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-rw-r--r--internal/admin/api_colors.go22
-rw-r--r--internal/game/cmd_score.go6
2 files changed, 15 insertions, 13 deletions
diff --git a/internal/admin/api_colors.go b/internal/admin/api_colors.go
index 00caa98..16fb00a 100644
--- a/internal/admin/api_colors.go
+++ b/internal/admin/api_colors.go
@@ -352,8 +352,8 @@ func buildPreview() []colorSection {
ln(seg("Task bar high", ""), seg("[", ""), seg("██████", "task_bar_high"), seg("░░░░", "hp_bar_empty"), seg("]", "")),
ln(seg("Task bar med ", ""), seg("[", ""), seg("████", "task_bar_med"), seg("░░░░░░", "hp_bar_empty"), seg("]", "")),
ln(seg("Task bar low ", ""), seg("[", ""), seg("██", "task_bar_low"), seg("░░░░░░░░", "hp_bar_empty"), seg("]", "")),
- ln(seg("BAT ", ""), seg("[", ""), seg("██████", "battery_bar"), seg("░░░░░░░░░░░░░░░░░░░░", ""), seg("] corbat", "")),
- ln(seg("ENG ", ""), seg("[", ""), seg("█████████████", "run_energy_bar"), seg("░░░░░░░░░░░░", "hp_bar_empty"), seg("]", "")),
+ ln(seg("Battery ", ""), seg("[", ""), seg("██████", "battery_bar"), seg("░░░░░░░░░░░░░░░░░░░░", "hp_bar_empty"), seg("]", "")),
+ ln(seg("Run En. ", ""), seg("[", ""), seg("█████████████", "run_energy_bar"), seg("░░░░░░░░░░░░░", "hp_bar_empty"), seg("]", "")),
txt(""),
// Constants composed with player colors, as they appear in real
// combat output. Lets the admin see a hp_bar_med / hp_bar_low
@@ -377,12 +377,11 @@ func buildPreview() []colorSection {
seg("12", "skill_lvl_base")),
txt(""),
ln(seg("Level diff: ", ""),
- seg("(level 10)", "level_diff_equal"), seg(" vs you 10", ""),
- seg(" (level 13)", "level_diff_up_small"), seg(" vs you 10", ""),
- seg(" (level 20)", "level_diff_up_big")),
- ln(seg(" ", ""),
- seg("(level 7)", "level_diff_down_small"), seg(" vs you 10", ""),
- seg(" (level 3)", "level_diff_down_big"), seg(" vs you 10", "")),
+ seg("(level 10)", "level_diff_equal"), seg(" ", ""),
+ seg("(level 13)", "level_diff_up_small"), seg(" ", ""),
+ seg("(level 20)", "level_diff_up_big"), seg(" ", ""),
+ seg("(level 7)", "level_diff_down_small"), seg(" ", ""),
+ seg("(level 3)", "level_diff_down_big")),
txt(""),
ln(seg("Technology: ", ""),
seg("Buff Helper ", "tech_name_unlocked"),
@@ -395,8 +394,11 @@ func buildPreview() []colorSection {
ln(seg("Active: ", ""),
seg("[ON] ", "active_tech_on"),
seg("BullsEye ", "active_tech_stat"), seg("[BUFF] ", "active_tech_status"), seg("Strength", "active_tech_stat")),
- ln(seg("Max values: ", ""),
- seg("Combat Lvl 99 / HP 40 / BAT 100 / ENG 100", "score_max_value")),
+ ln(seg("Score panel: ", ""),
+ seg("Combat Lvl 99", "score_max_value"), seg(" / HP ", ""),
+ seg("40", "score_max_value"), seg(" / Battery ", ""),
+ seg("100", "score_max_value"), seg(" / Run En. ", ""),
+ seg("100", "score_max_value")),
txt(""),
ln(seg("Skill table", ""), seg(" (", "table_header_label"), seg("table_header", "table_header_label"), seg(" ", ""), seg("header", "table_header_label"), seg(") ", ""),
seg("Skill ", "table_header_label"), seg("Abbr ", "table_header_detail"), seg("Level ", "table_header_value"), seg("XP ", "table_header_xp"), seg("XP to Next", "table_header_xp")),
diff --git a/internal/game/cmd_score.go b/internal/game/cmd_score.go
index 3949486..426dc08 100644
--- a/internal/game/cmd_score.go
+++ b/internal/game/cmd_score.go
@@ -109,7 +109,7 @@ func (g *Game) doScore(sess *net.Session) {
hpStyle := g.hpBarStyle(sess, p.HP, p.MaxHP())
hpBarStr := ui.RenderColoredBar(p.HP, p.MaxHP(), 26, unicode, hpStyle, mode)
hpFg := g.hpBarStyle(sess, p.HP, p.MaxHP()).FilledColor
- hpLine := fmt.Sprintf("HP [%s] %s / %s",
+ hpLine := fmt.Sprintf("HP [%s] %s / %s",
hpBarStr,
color.Render(mode, color.ColorSpec{Fg: hpFg}, fmt.Sprint(p.HP)),
g.colorizeConstant(sess, "score_max_value", fmt.Sprint(p.MaxHP())))
@@ -118,7 +118,7 @@ func (g *Game) doScore(sess *net.Session) {
batBarRaw := ui.RenderBarF(p.Battery, p.MaxBattery(), 26, unicode)
batBarStr := color.Render(mode, g.resolveConstant(sess, "battery_bar"), batBarRaw)
batFg := g.resolveConstant(sess, "battery_bar").Fg
- batLine := fmt.Sprintf("BAT [%s] %s / %s",
+ batLine := fmt.Sprintf("Battery [%s] %s / %s",
batBarStr,
color.Render(mode, color.ColorSpec{Fg: batFg}, fmt.Sprintf("%.1f", p.Battery)),
g.colorizeConstant(sess, "score_max_value", fmt.Sprintf("%.0f", p.MaxBattery())))
@@ -128,7 +128,7 @@ func (g *Game) doScore(sess *net.Session) {
engEmpty := g.resolveConstant(sess, "hp_bar_empty")
engStyle := &ui.BarStyle{FilledColor: engSpec.Fg, EmptyColor: engEmpty.Fg, EmptyDim: engEmpty.Dim}
engBarStr := ui.RenderColoredBar(p.RunEnergy, p.MaxRunEnergy(), 26, unicode, engStyle, mode)
- engLine := fmt.Sprintf("ENG [%s] %s / %s",
+ engLine := fmt.Sprintf("Run En. [%s] %s / %s",
engBarStr,
color.Render(mode, color.ColorSpec{Fg: engSpec.Fg}, fmt.Sprint(p.RunEnergy)),
g.colorizeConstant(sess, "score_max_value", fmt.Sprint(p.MaxRunEnergy())))