1 /internal/admin/api_colors.go
parent2b5d8f595f96a2864899f4c7e28bc06fa52d2603 (diff)
downloadthehouseoficarus-dd2882e528dee042b9ff3e098ce710ace021ef41.tar.gz
fix: admin color page example text
Diffstat (limited to 'internal/admin/api_colors.go')
-rw-r--r--internal/admin/api_colors.go22
1 files changed, 12 insertions, 10 deletions
diff --git a/internal/admin/api_colors.go b/internal/admin/api_colors.go
index 00caa98..16fb00a 100644
--- a/internal/admin/api_colors.go
+++ b/internal/admin/api_colors.go
@@ -352,8 +352,8 @@ func buildPreview() []colorSection {
ln(seg("Task bar high", ""), seg("[", ""), seg("██████", "task_bar_high"), seg("░░░░", "hp_bar_empty"), seg("]", "")),
ln(seg("Task bar med ", ""), seg("[", ""), seg("████", "task_bar_med"), seg("░░░░░░", "hp_bar_empty"), seg("]", "")),
ln(seg("Task bar low ", ""), seg("[", ""), seg("██", "task_bar_low"), seg("░░░░░░░░", "hp_bar_empty"), seg("]", "")),
- ln(seg("BAT ", ""), seg("[", ""), seg("██████", "battery_bar"), seg("░░░░░░░░░░░░░░░░░░░░", ""), seg("] corbat", "")),
- ln(seg("ENG ", ""), seg("[", ""), seg("█████████████", "run_energy_bar"), seg("░░░░░░░░░░░░", "hp_bar_empty"), seg("]", "")),
+ ln(seg("Battery ", ""), seg("[", ""), seg("██████", "battery_bar"), seg("░░░░░░░░░░░░░░░░░░░░", "hp_bar_empty"), seg("]", "")),
+ ln(seg("Run En. ", ""), seg("[", ""), seg("█████████████", "run_energy_bar"), seg("░░░░░░░░░░░░░", "hp_bar_empty"), seg("]", "")),
txt(""),
// Constants composed with player colors, as they appear in real
// combat output. Lets the admin see a hp_bar_med / hp_bar_low
@@ -377,12 +377,11 @@ func buildPreview() []colorSection {
seg("12", "skill_lvl_base")),
txt(""),
ln(seg("Level diff: ", ""),
- seg("(level 10)", "level_diff_equal"), seg(" vs you 10", ""),
- seg(" (level 13)", "level_diff_up_small"), seg(" vs you 10", ""),
- seg(" (level 20)", "level_diff_up_big")),
- ln(seg(" ", ""),
- seg("(level 7)", "level_diff_down_small"), seg(" vs you 10", ""),
- seg(" (level 3)", "level_diff_down_big"), seg(" vs you 10", "")),
+ seg("(level 10)", "level_diff_equal"), seg(" ", ""),
+ seg("(level 13)", "level_diff_up_small"), seg(" ", ""),
+ seg("(level 20)", "level_diff_up_big"), seg(" ", ""),
+ seg("(level 7)", "level_diff_down_small"), seg(" ", ""),
+ seg("(level 3)", "level_diff_down_big")),
txt(""),
ln(seg("Technology: ", ""),
seg("Buff Helper ", "tech_name_unlocked"),
@@ -395,8 +394,11 @@ func buildPreview() []colorSection {
ln(seg("Active: ", ""),
seg("[ON] ", "active_tech_on"),
seg("BullsEye ", "active_tech_stat"), seg("[BUFF] ", "active_tech_status"), seg("Strength", "active_tech_stat")),
- ln(seg("Max values: ", ""),
- seg("Combat Lvl 99 / HP 40 / BAT 100 / ENG 100", "score_max_value")),
+ ln(seg("Score panel: ", ""),
+ seg("Combat Lvl 99", "score_max_value"), seg(" / HP ", ""),
+ seg("40", "score_max_value"), seg(" / Battery ", ""),
+ seg("100", "score_max_value"), seg(" / Run En. ", ""),
+ seg("100", "score_max_value")),
txt(""),
ln(seg("Skill table", ""), seg(" (", "table_header_label"), seg("table_header", "table_header_label"), seg(" ", ""), seg("header", "table_header_label"), seg(") ", ""),
seg("Skill ", "table_header_label"), seg("Abbr ", "table_header_detail"), seg("Level ", "table_header_value"), seg("XP ", "table_header_xp"), seg("XP to Next", "table_header_xp")),