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-rw-r--r--data/.admin_history.json2
-rw-r--r--data/rooms/example_unused/town/999991.yaml27
-rw-r--r--data/rooms/example_unused/town/9999915.yaml20
-rw-r--r--data/rooms/example_unused/town/9999930.yaml17
-rw-r--r--data/rooms/example_unused/wilderness/99999150.yaml19
-rw-r--r--data/rooms/example_unused/wilderness/99999151.yaml16
-rw-r--r--data/rooms/example_unused/wilderness/99999170.yaml16
-rw-r--r--data/rooms/example_unused/wilderness/99999171.yaml16
-rw-r--r--data/rooms/intro/2003.yaml2
-rw-r--r--internal/admin/static/admin.css2
-rw-r--r--internal/admin/static/dropeditor.js224
-rw-r--r--internal/admin/static/hazardeditor.js226
-rw-r--r--internal/admin/static/itemeditor.js11
-rw-r--r--internal/admin/static/mobeditor.js13
-rw-r--r--internal/admin/static/moduleeditor.js318
-rw-r--r--internal/admin/static/objecteditor.js11
-rw-r--r--internal/admin/static/techeditor.js191
-rw-r--r--internal/admin/templates/drops.html6
-rw-r--r--internal/admin/templates/hazards.html6
-rw-r--r--internal/admin/templates/modules.html6
-rw-r--r--internal/admin/templates/techs.html6
21 files changed, 1107 insertions, 48 deletions
diff --git a/data/.admin_history.json b/data/.admin_history.json
index 90d278b..ff9a33a 100644
--- a/data/.admin_history.json
+++ b/data/.admin_history.json
@@ -1 +1 @@
-{"history":[{"time":"2026-06-30T14:29:39-04:00","description":"delete room 1017 (cleaned 0 exits)","file_path":"data/rooms/intro/1017.yaml","old_content":"id: 1017\nname: New Room\ncolor: \"\"\ndescription:\n - text: A featureless room.\nexits: {}\nobjects: []\nitem_spawns: []\nmobs: []\non_enter: []\nhazard: \"\"\nblock_transport: false\ntriggers: []\n","new_content":"","is_delete":true,"is_create":false},{"time":"2026-06-30T14:29:40-04:00","description":"delete room 1018 (cleaned 0 exits)","file_path":"data/rooms/intro/1018.yaml","old_content":"id: 1018\nname: 'Room #1018'\ncolor: D0\ndescription: []\nexits: {}\nobjects: []\nitem_spawns: []\nmobs: []\non_enter: []\nhazard: \"\"\nblock_transport: false\ntriggers: []\n","new_content":"","is_delete":true,"is_create":false},{"time":"2026-06-30T14:29:40-04:00","description":"delete room 1019 (cleaned 0 exits)","file_path":"data/rooms/intro/1019.yaml","old_content":"id: 1019\nname: 'Room #1019'\ncolor: \"\"\ndescription: []\nexits: {}\nobjects: []\nitem_spawns: []\nmobs: []\non_enter: []\nhazard: \"\"\nblock_transport: false\ntriggers: []\n","new_content":"","is_delete":true,"is_create":false},{"time":"2026-06-30T14:29:41-04:00","description":"delete room 1020 (cleaned 0 exits)","file_path":"data/rooms/intro/1020.yaml","old_content":"id: 1020\nname: 'Room #1020'\ncolor: \"\"\ndescription: []\nexits: {}\nobjects: []\nitem_spawns: []\nmobs: []\non_enter: []\nhazard: \"\"\nblock_transport: false\ntriggers: []\n","new_content":"","is_delete":true,"is_create":false},{"time":"2026-06-30T14:30:45-04:00","description":"delete room 1013 (cleaned 1 exits)","file_path":"data/rooms/intro/1013.yaml","old_content":"id: 1013\nname: 'Room #1013'\ncolor: \"72\"\ndescription: []\nexits:\n west:\n room: 1007\nobjects: []\nitem_spawns: []\nmobs: []\non_enter: []\nhazard: \"\"\nblock_transport: false\ntriggers: []\n","new_content":"","is_delete":true,"is_create":false},{"time":"2026-06-30T14:30:49-04:00","description":"delete room 1009 (cleaned 0 exits)","file_path":"data/rooms/intro/1009.yaml","old_content":"id: 1009\nname: New Room\ncolor: \"27\"\ndescription:\n - text: A featureless room.\nexits:\n northwest:\n room: 8\n southwest:\n room: 1006\n west:\n room: 1005\nobjects: []\nitem_spawns: []\nmobs:\n - id: man\n - id: man\non_enter: []\nhazard: \"\"\nblock_transport: false\ntriggers: []\n","new_content":"","is_delete":true,"is_create":false},{"time":"2026-06-30T14:30:51-04:00","description":"delete room 1007 (cleaned 1 exits)","file_path":"data/rooms/intro/1007.yaml","old_content":"id: 1007\nname: 'Room #1007'\ncolor: \"\"\ndescription: []\nexits:\n west:\n room: 2004\nobjects: []\nitem_spawns: []\nmobs: []\non_enter: []\nhazard: \"\"\nblock_transport: false\ntriggers: []\n","new_content":"","is_delete":true,"is_create":false},{"time":"2026-06-30T14:30:53-04:00","description":"delete room 1006 (cleaned 4 exits)","file_path":"data/rooms/intro/1006.yaml","old_content":"id: 1006\nname: New Room\ncolor: E2\ndescription:\n - text: A featureless room.\nexits:\n north:\n room: 1005\n northwest:\n room: 1008\n up:\n room: 1010\n west:\n room: 2003\nobjects: []\nitem_spawns: []\nmobs: []\non_enter: []\nhazard: \"\"\nblock_transport: false\ntriggers: []\n","new_content":"","is_delete":true,"is_create":false},{"time":"2026-06-30T14:30:59-04:00","description":"delete room 1010 (cleaned 1 exits)","file_path":"data/rooms/intro/1010.yaml","old_content":"id: 1010\nname: New Room\ncolor: \"\"\ndescription:\n - text: A featureless room.\nexits:\n north:\n room: 1011\nobjects: []\nitem_spawns: []\nmobs: []\non_enter: []\nhazard: \"\"\nblock_transport: false\ntriggers: []\n","new_content":"","is_delete":true,"is_create":false},{"time":"2026-06-30T14:31:00-04:00","description":"delete room 1011 (cleaned 0 exits)","file_path":"data/rooms/intro/1011.yaml","old_content":"id: 1011\nname: New Room\ncolor: \"\"\ndescription:\n - text: A featureless room.\nexits:\n east:\n room: 1012\nobjects: []\nitem_spawns: []\nmobs: []\non_enter: []\nhazard: \"\"\nblock_transport: false\ntriggers: []\n","new_content":"","is_delete":true,"is_create":false},{"time":"2026-06-30T14:31:01-04:00","description":"delete room 1012 (cleaned 0 exits)","file_path":"data/rooms/intro/1012.yaml","old_content":"id: 1012\nname: New Room\ncolor: \"\"\ndescription:\n - text: A featureless room.\nexits: {}\nobjects: []\nitem_spawns: []\nmobs: []\non_enter: []\nhazard: \"\"\nblock_transport: false\ntriggers: []\n","new_content":"","is_delete":true,"is_create":false},{"time":"2026-06-30T14:31:02-04:00","description":"delete room 1005 (cleaned 2 exits)","file_path":"data/rooms/intro/1005.yaml","old_content":"id: 1005\nname: New Room\ncolor: CC\ndescription:\n - text: A featureless room.\nexits:\n southwest:\n room: 2003\n west:\n room: 1008\nobjects: []\nitem_spawns: []\nmobs: []\non_enter: []\nhazard: \"\"\nblock_transport: false\ntriggers: []\n","new_content":"","is_delete":true,"is_create":false},{"time":"2026-06-30T14:31:03-04:00","description":"delete room 1008 (cleaned 1 exits)","file_path":"data/rooms/intro/1008.yaml","old_content":"id: 1008\nname: New Room\ncolor: A9\ndescription:\n - text: A featureless room.\nexits:\n north:\n room: 7\n south:\n room: 2003\nobjects: []\nitem_spawns: []\nmobs: []\non_enter: []\nhazard: \"\"\nblock_transport: false\ntriggers: []\n","new_content":"","is_delete":true,"is_create":false},{"time":"2026-06-30T14:32:29-04:00","description":"update room 2003 (add exit north to 1005)","file_path":"data/rooms/intro/2003.yaml","old_content":"id: 2003\nname: Test Room\ncolor: \"\"\ndescription:\n - text: It's a test room\nexits:\n south:\n room: 2004\n southwest:\n room: 2005\n west:\n room: 2002\nobjects: []\nitem_spawns: []\nmobs: []\non_enter: []\nhazard: \"\"\nblock_transport: false\ntriggers: []\n","new_content":"id: 2003\nname: Test Room\ncolor: \"\"\ndescription:\n - text: It's a test room\nexits:\n north:\n room: 1005\n south:\n room: 2004\n southwest:\n room: 2005\n west:\n room: 2002\nobjects: []\nitem_spawns: []\nmobs: []\non_enter: []\nhazard: \"\"\nblock_transport: false\ntriggers: []\n","is_delete":false,"is_create":false},{"time":"2026-06-30T14:32:29-04:00","description":"create room 1005","file_path":"data/rooms/intro/1005.yaml","old_content":"","new_content":"exits:\n south: 2003\nid: 1005\nname: 'Room #1005'\n","is_delete":false,"is_create":true},{"time":"2026-06-30T14:32:30-04:00","description":"update room 1005 (add exit east to 1006)","file_path":"data/rooms/intro/1005.yaml","old_content":"exits:\n south: 2003\nid: 1005\nname: 'Room #1005'\n","new_content":"id: 1005\nname: 'Room #1005'\ncolor: \"\"\ndescription: []\nexits:\n east:\n room: 1006\n south:\n room: 2003\nobjects: []\nitem_spawns: []\nmobs: []\non_enter: []\nhazard: \"\"\nblock_transport: false\ntriggers: []\n","is_delete":false,"is_create":false},{"time":"2026-06-30T14:32:30-04:00","description":"create room 1006","file_path":"data/rooms/intro/1006.yaml","old_content":"","new_content":"exits:\n west: 1005\nid: 1006\nname: 'Room #1006'\n","is_delete":false,"is_create":true},{"time":"2026-06-30T14:32:31-04:00","description":"update room 1006 (add exit south to 1007)","file_path":"data/rooms/intro/1006.yaml","old_content":"exits:\n west: 1005\nid: 1006\nname: 'Room #1006'\n","new_content":"id: 1006\nname: 'Room #1006'\ncolor: \"\"\ndescription: []\nexits:\n south:\n room: 1007\n west:\n room: 1005\nobjects: []\nitem_spawns: []\nmobs: []\non_enter: []\nhazard: \"\"\nblock_transport: false\ntriggers: []\n","is_delete":false,"is_create":false},{"time":"2026-06-30T14:32:31-04:00","description":"create room 1007","file_path":"data/rooms/intro/1007.yaml","old_content":"","new_content":"exits:\n north: 1006\nid: 1007\nname: 'Room #1007'\n","is_delete":false,"is_create":true},{"time":"2026-06-30T14:32:32-04:00","description":"update room 1007 (add exit east to 1008)","file_path":"data/rooms/intro/1007.yaml","old_content":"exits:\n north: 1006\nid: 1007\nname: 'Room #1007'\n","new_content":"id: 1007\nname: 'Room #1007'\ncolor: \"\"\ndescription: []\nexits:\n east:\n room: 1008\n north:\n room: 1006\nobjects: []\nitem_spawns: []\nmobs: []\non_enter: []\nhazard: \"\"\nblock_transport: false\ntriggers: []\n","is_delete":false,"is_create":false},{"time":"2026-06-30T14:32:32-04:00","description":"create room 1008","file_path":"data/rooms/intro/1008.yaml","old_content":"","new_content":"exits:\n west: 1007\nid: 1008\nname: 'Room #1008'\n","is_delete":false,"is_create":true},{"time":"2026-06-30T14:32:32-04:00","description":"update room 1008 (add exit north to 1009)","file_path":"data/rooms/intro/1008.yaml","old_content":"exits:\n west: 1007\nid: 1008\nname: 'Room #1008'\n","new_content":"id: 1008\nname: 'Room #1008'\ncolor: \"\"\ndescription: []\nexits:\n north:\n room: 1009\n west:\n room: 1007\nobjects: []\nitem_spawns: []\nmobs: []\non_enter: []\nhazard: \"\"\nblock_transport: false\ntriggers: []\n","is_delete":false,"is_create":false},{"time":"2026-06-30T14:32:32-04:00","description":"create room 1009","file_path":"data/rooms/intro/1009.yaml","old_content":"","new_content":"exits:\n south: 1008\nid: 1009\nname: 'Room #1009'\n","is_delete":false,"is_create":true},{"time":"2026-06-30T14:32:33-04:00","description":"update room 1009 (add exit north to 1010)","file_path":"data/rooms/intro/1009.yaml","old_content":"exits:\n south: 1008\nid: 1009\nname: 'Room #1009'\n","new_content":"id: 1009\nname: 'Room #1009'\ncolor: \"\"\ndescription: []\nexits:\n north:\n room: 1010\n south:\n room: 1008\nobjects: []\nitem_spawns: []\nmobs: []\non_enter: []\nhazard: \"\"\nblock_transport: false\ntriggers: []\n","is_delete":false,"is_create":false},{"time":"2026-06-30T14:32:33-04:00","description":"create room 1010","file_path":"data/rooms/intro/1010.yaml","old_content":"","new_content":"exits:\n south: 1009\nid: 1010\nname: 'Room #1010'\n","is_delete":false,"is_create":true},{"time":"2026-06-30T14:32:33-04:00","description":"update room 1010 (add exit east to 1011)","file_path":"data/rooms/intro/1010.yaml","old_content":"exits:\n south: 1009\nid: 1010\nname: 'Room #1010'\n","new_content":"id: 1010\nname: 'Room #1010'\ncolor: \"\"\ndescription: []\nexits:\n east:\n room: 1011\n south:\n room: 1009\nobjects: []\nitem_spawns: []\nmobs: []\non_enter: []\nhazard: \"\"\nblock_transport: false\ntriggers: []\n","is_delete":false,"is_create":false},{"time":"2026-06-30T14:32:33-04:00","description":"create room 1011","file_path":"data/rooms/intro/1011.yaml","old_content":"","new_content":"exits:\n west: 1010\nid: 1011\nname: 'Room #1011'\n","is_delete":false,"is_create":true},{"time":"2026-06-30T14:32:34-04:00","description":"update room 1011 (add exit south to 1012)","file_path":"data/rooms/intro/1011.yaml","old_content":"exits:\n west: 1010\nid: 1011\nname: 'Room #1011'\n","new_content":"id: 1011\nname: 'Room #1011'\ncolor: \"\"\ndescription: []\nexits:\n south:\n room: 1012\n west:\n room: 1010\nobjects: []\nitem_spawns: []\nmobs: []\non_enter: []\nhazard: \"\"\nblock_transport: false\ntriggers: []\n","is_delete":false,"is_create":false},{"time":"2026-06-30T14:32:34-04:00","description":"create room 1012","file_path":"data/rooms/intro/1012.yaml","old_content":"","new_content":"exits:\n north: 1011\nid: 1012\nname: 'Room #1012'\n","is_delete":false,"is_create":true},{"time":"2026-06-30T14:32:34-04:00","description":"update room 1012 (add exit south to 1013)","file_path":"data/rooms/intro/1012.yaml","old_content":"exits:\n north: 1011\nid: 1012\nname: 'Room #1012'\n","new_content":"id: 1012\nname: 'Room #1012'\ncolor: \"\"\ndescription: []\nexits:\n north:\n room: 1011\n south:\n room: 1013\nobjects: []\nitem_spawns: []\nmobs: []\non_enter: []\nhazard: \"\"\nblock_transport: false\ntriggers: []\n","is_delete":false,"is_create":false},{"time":"2026-06-30T14:32:34-04:00","description":"create room 1013","file_path":"data/rooms/intro/1013.yaml","old_content":"","new_content":"exits:\n north: 1012\nid: 1013\nname: 'Room #1013'\n","is_delete":false,"is_create":true},{"time":"2026-06-30T14:32:35-04:00","description":"delete room 1013 (cleaned 1 exits)","file_path":"data/rooms/intro/1013.yaml","old_content":"exits:\n north: 1012\nid: 1013\nname: 'Room #1013'\n","new_content":"","is_delete":true,"is_create":false},{"time":"2026-06-30T14:32:36-04:00","description":"delete room 1012 (cleaned 1 exits)","file_path":"data/rooms/intro/1012.yaml","old_content":"id: 1012\nname: 'Room #1012'\ncolor: \"\"\ndescription: []\nexits:\n north:\n room: 1011\nobjects: []\nitem_spawns: []\nmobs: []\non_enter: []\nhazard: \"\"\nblock_transport: false\ntriggers: []\n","new_content":"","is_delete":true,"is_create":false},{"time":"2026-06-30T14:32:37-04:00","description":"delete room 1011 (cleaned 1 exits)","file_path":"data/rooms/intro/1011.yaml","old_content":"id: 1011\nname: 'Room #1011'\ncolor: \"\"\ndescription: []\nexits:\n west:\n room: 1010\nobjects: []\nitem_spawns: []\nmobs: []\non_enter: []\nhazard: \"\"\nblock_transport: false\ntriggers: []\n","new_content":"","is_delete":true,"is_create":false},{"time":"2026-06-30T14:32:37-04:00","description":"delete room 1010 (cleaned 1 exits)","file_path":"data/rooms/intro/1010.yaml","old_content":"id: 1010\nname: 'Room #1010'\ncolor: \"\"\ndescription: []\nexits:\n south:\n room: 1009\nobjects: []\nitem_spawns: []\nmobs: []\non_enter: []\nhazard: \"\"\nblock_transport: false\ntriggers: []\n","new_content":"","is_delete":true,"is_create":false},{"time":"2026-06-30T14:32:38-04:00","description":"delete room 1009 (cleaned 1 exits)","file_path":"data/rooms/intro/1009.yaml","old_content":"id: 1009\nname: 'Room #1009'\ncolor: \"\"\ndescription: []\nexits:\n south:\n room: 1008\nobjects: []\nitem_spawns: []\nmobs: []\non_enter: []\nhazard: \"\"\nblock_transport: false\ntriggers: []\n","new_content":"","is_delete":true,"is_create":false},{"time":"2026-06-30T14:32:39-04:00","description":"delete room 1008 (cleaned 1 exits)","file_path":"data/rooms/intro/1008.yaml","old_content":"id: 1008\nname: 'Room #1008'\ncolor: \"\"\ndescription: []\nexits:\n west:\n room: 1007\nobjects: []\nitem_spawns: []\nmobs: []\non_enter: []\nhazard: \"\"\nblock_transport: false\ntriggers: []\n","new_content":"","is_delete":true,"is_create":false},{"time":"2026-06-30T14:32:40-04:00","description":"delete room 1007 (cleaned 1 exits)","file_path":"data/rooms/intro/1007.yaml","old_content":"id: 1007\nname: 'Room #1007'\ncolor: \"\"\ndescription: []\nexits:\n north:\n room: 1006\nobjects: []\nitem_spawns: []\nmobs: []\non_enter: []\nhazard: \"\"\nblock_transport: false\ntriggers: []\n","new_content":"","is_delete":true,"is_create":false},{"time":"2026-06-30T14:32:40-04:00","description":"delete room 1006 (cleaned 1 exits)","file_path":"data/rooms/intro/1006.yaml","old_content":"id: 1006\nname: 'Room #1006'\ncolor: \"\"\ndescription: []\nexits:\n west:\n room: 1005\nobjects: []\nitem_spawns: []\nmobs: []\non_enter: []\nhazard: \"\"\nblock_transport: false\ntriggers: []\n","new_content":"","is_delete":true,"is_create":false},{"time":"2026-06-30T14:32:41-04:00","description":"delete room 1005 (cleaned 1 exits)","file_path":"data/rooms/intro/1005.yaml","old_content":"id: 1005\nname: 'Room #1005'\ncolor: \"\"\ndescription: []\nexits:\n south:\n room: 2003\nobjects: []\nitem_spawns: []\nmobs: []\non_enter: []\nhazard: \"\"\nblock_transport: false\ntriggers: []\n","new_content":"","is_delete":true,"is_create":false},{"time":"2026-06-30T15:05:42-04:00","description":"update room 1001","file_path":"data/rooms/intro/1001.yaml","old_content":"id: 1001\nname: Inside Transport Shuttle\ncolor: \"\"\ndescription:\n - text: |-\n A dim, windowless shuttle interior with a few uncomfortable rows of steel seats facing forward. A large framed sign hangs next to the closed cockpit door. The piston-powered staircase is firmly closed at the rear of the craft.\n\n A dim, windowless shuttle interior with a few uncomfortable rows of steel seats facing forward. A large {11}framed sign{/} hangs next to the closed cockpit door. A piston-powered staircase leads down out the back of the small craft with a smiling attendant ready to help disembark.\nexits:\n down:\n room: 1002\n condition:\n flag: \"\"\n value: null\n not: false\n player_flag: 1001_touchdown\n has_item: \"\"\n min_credits: 0\n all_of: []\n any_of: []\n blocked_message: The piston-powered staircase is firmly closed.\n east:\n room: 2001\nobjects:\n - name: framed sign\n hidden: true\n description:\n - text: \"We hope you enjoy your trip on our shuttle! Your pilot is [TYLER].\\n\\nWhen you arrive at your final destination, please be aware of the following basic commands:\\n\\n{0B bold}Movement:{/} {0A}north{/}, {0A}south{/}, {0A}east{/}, {0A}west{/}, {0A}up{/}, {0A}down{/}\\n{0B bold}Look:{/} {0A}look{/}, {0A}look \u003citem/object/mob\u003e{/}, and {0A}map{/}\\n{0B bold}Items:{/} {0A}inv{/} to see your 28-slot inventory\\n {0A}get \u003citem\u003e{/}, {0A}drop \u003citem\u003e{/}, {0A}wear \u003citem\u003e{/}, {0A}remove \u003citem\u003e{/}\\n {0A}use \u003citem\u003e on \u003citem/object\u003e{/}\\n {0A}eq{/} for equiped gear\\n{0B bold}Comms:{/} {0A}talk \u003cmob\u003e{/} for NPC chat\\n {0A}say \u003cmsg\u003e{/} and {0A}global \u003cmsg\u003e{/} for human chat\\n{0B bold}Character:{/} {0A}score{/} and {0A}skills{/} for stats. \\n{0B bold}Combat{/} {0A}attack \u003cmob\u003e{/}\\n{0B bold}Skills{/} Many skills have shortcuts like {0A}mine{/}, {0A}fish{/}, or {0A}chop{/}\\n{0B bold}Options{/} {0A}options{/} for a list of account options\\n {0A}options \u003copt\u003e \u003cvalue\u003e{/} to change an option\\n\\nType {0C bold}what{/} for a list of possible common actions\\n\\nMake sure to check the {0A}help{/} pages, especially {0A}help newplayer{/}!\"\n on_look:\n set_flags: {}\n set_player_flags:\n 1001_look_sign: true\n give_item: \"\"\n take_item: \"\"\n teleport: 0\n heal: 0\n cost: 0\n shop: null\n assign_task: false\n skip_task: false\n extend_task: false\n reputation_cost: 0\n sawmill: false\n aps_node: false\n - name: door\n hidden: true\n description:\n - text: A sturdy, locked steel door that keeps passengers out of the cockpit. There is a tiny, thin window at eye level.\n - name: window\n hidden: true\n description:\n - text: A thick trim with rounded bolt heads frames the tiny window. It looks like it was cut into the door at some point, potentially as a simple replacement to computerized security systems. Inside the cockpit there's a pilot finishing up landing procedures on a large panel of analog instruments.\n - name: instrument panel\n aliases:\n - cockpit\n hidden: true\n description:\n - text: The cramped cockpit is surrounded by buttons, swiches, dials, and analog gauges. The parts are a mix of technologies from the last century. Part of the panel is obscured by a draped cloth as if to hide it from view. Odd.\n - name: pilot\n hidden: true\n description:\n - text: That's the guy who took you from the Passenger Barge Denali down here to Vesta. A middle-aged man in a neat white jumpsuit with a matching white sort of conductor's hat. He's following a written procedure checklist and seems to take his job seriously.\nitem_spawns: []\nmobs:\n - id: flight_attendant\non_enter:\n - message: '{0B bold}Welcome to The House of Icarus{/}'\n condition:\n flag: \"\"\n value: null\n not: true\n player_flag: 1001_welcome\n has_item: \"\"\n min_credits: 0\n all_of: []\n any_of: []\n delay: 5\n set_flags: {}\n set_player_flags: {}\n broadcast: \"\"\n broadcast_global: \"\"\n spawn_mob: null\n despawn_mob: \"\"\n give_item: \"\"\n take_item: \"\"\n teleport: 0\n heal: 0\n - message: '{0B}Type{/} {0A}look sign{/} {0B}or{/} {0A}talk attendant{/} {0B}to get started{/}'\n condition:\n flag: \"\"\n value: null\n not: true\n player_flag: 1001_welcome\n has_item: \"\"\n min_credits: 0\n all_of: []\n any_of: []\n delay: 7\n set_flags: {}\n set_player_flags:\n 1001_welcome: true\n broadcast: \"\"\n broadcast_global: \"\"\n spawn_mob: null\n despawn_mob: \"\"\n give_item: \"\"\n take_item: \"\"\n teleport: 0\n heal: 0\n - message: '{0B}Type{/} {0A}help newplayer{/} {0B}for the new player''s guide. That''s it. Explore and have fun.{/}'\n condition:\n flag: \"\"\n value: null\n not: true\n player_flag: 1001_welcome\n has_item: \"\"\n min_credits: 0\n all_of: []\n any_of: []\n delay: 7\n set_flags: {}\n set_player_flags: {}\n broadcast: \"\"\n broadcast_global: \"\"\n spawn_mob: null\n despawn_mob: \"\"\n give_item: \"\"\n take_item: \"\"\n teleport: 0\n heal: 0\nhazard: \"\"\nblock_transport: true\ntriggers:\n - id: \"\"\n on_player_flag: 1001_look_sign\n on_flag: \"\"\n value: null\n room: 0\n steps:\n - delay: 5\n message: The cabin shakes as the small craft touches down\n broadcast: \"\"\n broadcast_global: \"\"\n set_flags: {}\n set_player_flags: {}\n spawn_mob: null\n give_item: \"\"\n take_item: \"\"\n teleport: 0\n heal: 0\n despawn_mob: \"\"\n - delay: 5\n message: The pistons hiss as the rear staircase opens\n broadcast: \"\"\n broadcast_global: \"\"\n set_flags: {}\n set_player_flags: {}\n spawn_mob: null\n give_item: \"\"\n take_item: \"\"\n teleport: 0\n heal: 0\n despawn_mob: \"\"\n - delay: 0\n message: \"\"\n broadcast: \"\"\n broadcast_global: \"\"\n set_flags: {}\n set_player_flags:\n 1001_touchdown: true\n spawn_mob: null\n give_item: \"\"\n take_item: \"\"\n teleport: 0\n heal: 0\n despawn_mob: \"\"\n","new_content":"block_transport: true\ncolor: \"\"\ndescription:\n - text: |-\n A dim, windowless shuttle interior with a few uncomfortable rows of steel seats facing forward. A large framed sign hangs next to the closed cockpit door. The piston-powered staircase is firmly closed at the rear of the craft.\n\n A dim, windowless shuttle interior with a few uncomfortable rows of steel seats facing forward. A large {11}framed sign{/} hangs next to the closed cockpit door. A piston-powered staircase leads down out the back of the small craft with a smiling attendant ready to help disembark.\nexits:\n down:\n blocked_message: The piston-powered staircase is firmly closed.\n condition:\n all_of: []\n any_of: []\n flag: \"\"\n has_item: \"\"\n min_credits: 0\n not: false\n player_flag: 1001_touchdown\n value: null\n room: 1002\n east:\n room: 2001\nhazard: \"\"\nid: 1001\nitem_spawns: []\nmobs:\n - id: flight_attendant\nname: Inside Transport Shuttle\nobjects:\n - description:\n - text: \"We hope you enjoy your trip on our shuttle! Your pilot is [TYLER].\\n\\nWhen you arrive at your final destination, please be aware of the following basic commands:\\n\\n{0B bold}Movement:{/} {0A}north{/}, {0A}south{/}, {0A}east{/}, {0A}west{/}, {0A}up{/}, {0A}down{/}\\n{0B bold}Look:{/} {0A}look{/}, {0A}look \u003citem/object/mob\u003e{/}, and {0A}map{/}\\n{0B bold}Items:{/} {0A}inv{/} to see your 28-slot inventory\\n {0A}get \u003citem\u003e{/}, {0A}drop \u003citem\u003e{/}, {0A}wear \u003citem\u003e{/}, {0A}remove \u003citem\u003e{/}\\n {0A}use \u003citem\u003e on \u003citem/object\u003e{/}\\n {0A}eq{/} for equiped gear\\n{0B bold}Comms:{/} {0A}talk \u003cmob\u003e{/} for NPC chat\\n {0A}say \u003cmsg\u003e{/} and {0A}global \u003cmsg\u003e{/} for human chat\\n{0B bold}Character:{/} {0A}score{/} and {0A}skills{/} for stats. \\n{0B bold}Combat{/} {0A}attack \u003cmob\u003e{/}\\n{0B bold}Skills{/} Many skills have shortcuts like {0A}mine{/}, {0A}fish{/}, or {0A}chop{/}\\n{0B bold}Options{/} {0A}options{/} for a list of account options\\n {0A}options \u003copt\u003e \u003cvalue\u003e{/} to change an option\\n\\nType {0C bold}what{/} for a list of possible common actions\\n\\nMake sure to check the {0A}help{/} pages, especially {0A}help newplayer{/}!\"\n hidden: true\n name: framed sign\n on_look:\n aps_node: false\n assign_task: false\n cost: 0\n extend_task: false\n give_item: \"\"\n heal: 0\n reputation_cost: 0\n sawmill: false\n set_flags: {}\n set_player_flags:\n 1001_look_sign: true\n shop: null\n skip_task: false\n take_item: \"\"\n teleport: 0\n - description:\n - text: A sturdy, locked steel door that keeps passengers out of the cockpit. There is a tiny, thin window at eye level.\n hidden: true\n name: door\n - description:\n - text: A thick trim with rounded bolt heads frames the tiny window. It looks like it was cut into the door at some point, potentially as a simple replacement to computerized security systems. Inside the cockpit there's a pilot finishing up landing procedures on a large panel of analog instruments.\n hidden: true\n name: window\n - aliases:\n - cockpit\n description:\n - text: The cramped cockpit is surrounded by buttons, swiches, dials, and analog gauges. The parts are a mix of technologies from the last century. Part of the panel is obscured by a draped cloth as if to hide it from view. Odd.\n hidden: true\n name: instrument panel\n - aliases: []\n description:\n - text: That's the guy who took you from the Passenger Barge Denali down here to Vesta. A middle-aged man in a neat white jumpsuit with a matching white sort of conductor's hat. He's following a written procedure checklist and seems to take his job seriously.\n hidden: false\n name: pilot\non_enter:\n - broadcast: \"\"\n broadcast_global: \"\"\n condition:\n all_of: []\n any_of: []\n flag: \"\"\n has_item: \"\"\n min_credits: 0\n not: true\n player_flag: 1001_welcome\n value: null\n delay: 5\n despawn_mob: \"\"\n give_item: \"\"\n heal: 0\n message: '{0B bold}Welcome to The House of Icarus{/}'\n set_flags: {}\n set_player_flags: {}\n spawn_mob: null\n take_item: \"\"\n teleport: 0\n - broadcast: \"\"\n broadcast_global: \"\"\n condition:\n all_of: []\n any_of: []\n flag: \"\"\n has_item: \"\"\n min_credits: 0\n not: true\n player_flag: 1001_welcome\n value: null\n delay: 7\n despawn_mob: \"\"\n give_item: \"\"\n heal: 0\n message: '{0B}Type{/} {0A}look sign{/} {0B}or{/} {0A}talk attendant{/} {0B}to get started{/}'\n set_flags: {}\n set_player_flags:\n 1001_welcome: true\n spawn_mob: null\n take_item: \"\"\n teleport: 0\n - broadcast: \"\"\n broadcast_global: \"\"\n condition:\n all_of: []\n any_of: []\n flag: \"\"\n has_item: \"\"\n min_credits: 0\n not: true\n player_flag: 1001_welcome\n value: null\n delay: 7\n despawn_mob: \"\"\n give_item: \"\"\n heal: 0\n message: '{0B}Type{/} {0A}help newplayer{/} {0B}for the new player''s guide. That''s it. Explore and have fun.{/}'\n set_flags: {}\n set_player_flags: {}\n spawn_mob: null\n take_item: \"\"\n teleport: 0\ntriggers:\n - id: \"\"\n on_flag: \"\"\n on_player_flag: 1001_look_sign\n room: 0\n steps:\n - broadcast: \"\"\n broadcast_global: \"\"\n delay: 5\n despawn_mob: \"\"\n give_item: \"\"\n heal: 0\n message: The cabin shakes as the small craft touches down\n set_flags: {}\n set_player_flags: {}\n spawn_mob: null\n take_item: \"\"\n teleport: 0\n - broadcast: \"\"\n broadcast_global: \"\"\n delay: 5\n despawn_mob: \"\"\n give_item: \"\"\n heal: 0\n message: The pistons hiss as the rear staircase opens\n set_flags: {}\n set_player_flags: {}\n spawn_mob: null\n take_item: \"\"\n teleport: 0\n - broadcast: \"\"\n broadcast_global: \"\"\n delay: 0\n despawn_mob: \"\"\n give_item: \"\"\n heal: 0\n message: \"\"\n set_flags: {}\n set_player_flags:\n 1001_touchdown: true\n spawn_mob: null\n take_item: \"\"\n teleport: 0\n value: null\n","is_delete":false,"is_create":false},{"time":"2026-06-30T15:05:43-04:00","description":"update room 1001","file_path":"data/rooms/intro/1001.yaml","old_content":"block_transport: true\ncolor: \"\"\ndescription:\n - text: |-\n A dim, windowless shuttle interior with a few uncomfortable rows of steel seats facing forward. A large framed sign hangs next to the closed cockpit door. The piston-powered staircase is firmly closed at the rear of the craft.\n\n A dim, windowless shuttle interior with a few uncomfortable rows of steel seats facing forward. A large {11}framed sign{/} hangs next to the closed cockpit door. A piston-powered staircase leads down out the back of the small craft with a smiling attendant ready to help disembark.\nexits:\n down:\n blocked_message: The piston-powered staircase is firmly closed.\n condition:\n all_of: []\n any_of: []\n flag: \"\"\n has_item: \"\"\n min_credits: 0\n not: false\n player_flag: 1001_touchdown\n value: null\n room: 1002\n east:\n room: 2001\nhazard: \"\"\nid: 1001\nitem_spawns: []\nmobs:\n - id: flight_attendant\nname: Inside Transport Shuttle\nobjects:\n - description:\n - text: \"We hope you enjoy your trip on our shuttle! Your pilot is [TYLER].\\n\\nWhen you arrive at your final destination, please be aware of the following basic commands:\\n\\n{0B bold}Movement:{/} {0A}north{/}, {0A}south{/}, {0A}east{/}, {0A}west{/}, {0A}up{/}, {0A}down{/}\\n{0B bold}Look:{/} {0A}look{/}, {0A}look \u003citem/object/mob\u003e{/}, and {0A}map{/}\\n{0B bold}Items:{/} {0A}inv{/} to see your 28-slot inventory\\n {0A}get \u003citem\u003e{/}, {0A}drop \u003citem\u003e{/}, {0A}wear \u003citem\u003e{/}, {0A}remove \u003citem\u003e{/}\\n {0A}use \u003citem\u003e on \u003citem/object\u003e{/}\\n {0A}eq{/} for equiped gear\\n{0B bold}Comms:{/} {0A}talk \u003cmob\u003e{/} for NPC chat\\n {0A}say \u003cmsg\u003e{/} and {0A}global \u003cmsg\u003e{/} for human chat\\n{0B bold}Character:{/} {0A}score{/} and {0A}skills{/} for stats. \\n{0B bold}Combat{/} {0A}attack \u003cmob\u003e{/}\\n{0B bold}Skills{/} Many skills have shortcuts like {0A}mine{/}, {0A}fish{/}, or {0A}chop{/}\\n{0B bold}Options{/} {0A}options{/} for a list of account options\\n {0A}options \u003copt\u003e \u003cvalue\u003e{/} to change an option\\n\\nType {0C bold}what{/} for a list of possible common actions\\n\\nMake sure to check the {0A}help{/} pages, especially {0A}help newplayer{/}!\"\n hidden: true\n name: framed sign\n on_look:\n aps_node: false\n assign_task: false\n cost: 0\n extend_task: false\n give_item: \"\"\n heal: 0\n reputation_cost: 0\n sawmill: false\n set_flags: {}\n set_player_flags:\n 1001_look_sign: true\n shop: null\n skip_task: false\n take_item: \"\"\n teleport: 0\n - description:\n - text: A sturdy, locked steel door that keeps passengers out of the cockpit. There is a tiny, thin window at eye level.\n hidden: true\n name: door\n - description:\n - text: A thick trim with rounded bolt heads frames the tiny window. It looks like it was cut into the door at some point, potentially as a simple replacement to computerized security systems. Inside the cockpit there's a pilot finishing up landing procedures on a large panel of analog instruments.\n hidden: true\n name: window\n - aliases:\n - cockpit\n description:\n - text: The cramped cockpit is surrounded by buttons, swiches, dials, and analog gauges. The parts are a mix of technologies from the last century. Part of the panel is obscured by a draped cloth as if to hide it from view. Odd.\n hidden: true\n name: instrument panel\n - aliases: []\n description:\n - text: That's the guy who took you from the Passenger Barge Denali down here to Vesta. A middle-aged man in a neat white jumpsuit with a matching white sort of conductor's hat. He's following a written procedure checklist and seems to take his job seriously.\n hidden: false\n name: pilot\non_enter:\n - broadcast: \"\"\n broadcast_global: \"\"\n condition:\n all_of: []\n any_of: []\n flag: \"\"\n has_item: \"\"\n min_credits: 0\n not: true\n player_flag: 1001_welcome\n value: null\n delay: 5\n despawn_mob: \"\"\n give_item: \"\"\n heal: 0\n message: '{0B bold}Welcome to The House of Icarus{/}'\n set_flags: {}\n set_player_flags: {}\n spawn_mob: null\n take_item: \"\"\n teleport: 0\n - broadcast: \"\"\n broadcast_global: \"\"\n condition:\n all_of: []\n any_of: []\n flag: \"\"\n has_item: \"\"\n min_credits: 0\n not: true\n player_flag: 1001_welcome\n value: null\n delay: 7\n despawn_mob: \"\"\n give_item: \"\"\n heal: 0\n message: '{0B}Type{/} {0A}look sign{/} {0B}or{/} {0A}talk attendant{/} {0B}to get started{/}'\n set_flags: {}\n set_player_flags:\n 1001_welcome: true\n spawn_mob: null\n take_item: \"\"\n teleport: 0\n - broadcast: \"\"\n broadcast_global: \"\"\n condition:\n all_of: []\n any_of: []\n flag: \"\"\n has_item: \"\"\n min_credits: 0\n not: true\n player_flag: 1001_welcome\n value: null\n delay: 7\n despawn_mob: \"\"\n give_item: \"\"\n heal: 0\n message: '{0B}Type{/} {0A}help newplayer{/} {0B}for the new player''s guide. That''s it. Explore and have fun.{/}'\n set_flags: {}\n set_player_flags: {}\n spawn_mob: null\n take_item: \"\"\n teleport: 0\ntriggers:\n - id: \"\"\n on_flag: \"\"\n on_player_flag: 1001_look_sign\n room: 0\n steps:\n - broadcast: \"\"\n broadcast_global: \"\"\n delay: 5\n despawn_mob: \"\"\n give_item: \"\"\n heal: 0\n message: The cabin shakes as the small craft touches down\n set_flags: {}\n set_player_flags: {}\n spawn_mob: null\n take_item: \"\"\n teleport: 0\n - broadcast: \"\"\n broadcast_global: \"\"\n delay: 5\n despawn_mob: \"\"\n give_item: \"\"\n heal: 0\n message: The pistons hiss as the rear staircase opens\n set_flags: {}\n set_player_flags: {}\n spawn_mob: null\n take_item: \"\"\n teleport: 0\n - broadcast: \"\"\n broadcast_global: \"\"\n delay: 0\n despawn_mob: \"\"\n give_item: \"\"\n heal: 0\n message: \"\"\n set_flags: {}\n set_player_flags:\n 1001_touchdown: true\n spawn_mob: null\n take_item: \"\"\n teleport: 0\n value: null\n","new_content":"block_transport: true\ncolor: \"\"\ndescription:\n - text: |-\n A dim, windowless shuttle interior with a few uncomfortable rows of steel seats facing forward. A large framed sign hangs next to the closed cockpit door. The piston-powered staircase is firmly closed at the rear of the craft.\n\n A dim, windowless shuttle interior with a few uncomfortable rows of steel seats facing forward. A large {11}framed sign{/} hangs next to the closed cockpit door. A piston-powered staircase leads down out the back of the small craft with a smiling attendant ready to help disembark.\nexits:\n down:\n blocked_message: The piston-powered staircase is firmly closed.\n condition:\n all_of: []\n any_of: []\n flag: \"\"\n has_item: \"\"\n min_credits: 0\n not: false\n player_flag: 1001_touchdown\n value: null\n room: 1002\n east:\n room: 2001\nhazard: \"\"\nid: 1001\nitem_spawns: []\nmobs:\n - id: flight_attendant\nname: Inside Transport Shuttle\nobjects:\n - description:\n - text: \"We hope you enjoy your trip on our shuttle! Your pilot is [TYLER].\\n\\nWhen you arrive at your final destination, please be aware of the following basic commands:\\n\\n{0B bold}Movement:{/} {0A}north{/}, {0A}south{/}, {0A}east{/}, {0A}west{/}, {0A}up{/}, {0A}down{/}\\n{0B bold}Look:{/} {0A}look{/}, {0A}look \u003citem/object/mob\u003e{/}, and {0A}map{/}\\n{0B bold}Items:{/} {0A}inv{/} to see your 28-slot inventory\\n {0A}get \u003citem\u003e{/}, {0A}drop \u003citem\u003e{/}, {0A}wear \u003citem\u003e{/}, {0A}remove \u003citem\u003e{/}\\n {0A}use \u003citem\u003e on \u003citem/object\u003e{/}\\n {0A}eq{/} for equiped gear\\n{0B bold}Comms:{/} {0A}talk \u003cmob\u003e{/} for NPC chat\\n {0A}say \u003cmsg\u003e{/} and {0A}global \u003cmsg\u003e{/} for human chat\\n{0B bold}Character:{/} {0A}score{/} and {0A}skills{/} for stats. \\n{0B bold}Combat{/} {0A}attack \u003cmob\u003e{/}\\n{0B bold}Skills{/} Many skills have shortcuts like {0A}mine{/}, {0A}fish{/}, or {0A}chop{/}\\n{0B bold}Options{/} {0A}options{/} for a list of account options\\n {0A}options \u003copt\u003e \u003cvalue\u003e{/} to change an option\\n\\nType {0C bold}what{/} for a list of possible common actions\\n\\nMake sure to check the {0A}help{/} pages, especially {0A}help newplayer{/}!\"\n hidden: true\n name: framed sign\n on_look:\n aps_node: false\n assign_task: false\n cost: 0\n extend_task: false\n give_item: \"\"\n heal: 0\n reputation_cost: 0\n sawmill: false\n set_flags: {}\n set_player_flags:\n 1001_look_sign: true\n shop: null\n skip_task: false\n take_item: \"\"\n teleport: 0\n - description:\n - text: A sturdy, locked steel door that keeps passengers out of the cockpit. There is a tiny, thin window at eye level.\n hidden: true\n name: door\n - description:\n - text: A thick trim with rounded bolt heads frames the tiny window. It looks like it was cut into the door at some point, potentially as a simple replacement to computerized security systems. Inside the cockpit there's a pilot finishing up landing procedures on a large panel of analog instruments.\n hidden: true\n name: window\n - aliases:\n - cockpit\n description:\n - text: The cramped cockpit is surrounded by buttons, swiches, dials, and analog gauges. The parts are a mix of technologies from the last century. Part of the panel is obscured by a draped cloth as if to hide it from view. Odd.\n hidden: true\n name: instrument panel\n - aliases: []\n description:\n - text: That's the guy who took you from the Passenger Barge Denali down here to Vesta. A middle-aged man in a neat white jumpsuit with a matching white sort of conductor's hat. He's following a written procedure checklist and seems to take his job seriously.\n hidden: true\n name: pilot\non_enter:\n - broadcast: \"\"\n broadcast_global: \"\"\n condition:\n all_of: []\n any_of: []\n flag: \"\"\n has_item: \"\"\n min_credits: 0\n not: true\n player_flag: 1001_welcome\n value: null\n delay: 5\n despawn_mob: \"\"\n give_item: \"\"\n heal: 0\n message: '{0B bold}Welcome to The House of Icarus{/}'\n set_flags: {}\n set_player_flags: {}\n spawn_mob: null\n take_item: \"\"\n teleport: 0\n - broadcast: \"\"\n broadcast_global: \"\"\n condition:\n all_of: []\n any_of: []\n flag: \"\"\n has_item: \"\"\n min_credits: 0\n not: true\n player_flag: 1001_welcome\n value: null\n delay: 7\n despawn_mob: \"\"\n give_item: \"\"\n heal: 0\n message: '{0B}Type{/} {0A}look sign{/} {0B}or{/} {0A}talk attendant{/} {0B}to get started{/}'\n set_flags: {}\n set_player_flags:\n 1001_welcome: true\n spawn_mob: null\n take_item: \"\"\n teleport: 0\n - broadcast: \"\"\n broadcast_global: \"\"\n condition:\n all_of: []\n any_of: []\n flag: \"\"\n has_item: \"\"\n min_credits: 0\n not: true\n player_flag: 1001_welcome\n value: null\n delay: 7\n despawn_mob: \"\"\n give_item: \"\"\n heal: 0\n message: '{0B}Type{/} {0A}help newplayer{/} {0B}for the new player''s guide. That''s it. Explore and have fun.{/}'\n set_flags: {}\n set_player_flags: {}\n spawn_mob: null\n take_item: \"\"\n teleport: 0\ntriggers:\n - id: \"\"\n on_flag: \"\"\n on_player_flag: 1001_look_sign\n room: 0\n steps:\n - broadcast: \"\"\n broadcast_global: \"\"\n delay: 5\n despawn_mob: \"\"\n give_item: \"\"\n heal: 0\n message: The cabin shakes as the small craft touches down\n set_flags: {}\n set_player_flags: {}\n spawn_mob: null\n take_item: \"\"\n teleport: 0\n - broadcast: \"\"\n broadcast_global: \"\"\n delay: 5\n despawn_mob: \"\"\n give_item: \"\"\n heal: 0\n message: The pistons hiss as the rear staircase opens\n set_flags: {}\n set_player_flags: {}\n spawn_mob: null\n take_item: \"\"\n teleport: 0\n - broadcast: \"\"\n broadcast_global: \"\"\n delay: 0\n despawn_mob: \"\"\n give_item: \"\"\n heal: 0\n message: \"\"\n set_flags: {}\n set_player_flags:\n 1001_touchdown: true\n spawn_mob: null\n take_item: \"\"\n teleport: 0\n value: null\n","is_delete":false,"is_create":false},{"time":"2026-06-30T16:34:21-04:00","description":"update room 2001","file_path":"data/rooms/intro/2001.yaml","old_content":"block_transport: false\ncolor: \"\"\ndescription:\n - text: It's a test room\nexits:\n east:\n room: 2002\n south:\n room: 2006\n southeast:\n room: 2005\n west:\n room: 1001\nhazard: \"\"\nid: 2001\nitem_spawns: []\nmobs: []\nname: Test Room\nobjects: []\non_enter: []\ntriggers: []\n","new_content":"block_transport: false\ncolor: \"\"\ndescription:\n - text: It's a test room\nexits:\n east:\n room: 2002\n south:\n room: 2006\n southeast:\n room: 2005\n west:\n room: 1001\nhazard: \"\"\nid: 2001\nitem_spawns: []\nmobs: []\nname: Test Room\nobjects:\n - id: tree\non_enter: []\ntriggers: []\n","is_delete":false,"is_create":false},{"time":"2026-06-30T16:35:02-04:00","description":"update room 2001","file_path":"data/rooms/intro/2001.yaml","old_content":"block_transport: false\ncolor: \"\"\ndescription:\n - text: It's a test room\nexits:\n east:\n room: 2002\n south:\n room: 2006\n southeast:\n room: 2005\n west:\n room: 1001\nhazard: \"\"\nid: 2001\nitem_spawns: []\nmobs: []\nname: Test Room\nobjects:\n - id: tree\non_enter: []\ntriggers: []\n","new_content":"block_transport: false\ncolor: \"\"\ndescription:\n - text: It's a test room\nexits:\n east:\n room: 2002\n south:\n room: 2006\n southeast:\n room: 2005\n west:\n room: 1001\nhazard: \"\"\nid: 2001\nitem_spawns:\n - id: bronze_axe\n quantity: 1\n respawn_ticks: 0\nmobs: []\nname: Test Room\nobjects:\n - id: tree\non_enter: []\ntriggers: []\n","is_delete":false,"is_create":false},{"time":"2026-06-30T16:35:15-04:00","description":"update room 2001","file_path":"data/rooms/intro/2001.yaml","old_content":"block_transport: false\ncolor: \"\"\ndescription:\n - text: It's a test room\nexits:\n east:\n room: 2002\n south:\n room: 2006\n southeast:\n room: 2005\n west:\n room: 1001\nhazard: \"\"\nid: 2001\nitem_spawns:\n - id: bronze_axe\n quantity: 1\n respawn_ticks: 0\nmobs: []\nname: Test Room\nobjects:\n - id: tree\non_enter: []\ntriggers: []\n","new_content":"block_transport: false\ncolor: \"\"\ndescription:\n - text: It's a test room\nexits:\n east:\n room: 2002\n south:\n room: 2006\n southeast:\n room: 2005\n west:\n room: 1001\nhazard: \"\"\nid: 2001\nitem_spawns:\n - id: bronze_axe\n quantity: 1\n respawn_ticks: 1\nmobs: []\nname: Test Room\nobjects:\n - id: tree\non_enter: []\ntriggers: []\n","is_delete":false,"is_create":false},{"time":"2026-06-30T17:43:28-04:00","description":"Update object copper_rock","file_path":"data/objects/copper_rock.yaml","old_content":"color: \"B2\"\ngather:\n depleted_message: You don't see any ore in this rock.\n drops:\n - depletes: true\n item_id: copper_ore\n level: 1\n message: You manage to mine some {B2}copper ore{/}.\n weight: 90\n xp: 17\n - depletes: false\n message: You spot a glint of something valuable!\n table: gem_table\n weight: 10\n fail_message: You chip away but get nothing useful.\n gather_message: You swing your pickaxe at the rock...\n respawn_broadcast: A glint of copper catches your eye from some {name}.\n respawn_timer: 50\n skill: mining\n success:\n base: 0.5\n cap: 0.95\n per_level: 0.01\n tools:\n - pickaxe\nname: copper rock\n","new_content":"aliases: []\ncolor: B2\ndescription: \"\"\ngather:\n bait: \"\"\n deplete_timer: 0\n depleted_message: You don't see any ore in this rock.\n drops:\n - depletes: true\n item_id: copper_ore\n level: 1\n message: You manage to mine some {B2}copper ore{/}.\n quantity: 0\n table: \"\"\n weight: 90\n xp: 17\n - depletes: false\n item_id: \"\"\n level: 0\n message: You spot a glint of something valuable!\n quantity: 0\n table: gem_table\n weight: 10\n xp: 0\n exhausted_message: \"\"\n fail_message: You chip away but get nothing useful.\n gather_message: You swing your pickaxe at the rock...\n nest_chance: 0\n respawn_broadcast: A glint of copper catches your eye from some {name}.\n respawn_timer: 50\n skill: mining\n success:\n base: 0.5\n cap: 0.95\n per_level: 0.01\n tools:\n - pickaxe\nhidden: false\nid: copper_rock\ninroom_description: \"\"\nname: copper rock\nremoval_item: \"\"\n","is_delete":false,"is_create":false},{"time":"2026-06-30T23:48:18-04:00","description":"update room 2001","file_path":"data/rooms/intro/2001.yaml","old_content":"block_transport: false\ncolor: \"\"\ndescription:\n - text: It's a test room\nexits:\n east:\n room: 2002\n south:\n room: 2006\n southeast:\n room: 2005\n west:\n room: 1001\nhazard: \"\"\nid: 2001\nitem_spawns:\n - id: bronze_axe\n quantity: 1\n respawn_ticks: 1\nmobs: []\nname: Test Room\nobjects:\n - id: tree\non_enter: []\ntriggers: []\n","new_content":"block_transport: false\ncolor: \"\"\ndescription:\n - text: It's a test room\nexits:\n east:\n room: 2002\n south:\n room: 2006\n southeast:\n room: 2005\n west:\n room: 1001\nhazard: \"\"\nid: 2001\nitem_spawns:\n - id: bronze_axe\n quantity: 1\n respawn_ticks: 1\n - id: pot_of_flour\n quantity: 1\n respawn_ticks: 0\nmobs: []\nname: Test Room\nobjects:\n - id: tree\non_enter: []\ntriggers: []\n","is_delete":false,"is_create":false},{"time":"2026-06-30T23:48:23-04:00","description":"update room 2001","file_path":"data/rooms/intro/2001.yaml","old_content":"block_transport: false\ncolor: \"\"\ndescription:\n - text: It's a test room\nexits:\n east:\n room: 2002\n south:\n room: 2006\n southeast:\n room: 2005\n west:\n room: 1001\nhazard: \"\"\nid: 2001\nitem_spawns:\n - id: bronze_axe\n quantity: 1\n respawn_ticks: 1\n - id: pot_of_flour\n quantity: 1\n respawn_ticks: 0\nmobs: []\nname: Test Room\nobjects:\n - id: tree\non_enter: []\ntriggers: []\n","new_content":"block_transport: false\ncolor: \"\"\ndescription:\n - text: It's a test room\nexits:\n east:\n room: 2002\n south:\n room: 2006\n southeast:\n room: 2005\n west:\n room: 1001\nhazard: \"\"\nid: 2001\nitem_spawns:\n - id: bronze_axe\n quantity: 1\n respawn_ticks: 1\n - id: pot_of_flour\n quantity: 1\n respawn_ticks: 0\n - id: bucket_of_water\n quantity: 1\n respawn_ticks: 0\nmobs: []\nname: Test Room\nobjects:\n - id: tree\non_enter: []\ntriggers: []\n","is_delete":false,"is_create":false},{"time":"2026-06-30T23:53:08-04:00","description":"Update item bread_dough","file_path":"data/items/consumables/bread_dough.yaml","old_content":"color: \"DE\"\ncraft:\n type: combine\n consume:\n - byproducts:\n - empty_pot\n items:\n - pot_of_flour\n quantity: 1\n - byproducts:\n - empty_bucket\n - empty_jug\n items:\n - bucket_of_water\n - jug_of_water\n quantity: 1\n wait: 2\ndescription: A ball of uncooked bread dough. It needs to be baked.\nname: bread dough\nstackable: false\nvalue: 3\n","new_content":"color: DE\ncraft:\n - consume:\n - byproducts:\n - empty_pot\n items:\n - pot_of_flour\n quantity: 1\n - byproducts:\n - empty_bucket\n - empty_jug\n items:\n - bucket_of_water\n - jug_of_water\n quantity: 1\n end_message: testend\n fail: \"\"\n level: 0\n message: testmsg\n output_qty: 0\n start_message: teststart\n station: []\n subtype: \"\"\n tool: \"\"\n type: combine\n wait: 2\n xp: 0\ndescription: A ball of uncooked bread dough. It needs to be baked.\nid: bread_dough\nmax_quality: 0\nname: bread dough\nquality: 0\nstackable: false\nvalue: 3\n","is_delete":false,"is_create":false},{"time":"2026-07-01T00:23:04-04:00","description":"Update item bread_dough","file_path":"data/items/consumables/bread_dough.yaml","old_content":"color: DE\ncraft:\n - consume:\n - byproducts:\n - empty_pot\n items:\n - pot_of_flour\n quantity: 1\n - byproducts:\n - empty_bucket\n - empty_jug\n items:\n - bucket_of_water\n - jug_of_water\n quantity: 1\n end_message: testend\n fail: \"\"\n level: 0\n message: testmsg\n output_qty: 0\n start_message: teststart\n station: []\n subtype: \"\"\n tool: \"\"\n type: combine\n wait: 2\n xp: 0\ndescription: A ball of uncooked bread dough. It needs to be baked.\nid: bread_dough\nmax_quality: 0\nname: bread dough\nquality: 0\nstackable: false\nvalue: 3\n","new_content":"color: DE\ncraft:\n - consume:\n - byproducts:\n - empty_pot\n items:\n - pot_of_flour\n quantity: 1\n - byproducts:\n - empty_bucket\n - empty_jug\n items:\n - bucket_of_water\n - jug_of_water\n quantity: 1\n end_message: testend\n fail: \"\"\n level: 0\n message: testmsg\n output_qty: 0\n start_message: teststart\n station: []\n subtype: \"\"\n tool: \"\"\n type: combine\n wait: 2\n xp: 0\ndescription: A ball of uncooked bread dough. It needs to be baked.\nid: bread_dough\nmax_quality: 0\nname: bread dough\nquality: 0\nstackable: false\nvalue: 3\n","is_delete":false,"is_create":false},{"time":"2026-07-01T01:22:55-04:00","description":"update room 1001","file_path":"data/rooms/intro/1001.yaml","old_content":"block_transport: true\ncolor: \"\"\ndescription:\n - text: |-\n A dim, windowless shuttle interior with a few uncomfortable rows of steel seats facing forward. A large framed sign hangs next to the closed cockpit door. The piston-powered staircase is firmly closed at the rear of the craft.\n\n A dim, windowless shuttle interior with a few uncomfortable rows of steel seats facing forward. A large {11}framed sign{/} hangs next to the closed cockpit door. A piston-powered staircase leads down out the back of the small craft with a smiling attendant ready to help disembark.\nexits:\n down:\n blocked_message: The piston-powered staircase is firmly closed.\n condition:\n all_of: []\n any_of: []\n flag: \"\"\n has_item: \"\"\n min_credits: 0\n not: false\n player_flag: 1001_touchdown\n value: null\n room: 1002\n east:\n room: 2001\nhazard: \"\"\nid: 1001\nitem_spawns: []\nmobs:\n - id: flight_attendant\nname: Inside Transport Shuttle\nobjects:\n - description:\n - text: \"We hope you enjoy your trip on our shuttle! Your pilot is [TYLER].\\n\\nWhen you arrive at your final destination, please be aware of the following basic commands:\\n\\n{0B bold}Movement:{/} {0A}north{/}, {0A}south{/}, {0A}east{/}, {0A}west{/}, {0A}up{/}, {0A}down{/}\\n{0B bold}Look:{/} {0A}look{/}, {0A}look \u003citem/object/mob\u003e{/}, and {0A}map{/}\\n{0B bold}Items:{/} {0A}inv{/} to see your 28-slot inventory\\n {0A}get \u003citem\u003e{/}, {0A}drop \u003citem\u003e{/}, {0A}wear \u003citem\u003e{/}, {0A}remove \u003citem\u003e{/}\\n {0A}use \u003citem\u003e on \u003citem/object\u003e{/}\\n {0A}eq{/} for equiped gear\\n{0B bold}Comms:{/} {0A}talk \u003cmob\u003e{/} for NPC chat\\n {0A}say \u003cmsg\u003e{/} and {0A}global \u003cmsg\u003e{/} for human chat\\n{0B bold}Character:{/} {0A}score{/} and {0A}skills{/} for stats. \\n{0B bold}Combat{/} {0A}attack \u003cmob\u003e{/}\\n{0B bold}Skills{/} Many skills have shortcuts like {0A}mine{/}, {0A}fish{/}, or {0A}chop{/}\\n{0B bold}Options{/} {0A}options{/} for a list of account options\\n {0A}options \u003copt\u003e \u003cvalue\u003e{/} to change an option\\n\\nType {0C bold}what{/} for a list of possible common actions\\n\\nMake sure to check the {0A}help{/} pages, especially {0A}help newplayer{/}!\"\n hidden: true\n name: framed sign\n on_look:\n aps_node: false\n assign_task: false\n cost: 0\n extend_task: false\n give_item: \"\"\n heal: 0\n reputation_cost: 0\n sawmill: false\n set_flags: {}\n set_player_flags:\n 1001_look_sign: true\n shop: null\n skip_task: false\n take_item: \"\"\n teleport: 0\n - description:\n - text: A sturdy, locked steel door that keeps passengers out of the cockpit. There is a tiny, thin window at eye level.\n hidden: true\n name: door\n - description:\n - text: A thick trim with rounded bolt heads frames the tiny window. It looks like it was cut into the door at some point, potentially as a simple replacement to computerized security systems. Inside the cockpit there's a pilot finishing up landing procedures on a large panel of analog instruments.\n hidden: true\n name: window\n - aliases:\n - cockpit\n description:\n - text: The cramped cockpit is surrounded by buttons, swiches, dials, and analog gauges. The parts are a mix of technologies from the last century. Part of the panel is obscured by a draped cloth as if to hide it from view. Odd.\n hidden: true\n name: instrument panel\n - aliases: []\n description:\n - text: That's the guy who took you from the Passenger Barge Denali down here to Vesta. A middle-aged man in a neat white jumpsuit with a matching white sort of conductor's hat. He's following a written procedure checklist and seems to take his job seriously.\n hidden: true\n name: pilot\non_enter:\n - broadcast: \"\"\n broadcast_global: \"\"\n condition:\n all_of: []\n any_of: []\n flag: \"\"\n has_item: \"\"\n min_credits: 0\n not: true\n player_flag: 1001_welcome\n value: null\n delay: 5\n despawn_mob: \"\"\n give_item: \"\"\n heal: 0\n message: '{0B bold}Welcome to The House of Icarus{/}'\n set_flags: {}\n set_player_flags: {}\n spawn_mob: null\n take_item: \"\"\n teleport: 0\n - broadcast: \"\"\n broadcast_global: \"\"\n condition:\n all_of: []\n any_of: []\n flag: \"\"\n has_item: \"\"\n min_credits: 0\n not: true\n player_flag: 1001_welcome\n value: null\n delay: 7\n despawn_mob: \"\"\n give_item: \"\"\n heal: 0\n message: '{0B}Type{/} {0A}look sign{/} {0B}or{/} {0A}talk attendant{/} {0B}to get started{/}'\n set_flags: {}\n set_player_flags:\n 1001_welcome: true\n spawn_mob: null\n take_item: \"\"\n teleport: 0\n - broadcast: \"\"\n broadcast_global: \"\"\n condition:\n all_of: []\n any_of: []\n flag: \"\"\n has_item: \"\"\n min_credits: 0\n not: true\n player_flag: 1001_welcome\n value: null\n delay: 7\n despawn_mob: \"\"\n give_item: \"\"\n heal: 0\n message: '{0B}Type{/} {0A}help newplayer{/} {0B}for the new player''s guide. That''s it. Explore and have fun.{/}'\n set_flags: {}\n set_player_flags: {}\n spawn_mob: null\n take_item: \"\"\n teleport: 0\ntriggers:\n - id: \"\"\n on_flag: \"\"\n on_player_flag: 1001_look_sign\n room: 0\n steps:\n - broadcast: \"\"\n broadcast_global: \"\"\n delay: 5\n despawn_mob: \"\"\n give_item: \"\"\n heal: 0\n message: The cabin shakes as the small craft touches down\n set_flags: {}\n set_player_flags: {}\n spawn_mob: null\n take_item: \"\"\n teleport: 0\n - broadcast: \"\"\n broadcast_global: \"\"\n delay: 5\n despawn_mob: \"\"\n give_item: \"\"\n heal: 0\n message: The pistons hiss as the rear staircase opens\n set_flags: {}\n set_player_flags: {}\n spawn_mob: null\n take_item: \"\"\n teleport: 0\n - broadcast: \"\"\n broadcast_global: \"\"\n delay: 0\n despawn_mob: \"\"\n give_item: \"\"\n heal: 0\n message: \"\"\n set_flags: {}\n set_player_flags:\n 1001_touchdown: true\n spawn_mob: null\n take_item: \"\"\n teleport: 0\n value: null\n","new_content":"block_transport: true\ncolor: \"\"\ndescription:\n - text: |-\n A dim, windowless shuttle interior with a few uncomfortable rows of steel seats facing forward. A large framed sign hangs next to the closed cockpit door. The piston-powered staircase is firmly closed at the rear of the craft.\n\n A dim, windowless shuttle interior with a few uncomfortable rows of steel seats facing forward. A large {11}framed sign{/} hangs next to the closed cockpit door. A piston-powered staircase leads down out the back of the small craft with a smiling attendant ready to help disembark.\nexits:\n down:\n blocked_message: The piston-powered staircase is firmly closed.\n condition:\n all_of: []\n any_of: []\n flag: \"\"\n has_item: \"\"\n min_credits: 0\n not: false\n player_flag: 1001_touchdown\n value: null\n room: 1002\n east:\n room: 2001\nhazard: \"\"\nid: 1001\nitem_spawns: []\nmobs:\n - id: flight_attendant\nname: Inside Transport Shuttle\nobjects:\n - description:\n - text: \"We hope you enjoy your trip on our shuttle! Your pilot is [TYLER].\\n\\nWhen you arrive at your final destination, please be aware of the following basic commands:\\n\\n{0B bold}Movement:{/} {0A}north{/}, {0A}south{/}, {0A}east{/}, {0A}west{/}, {0A}up{/}, {0A}down{/}\\n{0B bold}Look:{/} {0A}look{/}, {0A}look \u003citem/object/mob\u003e{/}, and {0A}map{/}\\n{0B bold}Items:{/} {0A}inv{/} to see your 28-slot inventory\\n {0A}get \u003citem\u003e{/}, {0A}drop \u003citem\u003e{/}, {0A}wear \u003citem\u003e{/}, {0A}remove \u003citem\u003e{/}\\n {0A}use \u003citem\u003e on \u003citem/object\u003e{/}\\n {0A}eq{/} for equiped gear\\n{0B bold}Comms:{/} {0A}talk \u003cmob\u003e{/} for NPC chat\\n {0A}say \u003cmsg\u003e{/} and {0A}global \u003cmsg\u003e{/} for human chat\\n{0B bold}Character:{/} {0A}score{/} and {0A}skills{/} for stats. \\n{0B bold}Combat{/} {0A}attack \u003cmob\u003e{/}\\n{0B bold}Skills{/} Many skills have shortcuts like {0A}mine{/}, {0A}fish{/}, or {0A}chop{/}\\n{0B bold}Options{/} {0A}options{/} for a list of account options\\n {0A}options \u003copt\u003e \u003cvalue\u003e{/} to change an option\\n\\nType {0C bold}what{/} for a list of possible common actions\\n\\nMake sure to check the {0A}help{/} pages, especially {0A}help newplayer{/}!\"\n hidden: true\n name: framed sign\n on_look:\n aps_node: false\n assign_task: false\n cost: 0\n extend_task: false\n give_item: \"\"\n heal: 0\n reputation_cost: 0\n sawmill: false\n set_flags: {}\n set_player_flags:\n 1001_look_sign: true\n shop: null\n skip_task: false\n take_item: \"\"\n teleport: 0\n - description:\n - text: A sturdy, locked steel door that keeps passengers out of the cockpit. There is a tiny, thin window at eye level.\n hidden: true\n name: door\n - description:\n - text: A thick trim with rounded bolt heads frames the tiny window. It looks like it was cut into the door at some point, potentially as a simple replacement to computerized security systems. Inside the cockpit there's a pilot finishing up landing procedures on a large panel of analog instruments.\n hidden: true\n name: window\n - aliases:\n - cockpit\n description:\n - text: The cramped cockpit is surrounded by buttons, swiches, dials, and analog gauges. The parts are a mix of technologies from the last century. Part of the panel is obscured by a draped cloth as if to hide it from view. Odd.\n hidden: true\n name: instrument panel\n - aliases: []\n description:\n - text: That's the guy who took you from the Passenger Barge Denali down here to Vesta. A middle-aged man in a neat white jumpsuit with a matching white sort of conductor's hat. He's following a written procedure checklist and seems to take his job seriously.\n hidden: true\n name: pilot\non_enter:\n - broadcast: \"\"\n broadcast_global: \"\"\n condition:\n all_of: []\n any_of: []\n flag: \"\"\n has_item: \"\"\n min_credits: 0\n not: true\n player_flag: 1001_welcome\n value: null\n delay: 5\n despawn_mob: \"\"\n give_item: \"\"\n heal: 0\n message: '{0B bold}Welcome to The House of Icarus{/}'\n set_flags: {}\n set_player_flags: {}\n spawn_mob: null\n take_item: \"\"\n teleport: 0\n - broadcast: \"\"\n broadcast_global: \"\"\n condition:\n all_of: []\n any_of: []\n flag: \"\"\n has_item: \"\"\n min_credits: 0\n not: true\n player_flag: 1001_welcome\n value: null\n delay: 7\n despawn_mob: \"\"\n give_item: \"\"\n heal: 0\n message: '{0B}Type{/} {0A}look sign{/} {0B}or{/} {0A}talk attendant{/} {0B}to get started{/}'\n set_flags: {}\n set_player_flags:\n 1001_welcome: true\n spawn_mob: null\n take_item: \"\"\n teleport: 0\n - broadcast: \"\"\n broadcast_global: \"\"\n condition:\n all_of: []\n any_of: []\n flag: \"\"\n has_item: \"\"\n min_credits: 0\n not: true\n player_flag: 1001_welcome\n value: null\n delay: 7\n despawn_mob: \"\"\n give_item: \"\"\n heal: 0\n message: '{0B}Type{/} {0A}help newplayer{/} {0B}for the new player''s guide. That''s it. Explore and have fun.{/}'\n set_flags: {}\n set_player_flags: {}\n spawn_mob: null\n take_item: \"\"\n teleport: 0\ntriggers:\n - id: \"\"\n on_flag: \"\"\n on_player_flag: 1001_look_sign\n room: 0\n steps:\n - broadcast: \"\"\n broadcast_global: \"\"\n delay: 5\n despawn_mob: \"\"\n give_item: \"\"\n heal: 0\n message: The cabin shakes as the small craft touches down\n set_flags: {}\n set_player_flags: {}\n spawn_mob: null\n take_item: \"\"\n teleport: 0\n - broadcast: \"\"\n broadcast_global: \"\"\n delay: 5\n despawn_mob: \"\"\n give_item: \"\"\n heal: 0\n message: The pistons hiss as the rear staircase opens\n set_flags: {}\n set_player_flags: {}\n spawn_mob: null\n take_item: \"\"\n teleport: 0\n - broadcast: \"\"\n broadcast_global: \"\"\n delay: 0\n despawn_mob: \"\"\n give_item: \"\"\n heal: 0\n message: \"\"\n set_flags: {}\n set_player_flags:\n 1001_touchdown: true\n spawn_mob: null\n take_item: \"\"\n teleport: 0\n value: null\n","is_delete":false,"is_create":false},{"time":"2026-07-01T03:00:10-04:00","description":"update room 2001","file_path":"data/rooms/intro/2001.yaml","old_content":"block_transport: false\ncolor: \"\"\ndescription:\n - text: It's a test room\nexits:\n east:\n room: 2002\n south:\n room: 2006\n southeast:\n room: 2005\n west:\n room: 1001\nhazard: \"\"\nid: 2001\nitem_spawns:\n - id: bronze_axe\n quantity: 1\n respawn_ticks: 1\n - id: pot_of_flour\n quantity: 1\n respawn_ticks: 0\n - id: bucket_of_water\n quantity: 1\n respawn_ticks: 0\nmobs: []\nname: Test Room\nobjects:\n - id: tree\non_enter: []\ntriggers: []\n","new_content":"block_transport: false\ncolor: \"\"\ndescription:\n - text: It's a test room\nexits:\n east:\n room: 2002\n south:\n room: 2006\n southeast:\n room: 2005\n west:\n room: 1001\nhazard: \"\"\nid: 2001\nitem_spawns:\n - id: bronze_axe\n quantity: 1\n respawn_ticks: 1\n - id: pot_of_flour\n quantity: 1\n respawn_ticks: 1\n - id: bucket_of_water\n quantity: 1\n respawn_ticks: 0\nmobs: []\nname: Test Room\nobjects:\n - id: tree\non_enter: []\ntriggers: []\n","is_delete":false,"is_create":false},{"time":"2026-07-01T03:00:11-04:00","description":"update room 2001","file_path":"data/rooms/intro/2001.yaml","old_content":"block_transport: false\ncolor: \"\"\ndescription:\n - text: It's a test room\nexits:\n east:\n room: 2002\n south:\n room: 2006\n southeast:\n room: 2005\n west:\n room: 1001\nhazard: \"\"\nid: 2001\nitem_spawns:\n - id: bronze_axe\n quantity: 1\n respawn_ticks: 1\n - id: pot_of_flour\n quantity: 1\n respawn_ticks: 1\n - id: bucket_of_water\n quantity: 1\n respawn_ticks: 0\nmobs: []\nname: Test Room\nobjects:\n - id: tree\non_enter: []\ntriggers: []\n","new_content":"block_transport: false\ncolor: \"\"\ndescription:\n - text: It's a test room\nexits:\n east:\n room: 2002\n south:\n room: 2006\n southeast:\n room: 2005\n west:\n room: 1001\nhazard: \"\"\nid: 2001\nitem_spawns:\n - id: bronze_axe\n quantity: 1\n respawn_ticks: 1\n - id: pot_of_flour\n quantity: 1\n respawn_ticks: 1\n - id: bucket_of_water\n quantity: 1\n respawn_ticks: 1\nmobs: []\nname: Test Room\nobjects:\n - id: tree\non_enter: []\ntriggers: []\n","is_delete":false,"is_create":false},{"time":"2026-07-01T03:52:58-04:00","description":"Update item bread_dough","file_path":"data/items/consumables/bread_dough.yaml","old_content":"color: DE\ncraft:\n - ingredients:\n - byproducts:\n - empty_pot\n items:\n - pot_of_flour\n quantity: 1\n - byproducts:\n - empty_bucket\n - empty_jug\n items:\n - bucket_of_water\n - jug_of_water\n quantity: 1\n end_message: testend\n fail: \"\"\n level: 0\n success_message: testmsg\n output_qty: 0\n start_message: teststart\n station: []\n subtype: \"\"\n tool: \"\"\n type: combine\n ticks_per_cycle: 2\n xp: 0\ndescription: A ball of uncooked bread dough. It needs to be baked.\nid: bread_dough\nmax_quality: 0\nname: bread dough\nquality: 0\nstackable: false\nvalue: 3\n","new_content":"color: DE\ncraft:\n - end_message: \"\"\n fail: \"\"\n ingredients:\n - byproducts:\n - empty_pot\n items:\n - pot_of_flour\n quantity: 1\n - byproducts:\n - empty_bucket\n - empty_jug\n items:\n - bucket_of_water\n - jug_of_water\n quantity: 1\n level: 0\n output_qty: 0\n start_message: \"\"\n station: []\n subtype: \"\"\n success_message: \"\"\n ticks_per_cycle: 2\n tool: \"\"\n type: smithing\n xp: 0\ndescription: A ball of uncooked bread dough. It needs to be baked.\nid: bread_dough\nmax_quality: 0\nname: bread dough\nquality: 0\nstackable: false\nvalue: 3\n","is_delete":false,"is_create":false},{"time":"2026-07-01T03:53:08-04:00","description":"Update item bread_dough","file_path":"data/items/consumables/bread_dough.yaml","old_content":"color: DE\ncraft:\n - end_message: \"\"\n fail: \"\"\n ingredients:\n - byproducts:\n - empty_pot\n items:\n - pot_of_flour\n quantity: 1\n - byproducts:\n - empty_bucket\n - empty_jug\n items:\n - bucket_of_water\n - jug_of_water\n quantity: 1\n level: 0\n output_qty: 0\n start_message: \"\"\n station: []\n subtype: \"\"\n success_message: \"\"\n ticks_per_cycle: 2\n tool: \"\"\n type: smithing\n xp: 0\ndescription: A ball of uncooked bread dough. It needs to be baked.\nid: bread_dough\nmax_quality: 0\nname: bread dough\nquality: 0\nstackable: false\nvalue: 3\n","new_content":"color: DE\ncraft:\n - end_message: \"\"\n fail: \"\"\n ingredients:\n - byproducts:\n - empty_pot\n items:\n - pot_of_flour\n quantity: 1\n - byproducts:\n - empty_bucket\n - empty_jug\n items:\n - bucket_of_water\n - jug_of_water\n quantity: 1\n level: 0\n output_qty: 0\n start_message: \"\"\n station: []\n subtype: \"\"\n success_message: \"\"\n ticks_per_cycle: 2\n tool: \"\"\n type: combine\n xp: 0\ndescription: A ball of uncooked bread dough. It needs to be baked.\nid: bread_dough\nmax_quality: 0\nname: bread dough\nquality: 0\nstackable: false\nvalue: 3\n","is_delete":false,"is_create":false},{"time":"2026-07-01T04:08:15-04:00","description":"update room 2001","file_path":"data/rooms/intro/2001.yaml","old_content":"block_transport: false\ncolor: \"\"\ndescription:\n - text: It's a test room\nexits:\n east:\n room: 2002\n south:\n room: 2006\n southeast:\n room: 2005\n west:\n room: 1001\nhazard: \"\"\nid: 2001\nitem_spawns:\n - id: bronze_axe\n quantity: 1\n respawn_ticks: 1\n - id: pot_of_flour\n quantity: 1\n respawn_ticks: 1\n - id: bucket_of_water\n quantity: 1\n respawn_ticks: 1\nmobs: []\nname: Test Room\nobjects:\n - id: tree\non_enter: []\ntriggers: []\n","new_content":"block_transport: false\ncolor: \"\"\ndescription:\n - text: It's a test room\nexits:\n east:\n room: 2002\n south:\n room: 2006\n southeast:\n room: 2005\n west:\n room: 1001\nhazard: solar_radiation\nid: 2001\nitem_spawns:\n - id: bronze_axe\n quantity: 1\n respawn_ticks: 1\n - id: pot_of_flour\n quantity: 1\n respawn_ticks: 1\n - id: bucket_of_water\n quantity: 1\n respawn_ticks: 1\nmobs: []\nname: Test Room\nobjects:\n - id: tree\non_enter: []\ntriggers: []\n","is_delete":false,"is_create":false},{"time":"2026-07-01T04:08:19-04:00","description":"update room 2001","file_path":"data/rooms/intro/2001.yaml","old_content":"block_transport: false\ncolor: \"\"\ndescription:\n - text: It's a test room\nexits:\n east:\n room: 2002\n south:\n room: 2006\n southeast:\n room: 2005\n west:\n room: 1001\nhazard: solar_radiation\nid: 2001\nitem_spawns:\n - id: bronze_axe\n quantity: 1\n respawn_ticks: 1\n - id: pot_of_flour\n quantity: 1\n respawn_ticks: 1\n - id: bucket_of_water\n quantity: 1\n respawn_ticks: 1\nmobs: []\nname: Test Room\nobjects:\n - id: tree\non_enter: []\ntriggers: []\n","new_content":"block_transport: false\ncolor: \"\"\ndescription:\n - text: It's a test room\nexits:\n east:\n room: 2002\n south:\n room: 2006\n southeast:\n room: 2005\n west:\n room: 1001\nhazard: \"\"\nid: 2001\nitem_spawns:\n - id: bronze_axe\n quantity: 1\n respawn_ticks: 1\n - id: pot_of_flour\n quantity: 1\n respawn_ticks: 1\n - id: bucket_of_water\n quantity: 1\n respawn_ticks: 1\nmobs: []\nname: Test Room\nobjects:\n - id: tree\non_enter: []\ntriggers: []\n","is_delete":false,"is_create":false},{"time":"2026-07-01T04:08:26-04:00","description":"update room 2001","file_path":"data/rooms/intro/2001.yaml","old_content":"block_transport: false\ncolor: \"\"\ndescription:\n - text: It's a test room\nexits:\n east:\n room: 2002\n south:\n room: 2006\n southeast:\n room: 2005\n west:\n room: 1001\nhazard: \"\"\nid: 2001\nitem_spawns:\n - id: bronze_axe\n quantity: 1\n respawn_ticks: 1\n - id: pot_of_flour\n quantity: 1\n respawn_ticks: 1\n - id: bucket_of_water\n quantity: 1\n respawn_ticks: 1\nmobs: []\nname: Test Room\nobjects:\n - id: tree\non_enter: []\ntriggers: []\n","new_content":"block_transport: false\ncolor: \"\"\ndescription:\n - text: It's a test room\nexits:\n east:\n room: 2002\n south:\n room: 2006\n southeast:\n room: 2005\n west:\n room: 1001\nhazard: \"\"\nid: 2001\nitem_spawns:\n - id: bronze_axe\n quantity: 1\n respawn_ticks: 1\n - id: pot_of_flour\n quantity: 1\n respawn_ticks: 1\n - id: bucket_of_water\n quantity: 1\n respawn_ticks: 1\nmobs:\n - id: man\nname: Test Room\nobjects:\n - id: tree\non_enter: []\ntriggers: []\n","is_delete":false,"is_create":false},{"time":"2026-07-01T04:08:32-04:00","description":"update room 2001","file_path":"data/rooms/intro/2001.yaml","old_content":"block_transport: false\ncolor: \"\"\ndescription:\n - text: It's a test room\nexits:\n east:\n room: 2002\n south:\n room: 2006\n southeast:\n room: 2005\n west:\n room: 1001\nhazard: \"\"\nid: 2001\nitem_spawns:\n - id: bronze_axe\n quantity: 1\n respawn_ticks: 1\n - id: pot_of_flour\n quantity: 1\n respawn_ticks: 1\n - id: bucket_of_water\n quantity: 1\n respawn_ticks: 1\nmobs:\n - id: man\nname: Test Room\nobjects:\n - id: tree\non_enter: []\ntriggers: []\n","new_content":"block_transport: false\ncolor: \"\"\ndescription:\n - text: It's a test room\nexits:\n east:\n room: 2002\n south:\n room: 2006\n southeast:\n room: 2005\n west:\n room: 1001\nhazard: \"\"\nid: 2001\nitem_spawns:\n - id: bronze_axe\n quantity: 1\n respawn_ticks: 1\n - id: pot_of_flour\n quantity: 1\n respawn_ticks: 1\n - id: bucket_of_water\n quantity: 1\n respawn_ticks: 1\nmobs:\n - id: man\nname: Test Room\nobjects:\n - id: tree\n - aliases: []\n description:\n - text: \"\"\n hidden: false\n name: \"\"\non_enter: []\ntriggers: []\n","is_delete":false,"is_create":false},{"time":"2026-07-01T04:08:37-04:00","description":"update room 2001","file_path":"data/rooms/intro/2001.yaml","old_content":"block_transport: false\ncolor: \"\"\ndescription:\n - text: It's a test room\nexits:\n east:\n room: 2002\n south:\n room: 2006\n southeast:\n room: 2005\n west:\n room: 1001\nhazard: \"\"\nid: 2001\nitem_spawns:\n - id: bronze_axe\n quantity: 1\n respawn_ticks: 1\n - id: pot_of_flour\n quantity: 1\n respawn_ticks: 1\n - id: bucket_of_water\n quantity: 1\n respawn_ticks: 1\nmobs:\n - id: man\nname: Test Room\nobjects:\n - id: tree\n - aliases: []\n description:\n - text: \"\"\n hidden: false\n name: \"\"\non_enter: []\ntriggers: []\n","new_content":"block_transport: false\ncolor: \"\"\ndescription:\n - text: It's a test room\nexits:\n east:\n room: 2002\n south:\n room: 2006\n southeast:\n room: 2005\n west:\n room: 1001\nhazard: \"\"\nid: 2001\nitem_spawns:\n - id: bronze_axe\n quantity: 1\n respawn_ticks: 1\n - id: pot_of_flour\n quantity: 1\n respawn_ticks: 1\n - id: bucket_of_water\n quantity: 1\n respawn_ticks: 1\nmobs:\n - id: man\nname: Test Room\nobjects:\n - aliases: []\n description: []\n hidden: false\n name: hidden guy\n - id: tree\non_enter: []\ntriggers: []\n","is_delete":false,"is_create":false},{"time":"2026-07-01T04:08:43-04:00","description":"update room 2001","file_path":"data/rooms/intro/2001.yaml","old_content":"block_transport: false\ncolor: \"\"\ndescription:\n - text: It's a test room\nexits:\n east:\n room: 2002\n south:\n room: 2006\n southeast:\n room: 2005\n west:\n room: 1001\nhazard: \"\"\nid: 2001\nitem_spawns:\n - id: bronze_axe\n quantity: 1\n respawn_ticks: 1\n - id: pot_of_flour\n quantity: 1\n respawn_ticks: 1\n - id: bucket_of_water\n quantity: 1\n respawn_ticks: 1\nmobs:\n - id: man\nname: Test Room\nobjects:\n - aliases: []\n description: []\n hidden: false\n name: hidden guy\n - id: tree\non_enter: []\ntriggers: []\n","new_content":"block_transport: false\ncolor: \"\"\ndescription:\n - text: It's a test room\nexits:\n east:\n room: 2002\n south:\n room: 2006\n southeast:\n room: 2005\n west:\n room: 1001\nhazard: \"\"\nid: 2001\nitem_spawns:\n - id: bronze_axe\n quantity: 1\n respawn_ticks: 1\n - id: pot_of_flour\n quantity: 1\n respawn_ticks: 1\n - id: bucket_of_water\n quantity: 1\n respawn_ticks: 1\nmobs:\n - id: man\nname: Test Room\nobjects:\n - aliases: []\n description:\n - text: YOU FOUND HIM\n hidden: false\n name: hidden guy\n - id: tree\non_enter: []\ntriggers: []\n","is_delete":false,"is_create":false},{"time":"2026-07-01T04:08:44-04:00","description":"update room 2001","file_path":"data/rooms/intro/2001.yaml","old_content":"block_transport: false\ncolor: \"\"\ndescription:\n - text: It's a test room\nexits:\n east:\n room: 2002\n south:\n room: 2006\n southeast:\n room: 2005\n west:\n room: 1001\nhazard: \"\"\nid: 2001\nitem_spawns:\n - id: bronze_axe\n quantity: 1\n respawn_ticks: 1\n - id: pot_of_flour\n quantity: 1\n respawn_ticks: 1\n - id: bucket_of_water\n quantity: 1\n respawn_ticks: 1\nmobs:\n - id: man\nname: Test Room\nobjects:\n - aliases: []\n description:\n - text: YOU FOUND HIM\n hidden: false\n name: hidden guy\n - id: tree\non_enter: []\ntriggers: []\n","new_content":"block_transport: false\ncolor: \"\"\ndescription:\n - text: It's a test room\nexits:\n east:\n room: 2002\n south:\n room: 2006\n southeast:\n room: 2005\n west:\n room: 1001\nhazard: \"\"\nid: 2001\nitem_spawns:\n - id: bronze_axe\n quantity: 1\n respawn_ticks: 1\n - id: pot_of_flour\n quantity: 1\n respawn_ticks: 1\n - id: bucket_of_water\n quantity: 1\n respawn_ticks: 1\nmobs:\n - id: man\nname: Test Room\nobjects:\n - aliases: []\n description:\n - text: YOU FOUND HIM\n hidden: true\n name: hidden guy\n - id: tree\non_enter: []\ntriggers: []\n","is_delete":false,"is_create":false},{"time":"2026-07-01T04:09:41-04:00","description":"update room 2003","file_path":"data/rooms/intro/2003.yaml","old_content":"id: 2003\nname: Test Room\ncolor: \"\"\ndescription:\n - text: It's a test room\nexits:\n south:\n room: 2004\n southwest:\n room: 2005\n west:\n room: 2002\nobjects: []\nitem_spawns: []\nmobs: []\non_enter: []\nhazard: \"\"\nblock_transport: false\ntriggers: []\n","new_content":"block_transport: false\ncolor: \"00\"\ndescription:\n - text: It's a test room\nexits:\n south:\n room: 2004\n southwest:\n room: 2005\n west:\n room: 2002\nhazard: \"\"\nid: 2003\nitem_spawns: []\nmobs: []\nname: Test Room\nobjects: []\non_enter: []\ntriggers: []\n","is_delete":false,"is_create":false},{"time":"2026-07-01T04:09:41-04:00","description":"update room 2003","file_path":"data/rooms/intro/2003.yaml","old_content":"block_transport: false\ncolor: \"00\"\ndescription:\n - text: It's a test room\nexits:\n south:\n room: 2004\n southwest:\n room: 2005\n west:\n room: 2002\nhazard: \"\"\nid: 2003\nitem_spawns: []\nmobs: []\nname: Test Room\nobjects: []\non_enter: []\ntriggers: []\n","new_content":"block_transport: false\ncolor: \"00\"\ndescription:\n - text: It's a test room\nexits:\n south:\n room: 2004\n southwest:\n room: 2005\n west:\n room: 2002\nhazard: \"\"\nid: 2003\nitem_spawns: []\nmobs: []\nname: Test Room\nobjects: []\non_enter: []\ntriggers: []\n","is_delete":false,"is_create":false},{"time":"2026-07-01T04:09:44-04:00","description":"update room 2003","file_path":"data/rooms/intro/2003.yaml","old_content":"block_transport: false\ncolor: \"00\"\ndescription:\n - text: It's a test room\nexits:\n south:\n room: 2004\n southwest:\n room: 2005\n west:\n room: 2002\nhazard: \"\"\nid: 2003\nitem_spawns: []\nmobs: []\nname: Test Room\nobjects: []\non_enter: []\ntriggers: []\n","new_content":"block_transport: false\ncolor: \"00\"\ndescription:\n - text: It's a test room\nexits:\n south:\n room: 2004\n southwest:\n room: 2005\n west:\n room: 2002\nhazard: \"\"\nid: 2003\nitem_spawns: []\nmobs: []\nname: Test Room\nobjects: []\non_enter: []\ntriggers: []\n","is_delete":false,"is_create":false},{"time":"2026-07-01T04:09:44-04:00","description":"update room 2003","file_path":"data/rooms/intro/2003.yaml","old_content":"block_transport: false\ncolor: \"00\"\ndescription:\n - text: It's a test room\nexits:\n south:\n room: 2004\n southwest:\n room: 2005\n west:\n room: 2002\nhazard: \"\"\nid: 2003\nitem_spawns: []\nmobs: []\nname: Test Room\nobjects: []\non_enter: []\ntriggers: []\n","new_content":"block_transport: false\ncolor: \"00\"\ndescription:\n - text: It's a test room\nexits:\n south:\n room: 2004\n southwest:\n room: 2005\n west:\n room: 2002\nhazard: \"\"\nid: 2003\nitem_spawns: []\nmobs: []\nname: Test Room\nobjects: []\non_enter: []\ntriggers: []\n","is_delete":false,"is_create":false},{"time":"2026-07-01T04:09:47-04:00","description":"update room 2003","file_path":"data/rooms/intro/2003.yaml","old_content":"block_transport: false\ncolor: \"00\"\ndescription:\n - text: It's a test room\nexits:\n south:\n room: 2004\n southwest:\n room: 2005\n west:\n room: 2002\nhazard: \"\"\nid: 2003\nitem_spawns: []\nmobs: []\nname: Test Room\nobjects: []\non_enter: []\ntriggers: []\n","new_content":"block_transport: false\ncolor: \"00\"\ndescription:\n - text: It's a test room\nexits:\n south:\n room: 2004\n southwest:\n room: 2005\n west:\n room: 2002\nhazard: \"\"\nid: 2003\nitem_spawns: []\nmobs: []\nname: Test Room\nobjects: []\non_enter: []\ntriggers: []\n","is_delete":false,"is_create":false},{"time":"2026-07-01T04:09:47-04:00","description":"update room 2003","file_path":"data/rooms/intro/2003.yaml","old_content":"block_transport: false\ncolor: \"00\"\ndescription:\n - text: It's a test room\nexits:\n south:\n room: 2004\n southwest:\n room: 2005\n west:\n room: 2002\nhazard: \"\"\nid: 2003\nitem_spawns: []\nmobs: []\nname: Test Room\nobjects: []\non_enter: []\ntriggers: []\n","new_content":"block_transport: false\ncolor: \"00\"\ndescription:\n - text: It's a test room\nexits:\n south:\n room: 2004\n southwest:\n room: 2005\n west:\n room: 2002\nhazard: \"\"\nid: 2003\nitem_spawns: []\nmobs: []\nname: Test Room\nobjects: []\non_enter: []\ntriggers: []\n","is_delete":false,"is_create":false},{"time":"2026-07-01T04:09:49-04:00","description":"update room 2003","file_path":"data/rooms/intro/2003.yaml","old_content":"block_transport: false\ncolor: \"00\"\ndescription:\n - text: It's a test room\nexits:\n south:\n room: 2004\n southwest:\n room: 2005\n west:\n room: 2002\nhazard: \"\"\nid: 2003\nitem_spawns: []\nmobs: []\nname: Test Room\nobjects: []\non_enter: []\ntriggers: []\n","new_content":"block_transport: false\ncolor: \"00\"\ndescription:\n - text: It's a test room\nexits:\n south:\n room: 2004\n southwest:\n room: 2005\n west:\n room: 2002\nhazard: \"\"\nid: 2003\nitem_spawns: []\nmobs: []\nname: Test Room\nobjects: []\non_enter: []\ntriggers: []\n","is_delete":false,"is_create":false},{"time":"2026-07-01T04:09:49-04:00","description":"update room 2003","file_path":"data/rooms/intro/2003.yaml","old_content":"block_transport: false\ncolor: \"00\"\ndescription:\n - text: It's a test room\nexits:\n south:\n room: 2004\n southwest:\n room: 2005\n west:\n room: 2002\nhazard: \"\"\nid: 2003\nitem_spawns: []\nmobs: []\nname: Test Room\nobjects: []\non_enter: []\ntriggers: []\n","new_content":"block_transport: false\ncolor: \"00\"\ndescription:\n - text: It's a test room\nexits:\n south:\n room: 2004\n southwest:\n room: 2005\n west:\n room: 2002\nhazard: \"\"\nid: 2003\nitem_spawns: []\nmobs: []\nname: Test Room\nobjects: []\non_enter: []\ntriggers: []\n","is_delete":false,"is_create":false},{"time":"2026-07-01T04:09:51-04:00","description":"update room 2003","file_path":"data/rooms/intro/2003.yaml","old_content":"block_transport: false\ncolor: \"00\"\ndescription:\n - text: It's a test room\nexits:\n south:\n room: 2004\n southwest:\n room: 2005\n west:\n room: 2002\nhazard: \"\"\nid: 2003\nitem_spawns: []\nmobs: []\nname: Test Room\nobjects: []\non_enter: []\ntriggers: []\n","new_content":"block_transport: false\ncolor: A5\ndescription:\n - text: It's a test room\nexits:\n south:\n room: 2004\n southwest:\n room: 2005\n west:\n room: 2002\nhazard: \"\"\nid: 2003\nitem_spawns: []\nmobs: []\nname: Test Room\nobjects: []\non_enter: []\ntriggers: []\n","is_delete":false,"is_create":false},{"time":"2026-07-01T04:09:53-04:00","description":"update room 2003","file_path":"data/rooms/intro/2003.yaml","old_content":"block_transport: false\ncolor: A5\ndescription:\n - text: It's a test room\nexits:\n south:\n room: 2004\n southwest:\n room: 2005\n west:\n room: 2002\nhazard: \"\"\nid: 2003\nitem_spawns: []\nmobs: []\nname: Test Room\nobjects: []\non_enter: []\ntriggers: []\n","new_content":"block_transport: false\ncolor: A5\ndescription:\n - text: It's a test room\nexits:\n south:\n room: 2004\n southwest:\n room: 2005\n west:\n room: 2002\nhazard: \"\"\nid: 2003\nitem_spawns: []\nmobs: []\nname: Test Room\nobjects: []\non_enter: []\ntriggers: []\n","is_delete":false,"is_create":false},{"time":"2026-07-01T04:09:55-04:00","description":"update room 2003","file_path":"data/rooms/intro/2003.yaml","old_content":"block_transport: false\ncolor: A5\ndescription:\n - text: It's a test room\nexits:\n south:\n room: 2004\n southwest:\n room: 2005\n west:\n room: 2002\nhazard: \"\"\nid: 2003\nitem_spawns: []\nmobs: []\nname: Test Room\nobjects: []\non_enter: []\ntriggers: []\n","new_content":"block_transport: false\ncolor: A5\ndescription:\n - text: It's a test room\nexits:\n south:\n room: 2004\n southwest:\n room: 2005\n west:\n room: 2002\nhazard: \"\"\nid: 2003\nitem_spawns: []\nmobs: []\nname: Test Room\nobjects: []\non_enter: []\ntriggers: []\n","is_delete":false,"is_create":false},{"time":"2026-07-01T04:09:56-04:00","description":"update room 2003","file_path":"data/rooms/intro/2003.yaml","old_content":"block_transport: false\ncolor: A5\ndescription:\n - text: It's a test room\nexits:\n south:\n room: 2004\n southwest:\n room: 2005\n west:\n room: 2002\nhazard: \"\"\nid: 2003\nitem_spawns: []\nmobs: []\nname: Test Room\nobjects: []\non_enter: []\ntriggers: []\n","new_content":"block_transport: false\ncolor: A5\ndescription:\n - text: It's a test room\nexits:\n south:\n room: 2004\n southwest:\n room: 2005\n west:\n room: 2002\nhazard: \"\"\nid: 2003\nitem_spawns: []\nmobs: []\nname: Test Room\nobjects: []\non_enter: []\ntriggers: []\n","is_delete":false,"is_create":false},{"time":"2026-07-01T04:09:58-04:00","description":"update room 2003","file_path":"data/rooms/intro/2003.yaml","old_content":"block_transport: false\ncolor: A5\ndescription:\n - text: It's a test room\nexits:\n south:\n room: 2004\n southwest:\n room: 2005\n west:\n room: 2002\nhazard: \"\"\nid: 2003\nitem_spawns: []\nmobs: []\nname: Test Room\nobjects: []\non_enter: []\ntriggers: []\n","new_content":"block_transport: false\ncolor: A5\ndescription:\n - text: It's a test room\nexits:\n south:\n room: 2004\n southwest:\n room: 2005\n west:\n room: 2002\nhazard: \"\"\nid: 2003\nitem_spawns: []\nmobs: []\nname: Test Room\nobjects: []\non_enter: []\ntriggers: []\n","is_delete":false,"is_create":false},{"time":"2026-07-01T04:09:58-04:00","description":"update room 2003","file_path":"data/rooms/intro/2003.yaml","old_content":"block_transport: false\ncolor: A5\ndescription:\n - text: It's a test room\nexits:\n south:\n room: 2004\n southwest:\n room: 2005\n west:\n room: 2002\nhazard: \"\"\nid: 2003\nitem_spawns: []\nmobs: []\nname: Test Room\nobjects: []\non_enter: []\ntriggers: []\n","new_content":"block_transport: false\ncolor: A5\ndescription:\n - text: It's a test room\nexits:\n south:\n room: 2004\n southwest:\n room: 2005\n west:\n room: 2002\nhazard: \"\"\nid: 2003\nitem_spawns: []\nmobs: []\nname: Test Room\nobjects: []\non_enter: []\ntriggers: []\n","is_delete":false,"is_create":false},{"time":"2026-07-01T04:10:01-04:00","description":"update room 2003 (add exit northeast to 1005)","file_path":"data/rooms/intro/2003.yaml","old_content":"block_transport: false\ncolor: A5\ndescription:\n - text: It's a test room\nexits:\n south:\n room: 2004\n southwest:\n room: 2005\n west:\n room: 2002\nhazard: \"\"\nid: 2003\nitem_spawns: []\nmobs: []\nname: Test Room\nobjects: []\non_enter: []\ntriggers: []\n","new_content":"id: 2003\nname: Test Room\ncolor: A5\ndescription:\n - text: It's a test room\nexits:\n northeast:\n room: 1005\n south:\n room: 2004\n southwest:\n room: 2005\n west:\n room: 2002\nobjects: []\nitem_spawns: []\nmobs: []\non_enter: []\nhazard: \"\"\nblock_transport: false\ntriggers: []\n","is_delete":false,"is_create":false},{"time":"2026-07-01T04:10:01-04:00","description":"create room 1005","file_path":"data/rooms/intro/1005.yaml","old_content":"","new_content":"color: A5\nexits:\n southwest: 2003\nid: 1005\nname: 'Room #1005'\n","is_delete":false,"is_create":true},{"time":"2026-07-01T04:10:03-04:00","description":"delete room 1005 (cleaned 1 exits)","file_path":"data/rooms/intro/1005.yaml","old_content":"color: A5\nexits:\n southwest: 2003\nid: 1005\nname: 'Room #1005'\n","new_content":"","is_delete":true,"is_create":false,"extra_files":[{"file_path":"data/rooms/intro/2003.yaml","old_content":"id: 2003\nname: Test Room\ncolor: A5\ndescription:\n - text: It's a test room\nexits:\n northeast:\n room: 1005\n south:\n room: 2004\n southwest:\n room: 2005\n west:\n room: 2002\nobjects: []\nitem_spawns: []\nmobs: []\non_enter: []\nhazard: \"\"\nblock_transport: false\ntriggers: []\n","new_content":"id: 2003\nname: Test Room\ncolor: A5\ndescription:\n - text: It's a test room\nexits:\n south:\n room: 2004\n southwest:\n room: 2005\n west:\n room: 2002\nobjects: []\nitem_spawns: []\nmobs: []\non_enter: []\nhazard: \"\"\nblock_transport: false\ntriggers: []\n"}]},{"time":"2026-07-01T04:11:43-04:00","description":"update room 2003 (add exit north to 1005)","file_path":"data/rooms/intro/2003.yaml","old_content":"id: 2003\nname: Test Room\ncolor: A5\ndescription:\n - text: It's a test room\nexits:\n south:\n room: 2004\n southwest:\n room: 2005\n west:\n room: 2002\nobjects: []\nitem_spawns: []\nmobs: []\non_enter: []\nhazard: \"\"\nblock_transport: false\ntriggers: []\n","new_content":"id: 2003\nname: Test Room\ncolor: A5\ndescription:\n - text: It's a test room\nexits:\n north:\n room: 1005\n south:\n room: 2004\n southwest:\n room: 2005\n west:\n room: 2002\nobjects: []\nitem_spawns: []\nmobs: []\non_enter: []\nhazard: \"\"\nblock_transport: false\ntriggers: []\n","is_delete":false,"is_create":false},{"time":"2026-07-01T04:22:38-04:00","description":"Update drop credit_stick_drop","file_path":"data/drops/credit_stick_drop.yaml","old_content":"drops:\n - item_id: credits\n weight: 40\n quantity: 15\n - item_id: credits\n weight: 30\n quantity: 30\n - item_id: credits\n weight: 20\n quantity: 50\n - item_id: credits\n weight: 8\n quantity: 100\n - item_id: credits\n weight: 2\n quantity: 250","new_content":"drops:\n - item_id: credits\n quantity: 14\n weight: 40\n - item_id: credits\n quantity: 30\n weight: 30\n - item_id: credits\n quantity: 50\n weight: 20\n - item_id: credits\n quantity: 100\n weight: 8\n - item_id: credits\n quantity: 250\n weight: 2\nid: credit_stick_drop\n","is_delete":false,"is_create":false},{"time":"2026-07-01T04:22:42-04:00","description":"Update drop credit_stick_drop","file_path":"data/drops/credit_stick_drop.yaml","old_content":"drops:\n - item_id: credits\n quantity: 14\n weight: 40\n - item_id: credits\n quantity: 30\n weight: 30\n - item_id: credits\n quantity: 50\n weight: 20\n - item_id: credits\n quantity: 100\n weight: 8\n - item_id: credits\n quantity: 250\n weight: 2\nid: credit_stick_drop\n","new_content":"drops:\n - item_id: credits\n quantity: 15\n weight: 40\n - item_id: credits\n quantity: 30\n weight: 30\n - item_id: credits\n quantity: 50\n weight: 20\n - item_id: credits\n quantity: 100\n weight: 8\n - item_id: credits\n quantity: 250\n weight: 2\nid: credit_stick_drop\n","is_delete":false,"is_create":false},{"time":"2026-07-01T13:06:32-04:00","description":"Create mob flight_attendant_copy","file_path":"data/mobs/flight_attendant_copy.yaml","old_content":"","new_content":"id: flight_attendant_copy\n","is_delete":false,"is_create":true},{"time":"2026-07-01T13:06:32-04:00","description":"Update mob flight_attendant_copy","file_path":"data/mobs/flight_attendant_copy.yaml","old_content":"id: flight_attendant_copy\n","new_content":"description: A smiling flight attendant in a crisp uniform, ready to assist passengers.\nid: flight_attendant_copy\nidle_descriptions:\n - adjusts her name badge\n - smiles politely at you\nname: flight attendant\nprotected: true\ntalk:\n nodes:\n sign_reminder:\n sequence:\n - '\"Yeah, just us two! Not a lot of people heading into the belt these days.\"'\n - '\"But we''ll be landing shortly! Please be sure {0B bold}look{/} at the information {0B bold}sign{/} so you''ll be all set for your final destination.\"'\n start:\n condition:\n not: true\n player_flag: 1001_look_sign\n goto: thanks\n message: '\"Hi there, how can I help?\"'\n options:\n - goto: sign_reminder\n text: '\"Oh, nothing... Small crowd on this ship. Just looking for conversation.\"'\n - text: '\"Goodbye.\"'\n thanks:\n message: '\"Thank for flying with Denali. Watch your step on the way out please.\"'\n options:\n - text: '\"Thank you.\"'\nunique: false\n","is_delete":false,"is_create":false},{"time":"2026-07-01T13:07:46-04:00","description":"Update mob flight_attendant_copy","file_path":"data/mobs/flight_attendant_copy.yaml","old_content":"description: A smiling flight attendant in a crisp uniform, ready to assist passengers.\nid: flight_attendant_copy\nidle_descriptions:\n - adjusts her name badge\n - smiles politely at you\nname: flight attendant\nprotected: true\ntalk:\n nodes:\n sign_reminder:\n sequence:\n - '\"Yeah, just us two! Not a lot of people heading into the belt these days.\"'\n - '\"But we''ll be landing shortly! Please be sure {0B bold}look{/} at the information {0B bold}sign{/} so you''ll be all set for your final destination.\"'\n start:\n condition:\n not: true\n player_flag: 1001_look_sign\n goto: thanks\n message: '\"Hi there, how can I help?\"'\n options:\n - goto: sign_reminder\n text: '\"Oh, nothing... Small crowd on this ship. Just looking for conversation.\"'\n - text: '\"Goodbye.\"'\n thanks:\n message: '\"Thank for flying with Denali. Watch your step on the way out please.\"'\n options:\n - text: '\"Thank you.\"'\nunique: false\n","new_content":"aggressive: false\ndescription: A smiling flight attendant in a crisp uniform, ready to assist passengers.\nid: flight_attendant_copy\nidle_descriptions:\n - adjusts her name badge\n - smiles politely at you\nkind: combat\nname: flight attendant\nprotected: true\nrespawn_ticks: 0\ntalk:\n nodes:\n sign_reminder:\n sequence:\n - '\"Yeah, just us two! Not a lot of people heading into the belt these days.\"'\n - '\"But we''ll be landing shortly! Please be sure {0B bold}look{/} at the information {0B bold}sign{/} so you''ll be all set for your final destination.\"'\n start:\n condition:\n not: true\n player_flag: 1001_look_sign\n goto: thanks\n message: '\"Hi there, how can I help?\"'\n options:\n - goto: sign_reminder\n text: '\"Oh, nothing... Small crowd on this ship. Just looking for conversation.\"'\n - text: '\"Goodbye.\"'\n sequence:\n - Test\n thanks:\n message: '\"Thank for flying with Denali. Watch your step on the way out please.\"'\n options:\n - text: '\"Thank you.\"'\nunique: false\n","is_delete":false,"is_create":false},{"time":"2026-07-01T13:08:04-04:00","description":"Update mob flight_attendant_copy","file_path":"data/mobs/flight_attendant_copy.yaml","old_content":"aggressive: false\ndescription: A smiling flight attendant in a crisp uniform, ready to assist passengers.\nid: flight_attendant_copy\nidle_descriptions:\n - adjusts her name badge\n - smiles politely at you\nkind: combat\nname: flight attendant\nprotected: true\nrespawn_ticks: 0\ntalk:\n nodes:\n sign_reminder:\n sequence:\n - '\"Yeah, just us two! Not a lot of people heading into the belt these days.\"'\n - '\"But we''ll be landing shortly! Please be sure {0B bold}look{/} at the information {0B bold}sign{/} so you''ll be all set for your final destination.\"'\n start:\n condition:\n not: true\n player_flag: 1001_look_sign\n goto: thanks\n message: '\"Hi there, how can I help?\"'\n options:\n - goto: sign_reminder\n text: '\"Oh, nothing... Small crowd on this ship. Just looking for conversation.\"'\n - text: '\"Goodbye.\"'\n sequence:\n - Test\n thanks:\n message: '\"Thank for flying with Denali. Watch your step on the way out please.\"'\n options:\n - text: '\"Thank you.\"'\nunique: false\n","new_content":"aggressive: false\ndescription: A smiling flight attendant in a crisp uniform, ready to assist passengers.\nid: flight_attendant_copy\nidle_descriptions:\n - adjusts her name badge\n - smiles politely at you\nkind: combat\nname: flight attendant\nprotected: true\nrespawn_ticks: 0\ntalk:\n nodes:\n sign_reminder:\n sequence:\n - '\"Yeah, just us two! Not a lot of people heading into the belt these days.\"'\n - '\"But we''ll be landing shortly! Please be sure {0B bold}look{/} at the information {0B bold}sign{/} so you''ll be all set for your final destination.\"'\n start:\n condition:\n not: true\n player_flag: 1001_look_sign\n goto: thanks\n message: '\"Hi there, how can I help?\"'\n options:\n - goto: sign_reminder\n text: '\"Oh, nothing... Small crowd on this ship. Just looking for conversation.\"'\n - text: '\"Goodbye.\"'\n sequence:\n - Test\n thanks:\n message: '\"Thank for flying with Denali. Watch your step on the way out please.\"'\n options:\n - text: '\"Thank you.\"'\nunique: false\n","is_delete":false,"is_create":false},{"time":"2026-07-01T13:09:12-04:00","description":"Update mob flight_attendant_copy","file_path":"data/mobs/flight_attendant_copy.yaml","old_content":"aggressive: false\ndescription: A smiling flight attendant in a crisp uniform, ready to assist passengers.\nid: flight_attendant_copy\nidle_descriptions:\n - adjusts her name badge\n - smiles politely at you\nkind: combat\nname: flight attendant\nprotected: true\nrespawn_ticks: 0\ntalk:\n nodes:\n sign_reminder:\n sequence:\n - '\"Yeah, just us two! Not a lot of people heading into the belt these days.\"'\n - '\"But we''ll be landing shortly! Please be sure {0B bold}look{/} at the information {0B bold}sign{/} so you''ll be all set for your final destination.\"'\n start:\n condition:\n not: true\n player_flag: 1001_look_sign\n goto: thanks\n message: '\"Hi there, how can I help?\"'\n options:\n - goto: sign_reminder\n text: '\"Oh, nothing... Small crowd on this ship. Just looking for conversation.\"'\n - text: '\"Goodbye.\"'\n sequence:\n - Test\n thanks:\n message: '\"Thank for flying with Denali. Watch your step on the way out please.\"'\n options:\n - text: '\"Thank you.\"'\nunique: false\n","new_content":"aggressive: false\ndescription: A smiling flight attendant in a crisp uniform, ready to assist passengers.\nid: flight_attendant_copy\nidle_descriptions:\n - adjusts her name badge\n - smiles politely at you\nkind: combat\nname: flight attendant\nprotected: true\nrespawn_ticks: 0\ntalk:\n nodes:\n sign_reminder:\n sequence:\n - '\"Yeah, just us two! Not a lot of people heading into the belt these days.\"'\n - '\"But we''ll be landing shortly! Please be sure {0B bold}look{/} at the information {0B bold}sign{/} so you''ll be all set for your final destination.\"'\n start:\n condition:\n not: true\n player_flag: 1001_look_sign\n goto: thanks\n message: '\"Hi there, how can I help?\"'\n options:\n - goto: sign_reminder\n text: '\"Oh, nothing... Small crowd on this ship. Just looking for conversation.\"'\n - text: '\"Goodbye.\"'\n thanks:\n message: '\"Thank for flying with Denali. Watch your step on the way out please.\"'\n options:\n - goto: Test\n text: '\"Thank you.\"'\nunique: false\n","is_delete":false,"is_create":false},{"time":"2026-07-01T13:16:15-04:00","description":"Update mob flight_attendant_copy","file_path":"data/mobs/flight_attendant_copy.yaml","old_content":"aggressive: false\ndescription: A smiling flight attendant in a crisp uniform, ready to assist passengers.\nid: flight_attendant_copy\nidle_descriptions:\n - adjusts her name badge\n - smiles politely at you\nkind: combat\nname: flight attendant\nprotected: true\nrespawn_ticks: 0\ntalk:\n nodes:\n sign_reminder:\n sequence:\n - '\"Yeah, just us two! Not a lot of people heading into the belt these days.\"'\n - '\"But we''ll be landing shortly! Please be sure {0B bold}look{/} at the information {0B bold}sign{/} so you''ll be all set for your final destination.\"'\n start:\n condition:\n not: true\n player_flag: 1001_look_sign\n goto: thanks\n message: '\"Hi there, how can I help?\"'\n options:\n - goto: sign_reminder\n text: '\"Oh, nothing... Small crowd on this ship. Just looking for conversation.\"'\n - text: '\"Goodbye.\"'\n thanks:\n message: '\"Thank for flying with Denali. Watch your step on the way out please.\"'\n options:\n - goto: Test\n text: '\"Thank you.\"'\nunique: false\n","new_content":"aggressive: false\ndescription: A smiling flight attendant in a crisp uniform, ready to assist passengers.\nid: flight_attendant_copy\nidle_descriptions:\n - adjusts her name badge\n - smiles politely at you\nkind: combat\nname: flight attendant\nprotected: true\nrespawn_ticks: 0\ntalk:\n nodes:\n sign_reminder:\n sequence:\n - '\"Yeah, just us two! Not a lot of people heading into the belt these days.\"'\n - '\"But we''ll be landing shortly! Please be sure {0B bold}look{/} at the information {0B bold}sign{/} so you''ll be all set for your final destination.\"'\n start:\n condition:\n not: true\n player_flag: 1001_look_sign\n goto: thanks\n message: '\"Hi there, how can I help?\"'\n options:\n - goto: sign_reminder\n text: '\"Oh, nothing... Small crowd on this ship. Just looking for conversation.\"'\n - text: '\"Goodbye.\"'\n thanks:\n message: '\"Thank for flying with Denali. Watch your step on the way out please.\"'\n options:\n - goto: Test\n text: '\"Thank you.\"'\nunique: false\n","is_delete":false,"is_create":false},{"time":"2026-07-01T13:16:46-04:00","description":"Update item adamant_arrow","file_path":"data/items/ammo/adamant_arrow.yaml","old_content":"color: \"78\"\ncraft:\n ingredients:\n - items:\n - headless_arrow\n quantity: 15\n - items:\n - adamant_arrowtips\n quantity: 15\n level: 60\n output_qty: 15\n type: fletching\n ticks_per_cycle: 2\n xp: 10\ndescription: An adamant-tipped arrow.\nequipment:\n other:\n ranged: 31\n slot: ammo\n type: ammo\nname: adamant arrow\nrecoverable: true\nstackable: true\nvalue: 20\n","new_content":"color: \"78\"\ncraft:\n - end_message: \"\"\n fail: \"\"\n ingredients:\n - items:\n - headless_arrow\n quantity: 15\n - items:\n - adamant_arrowtips\n quantity: 15\n level: 60\n output_qty: 15\n start_message: \"\"\n station: []\n subtype: \"\"\n success_message: \"\"\n ticks_per_cycle: 2\n tool: \"\"\n type: fletching\n xp: 10\ndescription: An adamant-tipped arrow.2\nequipment:\n other:\n ranged: 31\n slot: ammo\n type: ammo\nid: adamant_arrow\nmax_quality: 0\nname: adamant arrow\nquality: 0\nrecoverable: true\nstackable: true\nvalue: 20\n","is_delete":false,"is_create":false},{"time":"2026-07-01T13:16:50-04:00","description":"Update item adamant_arrow","file_path":"data/items/ammo/adamant_arrow.yaml","old_content":"color: \"78\"\ncraft:\n - end_message: \"\"\n fail: \"\"\n ingredients:\n - items:\n - headless_arrow\n quantity: 15\n - items:\n - adamant_arrowtips\n quantity: 15\n level: 60\n output_qty: 15\n start_message: \"\"\n station: []\n subtype: \"\"\n success_message: \"\"\n ticks_per_cycle: 2\n tool: \"\"\n type: fletching\n xp: 10\ndescription: An adamant-tipped arrow.2\nequipment:\n other:\n ranged: 31\n slot: ammo\n type: ammo\nid: adamant_arrow\nmax_quality: 0\nname: adamant arrow\nquality: 0\nrecoverable: true\nstackable: true\nvalue: 20\n","new_content":"color: \"78\"\ncraft:\n - end_message: \"\"\n fail: \"\"\n ingredients:\n - items:\n - headless_arrow\n quantity: 15\n - items:\n - adamant_arrowtips\n quantity: 15\n level: 60\n output_qty: 15\n start_message: \"\"\n station: []\n subtype: \"\"\n success_message: \"\"\n ticks_per_cycle: 2\n tool: \"\"\n type: fletching\n xp: 10\ndescription: An adamant-tipped arrow.\nequipment:\n other:\n ranged: 31\n slot: ammo\n type: ammo\nid: adamant_arrow\nmax_quality: 0\nname: adamant arrow\nquality: 0\nrecoverable: true\nstackable: true\nvalue: 20\n","is_delete":false,"is_create":false},{"time":"2026-07-01T15:41:47-04:00","description":"Update mob flight_attendant_copy","file_path":"data/mobs/flight_attendant_copy.yaml","old_content":"aggressive: false\ndescription: A smiling flight attendant in a crisp uniform, ready to assist passengers.\nid: flight_attendant_copy\nidle_descriptions:\n - adjusts her name badge\n - smiles politely at you\nkind: combat\nname: flight attendant\nprotected: true\nrespawn_ticks: 0\ntalk:\n nodes:\n sign_reminder:\n messages:\n - '\"Yeah, just us two! Not a lot of people heading into the belt these days.\"'\n - '\"But we''ll be landing shortly! Please be sure {0B bold}look{/} at the information {0B bold}sign{/} so you''ll be all set for your final destination.\"'\n start:\n condition:\n not: true\n player_flag: 1001_look_sign\n goto: thanks\n messages: ['\"Hi there, how can I help?\"']\n options:\n - goto: sign_reminder\n text: '\"Oh, nothing... Small crowd on this ship. Just looking for conversation.\"'\n - text: '\"Goodbye.\"'\n thanks:\n messages: ['\"Thank for flying with Denali. Watch your step on the way out please.\"']\n options:\n - goto: Test\n text: '\"Thank you.\"'\nunique: false\n","new_content":"aggressive: false\ndescription: A smiling flight attendant in a crisp uniform, ready to assist passengers.\nid: flight_attendant_copy\nidle_descriptions:\n - adjusts her name badge\n - smiles politely at you\nkind: combat\nname: flight attendant\nprotected: true\nrespawn_ticks: 0\ntalk:\n nodes:\n start:\n options:\n - goto: \"\"\n text: None!\n - text: None\n - condition:\n min_credits: 500000\n goto: \"\"\n text: 500000!!\nunique: false\n","is_delete":false,"is_create":false},{"time":"2026-07-01T15:41:55-04:00","description":"Update mob flight_attendant_copy","file_path":"data/mobs/flight_attendant_copy.yaml","old_content":"aggressive: false\ndescription: A smiling flight attendant in a crisp uniform, ready to assist passengers.\nid: flight_attendant_copy\nidle_descriptions:\n - adjusts her name badge\n - smiles politely at you\nkind: combat\nname: flight attendant\nprotected: true\nrespawn_ticks: 0\ntalk:\n nodes:\n start:\n options:\n - goto: \"\"\n text: None!\n - text: None\n - condition:\n min_credits: 500000\n goto: \"\"\n text: 500000!!\nunique: false\n","new_content":"aggressive: false\ndescription: A smiling flight attendant in a crisp uniform, ready to assist passengers.\nid: flight_attendant_copy\nidle_descriptions:\n - adjusts her name badge\n - smiles politely at you\nkind: combat\nname: Credit Checker!\nprotected: true\nrespawn_ticks: 0\ntalk:\n nodes:\n start:\n options:\n - goto: \"\"\n text: None!\n - text: None\n - condition:\n min_credits: 500000\n goto: \"\"\n text: 500000!!\nunique: false\n","is_delete":false,"is_create":false},{"time":"2026-07-01T15:42:56-04:00","description":"update room 2001","file_path":"data/rooms/intro/2001.yaml","old_content":"block_transport: false\ncolor: \"\"\ndescription:\n - text: It's a test room\nexits:\n east:\n room: 2002\n south:\n room: 2006\n southeast:\n room: 2005\n west:\n room: 1001\nhazard: \"\"\nid: 2001\nitem_spawns:\n - id: bronze_axe\n quantity: 1\n respawn_ticks: 1\n - id: pot_of_flour\n quantity: 1\n respawn_ticks: 1\n - id: bucket_of_water\n quantity: 1\n respawn_ticks: 1\nmobs:\n - id: man\nname: Test Room\nobjects:\n - aliases: []\n description:\n - text: YOU FOUND HIM\n hidden: true\n name: hidden guy\n - id: tree\non_enter: []\ntriggers: []\n","new_content":"block_transport: false\ncolor: \"\"\ndescription:\n - text: It's a test room\nexits:\n east:\n room: 2002\n south:\n room: 2006\n southeast:\n room: 2005\n west:\n room: 1001\nhazard: \"\"\nid: 2001\nitem_spawns:\n - id: bronze_axe\n quantity: 1\n respawn_ticks: 1\n - id: pot_of_flour\n quantity: 1\n respawn_ticks: 1\n - id: bucket_of_water\n quantity: 1\n respawn_ticks: 1\nmobs:\n - id: man\n - id: flight_attendant_copy\nname: Test Room\nobjects:\n - aliases: []\n description:\n - text: YOU FOUND HIM\n hidden: true\n name: hidden guy\n - id: tree\non_enter: []\ntriggers: []\n","is_delete":false,"is_create":false},{"time":"2026-07-01T15:47:02-04:00","description":"Update mob flight_attendant_copy","file_path":"data/mobs/flight_attendant_copy.yaml","old_content":"aggressive: false\ndescription: A smiling flight attendant in a crisp uniform, ready to assist passengers.\nid: flight_attendant_copy\nidle_descriptions:\n - adjusts her name badge\n - smiles politely at you\nkind: combat\nname: Credit Checker!\nprotected: true\nrespawn_ticks: 0\ntalk:\n nodes:\n start:\n options:\n - goto: \"\"\n text: None!\n - text: None\n - condition:\n min_credits: 500000\n goto: \"\"\n text: 500000!!\nunique: false\n","new_content":"aggressive: false\ndescription: A smiling flight attendant in a crisp uniform, ready to assist passengers.\nid: flight_attendant_copy\nidle_descriptions:\n - adjusts her name badge\n - smiles politely at you\nkind: combat\nname: Credit Checker!\nprotected: true\nrespawn_ticks: 0\ntalk:\n nodes:\n start:\n options:\n - goto: \"\"\n text: None!\n - text: None\n - action:\n shop:\n items:\n - buy_price: 1\n item_id: bronze_pickaxe\n sell_price: 1\n message: SHOP SHOP\n goto: \"\"\n text: 500000!!\nunique: false\n","is_delete":false,"is_create":false},{"time":"2026-07-01T15:47:37-04:00","description":"Update mob flight_attendant_copy","file_path":"data/mobs/flight_attendant_copy.yaml","old_content":"aggressive: false\ndescription: A smiling flight attendant in a crisp uniform, ready to assist passengers.\nid: flight_attendant_copy\nidle_descriptions:\n - adjusts her name badge\n - smiles politely at you\nkind: combat\nname: Credit Checker!\nprotected: true\nrespawn_ticks: 0\ntalk:\n nodes:\n start:\n options:\n - goto: \"\"\n text: None!\n - text: None\n - action:\n shop:\n items:\n - buy_price: 1\n item_id: bronze_pickaxe\n sell_price: 1\n message: SHOP SHOP\n goto: \"\"\n text: 500000!!\nunique: false\n","new_content":"aggressive: false\ndescription: A smiling flight attendant in a crisp uniform, ready to assist passengers.\nid: flight_attendant_copy\nidle_descriptions:\n - adjusts her name badge\n - smiles politely at you\nkind: combat\nname: Credit Checker!\nprotected: true\nrespawn_ticks: 0\ntalk:\n nodes:\n start:\n options:\n - goto: \"\"\n text: None!\n - text: None\n - action:\n shop:\n items:\n - buy_price: 1\n item_id: bronze_pickaxe\n sell_price: 1\n message: SHOP SHOP\n goto: \"\"\n text: 500000!!\nunique: false\n","is_delete":false,"is_create":false},{"time":"2026-07-01T17:16:00-04:00","description":"Update mob flight_attendant_copy","file_path":"data/mobs/flight_attendant_copy.yaml","old_content":"aggressive: false\ndescription: A smiling flight attendant in a crisp uniform, ready to assist passengers.\nid: flight_attendant_copy\nidle_descriptions:\n - adjusts her name badge\n - smiles politely at you\nkind: combat\nname: Credit Checker!\nprotected: true\nrespawn_ticks: 0\nshop:\n message: SHOP SHOP\n items:\n - item_id: bronze_pickaxe\n stock: 5\ntalk:\n nodes:\n start:\n options:\n - goto: \"\"\n text: None!\n - text: None\nunique: false\n","new_content":"aggressive: false\ndescription: A smiling flight attendant in a crisp uniform, ready to assist passengers.\nid: flight_attendant_copy\nidle_descriptions:\n - adjusts her name badge\n - smiles politely at you\nkind: combat\nname: Credit Checker!\nprotected: true\nrespawn_ticks: 0\nshop:\n buy_percentage: 0\n buys_anything: false\n change_percentage: 0\n items:\n - item_id: bronze_pickaxe\n restock_ticks: 0\n stock: 5\n message: SHOP SHOP\n restock_ticks: 0\ntalk:\n nodes:\n start:\n options:\n - goto: \"\"\n text: None!\n - text: None\nunique: false\n","is_delete":false,"is_create":false},{"time":"2026-07-01T17:16:36-04:00","description":"Update mob flight_attendant_copy","file_path":"data/mobs/flight_attendant_copy.yaml","old_content":"aggressive: false\ndescription: A smiling flight attendant in a crisp uniform, ready to assist passengers.\nid: flight_attendant_copy\nidle_descriptions:\n - adjusts her name badge\n - smiles politely at you\nkind: combat\nname: Credit Checker!\nprotected: true\nrespawn_ticks: 0\nshop:\n buy_percentage: 0\n buys_anything: false\n change_percentage: 0\n items:\n - item_id: bronze_pickaxe\n restock_ticks: 0\n stock: 5\n message: SHOP SHOP\n restock_ticks: 0\ntalk:\n nodes:\n start:\n options:\n - goto: \"\"\n text: None!\n - text: None\nunique: false\n","new_content":"aggressive: false\ndescription: A smiling flight attendant in a crisp uniform, ready to assist passengers.\nid: flight_attendant_copy\nidle_descriptions:\n - adjusts her name badge\n - smiles politely at you\nkind: combat\nname: Credit Checker!\nprotected: true\nrespawn_ticks: 0\nshop:\n buy_percentage: 0\n buys_anything: true\n change_percentage: 0\n items:\n - item_id: bronze_pickaxe\n restock_ticks: 0\n stock: 5\n message: SHOP SHOP\n restock_ticks: 0\ntalk:\n nodes:\n start:\n options:\n - goto: \"\"\n text: None!\n - text: None\nunique: false\n","is_delete":false,"is_create":false},{"time":"2026-07-01T18:04:00-04:00","description":"Update mob flight_attendant_copy","file_path":"data/mobs/flight_attendant_copy.yaml","old_content":"aggressive: false\ndescription: A smiling flight attendant in a crisp uniform, ready to assist passengers.\nid: flight_attendant_copy\nidle_descriptions:\n - adjusts her name badge\n - smiles politely at you\nkind: combat\nname: Credit Checker!\nprotected: true\nrespawn_ticks: 0\nshop:\n message: SHOP SHOP\n items:\n - item_id: bronze_pickaxe\n stock: 5\ntalk:\n nodes:\n start:\n options:\n - goto: \"\"\n text: None!\n - text: None\nunique: false\n","new_content":"aggressive: false\nattack: 0\nbonuses:\n attack_bonus: 0\n attack_type: stab\n strength_bonus: 0\ndefense: 0\ndefenses:\n crush_defense: 0\n ranged_defense: 0\n science_defense: 0\n slash_defense: 0\n stab_defense: 0\ndescription: A smiling flight attendant in a crisp uniform, ready to assist passengers.\nhp: 0\nid: flight_attendant_copy\nidle_descriptions:\n - adjusts her name badge\n - smiles politely at you\nkind: combat\nname: Credit Checker!\nprotected: true\nranged: 0\nrespawn_ticks: 0\nscience: 0\nshop:\n buy_percentage: 0\n buys_anything: true\n change_percentage: 0\n items:\n - item_id: bronze_pickaxe\n restock_ticks: 0\n stock: 5\n message: SHOP SHOP\nspeed: 0\nstrength: 0\ntalk:\n nodes:\n start:\n options:\n - goto: \"\"\n text: None!\n - text: None\nunique: false\n","is_delete":false,"is_create":false},{"time":"2026-07-01T18:37:34-04:00","description":"Update mob bandit","file_path":"data/mobs/examples/bandit.yaml","old_content":"name: bandit\ndescription: \"A scrappy outlaw with a cybernetic arm and patched armor. He eyes you with predatory intent.\"\nattack: 10\nstrength: 12\ndefense: 12\nhp: 28\nspeed: 5\naggressive: true\nrespawn_ticks: 30\nattack_type: slash\nattack_bonus: 5\nstrength_bonus: 5\nstab_defense: 10\nslash_defense: 15\ncrush_defense: 8\nscience_defense: -5\nranged_defense: 12\nidle_descriptions:\n - \"scans the horizon for targets\"\n - \"wipes a blade on his sleeve\"\n - \"spits on the ground\"\n - \"adjusts a cybernetic knuckle\"\ncombat_descriptions:\n - \"slashes at %s with a serrated blade\"\n - \"delivers a crushing punch with a cybernetic fist\"\n - \"lunges at %s with a battle cry\"\nsize: medium\ndrops:\n remains: bones\n loot:\n - item_id: credits\n weight: 70\n quantity: 30\n - item_id: credits\n weight: 20\n quantity: 80\n - table: herb_table_low\n weight: 10\n","new_content":"aggressive: true\nassassin_level: 0\nattack: 10\nbonuses:\n attack_bonus: 0\n attack_type: stab\n strength_bonus: 0\ncombat_descriptions:\n - slashes at %s with a serrated blade\n - delivers a crushing punch with a cybernetic fist\n - lunges at %s with a battle cry\ndefense: 12\ndefenses:\n crush_defense: 0\n ranged_defense: 0\n science_defense: 0\n slash_defense: 0\n stab_defense: 0\ndescription: A scrappy outlaw with a cybernetic arm and patched armor. He eyes you with predatory intent.\ndrops:\n loot:\n - item_id: credits\n quantity: 30\n weight: 70\n - item_id: credits\n quantity: 80\n weight: 20\n - quantity: 0\n table: herb_table_low\n weight: 10\n remains: bones\nhp: 28\nid: bandit\nidle_descriptions:\n - scans the horizon for targets\n - wipes a blade on his sleeve\n - spits on the ground\n - adjusts a cybernetic knuckle\nkind: combat\nname: bandit\nprotected: false\nranged: 0\nrespawn_ticks: 30\nscience: 0\nsize: medium\nspeed: 5\nstrength: 12\nunique: false\n","is_delete":false,"is_create":false},{"time":"2026-07-01T18:39:27-04:00","description":"Update mob bandit","file_path":"data/mobs/examples/bandit.yaml","old_content":"aggressive: true\nassassin_level: 0\nattack: 10\nbonuses:\n attack_bonus: 0\n attack_type: stab\n strength_bonus: 0\ncombat_descriptions:\n - slashes at %s with a serrated blade\n - delivers a crushing punch with a cybernetic fist\n - lunges at %s with a battle cry\ndefense: 12\ndefenses:\n crush_defense: 0\n ranged_defense: 0\n science_defense: 0\n slash_defense: 0\n stab_defense: 0\ndescription: A scrappy outlaw with a cybernetic arm and patched armor. He eyes you with predatory intent.\ndrops:\n loot:\n - item_id: credits\n quantity: 30\n weight: 70\n - item_id: credits\n quantity: 80\n weight: 20\n - quantity: 0\n table: herb_table_low\n weight: 10\n remains: bones\nhp: 28\nid: bandit\nidle_descriptions:\n - scans the horizon for targets\n - wipes a blade on his sleeve\n - spits on the ground\n - adjusts a cybernetic knuckle\nkind: combat\nname: bandit\nprotected: false\nranged: 0\nrespawn_ticks: 30\nscience: 0\nsize: medium\nspeed: 5\nstrength: 12\nunique: false\n","new_content":"aggressive: true\nassassin_level: 0\nattack: 10\nbonuses:\n attack_bonus: 0\n attack_type: stab\n strength_bonus: 0\ncombat_descriptions:\n - slashes at %s with a serrated blade\n - delivers a crushing punch with a cybernetic fist\n - lunges at %s with a battle cry\ndefense: 12\ndefenses:\n crush_defense: 0\n ranged_defense: 0\n science_defense: 0\n slash_defense: 0\n stab_defense: 0\ndescription: A scrappy outlaw with a cybernetic arm and patched armor. He eyes you with predatory intent.\ndrops:\n loot:\n - item_id: credits\n quantity: 30\n weight: 70\n - item_id: credits\n quantity: 80\n weight: 20\n - quantity: 0\n table: herb_table_low\n weight: 10\n remains: bones\nhp: 28\nid: bandit\nidle_descriptions:\n - scans the horizon for targets\n - wipes a blade on his sleeve\n - spits on the ground\n - adjusts a cybernetic knuckle\nkind: task\nname: bandit\nprotected: false\nranged: 0\nrespawn_ticks: 30\nscience: 0\nsize: medium\nspeed: 5\nstrength: 12\nunique: false\n","is_delete":false,"is_create":false}],"redo":null} \ No newline at end of file
+{"history":[{"time":"2026-06-30T14:31:00-04:00","description":"delete room 1011 (cleaned 0 exits)","file_path":"data/rooms/intro/1011.yaml","old_content":"id: 1011\nname: New Room\ncolor: \"\"\ndescription:\n - text: A featureless room.\nexits:\n east:\n room: 1012\nobjects: []\nitem_spawns: []\nmobs: []\non_enter: []\nhazard: \"\"\nblock_transport: false\ntriggers: []\n","new_content":"","is_delete":true,"is_create":false},{"time":"2026-06-30T14:31:01-04:00","description":"delete room 1012 (cleaned 0 exits)","file_path":"data/rooms/intro/1012.yaml","old_content":"id: 1012\nname: New Room\ncolor: \"\"\ndescription:\n - text: A featureless room.\nexits: {}\nobjects: []\nitem_spawns: []\nmobs: []\non_enter: []\nhazard: \"\"\nblock_transport: false\ntriggers: []\n","new_content":"","is_delete":true,"is_create":false},{"time":"2026-06-30T14:31:02-04:00","description":"delete room 1005 (cleaned 2 exits)","file_path":"data/rooms/intro/1005.yaml","old_content":"id: 1005\nname: New Room\ncolor: CC\ndescription:\n - text: A featureless room.\nexits:\n southwest:\n room: 2003\n west:\n room: 1008\nobjects: []\nitem_spawns: []\nmobs: []\non_enter: []\nhazard: \"\"\nblock_transport: false\ntriggers: []\n","new_content":"","is_delete":true,"is_create":false},{"time":"2026-06-30T14:31:03-04:00","description":"delete room 1008 (cleaned 1 exits)","file_path":"data/rooms/intro/1008.yaml","old_content":"id: 1008\nname: New Room\ncolor: A9\ndescription:\n - text: A featureless room.\nexits:\n north:\n room: 7\n south:\n room: 2003\nobjects: []\nitem_spawns: []\nmobs: []\non_enter: []\nhazard: \"\"\nblock_transport: false\ntriggers: []\n","new_content":"","is_delete":true,"is_create":false},{"time":"2026-06-30T14:32:29-04:00","description":"update room 2003 (add exit north to 1005)","file_path":"data/rooms/intro/2003.yaml","old_content":"id: 2003\nname: Test Room\ncolor: \"\"\ndescription:\n - text: It's a test room\nexits:\n south:\n room: 2004\n southwest:\n room: 2005\n west:\n room: 2002\nobjects: []\nitem_spawns: []\nmobs: []\non_enter: []\nhazard: \"\"\nblock_transport: false\ntriggers: []\n","new_content":"id: 2003\nname: Test Room\ncolor: \"\"\ndescription:\n - text: It's a test room\nexits:\n north:\n room: 1005\n south:\n room: 2004\n southwest:\n room: 2005\n west:\n room: 2002\nobjects: []\nitem_spawns: []\nmobs: []\non_enter: []\nhazard: \"\"\nblock_transport: false\ntriggers: []\n","is_delete":false,"is_create":false},{"time":"2026-06-30T14:32:29-04:00","description":"create room 1005","file_path":"data/rooms/intro/1005.yaml","old_content":"","new_content":"exits:\n south: 2003\nid: 1005\nname: 'Room #1005'\n","is_delete":false,"is_create":true},{"time":"2026-06-30T14:32:30-04:00","description":"update room 1005 (add exit east to 1006)","file_path":"data/rooms/intro/1005.yaml","old_content":"exits:\n south: 2003\nid: 1005\nname: 'Room #1005'\n","new_content":"id: 1005\nname: 'Room #1005'\ncolor: \"\"\ndescription: []\nexits:\n east:\n room: 1006\n south:\n room: 2003\nobjects: []\nitem_spawns: []\nmobs: []\non_enter: []\nhazard: \"\"\nblock_transport: false\ntriggers: []\n","is_delete":false,"is_create":false},{"time":"2026-06-30T14:32:30-04:00","description":"create room 1006","file_path":"data/rooms/intro/1006.yaml","old_content":"","new_content":"exits:\n west: 1005\nid: 1006\nname: 'Room #1006'\n","is_delete":false,"is_create":true},{"time":"2026-06-30T14:32:31-04:00","description":"update room 1006 (add exit south to 1007)","file_path":"data/rooms/intro/1006.yaml","old_content":"exits:\n west: 1005\nid: 1006\nname: 'Room #1006'\n","new_content":"id: 1006\nname: 'Room #1006'\ncolor: \"\"\ndescription: []\nexits:\n south:\n room: 1007\n west:\n room: 1005\nobjects: []\nitem_spawns: []\nmobs: []\non_enter: []\nhazard: \"\"\nblock_transport: false\ntriggers: []\n","is_delete":false,"is_create":false},{"time":"2026-06-30T14:32:31-04:00","description":"create room 1007","file_path":"data/rooms/intro/1007.yaml","old_content":"","new_content":"exits:\n north: 1006\nid: 1007\nname: 'Room #1007'\n","is_delete":false,"is_create":true},{"time":"2026-06-30T14:32:32-04:00","description":"update room 1007 (add exit east to 1008)","file_path":"data/rooms/intro/1007.yaml","old_content":"exits:\n north: 1006\nid: 1007\nname: 'Room #1007'\n","new_content":"id: 1007\nname: 'Room #1007'\ncolor: \"\"\ndescription: []\nexits:\n east:\n room: 1008\n north:\n room: 1006\nobjects: []\nitem_spawns: []\nmobs: []\non_enter: []\nhazard: \"\"\nblock_transport: false\ntriggers: []\n","is_delete":false,"is_create":false},{"time":"2026-06-30T14:32:32-04:00","description":"create room 1008","file_path":"data/rooms/intro/1008.yaml","old_content":"","new_content":"exits:\n west: 1007\nid: 1008\nname: 'Room #1008'\n","is_delete":false,"is_create":true},{"time":"2026-06-30T14:32:32-04:00","description":"update room 1008 (add exit north to 1009)","file_path":"data/rooms/intro/1008.yaml","old_content":"exits:\n west: 1007\nid: 1008\nname: 'Room #1008'\n","new_content":"id: 1008\nname: 'Room #1008'\ncolor: \"\"\ndescription: []\nexits:\n north:\n room: 1009\n west:\n room: 1007\nobjects: []\nitem_spawns: []\nmobs: []\non_enter: []\nhazard: \"\"\nblock_transport: false\ntriggers: []\n","is_delete":false,"is_create":false},{"time":"2026-06-30T14:32:32-04:00","description":"create room 1009","file_path":"data/rooms/intro/1009.yaml","old_content":"","new_content":"exits:\n south: 1008\nid: 1009\nname: 'Room #1009'\n","is_delete":false,"is_create":true},{"time":"2026-06-30T14:32:33-04:00","description":"update room 1009 (add exit north to 1010)","file_path":"data/rooms/intro/1009.yaml","old_content":"exits:\n south: 1008\nid: 1009\nname: 'Room #1009'\n","new_content":"id: 1009\nname: 'Room #1009'\ncolor: \"\"\ndescription: []\nexits:\n north:\n room: 1010\n south:\n room: 1008\nobjects: []\nitem_spawns: []\nmobs: []\non_enter: []\nhazard: \"\"\nblock_transport: false\ntriggers: []\n","is_delete":false,"is_create":false},{"time":"2026-06-30T14:32:33-04:00","description":"create room 1010","file_path":"data/rooms/intro/1010.yaml","old_content":"","new_content":"exits:\n south: 1009\nid: 1010\nname: 'Room #1010'\n","is_delete":false,"is_create":true},{"time":"2026-06-30T14:32:33-04:00","description":"update room 1010 (add exit east to 1011)","file_path":"data/rooms/intro/1010.yaml","old_content":"exits:\n south: 1009\nid: 1010\nname: 'Room #1010'\n","new_content":"id: 1010\nname: 'Room #1010'\ncolor: \"\"\ndescription: []\nexits:\n east:\n room: 1011\n south:\n room: 1009\nobjects: []\nitem_spawns: []\nmobs: []\non_enter: []\nhazard: \"\"\nblock_transport: false\ntriggers: []\n","is_delete":false,"is_create":false},{"time":"2026-06-30T14:32:33-04:00","description":"create room 1011","file_path":"data/rooms/intro/1011.yaml","old_content":"","new_content":"exits:\n west: 1010\nid: 1011\nname: 'Room #1011'\n","is_delete":false,"is_create":true},{"time":"2026-06-30T14:32:34-04:00","description":"update room 1011 (add exit south to 1012)","file_path":"data/rooms/intro/1011.yaml","old_content":"exits:\n west: 1010\nid: 1011\nname: 'Room #1011'\n","new_content":"id: 1011\nname: 'Room #1011'\ncolor: \"\"\ndescription: []\nexits:\n south:\n room: 1012\n west:\n room: 1010\nobjects: []\nitem_spawns: []\nmobs: []\non_enter: []\nhazard: \"\"\nblock_transport: false\ntriggers: []\n","is_delete":false,"is_create":false},{"time":"2026-06-30T14:32:34-04:00","description":"create room 1012","file_path":"data/rooms/intro/1012.yaml","old_content":"","new_content":"exits:\n north: 1011\nid: 1012\nname: 'Room #1012'\n","is_delete":false,"is_create":true},{"time":"2026-06-30T14:32:34-04:00","description":"update room 1012 (add exit south to 1013)","file_path":"data/rooms/intro/1012.yaml","old_content":"exits:\n north: 1011\nid: 1012\nname: 'Room #1012'\n","new_content":"id: 1012\nname: 'Room #1012'\ncolor: \"\"\ndescription: []\nexits:\n north:\n room: 1011\n south:\n room: 1013\nobjects: []\nitem_spawns: []\nmobs: []\non_enter: []\nhazard: \"\"\nblock_transport: false\ntriggers: []\n","is_delete":false,"is_create":false},{"time":"2026-06-30T14:32:34-04:00","description":"create room 1013","file_path":"data/rooms/intro/1013.yaml","old_content":"","new_content":"exits:\n north: 1012\nid: 1013\nname: 'Room #1013'\n","is_delete":false,"is_create":true},{"time":"2026-06-30T14:32:35-04:00","description":"delete room 1013 (cleaned 1 exits)","file_path":"data/rooms/intro/1013.yaml","old_content":"exits:\n north: 1012\nid: 1013\nname: 'Room #1013'\n","new_content":"","is_delete":true,"is_create":false},{"time":"2026-06-30T14:32:36-04:00","description":"delete room 1012 (cleaned 1 exits)","file_path":"data/rooms/intro/1012.yaml","old_content":"id: 1012\nname: 'Room #1012'\ncolor: \"\"\ndescription: []\nexits:\n north:\n room: 1011\nobjects: []\nitem_spawns: []\nmobs: []\non_enter: []\nhazard: \"\"\nblock_transport: false\ntriggers: []\n","new_content":"","is_delete":true,"is_create":false},{"time":"2026-06-30T14:32:37-04:00","description":"delete room 1011 (cleaned 1 exits)","file_path":"data/rooms/intro/1011.yaml","old_content":"id: 1011\nname: 'Room #1011'\ncolor: \"\"\ndescription: []\nexits:\n west:\n room: 1010\nobjects: []\nitem_spawns: []\nmobs: []\non_enter: []\nhazard: \"\"\nblock_transport: false\ntriggers: []\n","new_content":"","is_delete":true,"is_create":false},{"time":"2026-06-30T14:32:37-04:00","description":"delete room 1010 (cleaned 1 exits)","file_path":"data/rooms/intro/1010.yaml","old_content":"id: 1010\nname: 'Room #1010'\ncolor: \"\"\ndescription: []\nexits:\n south:\n room: 1009\nobjects: []\nitem_spawns: []\nmobs: []\non_enter: []\nhazard: \"\"\nblock_transport: false\ntriggers: []\n","new_content":"","is_delete":true,"is_create":false},{"time":"2026-06-30T14:32:38-04:00","description":"delete room 1009 (cleaned 1 exits)","file_path":"data/rooms/intro/1009.yaml","old_content":"id: 1009\nname: 'Room #1009'\ncolor: \"\"\ndescription: []\nexits:\n south:\n room: 1008\nobjects: []\nitem_spawns: []\nmobs: []\non_enter: []\nhazard: \"\"\nblock_transport: false\ntriggers: []\n","new_content":"","is_delete":true,"is_create":false},{"time":"2026-06-30T14:32:39-04:00","description":"delete room 1008 (cleaned 1 exits)","file_path":"data/rooms/intro/1008.yaml","old_content":"id: 1008\nname: 'Room #1008'\ncolor: \"\"\ndescription: []\nexits:\n west:\n room: 1007\nobjects: []\nitem_spawns: []\nmobs: []\non_enter: []\nhazard: \"\"\nblock_transport: false\ntriggers: []\n","new_content":"","is_delete":true,"is_create":false},{"time":"2026-06-30T14:32:40-04:00","description":"delete room 1007 (cleaned 1 exits)","file_path":"data/rooms/intro/1007.yaml","old_content":"id: 1007\nname: 'Room #1007'\ncolor: \"\"\ndescription: []\nexits:\n north:\n room: 1006\nobjects: []\nitem_spawns: []\nmobs: []\non_enter: []\nhazard: \"\"\nblock_transport: false\ntriggers: []\n","new_content":"","is_delete":true,"is_create":false},{"time":"2026-06-30T14:32:40-04:00","description":"delete room 1006 (cleaned 1 exits)","file_path":"data/rooms/intro/1006.yaml","old_content":"id: 1006\nname: 'Room #1006'\ncolor: \"\"\ndescription: []\nexits:\n west:\n room: 1005\nobjects: []\nitem_spawns: []\nmobs: []\non_enter: []\nhazard: \"\"\nblock_transport: false\ntriggers: []\n","new_content":"","is_delete":true,"is_create":false},{"time":"2026-06-30T14:32:41-04:00","description":"delete room 1005 (cleaned 1 exits)","file_path":"data/rooms/intro/1005.yaml","old_content":"id: 1005\nname: 'Room #1005'\ncolor: \"\"\ndescription: []\nexits:\n south:\n room: 2003\nobjects: []\nitem_spawns: []\nmobs: []\non_enter: []\nhazard: \"\"\nblock_transport: false\ntriggers: []\n","new_content":"","is_delete":true,"is_create":false},{"time":"2026-06-30T15:05:42-04:00","description":"update room 1001","file_path":"data/rooms/intro/1001.yaml","old_content":"id: 1001\nname: Inside Transport Shuttle\ncolor: \"\"\ndescription:\n - text: |-\n A dim, windowless shuttle interior with a few uncomfortable rows of steel seats facing forward. A large framed sign hangs next to the closed cockpit door. The piston-powered staircase is firmly closed at the rear of the craft.\n\n A dim, windowless shuttle interior with a few uncomfortable rows of steel seats facing forward. A large {11}framed sign{/} hangs next to the closed cockpit door. A piston-powered staircase leads down out the back of the small craft with a smiling attendant ready to help disembark.\nexits:\n down:\n room: 1002\n condition:\n flag: \"\"\n value: null\n not: false\n player_flag: 1001_touchdown\n has_item: \"\"\n min_credits: 0\n all_of: []\n any_of: []\n blocked_message: The piston-powered staircase is firmly closed.\n east:\n room: 2001\nobjects:\n - name: framed sign\n hidden: true\n description:\n - text: \"We hope you enjoy your trip on our shuttle! Your pilot is [TYLER].\\n\\nWhen you arrive at your final destination, please be aware of the following basic commands:\\n\\n{0B bold}Movement:{/} {0A}north{/}, {0A}south{/}, {0A}east{/}, {0A}west{/}, {0A}up{/}, {0A}down{/}\\n{0B bold}Look:{/} {0A}look{/}, {0A}look \u003citem/object/mob\u003e{/}, and {0A}map{/}\\n{0B bold}Items:{/} {0A}inv{/} to see your 28-slot inventory\\n {0A}get \u003citem\u003e{/}, {0A}drop \u003citem\u003e{/}, {0A}wear \u003citem\u003e{/}, {0A}remove \u003citem\u003e{/}\\n {0A}use \u003citem\u003e on \u003citem/object\u003e{/}\\n {0A}eq{/} for equiped gear\\n{0B bold}Comms:{/} {0A}talk \u003cmob\u003e{/} for NPC chat\\n {0A}say \u003cmsg\u003e{/} and {0A}global \u003cmsg\u003e{/} for human chat\\n{0B bold}Character:{/} {0A}score{/} and {0A}skills{/} for stats. \\n{0B bold}Combat{/} {0A}attack \u003cmob\u003e{/}\\n{0B bold}Skills{/} Many skills have shortcuts like {0A}mine{/}, {0A}fish{/}, or {0A}chop{/}\\n{0B bold}Options{/} {0A}options{/} for a list of account options\\n {0A}options \u003copt\u003e \u003cvalue\u003e{/} to change an option\\n\\nType {0C bold}what{/} for a list of possible common actions\\n\\nMake sure to check the {0A}help{/} pages, especially {0A}help newplayer{/}!\"\n on_look:\n set_flags: {}\n set_player_flags:\n 1001_look_sign: true\n give_item: \"\"\n take_item: \"\"\n teleport: 0\n heal: 0\n cost: 0\n shop: null\n assign_task: false\n skip_task: false\n extend_task: false\n reputation_cost: 0\n sawmill: false\n aps_node: false\n - name: door\n hidden: true\n description:\n - text: A sturdy, locked steel door that keeps passengers out of the cockpit. There is a tiny, thin window at eye level.\n - name: window\n hidden: true\n description:\n - text: A thick trim with rounded bolt heads frames the tiny window. It looks like it was cut into the door at some point, potentially as a simple replacement to computerized security systems. Inside the cockpit there's a pilot finishing up landing procedures on a large panel of analog instruments.\n - name: instrument panel\n aliases:\n - cockpit\n hidden: true\n description:\n - text: The cramped cockpit is surrounded by buttons, swiches, dials, and analog gauges. The parts are a mix of technologies from the last century. Part of the panel is obscured by a draped cloth as if to hide it from view. Odd.\n - name: pilot\n hidden: true\n description:\n - text: That's the guy who took you from the Passenger Barge Denali down here to Vesta. A middle-aged man in a neat white jumpsuit with a matching white sort of conductor's hat. He's following a written procedure checklist and seems to take his job seriously.\nitem_spawns: []\nmobs:\n - id: flight_attendant\non_enter:\n - message: '{0B bold}Welcome to The House of Icarus{/}'\n condition:\n flag: \"\"\n value: null\n not: true\n player_flag: 1001_welcome\n has_item: \"\"\n min_credits: 0\n all_of: []\n any_of: []\n delay: 5\n set_flags: {}\n set_player_flags: {}\n broadcast: \"\"\n broadcast_global: \"\"\n spawn_mob: null\n despawn_mob: \"\"\n give_item: \"\"\n take_item: \"\"\n teleport: 0\n heal: 0\n - message: '{0B}Type{/} {0A}look sign{/} {0B}or{/} {0A}talk attendant{/} {0B}to get started{/}'\n condition:\n flag: \"\"\n value: null\n not: true\n player_flag: 1001_welcome\n has_item: \"\"\n min_credits: 0\n all_of: []\n any_of: []\n delay: 7\n set_flags: {}\n set_player_flags:\n 1001_welcome: true\n broadcast: \"\"\n broadcast_global: \"\"\n spawn_mob: null\n despawn_mob: \"\"\n give_item: \"\"\n take_item: \"\"\n teleport: 0\n heal: 0\n - message: '{0B}Type{/} {0A}help newplayer{/} {0B}for the new player''s guide. That''s it. Explore and have fun.{/}'\n condition:\n flag: \"\"\n value: null\n not: true\n player_flag: 1001_welcome\n has_item: \"\"\n min_credits: 0\n all_of: []\n any_of: []\n delay: 7\n set_flags: {}\n set_player_flags: {}\n broadcast: \"\"\n broadcast_global: \"\"\n spawn_mob: null\n despawn_mob: \"\"\n give_item: \"\"\n take_item: \"\"\n teleport: 0\n heal: 0\nhazard: \"\"\nblock_transport: true\ntriggers:\n - id: \"\"\n on_player_flag: 1001_look_sign\n on_flag: \"\"\n value: null\n room: 0\n steps:\n - delay: 5\n message: The cabin shakes as the small craft touches down\n broadcast: \"\"\n broadcast_global: \"\"\n set_flags: {}\n set_player_flags: {}\n spawn_mob: null\n give_item: \"\"\n take_item: \"\"\n teleport: 0\n heal: 0\n despawn_mob: \"\"\n - delay: 5\n message: The pistons hiss as the rear staircase opens\n broadcast: \"\"\n broadcast_global: \"\"\n set_flags: {}\n set_player_flags: {}\n spawn_mob: null\n give_item: \"\"\n take_item: \"\"\n teleport: 0\n heal: 0\n despawn_mob: \"\"\n - delay: 0\n message: \"\"\n broadcast: \"\"\n broadcast_global: \"\"\n set_flags: {}\n set_player_flags:\n 1001_touchdown: true\n spawn_mob: null\n give_item: \"\"\n take_item: \"\"\n teleport: 0\n heal: 0\n despawn_mob: \"\"\n","new_content":"block_transport: true\ncolor: \"\"\ndescription:\n - text: |-\n A dim, windowless shuttle interior with a few uncomfortable rows of steel seats facing forward. A large framed sign hangs next to the closed cockpit door. The piston-powered staircase is firmly closed at the rear of the craft.\n\n A dim, windowless shuttle interior with a few uncomfortable rows of steel seats facing forward. A large {11}framed sign{/} hangs next to the closed cockpit door. A piston-powered staircase leads down out the back of the small craft with a smiling attendant ready to help disembark.\nexits:\n down:\n blocked_message: The piston-powered staircase is firmly closed.\n condition:\n all_of: []\n any_of: []\n flag: \"\"\n has_item: \"\"\n min_credits: 0\n not: false\n player_flag: 1001_touchdown\n value: null\n room: 1002\n east:\n room: 2001\nhazard: \"\"\nid: 1001\nitem_spawns: []\nmobs:\n - id: flight_attendant\nname: Inside Transport Shuttle\nobjects:\n - description:\n - text: \"We hope you enjoy your trip on our shuttle! Your pilot is [TYLER].\\n\\nWhen you arrive at your final destination, please be aware of the following basic commands:\\n\\n{0B bold}Movement:{/} {0A}north{/}, {0A}south{/}, {0A}east{/}, {0A}west{/}, {0A}up{/}, {0A}down{/}\\n{0B bold}Look:{/} {0A}look{/}, {0A}look \u003citem/object/mob\u003e{/}, and {0A}map{/}\\n{0B bold}Items:{/} {0A}inv{/} to see your 28-slot inventory\\n {0A}get \u003citem\u003e{/}, {0A}drop \u003citem\u003e{/}, {0A}wear \u003citem\u003e{/}, {0A}remove \u003citem\u003e{/}\\n {0A}use \u003citem\u003e on \u003citem/object\u003e{/}\\n {0A}eq{/} for equiped gear\\n{0B bold}Comms:{/} {0A}talk \u003cmob\u003e{/} for NPC chat\\n {0A}say \u003cmsg\u003e{/} and {0A}global \u003cmsg\u003e{/} for human chat\\n{0B bold}Character:{/} {0A}score{/} and {0A}skills{/} for stats. \\n{0B bold}Combat{/} {0A}attack \u003cmob\u003e{/}\\n{0B bold}Skills{/} Many skills have shortcuts like {0A}mine{/}, {0A}fish{/}, or {0A}chop{/}\\n{0B bold}Options{/} {0A}options{/} for a list of account options\\n {0A}options \u003copt\u003e \u003cvalue\u003e{/} to change an option\\n\\nType {0C bold}what{/} for a list of possible common actions\\n\\nMake sure to check the {0A}help{/} pages, especially {0A}help newplayer{/}!\"\n hidden: true\n name: framed sign\n on_look:\n aps_node: false\n assign_task: false\n cost: 0\n extend_task: false\n give_item: \"\"\n heal: 0\n reputation_cost: 0\n sawmill: false\n set_flags: {}\n set_player_flags:\n 1001_look_sign: true\n shop: null\n skip_task: false\n take_item: \"\"\n teleport: 0\n - description:\n - text: A sturdy, locked steel door that keeps passengers out of the cockpit. There is a tiny, thin window at eye level.\n hidden: true\n name: door\n - description:\n - text: A thick trim with rounded bolt heads frames the tiny window. It looks like it was cut into the door at some point, potentially as a simple replacement to computerized security systems. Inside the cockpit there's a pilot finishing up landing procedures on a large panel of analog instruments.\n hidden: true\n name: window\n - aliases:\n - cockpit\n description:\n - text: The cramped cockpit is surrounded by buttons, swiches, dials, and analog gauges. The parts are a mix of technologies from the last century. Part of the panel is obscured by a draped cloth as if to hide it from view. Odd.\n hidden: true\n name: instrument panel\n - aliases: []\n description:\n - text: That's the guy who took you from the Passenger Barge Denali down here to Vesta. A middle-aged man in a neat white jumpsuit with a matching white sort of conductor's hat. He's following a written procedure checklist and seems to take his job seriously.\n hidden: false\n name: pilot\non_enter:\n - broadcast: \"\"\n broadcast_global: \"\"\n condition:\n all_of: []\n any_of: []\n flag: \"\"\n has_item: \"\"\n min_credits: 0\n not: true\n player_flag: 1001_welcome\n value: null\n delay: 5\n despawn_mob: \"\"\n give_item: \"\"\n heal: 0\n message: '{0B bold}Welcome to The House of Icarus{/}'\n set_flags: {}\n set_player_flags: {}\n spawn_mob: null\n take_item: \"\"\n teleport: 0\n - broadcast: \"\"\n broadcast_global: \"\"\n condition:\n all_of: []\n any_of: []\n flag: \"\"\n has_item: \"\"\n min_credits: 0\n not: true\n player_flag: 1001_welcome\n value: null\n delay: 7\n despawn_mob: \"\"\n give_item: \"\"\n heal: 0\n message: '{0B}Type{/} {0A}look sign{/} {0B}or{/} {0A}talk attendant{/} {0B}to get started{/}'\n set_flags: {}\n set_player_flags:\n 1001_welcome: true\n spawn_mob: null\n take_item: \"\"\n teleport: 0\n - broadcast: \"\"\n broadcast_global: \"\"\n condition:\n all_of: []\n any_of: []\n flag: \"\"\n has_item: \"\"\n min_credits: 0\n not: true\n player_flag: 1001_welcome\n value: null\n delay: 7\n despawn_mob: \"\"\n give_item: \"\"\n heal: 0\n message: '{0B}Type{/} {0A}help newplayer{/} {0B}for the new player''s guide. That''s it. Explore and have fun.{/}'\n set_flags: {}\n set_player_flags: {}\n spawn_mob: null\n take_item: \"\"\n teleport: 0\ntriggers:\n - id: \"\"\n on_flag: \"\"\n on_player_flag: 1001_look_sign\n room: 0\n steps:\n - broadcast: \"\"\n broadcast_global: \"\"\n delay: 5\n despawn_mob: \"\"\n give_item: \"\"\n heal: 0\n message: The cabin shakes as the small craft touches down\n set_flags: {}\n set_player_flags: {}\n spawn_mob: null\n take_item: \"\"\n teleport: 0\n - broadcast: \"\"\n broadcast_global: \"\"\n delay: 5\n despawn_mob: \"\"\n give_item: \"\"\n heal: 0\n message: The pistons hiss as the rear staircase opens\n set_flags: {}\n set_player_flags: {}\n spawn_mob: null\n take_item: \"\"\n teleport: 0\n - broadcast: \"\"\n broadcast_global: \"\"\n delay: 0\n despawn_mob: \"\"\n give_item: \"\"\n heal: 0\n message: \"\"\n set_flags: {}\n set_player_flags:\n 1001_touchdown: true\n spawn_mob: null\n take_item: \"\"\n teleport: 0\n value: null\n","is_delete":false,"is_create":false},{"time":"2026-06-30T15:05:43-04:00","description":"update room 1001","file_path":"data/rooms/intro/1001.yaml","old_content":"block_transport: true\ncolor: \"\"\ndescription:\n - text: |-\n A dim, windowless shuttle interior with a few uncomfortable rows of steel seats facing forward. A large framed sign hangs next to the closed cockpit door. The piston-powered staircase is firmly closed at the rear of the craft.\n\n A dim, windowless shuttle interior with a few uncomfortable rows of steel seats facing forward. A large {11}framed sign{/} hangs next to the closed cockpit door. A piston-powered staircase leads down out the back of the small craft with a smiling attendant ready to help disembark.\nexits:\n down:\n blocked_message: The piston-powered staircase is firmly closed.\n condition:\n all_of: []\n any_of: []\n flag: \"\"\n has_item: \"\"\n min_credits: 0\n not: false\n player_flag: 1001_touchdown\n value: null\n room: 1002\n east:\n room: 2001\nhazard: \"\"\nid: 1001\nitem_spawns: []\nmobs:\n - id: flight_attendant\nname: Inside Transport Shuttle\nobjects:\n - description:\n - text: \"We hope you enjoy your trip on our shuttle! Your pilot is [TYLER].\\n\\nWhen you arrive at your final destination, please be aware of the following basic commands:\\n\\n{0B bold}Movement:{/} {0A}north{/}, {0A}south{/}, {0A}east{/}, {0A}west{/}, {0A}up{/}, {0A}down{/}\\n{0B bold}Look:{/} {0A}look{/}, {0A}look \u003citem/object/mob\u003e{/}, and {0A}map{/}\\n{0B bold}Items:{/} {0A}inv{/} to see your 28-slot inventory\\n {0A}get \u003citem\u003e{/}, {0A}drop \u003citem\u003e{/}, {0A}wear \u003citem\u003e{/}, {0A}remove \u003citem\u003e{/}\\n {0A}use \u003citem\u003e on \u003citem/object\u003e{/}\\n {0A}eq{/} for equiped gear\\n{0B bold}Comms:{/} {0A}talk \u003cmob\u003e{/} for NPC chat\\n {0A}say \u003cmsg\u003e{/} and {0A}global \u003cmsg\u003e{/} for human chat\\n{0B bold}Character:{/} {0A}score{/} and {0A}skills{/} for stats. \\n{0B bold}Combat{/} {0A}attack \u003cmob\u003e{/}\\n{0B bold}Skills{/} Many skills have shortcuts like {0A}mine{/}, {0A}fish{/}, or {0A}chop{/}\\n{0B bold}Options{/} {0A}options{/} for a list of account options\\n {0A}options \u003copt\u003e \u003cvalue\u003e{/} to change an option\\n\\nType {0C bold}what{/} for a list of possible common actions\\n\\nMake sure to check the {0A}help{/} pages, especially {0A}help newplayer{/}!\"\n hidden: true\n name: framed sign\n on_look:\n aps_node: false\n assign_task: false\n cost: 0\n extend_task: false\n give_item: \"\"\n heal: 0\n reputation_cost: 0\n sawmill: false\n set_flags: {}\n set_player_flags:\n 1001_look_sign: true\n shop: null\n skip_task: false\n take_item: \"\"\n teleport: 0\n - description:\n - text: A sturdy, locked steel door that keeps passengers out of the cockpit. There is a tiny, thin window at eye level.\n hidden: true\n name: door\n - description:\n - text: A thick trim with rounded bolt heads frames the tiny window. It looks like it was cut into the door at some point, potentially as a simple replacement to computerized security systems. Inside the cockpit there's a pilot finishing up landing procedures on a large panel of analog instruments.\n hidden: true\n name: window\n - aliases:\n - cockpit\n description:\n - text: The cramped cockpit is surrounded by buttons, swiches, dials, and analog gauges. The parts are a mix of technologies from the last century. Part of the panel is obscured by a draped cloth as if to hide it from view. Odd.\n hidden: true\n name: instrument panel\n - aliases: []\n description:\n - text: That's the guy who took you from the Passenger Barge Denali down here to Vesta. A middle-aged man in a neat white jumpsuit with a matching white sort of conductor's hat. He's following a written procedure checklist and seems to take his job seriously.\n hidden: false\n name: pilot\non_enter:\n - broadcast: \"\"\n broadcast_global: \"\"\n condition:\n all_of: []\n any_of: []\n flag: \"\"\n has_item: \"\"\n min_credits: 0\n not: true\n player_flag: 1001_welcome\n value: null\n delay: 5\n despawn_mob: \"\"\n give_item: \"\"\n heal: 0\n message: '{0B bold}Welcome to The House of Icarus{/}'\n set_flags: {}\n set_player_flags: {}\n spawn_mob: null\n take_item: \"\"\n teleport: 0\n - broadcast: \"\"\n broadcast_global: \"\"\n condition:\n all_of: []\n any_of: []\n flag: \"\"\n has_item: \"\"\n min_credits: 0\n not: true\n player_flag: 1001_welcome\n value: null\n delay: 7\n despawn_mob: \"\"\n give_item: \"\"\n heal: 0\n message: '{0B}Type{/} {0A}look sign{/} {0B}or{/} {0A}talk attendant{/} {0B}to get started{/}'\n set_flags: {}\n set_player_flags:\n 1001_welcome: true\n spawn_mob: null\n take_item: \"\"\n teleport: 0\n - broadcast: \"\"\n broadcast_global: \"\"\n condition:\n all_of: []\n any_of: []\n flag: \"\"\n has_item: \"\"\n min_credits: 0\n not: true\n player_flag: 1001_welcome\n value: null\n delay: 7\n despawn_mob: \"\"\n give_item: \"\"\n heal: 0\n message: '{0B}Type{/} {0A}help newplayer{/} {0B}for the new player''s guide. That''s it. Explore and have fun.{/}'\n set_flags: {}\n set_player_flags: {}\n spawn_mob: null\n take_item: \"\"\n teleport: 0\ntriggers:\n - id: \"\"\n on_flag: \"\"\n on_player_flag: 1001_look_sign\n room: 0\n steps:\n - broadcast: \"\"\n broadcast_global: \"\"\n delay: 5\n despawn_mob: \"\"\n give_item: \"\"\n heal: 0\n message: The cabin shakes as the small craft touches down\n set_flags: {}\n set_player_flags: {}\n spawn_mob: null\n take_item: \"\"\n teleport: 0\n - broadcast: \"\"\n broadcast_global: \"\"\n delay: 5\n despawn_mob: \"\"\n give_item: \"\"\n heal: 0\n message: The pistons hiss as the rear staircase opens\n set_flags: {}\n set_player_flags: {}\n spawn_mob: null\n take_item: \"\"\n teleport: 0\n - broadcast: \"\"\n broadcast_global: \"\"\n delay: 0\n despawn_mob: \"\"\n give_item: \"\"\n heal: 0\n message: \"\"\n set_flags: {}\n set_player_flags:\n 1001_touchdown: true\n spawn_mob: null\n take_item: \"\"\n teleport: 0\n value: null\n","new_content":"block_transport: true\ncolor: \"\"\ndescription:\n - text: |-\n A dim, windowless shuttle interior with a few uncomfortable rows of steel seats facing forward. A large framed sign hangs next to the closed cockpit door. The piston-powered staircase is firmly closed at the rear of the craft.\n\n A dim, windowless shuttle interior with a few uncomfortable rows of steel seats facing forward. A large {11}framed sign{/} hangs next to the closed cockpit door. A piston-powered staircase leads down out the back of the small craft with a smiling attendant ready to help disembark.\nexits:\n down:\n blocked_message: The piston-powered staircase is firmly closed.\n condition:\n all_of: []\n any_of: []\n flag: \"\"\n has_item: \"\"\n min_credits: 0\n not: false\n player_flag: 1001_touchdown\n value: null\n room: 1002\n east:\n room: 2001\nhazard: \"\"\nid: 1001\nitem_spawns: []\nmobs:\n - id: flight_attendant\nname: Inside Transport Shuttle\nobjects:\n - description:\n - text: \"We hope you enjoy your trip on our shuttle! Your pilot is [TYLER].\\n\\nWhen you arrive at your final destination, please be aware of the following basic commands:\\n\\n{0B bold}Movement:{/} {0A}north{/}, {0A}south{/}, {0A}east{/}, {0A}west{/}, {0A}up{/}, {0A}down{/}\\n{0B bold}Look:{/} {0A}look{/}, {0A}look \u003citem/object/mob\u003e{/}, and {0A}map{/}\\n{0B bold}Items:{/} {0A}inv{/} to see your 28-slot inventory\\n {0A}get \u003citem\u003e{/}, {0A}drop \u003citem\u003e{/}, {0A}wear \u003citem\u003e{/}, {0A}remove \u003citem\u003e{/}\\n {0A}use \u003citem\u003e on \u003citem/object\u003e{/}\\n {0A}eq{/} for equiped gear\\n{0B bold}Comms:{/} {0A}talk \u003cmob\u003e{/} for NPC chat\\n {0A}say \u003cmsg\u003e{/} and {0A}global \u003cmsg\u003e{/} for human chat\\n{0B bold}Character:{/} {0A}score{/} and {0A}skills{/} for stats. \\n{0B bold}Combat{/} {0A}attack \u003cmob\u003e{/}\\n{0B bold}Skills{/} Many skills have shortcuts like {0A}mine{/}, {0A}fish{/}, or {0A}chop{/}\\n{0B bold}Options{/} {0A}options{/} for a list of account options\\n {0A}options \u003copt\u003e \u003cvalue\u003e{/} to change an option\\n\\nType {0C bold}what{/} for a list of possible common actions\\n\\nMake sure to check the {0A}help{/} pages, especially {0A}help newplayer{/}!\"\n hidden: true\n name: framed sign\n on_look:\n aps_node: false\n assign_task: false\n cost: 0\n extend_task: false\n give_item: \"\"\n heal: 0\n reputation_cost: 0\n sawmill: false\n set_flags: {}\n set_player_flags:\n 1001_look_sign: true\n shop: null\n skip_task: false\n take_item: \"\"\n teleport: 0\n - description:\n - text: A sturdy, locked steel door that keeps passengers out of the cockpit. There is a tiny, thin window at eye level.\n hidden: true\n name: door\n - description:\n - text: A thick trim with rounded bolt heads frames the tiny window. It looks like it was cut into the door at some point, potentially as a simple replacement to computerized security systems. Inside the cockpit there's a pilot finishing up landing procedures on a large panel of analog instruments.\n hidden: true\n name: window\n - aliases:\n - cockpit\n description:\n - text: The cramped cockpit is surrounded by buttons, swiches, dials, and analog gauges. The parts are a mix of technologies from the last century. Part of the panel is obscured by a draped cloth as if to hide it from view. Odd.\n hidden: true\n name: instrument panel\n - aliases: []\n description:\n - text: That's the guy who took you from the Passenger Barge Denali down here to Vesta. A middle-aged man in a neat white jumpsuit with a matching white sort of conductor's hat. He's following a written procedure checklist and seems to take his job seriously.\n hidden: true\n name: pilot\non_enter:\n - broadcast: \"\"\n broadcast_global: \"\"\n condition:\n all_of: []\n any_of: []\n flag: \"\"\n has_item: \"\"\n min_credits: 0\n not: true\n player_flag: 1001_welcome\n value: null\n delay: 5\n despawn_mob: \"\"\n give_item: \"\"\n heal: 0\n message: '{0B bold}Welcome to The House of Icarus{/}'\n set_flags: {}\n set_player_flags: {}\n spawn_mob: null\n take_item: \"\"\n teleport: 0\n - broadcast: \"\"\n broadcast_global: \"\"\n condition:\n all_of: []\n any_of: []\n flag: \"\"\n has_item: \"\"\n min_credits: 0\n not: true\n player_flag: 1001_welcome\n value: null\n delay: 7\n despawn_mob: \"\"\n give_item: \"\"\n heal: 0\n message: '{0B}Type{/} {0A}look sign{/} {0B}or{/} {0A}talk attendant{/} {0B}to get started{/}'\n set_flags: {}\n set_player_flags:\n 1001_welcome: true\n spawn_mob: null\n take_item: \"\"\n teleport: 0\n - broadcast: \"\"\n broadcast_global: \"\"\n condition:\n all_of: []\n any_of: []\n flag: \"\"\n has_item: \"\"\n min_credits: 0\n not: true\n player_flag: 1001_welcome\n value: null\n delay: 7\n despawn_mob: \"\"\n give_item: \"\"\n heal: 0\n message: '{0B}Type{/} {0A}help newplayer{/} {0B}for the new player''s guide. That''s it. Explore and have fun.{/}'\n set_flags: {}\n set_player_flags: {}\n spawn_mob: null\n take_item: \"\"\n teleport: 0\ntriggers:\n - id: \"\"\n on_flag: \"\"\n on_player_flag: 1001_look_sign\n room: 0\n steps:\n - broadcast: \"\"\n broadcast_global: \"\"\n delay: 5\n despawn_mob: \"\"\n give_item: \"\"\n heal: 0\n message: The cabin shakes as the small craft touches down\n set_flags: {}\n set_player_flags: {}\n spawn_mob: null\n take_item: \"\"\n teleport: 0\n - broadcast: \"\"\n broadcast_global: \"\"\n delay: 5\n despawn_mob: \"\"\n give_item: \"\"\n heal: 0\n message: The pistons hiss as the rear staircase opens\n set_flags: {}\n set_player_flags: {}\n spawn_mob: null\n take_item: \"\"\n teleport: 0\n - broadcast: \"\"\n broadcast_global: \"\"\n delay: 0\n despawn_mob: \"\"\n give_item: \"\"\n heal: 0\n message: \"\"\n set_flags: {}\n set_player_flags:\n 1001_touchdown: true\n spawn_mob: null\n take_item: \"\"\n teleport: 0\n value: null\n","is_delete":false,"is_create":false},{"time":"2026-06-30T16:34:21-04:00","description":"update room 2001","file_path":"data/rooms/intro/2001.yaml","old_content":"block_transport: false\ncolor: \"\"\ndescription:\n - text: It's a test room\nexits:\n east:\n room: 2002\n south:\n room: 2006\n southeast:\n room: 2005\n west:\n room: 1001\nhazard: \"\"\nid: 2001\nitem_spawns: []\nmobs: []\nname: Test Room\nobjects: []\non_enter: []\ntriggers: []\n","new_content":"block_transport: false\ncolor: \"\"\ndescription:\n - text: It's a test room\nexits:\n east:\n room: 2002\n south:\n room: 2006\n southeast:\n room: 2005\n west:\n room: 1001\nhazard: \"\"\nid: 2001\nitem_spawns: []\nmobs: []\nname: Test Room\nobjects:\n - id: tree\non_enter: []\ntriggers: []\n","is_delete":false,"is_create":false},{"time":"2026-06-30T16:35:02-04:00","description":"update room 2001","file_path":"data/rooms/intro/2001.yaml","old_content":"block_transport: false\ncolor: \"\"\ndescription:\n - text: It's a test room\nexits:\n east:\n room: 2002\n south:\n room: 2006\n southeast:\n room: 2005\n west:\n room: 1001\nhazard: \"\"\nid: 2001\nitem_spawns: []\nmobs: []\nname: Test Room\nobjects:\n - id: tree\non_enter: []\ntriggers: []\n","new_content":"block_transport: false\ncolor: \"\"\ndescription:\n - text: It's a test room\nexits:\n east:\n room: 2002\n south:\n room: 2006\n southeast:\n room: 2005\n west:\n room: 1001\nhazard: \"\"\nid: 2001\nitem_spawns:\n - id: bronze_axe\n quantity: 1\n respawn_ticks: 0\nmobs: []\nname: Test Room\nobjects:\n - id: tree\non_enter: []\ntriggers: []\n","is_delete":false,"is_create":false},{"time":"2026-06-30T16:35:15-04:00","description":"update room 2001","file_path":"data/rooms/intro/2001.yaml","old_content":"block_transport: false\ncolor: \"\"\ndescription:\n - text: It's a test room\nexits:\n east:\n room: 2002\n south:\n room: 2006\n southeast:\n room: 2005\n west:\n room: 1001\nhazard: \"\"\nid: 2001\nitem_spawns:\n - id: bronze_axe\n quantity: 1\n respawn_ticks: 0\nmobs: []\nname: Test Room\nobjects:\n - id: tree\non_enter: []\ntriggers: []\n","new_content":"block_transport: false\ncolor: \"\"\ndescription:\n - text: It's a test room\nexits:\n east:\n room: 2002\n south:\n room: 2006\n southeast:\n room: 2005\n west:\n room: 1001\nhazard: \"\"\nid: 2001\nitem_spawns:\n - id: bronze_axe\n quantity: 1\n respawn_ticks: 1\nmobs: []\nname: Test Room\nobjects:\n - id: tree\non_enter: []\ntriggers: []\n","is_delete":false,"is_create":false},{"time":"2026-06-30T17:43:28-04:00","description":"Update object copper_rock","file_path":"data/objects/copper_rock.yaml","old_content":"color: \"B2\"\ngather:\n depleted_message: You don't see any ore in this rock.\n drops:\n - depletes: true\n item_id: copper_ore\n level: 1\n message: You manage to mine some {B2}copper ore{/}.\n weight: 90\n xp: 17\n - depletes: false\n message: You spot a glint of something valuable!\n table: gem_table\n weight: 10\n fail_message: You chip away but get nothing useful.\n gather_message: You swing your pickaxe at the rock...\n respawn_broadcast: A glint of copper catches your eye from some {name}.\n respawn_timer: 50\n skill: mining\n success:\n base: 0.5\n cap: 0.95\n per_level: 0.01\n tools:\n - pickaxe\nname: copper rock\n","new_content":"aliases: []\ncolor: B2\ndescription: \"\"\ngather:\n bait: \"\"\n deplete_timer: 0\n depleted_message: You don't see any ore in this rock.\n drops:\n - depletes: true\n item_id: copper_ore\n level: 1\n message: You manage to mine some {B2}copper ore{/}.\n quantity: 0\n table: \"\"\n weight: 90\n xp: 17\n - depletes: false\n item_id: \"\"\n level: 0\n message: You spot a glint of something valuable!\n quantity: 0\n table: gem_table\n weight: 10\n xp: 0\n exhausted_message: \"\"\n fail_message: You chip away but get nothing useful.\n gather_message: You swing your pickaxe at the rock...\n nest_chance: 0\n respawn_broadcast: A glint of copper catches your eye from some {name}.\n respawn_timer: 50\n skill: mining\n success:\n base: 0.5\n cap: 0.95\n per_level: 0.01\n tools:\n - pickaxe\nhidden: false\nid: copper_rock\ninroom_description: \"\"\nname: copper rock\nremoval_item: \"\"\n","is_delete":false,"is_create":false},{"time":"2026-06-30T23:48:18-04:00","description":"update room 2001","file_path":"data/rooms/intro/2001.yaml","old_content":"block_transport: false\ncolor: \"\"\ndescription:\n - text: It's a test room\nexits:\n east:\n room: 2002\n south:\n room: 2006\n southeast:\n room: 2005\n west:\n room: 1001\nhazard: \"\"\nid: 2001\nitem_spawns:\n - id: bronze_axe\n quantity: 1\n respawn_ticks: 1\nmobs: []\nname: Test Room\nobjects:\n - id: tree\non_enter: []\ntriggers: []\n","new_content":"block_transport: false\ncolor: \"\"\ndescription:\n - text: It's a test room\nexits:\n east:\n room: 2002\n south:\n room: 2006\n southeast:\n room: 2005\n west:\n room: 1001\nhazard: \"\"\nid: 2001\nitem_spawns:\n - id: bronze_axe\n quantity: 1\n respawn_ticks: 1\n - id: pot_of_flour\n quantity: 1\n respawn_ticks: 0\nmobs: []\nname: Test Room\nobjects:\n - id: tree\non_enter: []\ntriggers: []\n","is_delete":false,"is_create":false},{"time":"2026-06-30T23:48:23-04:00","description":"update room 2001","file_path":"data/rooms/intro/2001.yaml","old_content":"block_transport: false\ncolor: \"\"\ndescription:\n - text: It's a test room\nexits:\n east:\n room: 2002\n south:\n room: 2006\n southeast:\n room: 2005\n west:\n room: 1001\nhazard: \"\"\nid: 2001\nitem_spawns:\n - id: bronze_axe\n quantity: 1\n respawn_ticks: 1\n - id: pot_of_flour\n quantity: 1\n respawn_ticks: 0\nmobs: []\nname: Test Room\nobjects:\n - id: tree\non_enter: []\ntriggers: []\n","new_content":"block_transport: false\ncolor: \"\"\ndescription:\n - text: It's a test room\nexits:\n east:\n room: 2002\n south:\n room: 2006\n southeast:\n room: 2005\n west:\n room: 1001\nhazard: \"\"\nid: 2001\nitem_spawns:\n - id: bronze_axe\n quantity: 1\n respawn_ticks: 1\n - id: pot_of_flour\n quantity: 1\n respawn_ticks: 0\n - id: bucket_of_water\n quantity: 1\n respawn_ticks: 0\nmobs: []\nname: Test Room\nobjects:\n - id: tree\non_enter: []\ntriggers: []\n","is_delete":false,"is_create":false},{"time":"2026-06-30T23:53:08-04:00","description":"Update item bread_dough","file_path":"data/items/consumables/bread_dough.yaml","old_content":"color: \"DE\"\ncraft:\n type: combine\n consume:\n - byproducts:\n - empty_pot\n items:\n - pot_of_flour\n quantity: 1\n - byproducts:\n - empty_bucket\n - empty_jug\n items:\n - bucket_of_water\n - jug_of_water\n quantity: 1\n wait: 2\ndescription: A ball of uncooked bread dough. It needs to be baked.\nname: bread dough\nstackable: false\nvalue: 3\n","new_content":"color: DE\ncraft:\n - consume:\n - byproducts:\n - empty_pot\n items:\n - pot_of_flour\n quantity: 1\n - byproducts:\n - empty_bucket\n - empty_jug\n items:\n - bucket_of_water\n - jug_of_water\n quantity: 1\n end_message: testend\n fail: \"\"\n level: 0\n message: testmsg\n output_qty: 0\n start_message: teststart\n station: []\n subtype: \"\"\n tool: \"\"\n type: combine\n wait: 2\n xp: 0\ndescription: A ball of uncooked bread dough. It needs to be baked.\nid: bread_dough\nmax_quality: 0\nname: bread dough\nquality: 0\nstackable: false\nvalue: 3\n","is_delete":false,"is_create":false},{"time":"2026-07-01T00:23:04-04:00","description":"Update item bread_dough","file_path":"data/items/consumables/bread_dough.yaml","old_content":"color: DE\ncraft:\n - consume:\n - byproducts:\n - empty_pot\n items:\n - pot_of_flour\n quantity: 1\n - byproducts:\n - empty_bucket\n - empty_jug\n items:\n - bucket_of_water\n - jug_of_water\n quantity: 1\n end_message: testend\n fail: \"\"\n level: 0\n message: testmsg\n output_qty: 0\n start_message: teststart\n station: []\n subtype: \"\"\n tool: \"\"\n type: combine\n wait: 2\n xp: 0\ndescription: A ball of uncooked bread dough. It needs to be baked.\nid: bread_dough\nmax_quality: 0\nname: bread dough\nquality: 0\nstackable: false\nvalue: 3\n","new_content":"color: DE\ncraft:\n - consume:\n - byproducts:\n - empty_pot\n items:\n - pot_of_flour\n quantity: 1\n - byproducts:\n - empty_bucket\n - empty_jug\n items:\n - bucket_of_water\n - jug_of_water\n quantity: 1\n end_message: testend\n fail: \"\"\n level: 0\n message: testmsg\n output_qty: 0\n start_message: teststart\n station: []\n subtype: \"\"\n tool: \"\"\n type: combine\n wait: 2\n xp: 0\ndescription: A ball of uncooked bread dough. It needs to be baked.\nid: bread_dough\nmax_quality: 0\nname: bread dough\nquality: 0\nstackable: false\nvalue: 3\n","is_delete":false,"is_create":false},{"time":"2026-07-01T01:22:55-04:00","description":"update room 1001","file_path":"data/rooms/intro/1001.yaml","old_content":"block_transport: true\ncolor: \"\"\ndescription:\n - text: |-\n A dim, windowless shuttle interior with a few uncomfortable rows of steel seats facing forward. A large framed sign hangs next to the closed cockpit door. The piston-powered staircase is firmly closed at the rear of the craft.\n\n A dim, windowless shuttle interior with a few uncomfortable rows of steel seats facing forward. A large {11}framed sign{/} hangs next to the closed cockpit door. A piston-powered staircase leads down out the back of the small craft with a smiling attendant ready to help disembark.\nexits:\n down:\n blocked_message: The piston-powered staircase is firmly closed.\n condition:\n all_of: []\n any_of: []\n flag: \"\"\n has_item: \"\"\n min_credits: 0\n not: false\n player_flag: 1001_touchdown\n value: null\n room: 1002\n east:\n room: 2001\nhazard: \"\"\nid: 1001\nitem_spawns: []\nmobs:\n - id: flight_attendant\nname: Inside Transport Shuttle\nobjects:\n - description:\n - text: \"We hope you enjoy your trip on our shuttle! Your pilot is [TYLER].\\n\\nWhen you arrive at your final destination, please be aware of the following basic commands:\\n\\n{0B bold}Movement:{/} {0A}north{/}, {0A}south{/}, {0A}east{/}, {0A}west{/}, {0A}up{/}, {0A}down{/}\\n{0B bold}Look:{/} {0A}look{/}, {0A}look \u003citem/object/mob\u003e{/}, and {0A}map{/}\\n{0B bold}Items:{/} {0A}inv{/} to see your 28-slot inventory\\n {0A}get \u003citem\u003e{/}, {0A}drop \u003citem\u003e{/}, {0A}wear \u003citem\u003e{/}, {0A}remove \u003citem\u003e{/}\\n {0A}use \u003citem\u003e on \u003citem/object\u003e{/}\\n {0A}eq{/} for equiped gear\\n{0B bold}Comms:{/} {0A}talk \u003cmob\u003e{/} for NPC chat\\n {0A}say \u003cmsg\u003e{/} and {0A}global \u003cmsg\u003e{/} for human chat\\n{0B bold}Character:{/} {0A}score{/} and {0A}skills{/} for stats. \\n{0B bold}Combat{/} {0A}attack \u003cmob\u003e{/}\\n{0B bold}Skills{/} Many skills have shortcuts like {0A}mine{/}, {0A}fish{/}, or {0A}chop{/}\\n{0B bold}Options{/} {0A}options{/} for a list of account options\\n {0A}options \u003copt\u003e \u003cvalue\u003e{/} to change an option\\n\\nType {0C bold}what{/} for a list of possible common actions\\n\\nMake sure to check the {0A}help{/} pages, especially {0A}help newplayer{/}!\"\n hidden: true\n name: framed sign\n on_look:\n aps_node: false\n assign_task: false\n cost: 0\n extend_task: false\n give_item: \"\"\n heal: 0\n reputation_cost: 0\n sawmill: false\n set_flags: {}\n set_player_flags:\n 1001_look_sign: true\n shop: null\n skip_task: false\n take_item: \"\"\n teleport: 0\n - description:\n - text: A sturdy, locked steel door that keeps passengers out of the cockpit. There is a tiny, thin window at eye level.\n hidden: true\n name: door\n - description:\n - text: A thick trim with rounded bolt heads frames the tiny window. It looks like it was cut into the door at some point, potentially as a simple replacement to computerized security systems. Inside the cockpit there's a pilot finishing up landing procedures on a large panel of analog instruments.\n hidden: true\n name: window\n - aliases:\n - cockpit\n description:\n - text: The cramped cockpit is surrounded by buttons, swiches, dials, and analog gauges. The parts are a mix of technologies from the last century. Part of the panel is obscured by a draped cloth as if to hide it from view. Odd.\n hidden: true\n name: instrument panel\n - aliases: []\n description:\n - text: That's the guy who took you from the Passenger Barge Denali down here to Vesta. A middle-aged man in a neat white jumpsuit with a matching white sort of conductor's hat. He's following a written procedure checklist and seems to take his job seriously.\n hidden: true\n name: pilot\non_enter:\n - broadcast: \"\"\n broadcast_global: \"\"\n condition:\n all_of: []\n any_of: []\n flag: \"\"\n has_item: \"\"\n min_credits: 0\n not: true\n player_flag: 1001_welcome\n value: null\n delay: 5\n despawn_mob: \"\"\n give_item: \"\"\n heal: 0\n message: '{0B bold}Welcome to The House of Icarus{/}'\n set_flags: {}\n set_player_flags: {}\n spawn_mob: null\n take_item: \"\"\n teleport: 0\n - broadcast: \"\"\n broadcast_global: \"\"\n condition:\n all_of: []\n any_of: []\n flag: \"\"\n has_item: \"\"\n min_credits: 0\n not: true\n player_flag: 1001_welcome\n value: null\n delay: 7\n despawn_mob: \"\"\n give_item: \"\"\n heal: 0\n message: '{0B}Type{/} {0A}look sign{/} {0B}or{/} {0A}talk attendant{/} {0B}to get started{/}'\n set_flags: {}\n set_player_flags:\n 1001_welcome: true\n spawn_mob: null\n take_item: \"\"\n teleport: 0\n - broadcast: \"\"\n broadcast_global: \"\"\n condition:\n all_of: []\n any_of: []\n flag: \"\"\n has_item: \"\"\n min_credits: 0\n not: true\n player_flag: 1001_welcome\n value: null\n delay: 7\n despawn_mob: \"\"\n give_item: \"\"\n heal: 0\n message: '{0B}Type{/} {0A}help newplayer{/} {0B}for the new player''s guide. That''s it. Explore and have fun.{/}'\n set_flags: {}\n set_player_flags: {}\n spawn_mob: null\n take_item: \"\"\n teleport: 0\ntriggers:\n - id: \"\"\n on_flag: \"\"\n on_player_flag: 1001_look_sign\n room: 0\n steps:\n - broadcast: \"\"\n broadcast_global: \"\"\n delay: 5\n despawn_mob: \"\"\n give_item: \"\"\n heal: 0\n message: The cabin shakes as the small craft touches down\n set_flags: {}\n set_player_flags: {}\n spawn_mob: null\n take_item: \"\"\n teleport: 0\n - broadcast: \"\"\n broadcast_global: \"\"\n delay: 5\n despawn_mob: \"\"\n give_item: \"\"\n heal: 0\n message: The pistons hiss as the rear staircase opens\n set_flags: {}\n set_player_flags: {}\n spawn_mob: null\n take_item: \"\"\n teleport: 0\n - broadcast: \"\"\n broadcast_global: \"\"\n delay: 0\n despawn_mob: \"\"\n give_item: \"\"\n heal: 0\n message: \"\"\n set_flags: {}\n set_player_flags:\n 1001_touchdown: true\n spawn_mob: null\n take_item: \"\"\n teleport: 0\n value: null\n","new_content":"block_transport: true\ncolor: \"\"\ndescription:\n - text: |-\n A dim, windowless shuttle interior with a few uncomfortable rows of steel seats facing forward. A large framed sign hangs next to the closed cockpit door. The piston-powered staircase is firmly closed at the rear of the craft.\n\n A dim, windowless shuttle interior with a few uncomfortable rows of steel seats facing forward. A large {11}framed sign{/} hangs next to the closed cockpit door. A piston-powered staircase leads down out the back of the small craft with a smiling attendant ready to help disembark.\nexits:\n down:\n blocked_message: The piston-powered staircase is firmly closed.\n condition:\n all_of: []\n any_of: []\n flag: \"\"\n has_item: \"\"\n min_credits: 0\n not: false\n player_flag: 1001_touchdown\n value: null\n room: 1002\n east:\n room: 2001\nhazard: \"\"\nid: 1001\nitem_spawns: []\nmobs:\n - id: flight_attendant\nname: Inside Transport Shuttle\nobjects:\n - description:\n - text: \"We hope you enjoy your trip on our shuttle! Your pilot is [TYLER].\\n\\nWhen you arrive at your final destination, please be aware of the following basic commands:\\n\\n{0B bold}Movement:{/} {0A}north{/}, {0A}south{/}, {0A}east{/}, {0A}west{/}, {0A}up{/}, {0A}down{/}\\n{0B bold}Look:{/} {0A}look{/}, {0A}look \u003citem/object/mob\u003e{/}, and {0A}map{/}\\n{0B bold}Items:{/} {0A}inv{/} to see your 28-slot inventory\\n {0A}get \u003citem\u003e{/}, {0A}drop \u003citem\u003e{/}, {0A}wear \u003citem\u003e{/}, {0A}remove \u003citem\u003e{/}\\n {0A}use \u003citem\u003e on \u003citem/object\u003e{/}\\n {0A}eq{/} for equiped gear\\n{0B bold}Comms:{/} {0A}talk \u003cmob\u003e{/} for NPC chat\\n {0A}say \u003cmsg\u003e{/} and {0A}global \u003cmsg\u003e{/} for human chat\\n{0B bold}Character:{/} {0A}score{/} and {0A}skills{/} for stats. \\n{0B bold}Combat{/} {0A}attack \u003cmob\u003e{/}\\n{0B bold}Skills{/} Many skills have shortcuts like {0A}mine{/}, {0A}fish{/}, or {0A}chop{/}\\n{0B bold}Options{/} {0A}options{/} for a list of account options\\n {0A}options \u003copt\u003e \u003cvalue\u003e{/} to change an option\\n\\nType {0C bold}what{/} for a list of possible common actions\\n\\nMake sure to check the {0A}help{/} pages, especially {0A}help newplayer{/}!\"\n hidden: true\n name: framed sign\n on_look:\n aps_node: false\n assign_task: false\n cost: 0\n extend_task: false\n give_item: \"\"\n heal: 0\n reputation_cost: 0\n sawmill: false\n set_flags: {}\n set_player_flags:\n 1001_look_sign: true\n shop: null\n skip_task: false\n take_item: \"\"\n teleport: 0\n - description:\n - text: A sturdy, locked steel door that keeps passengers out of the cockpit. There is a tiny, thin window at eye level.\n hidden: true\n name: door\n - description:\n - text: A thick trim with rounded bolt heads frames the tiny window. It looks like it was cut into the door at some point, potentially as a simple replacement to computerized security systems. Inside the cockpit there's a pilot finishing up landing procedures on a large panel of analog instruments.\n hidden: true\n name: window\n - aliases:\n - cockpit\n description:\n - text: The cramped cockpit is surrounded by buttons, swiches, dials, and analog gauges. The parts are a mix of technologies from the last century. Part of the panel is obscured by a draped cloth as if to hide it from view. Odd.\n hidden: true\n name: instrument panel\n - aliases: []\n description:\n - text: That's the guy who took you from the Passenger Barge Denali down here to Vesta. A middle-aged man in a neat white jumpsuit with a matching white sort of conductor's hat. He's following a written procedure checklist and seems to take his job seriously.\n hidden: true\n name: pilot\non_enter:\n - broadcast: \"\"\n broadcast_global: \"\"\n condition:\n all_of: []\n any_of: []\n flag: \"\"\n has_item: \"\"\n min_credits: 0\n not: true\n player_flag: 1001_welcome\n value: null\n delay: 5\n despawn_mob: \"\"\n give_item: \"\"\n heal: 0\n message: '{0B bold}Welcome to The House of Icarus{/}'\n set_flags: {}\n set_player_flags: {}\n spawn_mob: null\n take_item: \"\"\n teleport: 0\n - broadcast: \"\"\n broadcast_global: \"\"\n condition:\n all_of: []\n any_of: []\n flag: \"\"\n has_item: \"\"\n min_credits: 0\n not: true\n player_flag: 1001_welcome\n value: null\n delay: 7\n despawn_mob: \"\"\n give_item: \"\"\n heal: 0\n message: '{0B}Type{/} {0A}look sign{/} {0B}or{/} {0A}talk attendant{/} {0B}to get started{/}'\n set_flags: {}\n set_player_flags:\n 1001_welcome: true\n spawn_mob: null\n take_item: \"\"\n teleport: 0\n - broadcast: \"\"\n broadcast_global: \"\"\n condition:\n all_of: []\n any_of: []\n flag: \"\"\n has_item: \"\"\n min_credits: 0\n not: true\n player_flag: 1001_welcome\n value: null\n delay: 7\n despawn_mob: \"\"\n give_item: \"\"\n heal: 0\n message: '{0B}Type{/} {0A}help newplayer{/} {0B}for the new player''s guide. That''s it. Explore and have fun.{/}'\n set_flags: {}\n set_player_flags: {}\n spawn_mob: null\n take_item: \"\"\n teleport: 0\ntriggers:\n - id: \"\"\n on_flag: \"\"\n on_player_flag: 1001_look_sign\n room: 0\n steps:\n - broadcast: \"\"\n broadcast_global: \"\"\n delay: 5\n despawn_mob: \"\"\n give_item: \"\"\n heal: 0\n message: The cabin shakes as the small craft touches down\n set_flags: {}\n set_player_flags: {}\n spawn_mob: null\n take_item: \"\"\n teleport: 0\n - broadcast: \"\"\n broadcast_global: \"\"\n delay: 5\n despawn_mob: \"\"\n give_item: \"\"\n heal: 0\n message: The pistons hiss as the rear staircase opens\n set_flags: {}\n set_player_flags: {}\n spawn_mob: null\n take_item: \"\"\n teleport: 0\n - broadcast: \"\"\n broadcast_global: \"\"\n delay: 0\n despawn_mob: \"\"\n give_item: \"\"\n heal: 0\n message: \"\"\n set_flags: {}\n set_player_flags:\n 1001_touchdown: true\n spawn_mob: null\n take_item: \"\"\n teleport: 0\n value: null\n","is_delete":false,"is_create":false},{"time":"2026-07-01T03:00:10-04:00","description":"update room 2001","file_path":"data/rooms/intro/2001.yaml","old_content":"block_transport: false\ncolor: \"\"\ndescription:\n - text: It's a test room\nexits:\n east:\n room: 2002\n south:\n room: 2006\n southeast:\n room: 2005\n west:\n room: 1001\nhazard: \"\"\nid: 2001\nitem_spawns:\n - id: bronze_axe\n quantity: 1\n respawn_ticks: 1\n - id: pot_of_flour\n quantity: 1\n respawn_ticks: 0\n - id: bucket_of_water\n quantity: 1\n respawn_ticks: 0\nmobs: []\nname: Test Room\nobjects:\n - id: tree\non_enter: []\ntriggers: []\n","new_content":"block_transport: false\ncolor: \"\"\ndescription:\n - text: It's a test room\nexits:\n east:\n room: 2002\n south:\n room: 2006\n southeast:\n room: 2005\n west:\n room: 1001\nhazard: \"\"\nid: 2001\nitem_spawns:\n - id: bronze_axe\n quantity: 1\n respawn_ticks: 1\n - id: pot_of_flour\n quantity: 1\n respawn_ticks: 1\n - id: bucket_of_water\n quantity: 1\n respawn_ticks: 0\nmobs: []\nname: Test Room\nobjects:\n - id: tree\non_enter: []\ntriggers: []\n","is_delete":false,"is_create":false},{"time":"2026-07-01T03:00:11-04:00","description":"update room 2001","file_path":"data/rooms/intro/2001.yaml","old_content":"block_transport: false\ncolor: \"\"\ndescription:\n - text: It's a test room\nexits:\n east:\n room: 2002\n south:\n room: 2006\n southeast:\n room: 2005\n west:\n room: 1001\nhazard: \"\"\nid: 2001\nitem_spawns:\n - id: bronze_axe\n quantity: 1\n respawn_ticks: 1\n - id: pot_of_flour\n quantity: 1\n respawn_ticks: 1\n - id: bucket_of_water\n quantity: 1\n respawn_ticks: 0\nmobs: []\nname: Test Room\nobjects:\n - id: tree\non_enter: []\ntriggers: []\n","new_content":"block_transport: false\ncolor: \"\"\ndescription:\n - text: It's a test room\nexits:\n east:\n room: 2002\n south:\n room: 2006\n southeast:\n room: 2005\n west:\n room: 1001\nhazard: \"\"\nid: 2001\nitem_spawns:\n - id: bronze_axe\n quantity: 1\n respawn_ticks: 1\n - id: pot_of_flour\n quantity: 1\n respawn_ticks: 1\n - id: bucket_of_water\n quantity: 1\n respawn_ticks: 1\nmobs: []\nname: Test Room\nobjects:\n - id: tree\non_enter: []\ntriggers: []\n","is_delete":false,"is_create":false},{"time":"2026-07-01T03:52:58-04:00","description":"Update item bread_dough","file_path":"data/items/consumables/bread_dough.yaml","old_content":"color: DE\ncraft:\n - ingredients:\n - byproducts:\n - empty_pot\n items:\n - pot_of_flour\n quantity: 1\n - byproducts:\n - empty_bucket\n - empty_jug\n items:\n - bucket_of_water\n - jug_of_water\n quantity: 1\n end_message: testend\n fail: \"\"\n level: 0\n success_message: testmsg\n output_qty: 0\n start_message: teststart\n station: []\n subtype: \"\"\n tool: \"\"\n type: combine\n ticks_per_cycle: 2\n xp: 0\ndescription: A ball of uncooked bread dough. It needs to be baked.\nid: bread_dough\nmax_quality: 0\nname: bread dough\nquality: 0\nstackable: false\nvalue: 3\n","new_content":"color: DE\ncraft:\n - end_message: \"\"\n fail: \"\"\n ingredients:\n - byproducts:\n - empty_pot\n items:\n - pot_of_flour\n quantity: 1\n - byproducts:\n - empty_bucket\n - empty_jug\n items:\n - bucket_of_water\n - jug_of_water\n quantity: 1\n level: 0\n output_qty: 0\n start_message: \"\"\n station: []\n subtype: \"\"\n success_message: \"\"\n ticks_per_cycle: 2\n tool: \"\"\n type: smithing\n xp: 0\ndescription: A ball of uncooked bread dough. It needs to be baked.\nid: bread_dough\nmax_quality: 0\nname: bread dough\nquality: 0\nstackable: false\nvalue: 3\n","is_delete":false,"is_create":false},{"time":"2026-07-01T03:53:08-04:00","description":"Update item bread_dough","file_path":"data/items/consumables/bread_dough.yaml","old_content":"color: DE\ncraft:\n - end_message: \"\"\n fail: \"\"\n ingredients:\n - byproducts:\n - empty_pot\n items:\n - pot_of_flour\n quantity: 1\n - byproducts:\n - empty_bucket\n - empty_jug\n items:\n - bucket_of_water\n - jug_of_water\n quantity: 1\n level: 0\n output_qty: 0\n start_message: \"\"\n station: []\n subtype: \"\"\n success_message: \"\"\n ticks_per_cycle: 2\n tool: \"\"\n type: smithing\n xp: 0\ndescription: A ball of uncooked bread dough. It needs to be baked.\nid: bread_dough\nmax_quality: 0\nname: bread dough\nquality: 0\nstackable: false\nvalue: 3\n","new_content":"color: DE\ncraft:\n - end_message: \"\"\n fail: \"\"\n ingredients:\n - byproducts:\n - empty_pot\n items:\n - pot_of_flour\n quantity: 1\n - byproducts:\n - empty_bucket\n - empty_jug\n items:\n - bucket_of_water\n - jug_of_water\n quantity: 1\n level: 0\n output_qty: 0\n start_message: \"\"\n station: []\n subtype: \"\"\n success_message: \"\"\n ticks_per_cycle: 2\n tool: \"\"\n type: combine\n xp: 0\ndescription: A ball of uncooked bread dough. It needs to be baked.\nid: bread_dough\nmax_quality: 0\nname: bread dough\nquality: 0\nstackable: false\nvalue: 3\n","is_delete":false,"is_create":false},{"time":"2026-07-01T04:08:15-04:00","description":"update room 2001","file_path":"data/rooms/intro/2001.yaml","old_content":"block_transport: false\ncolor: \"\"\ndescription:\n - text: It's a test room\nexits:\n east:\n room: 2002\n south:\n room: 2006\n southeast:\n room: 2005\n west:\n room: 1001\nhazard: \"\"\nid: 2001\nitem_spawns:\n - id: bronze_axe\n quantity: 1\n respawn_ticks: 1\n - id: pot_of_flour\n quantity: 1\n respawn_ticks: 1\n - id: bucket_of_water\n quantity: 1\n respawn_ticks: 1\nmobs: []\nname: Test Room\nobjects:\n - id: tree\non_enter: []\ntriggers: []\n","new_content":"block_transport: false\ncolor: \"\"\ndescription:\n - text: It's a test room\nexits:\n east:\n room: 2002\n south:\n room: 2006\n southeast:\n room: 2005\n west:\n room: 1001\nhazard: solar_radiation\nid: 2001\nitem_spawns:\n - id: bronze_axe\n quantity: 1\n respawn_ticks: 1\n - id: pot_of_flour\n quantity: 1\n respawn_ticks: 1\n - id: bucket_of_water\n quantity: 1\n respawn_ticks: 1\nmobs: []\nname: Test Room\nobjects:\n - id: tree\non_enter: []\ntriggers: []\n","is_delete":false,"is_create":false},{"time":"2026-07-01T04:08:19-04:00","description":"update room 2001","file_path":"data/rooms/intro/2001.yaml","old_content":"block_transport: false\ncolor: \"\"\ndescription:\n - text: It's a test room\nexits:\n east:\n room: 2002\n south:\n room: 2006\n southeast:\n room: 2005\n west:\n room: 1001\nhazard: solar_radiation\nid: 2001\nitem_spawns:\n - id: bronze_axe\n quantity: 1\n respawn_ticks: 1\n - id: pot_of_flour\n quantity: 1\n respawn_ticks: 1\n - id: bucket_of_water\n quantity: 1\n respawn_ticks: 1\nmobs: []\nname: Test Room\nobjects:\n - id: tree\non_enter: []\ntriggers: []\n","new_content":"block_transport: false\ncolor: \"\"\ndescription:\n - text: It's a test room\nexits:\n east:\n room: 2002\n south:\n room: 2006\n southeast:\n room: 2005\n west:\n room: 1001\nhazard: \"\"\nid: 2001\nitem_spawns:\n - 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text: It's a test room\nexits:\n south:\n room: 2004\n southwest:\n room: 2005\n west:\n room: 2002\nobjects: []\nitem_spawns: []\nmobs: []\non_enter: []\nhazard: \"\"\nblock_transport: false\ntriggers: []\n","new_content":"block_transport: false\ncolor: \"00\"\ndescription:\n - text: It's a test room\nexits:\n south:\n room: 2004\n southwest:\n room: 2005\n west:\n room: 2002\nhazard: \"\"\nid: 2003\nitem_spawns: []\nmobs: []\nname: Test Room\nobjects: []\non_enter: []\ntriggers: []\n","is_delete":false,"is_create":false},{"time":"2026-07-01T04:09:41-04:00","description":"update room 2003","file_path":"data/rooms/intro/2003.yaml","old_content":"block_transport: false\ncolor: \"00\"\ndescription:\n - text: It's a test room\nexits:\n south:\n room: 2004\n southwest:\n room: 2005\n west:\n room: 2002\nhazard: \"\"\nid: 2003\nitem_spawns: []\nmobs: []\nname: Test Room\nobjects: []\non_enter: []\ntriggers: []\n","new_content":"block_transport: false\ncolor: \"00\"\ndescription:\n - text: It's a test room\nexits:\n south:\n room: 2004\n southwest:\n room: 2005\n west:\n room: 2002\nhazard: \"\"\nid: 2003\nitem_spawns: []\nmobs: []\nname: Test Room\nobjects: []\non_enter: []\ntriggers: []\n","is_delete":false,"is_create":false},{"time":"2026-07-01T04:09:44-04:00","description":"update room 2003","file_path":"data/rooms/intro/2003.yaml","old_content":"block_transport: false\ncolor: \"00\"\ndescription:\n - text: It's a test room\nexits:\n south:\n room: 2004\n southwest:\n room: 2005\n west:\n room: 2002\nhazard: \"\"\nid: 2003\nitem_spawns: []\nmobs: []\nname: Test Room\nobjects: []\non_enter: []\ntriggers: []\n","new_content":"block_transport: false\ncolor: \"00\"\ndescription:\n - text: It's a test room\nexits:\n south:\n room: 2004\n southwest:\n room: 2005\n west:\n room: 2002\nhazard: \"\"\nid: 2003\nitem_spawns: []\nmobs: []\nname: Test Room\nobjects: []\non_enter: []\ntriggers: []\n","is_delete":false,"is_create":false},{"time":"2026-07-01T04:09:44-04:00","description":"update room 2003","file_path":"data/rooms/intro/2003.yaml","old_content":"block_transport: false\ncolor: \"00\"\ndescription:\n - text: It's a test room\nexits:\n south:\n room: 2004\n southwest:\n room: 2005\n west:\n room: 2002\nhazard: \"\"\nid: 2003\nitem_spawns: []\nmobs: []\nname: Test Room\nobjects: []\non_enter: []\ntriggers: []\n","new_content":"block_transport: false\ncolor: \"00\"\ndescription:\n - text: It's a test room\nexits:\n south:\n room: 2004\n southwest:\n room: 2005\n west:\n room: 2002\nhazard: \"\"\nid: 2003\nitem_spawns: []\nmobs: []\nname: Test Room\nobjects: []\non_enter: []\ntriggers: []\n","is_delete":false,"is_create":false},{"time":"2026-07-01T04:09:47-04:00","description":"update room 2003","file_path":"data/rooms/intro/2003.yaml","old_content":"block_transport: false\ncolor: \"00\"\ndescription:\n - text: It's a test room\nexits:\n south:\n room: 2004\n southwest:\n room: 2005\n west:\n room: 2002\nhazard: \"\"\nid: 2003\nitem_spawns: []\nmobs: []\nname: Test Room\nobjects: []\non_enter: []\ntriggers: []\n","new_content":"block_transport: false\ncolor: \"00\"\ndescription:\n - text: It's a test room\nexits:\n south:\n room: 2004\n southwest:\n room: 2005\n west:\n room: 2002\nhazard: \"\"\nid: 2003\nitem_spawns: []\nmobs: []\nname: Test Room\nobjects: []\non_enter: []\ntriggers: []\n","is_delete":false,"is_create":false},{"time":"2026-07-01T04:09:47-04:00","description":"update room 2003","file_path":"data/rooms/intro/2003.yaml","old_content":"block_transport: false\ncolor: \"00\"\ndescription:\n - text: It's a test room\nexits:\n south:\n room: 2004\n southwest:\n room: 2005\n west:\n room: 2002\nhazard: \"\"\nid: 2003\nitem_spawns: []\nmobs: []\nname: Test Room\nobjects: []\non_enter: []\ntriggers: []\n","new_content":"block_transport: false\ncolor: \"00\"\ndescription:\n - text: It's a test room\nexits:\n south:\n room: 2004\n southwest:\n room: 2005\n west:\n room: 2002\nhazard: \"\"\nid: 2003\nitem_spawns: []\nmobs: []\nname: Test Room\nobjects: []\non_enter: []\ntriggers: []\n","is_delete":false,"is_create":false},{"time":"2026-07-01T04:09:49-04:00","description":"update room 2003","file_path":"data/rooms/intro/2003.yaml","old_content":"block_transport: false\ncolor: \"00\"\ndescription:\n - text: It's a test room\nexits:\n south:\n room: 2004\n southwest:\n room: 2005\n west:\n room: 2002\nhazard: \"\"\nid: 2003\nitem_spawns: []\nmobs: []\nname: Test Room\nobjects: []\non_enter: []\ntriggers: []\n","new_content":"block_transport: false\ncolor: \"00\"\ndescription:\n - text: It's a test room\nexits:\n south:\n room: 2004\n southwest:\n room: 2005\n west:\n room: 2002\nhazard: \"\"\nid: 2003\nitem_spawns: []\nmobs: []\nname: Test Room\nobjects: []\non_enter: []\ntriggers: []\n","is_delete":false,"is_create":false},{"time":"2026-07-01T04:09:49-04:00","description":"update room 2003","file_path":"data/rooms/intro/2003.yaml","old_content":"block_transport: false\ncolor: \"00\"\ndescription:\n - text: It's a test room\nexits:\n south:\n room: 2004\n southwest:\n room: 2005\n west:\n room: 2002\nhazard: \"\"\nid: 2003\nitem_spawns: []\nmobs: []\nname: Test Room\nobjects: []\non_enter: []\ntriggers: []\n","new_content":"block_transport: false\ncolor: \"00\"\ndescription:\n - text: It's a test room\nexits:\n south:\n room: 2004\n southwest:\n room: 2005\n west:\n room: 2002\nhazard: \"\"\nid: 2003\nitem_spawns: []\nmobs: []\nname: Test Room\nobjects: []\non_enter: []\ntriggers: []\n","is_delete":false,"is_create":false},{"time":"2026-07-01T04:09:51-04:00","description":"update room 2003","file_path":"data/rooms/intro/2003.yaml","old_content":"block_transport: false\ncolor: \"00\"\ndescription:\n - text: It's a test room\nexits:\n south:\n room: 2004\n southwest:\n room: 2005\n west:\n room: 2002\nhazard: \"\"\nid: 2003\nitem_spawns: []\nmobs: []\nname: Test Room\nobjects: []\non_enter: []\ntriggers: []\n","new_content":"block_transport: false\ncolor: A5\ndescription:\n - text: It's a test room\nexits:\n south:\n room: 2004\n southwest:\n room: 2005\n west:\n room: 2002\nhazard: \"\"\nid: 2003\nitem_spawns: []\nmobs: []\nname: Test Room\nobjects: []\non_enter: []\ntriggers: []\n","is_delete":false,"is_create":false},{"time":"2026-07-01T04:09:53-04:00","description":"update room 2003","file_path":"data/rooms/intro/2003.yaml","old_content":"block_transport: false\ncolor: A5\ndescription:\n - text: It's a test room\nexits:\n south:\n room: 2004\n southwest:\n room: 2005\n west:\n room: 2002\nhazard: \"\"\nid: 2003\nitem_spawns: []\nmobs: []\nname: Test Room\nobjects: []\non_enter: []\ntriggers: []\n","new_content":"block_transport: false\ncolor: A5\ndescription:\n - text: It's a test room\nexits:\n south:\n room: 2004\n southwest:\n room: 2005\n west:\n room: 2002\nhazard: \"\"\nid: 2003\nitem_spawns: []\nmobs: []\nname: Test Room\nobjects: []\non_enter: []\ntriggers: []\n","is_delete":false,"is_create":false},{"time":"2026-07-01T04:09:55-04:00","description":"update room 2003","file_path":"data/rooms/intro/2003.yaml","old_content":"block_transport: false\ncolor: A5\ndescription:\n - text: It's a test room\nexits:\n south:\n room: 2004\n southwest:\n room: 2005\n west:\n room: 2002\nhazard: \"\"\nid: 2003\nitem_spawns: []\nmobs: []\nname: Test Room\nobjects: []\non_enter: []\ntriggers: []\n","new_content":"block_transport: false\ncolor: A5\ndescription:\n - text: It's a test room\nexits:\n south:\n room: 2004\n southwest:\n room: 2005\n west:\n room: 2002\nhazard: \"\"\nid: 2003\nitem_spawns: []\nmobs: []\nname: Test Room\nobjects: []\non_enter: []\ntriggers: []\n","is_delete":false,"is_create":false},{"time":"2026-07-01T04:09:56-04:00","description":"update room 2003","file_path":"data/rooms/intro/2003.yaml","old_content":"block_transport: false\ncolor: A5\ndescription:\n - text: It's a test room\nexits:\n south:\n room: 2004\n southwest:\n room: 2005\n west:\n room: 2002\nhazard: \"\"\nid: 2003\nitem_spawns: []\nmobs: []\nname: Test Room\nobjects: []\non_enter: []\ntriggers: []\n","new_content":"block_transport: false\ncolor: A5\ndescription:\n - text: It's a test room\nexits:\n south:\n room: 2004\n southwest:\n room: 2005\n west:\n room: 2002\nhazard: \"\"\nid: 2003\nitem_spawns: []\nmobs: []\nname: Test Room\nobjects: []\non_enter: []\ntriggers: []\n","is_delete":false,"is_create":false},{"time":"2026-07-01T04:09:58-04:00","description":"update room 2003","file_path":"data/rooms/intro/2003.yaml","old_content":"block_transport: false\ncolor: A5\ndescription:\n - text: It's a test room\nexits:\n south:\n room: 2004\n southwest:\n room: 2005\n west:\n room: 2002\nhazard: \"\"\nid: 2003\nitem_spawns: []\nmobs: []\nname: Test Room\nobjects: []\non_enter: []\ntriggers: []\n","new_content":"block_transport: false\ncolor: A5\ndescription:\n - text: It's a test room\nexits:\n south:\n room: 2004\n southwest:\n room: 2005\n west:\n room: 2002\nhazard: \"\"\nid: 2003\nitem_spawns: []\nmobs: []\nname: Test Room\nobjects: []\non_enter: []\ntriggers: []\n","is_delete":false,"is_create":false},{"time":"2026-07-01T04:09:58-04:00","description":"update room 2003","file_path":"data/rooms/intro/2003.yaml","old_content":"block_transport: false\ncolor: A5\ndescription:\n - text: It's a test room\nexits:\n south:\n room: 2004\n southwest:\n room: 2005\n west:\n room: 2002\nhazard: \"\"\nid: 2003\nitem_spawns: []\nmobs: []\nname: Test Room\nobjects: []\non_enter: []\ntriggers: []\n","new_content":"block_transport: false\ncolor: A5\ndescription:\n - text: It's a test room\nexits:\n south:\n room: 2004\n southwest:\n room: 2005\n west:\n room: 2002\nhazard: \"\"\nid: 2003\nitem_spawns: []\nmobs: []\nname: Test Room\nobjects: []\non_enter: []\ntriggers: []\n","is_delete":false,"is_create":false},{"time":"2026-07-01T04:10:01-04:00","description":"update room 2003 (add exit northeast to 1005)","file_path":"data/rooms/intro/2003.yaml","old_content":"block_transport: false\ncolor: A5\ndescription:\n - text: It's a test room\nexits:\n south:\n room: 2004\n southwest:\n room: 2005\n west:\n room: 2002\nhazard: \"\"\nid: 2003\nitem_spawns: []\nmobs: []\nname: Test Room\nobjects: []\non_enter: []\ntriggers: []\n","new_content":"id: 2003\nname: Test Room\ncolor: A5\ndescription:\n - text: It's a test room\nexits:\n northeast:\n room: 1005\n south:\n room: 2004\n southwest:\n room: 2005\n west:\n room: 2002\nobjects: []\nitem_spawns: []\nmobs: []\non_enter: []\nhazard: \"\"\nblock_transport: false\ntriggers: []\n","is_delete":false,"is_create":false},{"time":"2026-07-01T04:10:01-04:00","description":"create room 1005","file_path":"data/rooms/intro/1005.yaml","old_content":"","new_content":"color: A5\nexits:\n southwest: 2003\nid: 1005\nname: 'Room #1005'\n","is_delete":false,"is_create":true},{"time":"2026-07-01T04:10:03-04:00","description":"delete room 1005 (cleaned 1 exits)","file_path":"data/rooms/intro/1005.yaml","old_content":"color: A5\nexits:\n southwest: 2003\nid: 1005\nname: 'Room #1005'\n","new_content":"","is_delete":true,"is_create":false,"extra_files":[{"file_path":"data/rooms/intro/2003.yaml","old_content":"id: 2003\nname: Test Room\ncolor: A5\ndescription:\n - text: It's a test room\nexits:\n northeast:\n room: 1005\n south:\n room: 2004\n southwest:\n room: 2005\n west:\n room: 2002\nobjects: []\nitem_spawns: []\nmobs: []\non_enter: []\nhazard: \"\"\nblock_transport: false\ntriggers: []\n","new_content":"id: 2003\nname: Test Room\ncolor: A5\ndescription:\n - text: It's a test room\nexits:\n south:\n room: 2004\n southwest:\n room: 2005\n west:\n room: 2002\nobjects: []\nitem_spawns: []\nmobs: []\non_enter: []\nhazard: \"\"\nblock_transport: false\ntriggers: []\n"}]},{"time":"2026-07-01T04:11:43-04:00","description":"update room 2003 (add exit north to 1005)","file_path":"data/rooms/intro/2003.yaml","old_content":"id: 2003\nname: Test Room\ncolor: A5\ndescription:\n - text: It's a test room\nexits:\n south:\n room: 2004\n southwest:\n room: 2005\n west:\n room: 2002\nobjects: []\nitem_spawns: []\nmobs: []\non_enter: []\nhazard: \"\"\nblock_transport: false\ntriggers: []\n","new_content":"id: 2003\nname: Test Room\ncolor: A5\ndescription:\n - text: It's a test room\nexits:\n north:\n room: 1005\n south:\n room: 2004\n southwest:\n room: 2005\n west:\n room: 2002\nobjects: []\nitem_spawns: []\nmobs: []\non_enter: []\nhazard: \"\"\nblock_transport: false\ntriggers: []\n","is_delete":false,"is_create":false},{"time":"2026-07-01T04:22:38-04:00","description":"Update drop credit_stick_drop","file_path":"data/drops/credit_stick_drop.yaml","old_content":"drops:\n - item_id: credits\n weight: 40\n quantity: 15\n - item_id: credits\n weight: 30\n quantity: 30\n - item_id: credits\n weight: 20\n quantity: 50\n - item_id: credits\n weight: 8\n quantity: 100\n - item_id: credits\n weight: 2\n quantity: 250","new_content":"drops:\n - item_id: credits\n quantity: 14\n weight: 40\n - item_id: credits\n quantity: 30\n weight: 30\n - item_id: credits\n quantity: 50\n weight: 20\n - item_id: credits\n quantity: 100\n weight: 8\n - item_id: credits\n quantity: 250\n weight: 2\nid: credit_stick_drop\n","is_delete":false,"is_create":false},{"time":"2026-07-01T04:22:42-04:00","description":"Update drop credit_stick_drop","file_path":"data/drops/credit_stick_drop.yaml","old_content":"drops:\n - item_id: credits\n quantity: 14\n weight: 40\n - item_id: credits\n quantity: 30\n weight: 30\n - item_id: credits\n quantity: 50\n weight: 20\n - item_id: credits\n quantity: 100\n weight: 8\n - item_id: credits\n quantity: 250\n weight: 2\nid: credit_stick_drop\n","new_content":"drops:\n - item_id: credits\n quantity: 15\n weight: 40\n - item_id: credits\n quantity: 30\n weight: 30\n - item_id: credits\n quantity: 50\n weight: 20\n - item_id: credits\n quantity: 100\n weight: 8\n - item_id: credits\n quantity: 250\n weight: 2\nid: credit_stick_drop\n","is_delete":false,"is_create":false},{"time":"2026-07-01T13:06:32-04:00","description":"Create mob flight_attendant_copy","file_path":"data/mobs/flight_attendant_copy.yaml","old_content":"","new_content":"id: flight_attendant_copy\n","is_delete":false,"is_create":true},{"time":"2026-07-01T13:06:32-04:00","description":"Update mob flight_attendant_copy","file_path":"data/mobs/flight_attendant_copy.yaml","old_content":"id: flight_attendant_copy\n","new_content":"description: A smiling flight attendant in a crisp uniform, ready to assist passengers.\nid: flight_attendant_copy\nidle_descriptions:\n - adjusts her name badge\n - smiles politely at you\nname: flight attendant\nprotected: true\ntalk:\n nodes:\n sign_reminder:\n sequence:\n - '\"Yeah, just us two! Not a lot of people heading into the belt these days.\"'\n - '\"But we''ll be landing shortly! Please be sure {0B bold}look{/} at the information {0B bold}sign{/} so you''ll be all set for your final destination.\"'\n start:\n condition:\n not: true\n player_flag: 1001_look_sign\n goto: thanks\n message: '\"Hi there, how can I help?\"'\n options:\n - goto: sign_reminder\n text: '\"Oh, nothing... Small crowd on this ship. Just looking for conversation.\"'\n - text: '\"Goodbye.\"'\n thanks:\n message: '\"Thank for flying with Denali. Watch your step on the way out please.\"'\n options:\n - text: '\"Thank you.\"'\nunique: false\n","is_delete":false,"is_create":false},{"time":"2026-07-01T13:07:46-04:00","description":"Update mob flight_attendant_copy","file_path":"data/mobs/flight_attendant_copy.yaml","old_content":"description: A smiling flight attendant in a crisp uniform, ready to assist passengers.\nid: flight_attendant_copy\nidle_descriptions:\n - adjusts her name badge\n - smiles politely at you\nname: flight attendant\nprotected: true\ntalk:\n nodes:\n sign_reminder:\n sequence:\n - '\"Yeah, just us two! Not a lot of people heading into the belt these days.\"'\n - '\"But we''ll be landing shortly! Please be sure {0B bold}look{/} at the information {0B bold}sign{/} so you''ll be all set for your final destination.\"'\n start:\n condition:\n not: true\n player_flag: 1001_look_sign\n goto: thanks\n message: '\"Hi there, how can I help?\"'\n options:\n - goto: sign_reminder\n text: '\"Oh, nothing... Small crowd on this ship. Just looking for conversation.\"'\n - text: '\"Goodbye.\"'\n thanks:\n message: '\"Thank for flying with Denali. Watch your step on the way out please.\"'\n options:\n - text: '\"Thank you.\"'\nunique: false\n","new_content":"aggressive: false\ndescription: A smiling flight attendant in a crisp uniform, ready to assist passengers.\nid: flight_attendant_copy\nidle_descriptions:\n - adjusts her name badge\n - smiles politely at you\nkind: combat\nname: flight attendant\nprotected: true\nrespawn_ticks: 0\ntalk:\n nodes:\n sign_reminder:\n sequence:\n - '\"Yeah, just us two! Not a lot of people heading into the belt these days.\"'\n - '\"But we''ll be landing shortly! Please be sure {0B bold}look{/} at the information {0B bold}sign{/} so you''ll be all set for your final destination.\"'\n start:\n condition:\n not: true\n player_flag: 1001_look_sign\n goto: thanks\n message: '\"Hi there, how can I help?\"'\n options:\n - goto: sign_reminder\n text: '\"Oh, nothing... Small crowd on this ship. Just looking for conversation.\"'\n - text: '\"Goodbye.\"'\n sequence:\n - Test\n thanks:\n message: '\"Thank for flying with Denali. Watch your step on the way out please.\"'\n options:\n - text: '\"Thank you.\"'\nunique: false\n","is_delete":false,"is_create":false},{"time":"2026-07-01T13:08:04-04:00","description":"Update mob flight_attendant_copy","file_path":"data/mobs/flight_attendant_copy.yaml","old_content":"aggressive: false\ndescription: A smiling flight attendant in a crisp uniform, ready to assist passengers.\nid: flight_attendant_copy\nidle_descriptions:\n - adjusts her name badge\n - smiles politely at you\nkind: combat\nname: flight attendant\nprotected: true\nrespawn_ticks: 0\ntalk:\n nodes:\n sign_reminder:\n sequence:\n - '\"Yeah, just us two! Not a lot of people heading into the belt these days.\"'\n - '\"But we''ll be landing shortly! Please be sure {0B bold}look{/} at the information {0B bold}sign{/} so you''ll be all set for your final destination.\"'\n start:\n condition:\n not: true\n player_flag: 1001_look_sign\n goto: thanks\n message: '\"Hi there, how can I help?\"'\n options:\n - goto: sign_reminder\n text: '\"Oh, nothing... Small crowd on this ship. Just looking for conversation.\"'\n - text: '\"Goodbye.\"'\n sequence:\n - Test\n thanks:\n message: '\"Thank for flying with Denali. Watch your step on the way out please.\"'\n options:\n - text: '\"Thank you.\"'\nunique: false\n","new_content":"aggressive: false\ndescription: A smiling flight attendant in a crisp uniform, ready to assist passengers.\nid: flight_attendant_copy\nidle_descriptions:\n - adjusts her name badge\n - smiles politely at you\nkind: combat\nname: flight attendant\nprotected: true\nrespawn_ticks: 0\ntalk:\n nodes:\n sign_reminder:\n sequence:\n - '\"Yeah, just us two! Not a lot of people heading into the belt these days.\"'\n - '\"But we''ll be landing shortly! Please be sure {0B bold}look{/} at the information {0B bold}sign{/} so you''ll be all set for your final destination.\"'\n start:\n condition:\n not: true\n player_flag: 1001_look_sign\n goto: thanks\n message: '\"Hi there, how can I help?\"'\n options:\n - goto: sign_reminder\n text: '\"Oh, nothing... Small crowd on this ship. Just looking for conversation.\"'\n - text: '\"Goodbye.\"'\n sequence:\n - Test\n thanks:\n message: '\"Thank for flying with Denali. Watch your step on the way out please.\"'\n options:\n - text: '\"Thank you.\"'\nunique: false\n","is_delete":false,"is_create":false},{"time":"2026-07-01T13:09:12-04:00","description":"Update mob flight_attendant_copy","file_path":"data/mobs/flight_attendant_copy.yaml","old_content":"aggressive: false\ndescription: A smiling flight attendant in a crisp uniform, ready to assist passengers.\nid: flight_attendant_copy\nidle_descriptions:\n - adjusts her name badge\n - smiles politely at you\nkind: combat\nname: flight attendant\nprotected: true\nrespawn_ticks: 0\ntalk:\n nodes:\n sign_reminder:\n sequence:\n - '\"Yeah, just us two! Not a lot of people heading into the belt these days.\"'\n - '\"But we''ll be landing shortly! Please be sure {0B bold}look{/} at the information {0B bold}sign{/} so you''ll be all set for your final destination.\"'\n start:\n condition:\n not: true\n player_flag: 1001_look_sign\n goto: thanks\n message: '\"Hi there, how can I help?\"'\n options:\n - goto: sign_reminder\n text: '\"Oh, nothing... Small crowd on this ship. Just looking for conversation.\"'\n - text: '\"Goodbye.\"'\n sequence:\n - Test\n thanks:\n message: '\"Thank for flying with Denali. Watch your step on the way out please.\"'\n options:\n - text: '\"Thank you.\"'\nunique: false\n","new_content":"aggressive: false\ndescription: A smiling flight attendant in a crisp uniform, ready to assist passengers.\nid: flight_attendant_copy\nidle_descriptions:\n - adjusts her name badge\n - smiles politely at you\nkind: combat\nname: flight attendant\nprotected: true\nrespawn_ticks: 0\ntalk:\n nodes:\n sign_reminder:\n sequence:\n - '\"Yeah, just us two! Not a lot of people heading into the belt these days.\"'\n - '\"But we''ll be landing shortly! Please be sure {0B bold}look{/} at the information {0B bold}sign{/} so you''ll be all set for your final destination.\"'\n start:\n condition:\n not: true\n player_flag: 1001_look_sign\n goto: thanks\n message: '\"Hi there, how can I help?\"'\n options:\n - goto: sign_reminder\n text: '\"Oh, nothing... Small crowd on this ship. Just looking for conversation.\"'\n - text: '\"Goodbye.\"'\n thanks:\n message: '\"Thank for flying with Denali. Watch your step on the way out please.\"'\n options:\n - goto: Test\n text: '\"Thank you.\"'\nunique: false\n","is_delete":false,"is_create":false},{"time":"2026-07-01T13:16:15-04:00","description":"Update mob flight_attendant_copy","file_path":"data/mobs/flight_attendant_copy.yaml","old_content":"aggressive: false\ndescription: A smiling flight attendant in a crisp uniform, ready to assist passengers.\nid: flight_attendant_copy\nidle_descriptions:\n - adjusts her name badge\n - smiles politely at you\nkind: combat\nname: flight attendant\nprotected: true\nrespawn_ticks: 0\ntalk:\n nodes:\n sign_reminder:\n sequence:\n - '\"Yeah, just us two! Not a lot of people heading into the belt these days.\"'\n - '\"But we''ll be landing shortly! Please be sure {0B bold}look{/} at the information {0B bold}sign{/} so you''ll be all set for your final destination.\"'\n start:\n condition:\n not: true\n player_flag: 1001_look_sign\n goto: thanks\n message: '\"Hi there, how can I help?\"'\n options:\n - goto: sign_reminder\n text: '\"Oh, nothing... Small crowd on this ship. Just looking for conversation.\"'\n - text: '\"Goodbye.\"'\n thanks:\n message: '\"Thank for flying with Denali. Watch your step on the way out please.\"'\n options:\n - goto: Test\n text: '\"Thank you.\"'\nunique: false\n","new_content":"aggressive: false\ndescription: A smiling flight attendant in a crisp uniform, ready to assist passengers.\nid: flight_attendant_copy\nidle_descriptions:\n - adjusts her name badge\n - smiles politely at you\nkind: combat\nname: flight attendant\nprotected: true\nrespawn_ticks: 0\ntalk:\n nodes:\n sign_reminder:\n sequence:\n - '\"Yeah, just us two! Not a lot of people heading into the belt these days.\"'\n - '\"But we''ll be landing shortly! Please be sure {0B bold}look{/} at the information {0B bold}sign{/} so you''ll be all set for your final destination.\"'\n start:\n condition:\n not: true\n player_flag: 1001_look_sign\n goto: thanks\n message: '\"Hi there, how can I help?\"'\n options:\n - goto: sign_reminder\n text: '\"Oh, nothing... Small crowd on this ship. Just looking for conversation.\"'\n - text: '\"Goodbye.\"'\n thanks:\n message: '\"Thank for flying with Denali. Watch your step on the way out please.\"'\n options:\n - goto: Test\n text: '\"Thank you.\"'\nunique: false\n","is_delete":false,"is_create":false},{"time":"2026-07-01T13:16:46-04:00","description":"Update item adamant_arrow","file_path":"data/items/ammo/adamant_arrow.yaml","old_content":"color: \"78\"\ncraft:\n ingredients:\n - items:\n - headless_arrow\n quantity: 15\n - items:\n - adamant_arrowtips\n quantity: 15\n level: 60\n output_qty: 15\n type: fletching\n ticks_per_cycle: 2\n xp: 10\ndescription: An adamant-tipped arrow.\nequipment:\n other:\n ranged: 31\n slot: ammo\n type: ammo\nname: adamant arrow\nrecoverable: true\nstackable: true\nvalue: 20\n","new_content":"color: \"78\"\ncraft:\n - end_message: \"\"\n fail: \"\"\n ingredients:\n - items:\n - headless_arrow\n quantity: 15\n - items:\n - adamant_arrowtips\n quantity: 15\n level: 60\n output_qty: 15\n start_message: \"\"\n station: []\n subtype: \"\"\n success_message: \"\"\n ticks_per_cycle: 2\n tool: \"\"\n type: fletching\n xp: 10\ndescription: An adamant-tipped arrow.2\nequipment:\n other:\n ranged: 31\n slot: ammo\n type: ammo\nid: adamant_arrow\nmax_quality: 0\nname: adamant arrow\nquality: 0\nrecoverable: true\nstackable: true\nvalue: 20\n","is_delete":false,"is_create":false},{"time":"2026-07-01T13:16:50-04:00","description":"Update item adamant_arrow","file_path":"data/items/ammo/adamant_arrow.yaml","old_content":"color: \"78\"\ncraft:\n - end_message: \"\"\n fail: \"\"\n ingredients:\n - items:\n - headless_arrow\n quantity: 15\n - items:\n - adamant_arrowtips\n quantity: 15\n level: 60\n output_qty: 15\n start_message: \"\"\n station: []\n subtype: \"\"\n success_message: \"\"\n ticks_per_cycle: 2\n tool: \"\"\n type: fletching\n xp: 10\ndescription: An adamant-tipped arrow.2\nequipment:\n other:\n ranged: 31\n slot: ammo\n type: ammo\nid: adamant_arrow\nmax_quality: 0\nname: adamant arrow\nquality: 0\nrecoverable: true\nstackable: true\nvalue: 20\n","new_content":"color: \"78\"\ncraft:\n - end_message: \"\"\n fail: \"\"\n ingredients:\n - items:\n - headless_arrow\n quantity: 15\n - items:\n - adamant_arrowtips\n quantity: 15\n level: 60\n output_qty: 15\n start_message: \"\"\n station: []\n subtype: \"\"\n success_message: \"\"\n ticks_per_cycle: 2\n tool: \"\"\n type: fletching\n xp: 10\ndescription: An adamant-tipped arrow.\nequipment:\n other:\n ranged: 31\n slot: ammo\n type: ammo\nid: adamant_arrow\nmax_quality: 0\nname: adamant arrow\nquality: 0\nrecoverable: true\nstackable: true\nvalue: 20\n","is_delete":false,"is_create":false},{"time":"2026-07-01T15:41:47-04:00","description":"Update mob flight_attendant_copy","file_path":"data/mobs/flight_attendant_copy.yaml","old_content":"aggressive: false\ndescription: A smiling flight attendant in a crisp uniform, ready to assist passengers.\nid: flight_attendant_copy\nidle_descriptions:\n - adjusts her name badge\n - smiles politely at you\nkind: combat\nname: flight attendant\nprotected: true\nrespawn_ticks: 0\ntalk:\n nodes:\n sign_reminder:\n messages:\n - '\"Yeah, just us two! Not a lot of people heading into the belt these days.\"'\n - '\"But we''ll be landing shortly! Please be sure {0B bold}look{/} at the information {0B bold}sign{/} so you''ll be all set for your final destination.\"'\n start:\n condition:\n not: true\n player_flag: 1001_look_sign\n goto: thanks\n messages: ['\"Hi there, how can I help?\"']\n options:\n - goto: sign_reminder\n text: '\"Oh, nothing... Small crowd on this ship. Just looking for conversation.\"'\n - text: '\"Goodbye.\"'\n thanks:\n messages: ['\"Thank for flying with Denali. Watch your step on the way out please.\"']\n options:\n - goto: Test\n text: '\"Thank you.\"'\nunique: false\n","new_content":"aggressive: false\ndescription: A smiling flight attendant in a crisp uniform, ready to assist passengers.\nid: flight_attendant_copy\nidle_descriptions:\n - adjusts her name badge\n - smiles politely at you\nkind: combat\nname: flight attendant\nprotected: true\nrespawn_ticks: 0\ntalk:\n nodes:\n start:\n options:\n - goto: \"\"\n text: None!\n - text: None\n - condition:\n min_credits: 500000\n goto: \"\"\n text: 500000!!\nunique: false\n","is_delete":false,"is_create":false},{"time":"2026-07-01T15:41:55-04:00","description":"Update mob flight_attendant_copy","file_path":"data/mobs/flight_attendant_copy.yaml","old_content":"aggressive: false\ndescription: A smiling flight attendant in a crisp uniform, ready to assist passengers.\nid: flight_attendant_copy\nidle_descriptions:\n - adjusts her name badge\n - smiles politely at you\nkind: combat\nname: flight attendant\nprotected: true\nrespawn_ticks: 0\ntalk:\n nodes:\n start:\n options:\n - goto: \"\"\n text: None!\n - text: None\n - condition:\n min_credits: 500000\n goto: \"\"\n text: 500000!!\nunique: false\n","new_content":"aggressive: false\ndescription: A smiling flight attendant in a crisp uniform, ready to assist passengers.\nid: flight_attendant_copy\nidle_descriptions:\n - adjusts her name badge\n - smiles politely at you\nkind: combat\nname: Credit Checker!\nprotected: true\nrespawn_ticks: 0\ntalk:\n nodes:\n start:\n options:\n - goto: \"\"\n text: None!\n - text: None\n - condition:\n min_credits: 500000\n goto: \"\"\n text: 500000!!\nunique: false\n","is_delete":false,"is_create":false},{"time":"2026-07-01T15:42:56-04:00","description":"update room 2001","file_path":"data/rooms/intro/2001.yaml","old_content":"block_transport: false\ncolor: \"\"\ndescription:\n - text: It's a test room\nexits:\n east:\n room: 2002\n south:\n room: 2006\n southeast:\n room: 2005\n west:\n room: 1001\nhazard: \"\"\nid: 2001\nitem_spawns:\n - id: bronze_axe\n quantity: 1\n respawn_ticks: 1\n - id: pot_of_flour\n quantity: 1\n respawn_ticks: 1\n - id: bucket_of_water\n quantity: 1\n respawn_ticks: 1\nmobs:\n - id: man\nname: Test Room\nobjects:\n - aliases: []\n description:\n - text: YOU FOUND HIM\n hidden: true\n name: hidden guy\n - id: tree\non_enter: []\ntriggers: []\n","new_content":"block_transport: false\ncolor: \"\"\ndescription:\n - text: It's a test room\nexits:\n east:\n room: 2002\n south:\n room: 2006\n southeast:\n room: 2005\n west:\n room: 1001\nhazard: \"\"\nid: 2001\nitem_spawns:\n - id: bronze_axe\n quantity: 1\n respawn_ticks: 1\n - id: pot_of_flour\n quantity: 1\n respawn_ticks: 1\n - id: bucket_of_water\n quantity: 1\n respawn_ticks: 1\nmobs:\n - id: man\n - id: flight_attendant_copy\nname: Test Room\nobjects:\n - aliases: []\n description:\n - text: YOU FOUND HIM\n hidden: true\n name: hidden guy\n - id: tree\non_enter: []\ntriggers: []\n","is_delete":false,"is_create":false},{"time":"2026-07-01T15:47:02-04:00","description":"Update mob flight_attendant_copy","file_path":"data/mobs/flight_attendant_copy.yaml","old_content":"aggressive: false\ndescription: A smiling flight attendant in a crisp uniform, ready to assist passengers.\nid: flight_attendant_copy\nidle_descriptions:\n - adjusts her name badge\n - smiles politely at you\nkind: combat\nname: Credit Checker!\nprotected: true\nrespawn_ticks: 0\ntalk:\n nodes:\n start:\n options:\n - goto: \"\"\n text: None!\n - text: None\n - condition:\n min_credits: 500000\n goto: \"\"\n text: 500000!!\nunique: false\n","new_content":"aggressive: false\ndescription: A smiling flight attendant in a crisp uniform, ready to assist passengers.\nid: flight_attendant_copy\nidle_descriptions:\n - adjusts her name badge\n - smiles politely at you\nkind: combat\nname: Credit Checker!\nprotected: true\nrespawn_ticks: 0\ntalk:\n nodes:\n start:\n options:\n - goto: \"\"\n text: None!\n - text: None\n - action:\n shop:\n items:\n - buy_price: 1\n item_id: bronze_pickaxe\n sell_price: 1\n message: SHOP SHOP\n goto: \"\"\n text: 500000!!\nunique: false\n","is_delete":false,"is_create":false},{"time":"2026-07-01T15:47:37-04:00","description":"Update mob flight_attendant_copy","file_path":"data/mobs/flight_attendant_copy.yaml","old_content":"aggressive: false\ndescription: A smiling flight attendant in a crisp uniform, ready to assist passengers.\nid: flight_attendant_copy\nidle_descriptions:\n - adjusts her name badge\n - smiles politely at you\nkind: combat\nname: Credit Checker!\nprotected: true\nrespawn_ticks: 0\ntalk:\n nodes:\n start:\n options:\n - goto: \"\"\n text: None!\n - text: None\n - action:\n shop:\n items:\n - buy_price: 1\n item_id: bronze_pickaxe\n sell_price: 1\n message: SHOP SHOP\n goto: \"\"\n text: 500000!!\nunique: false\n","new_content":"aggressive: false\ndescription: A smiling flight attendant in a crisp uniform, ready to assist passengers.\nid: flight_attendant_copy\nidle_descriptions:\n - adjusts her name badge\n - smiles politely at you\nkind: combat\nname: Credit Checker!\nprotected: true\nrespawn_ticks: 0\ntalk:\n nodes:\n start:\n options:\n - goto: \"\"\n text: None!\n - text: None\n - action:\n shop:\n items:\n - buy_price: 1\n item_id: bronze_pickaxe\n sell_price: 1\n message: SHOP SHOP\n goto: \"\"\n text: 500000!!\nunique: false\n","is_delete":false,"is_create":false},{"time":"2026-07-01T17:16:00-04:00","description":"Update mob flight_attendant_copy","file_path":"data/mobs/flight_attendant_copy.yaml","old_content":"aggressive: false\ndescription: A smiling flight attendant in a crisp uniform, ready to assist passengers.\nid: flight_attendant_copy\nidle_descriptions:\n - adjusts her name badge\n - smiles politely at you\nkind: combat\nname: Credit Checker!\nprotected: true\nrespawn_ticks: 0\nshop:\n message: SHOP SHOP\n items:\n - item_id: bronze_pickaxe\n stock: 5\ntalk:\n nodes:\n start:\n options:\n - goto: \"\"\n text: None!\n - text: None\nunique: false\n","new_content":"aggressive: false\ndescription: A smiling flight attendant in a crisp uniform, ready to assist passengers.\nid: flight_attendant_copy\nidle_descriptions:\n - adjusts her name badge\n - smiles politely at you\nkind: combat\nname: Credit Checker!\nprotected: true\nrespawn_ticks: 0\nshop:\n buy_percentage: 0\n buys_anything: false\n change_percentage: 0\n items:\n - item_id: bronze_pickaxe\n restock_ticks: 0\n stock: 5\n message: SHOP SHOP\n restock_ticks: 0\ntalk:\n nodes:\n start:\n options:\n - goto: \"\"\n text: None!\n - text: None\nunique: false\n","is_delete":false,"is_create":false},{"time":"2026-07-01T17:16:36-04:00","description":"Update mob flight_attendant_copy","file_path":"data/mobs/flight_attendant_copy.yaml","old_content":"aggressive: false\ndescription: A smiling flight attendant in a crisp uniform, ready to assist passengers.\nid: flight_attendant_copy\nidle_descriptions:\n - adjusts her name badge\n - smiles politely at you\nkind: combat\nname: Credit Checker!\nprotected: true\nrespawn_ticks: 0\nshop:\n buy_percentage: 0\n buys_anything: false\n change_percentage: 0\n items:\n - item_id: bronze_pickaxe\n restock_ticks: 0\n stock: 5\n message: SHOP SHOP\n restock_ticks: 0\ntalk:\n nodes:\n start:\n options:\n - goto: \"\"\n text: None!\n - text: None\nunique: false\n","new_content":"aggressive: false\ndescription: A smiling flight attendant in a crisp uniform, ready to assist passengers.\nid: flight_attendant_copy\nidle_descriptions:\n - adjusts her name badge\n - smiles politely at you\nkind: combat\nname: Credit Checker!\nprotected: true\nrespawn_ticks: 0\nshop:\n buy_percentage: 0\n buys_anything: true\n change_percentage: 0\n items:\n - item_id: bronze_pickaxe\n restock_ticks: 0\n stock: 5\n message: SHOP SHOP\n restock_ticks: 0\ntalk:\n nodes:\n start:\n options:\n - goto: \"\"\n text: None!\n - text: None\nunique: false\n","is_delete":false,"is_create":false},{"time":"2026-07-01T18:04:00-04:00","description":"Update mob flight_attendant_copy","file_path":"data/mobs/flight_attendant_copy.yaml","old_content":"aggressive: false\ndescription: A smiling flight attendant in a crisp uniform, ready to assist passengers.\nid: flight_attendant_copy\nidle_descriptions:\n - adjusts her name badge\n - smiles politely at you\nkind: combat\nname: Credit Checker!\nprotected: true\nrespawn_ticks: 0\nshop:\n message: SHOP SHOP\n items:\n - item_id: bronze_pickaxe\n stock: 5\ntalk:\n nodes:\n start:\n options:\n - goto: \"\"\n text: None!\n - text: None\nunique: false\n","new_content":"aggressive: false\nattack: 0\nbonuses:\n attack_bonus: 0\n attack_type: stab\n strength_bonus: 0\ndefense: 0\ndefenses:\n crush_defense: 0\n ranged_defense: 0\n science_defense: 0\n slash_defense: 0\n stab_defense: 0\ndescription: A smiling flight attendant in a crisp uniform, ready to assist passengers.\nhp: 0\nid: flight_attendant_copy\nidle_descriptions:\n - adjusts her name badge\n - smiles politely at you\nkind: combat\nname: Credit Checker!\nprotected: true\nranged: 0\nrespawn_ticks: 0\nscience: 0\nshop:\n buy_percentage: 0\n buys_anything: true\n change_percentage: 0\n items:\n - item_id: bronze_pickaxe\n restock_ticks: 0\n stock: 5\n message: SHOP SHOP\nspeed: 0\nstrength: 0\ntalk:\n nodes:\n start:\n options:\n - goto: \"\"\n text: None!\n - text: None\nunique: false\n","is_delete":false,"is_create":false},{"time":"2026-07-01T18:37:34-04:00","description":"Update mob bandit","file_path":"data/mobs/examples/bandit.yaml","old_content":"name: bandit\ndescription: \"A scrappy outlaw with a cybernetic arm and patched armor. He eyes you with predatory intent.\"\nattack: 10\nstrength: 12\ndefense: 12\nhp: 28\nspeed: 5\naggressive: true\nrespawn_ticks: 30\nattack_type: slash\nattack_bonus: 5\nstrength_bonus: 5\nstab_defense: 10\nslash_defense: 15\ncrush_defense: 8\nscience_defense: -5\nranged_defense: 12\nidle_descriptions:\n - \"scans the horizon for targets\"\n - \"wipes a blade on his sleeve\"\n - \"spits on the ground\"\n - \"adjusts a cybernetic knuckle\"\ncombat_descriptions:\n - \"slashes at %s with a serrated blade\"\n - \"delivers a crushing punch with a cybernetic fist\"\n - \"lunges at %s with a battle cry\"\nsize: medium\ndrops:\n remains: bones\n loot:\n - item_id: credits\n weight: 70\n quantity: 30\n - item_id: credits\n weight: 20\n quantity: 80\n - table: herb_table_low\n weight: 10\n","new_content":"aggressive: true\nassassin_level: 0\nattack: 10\nbonuses:\n attack_bonus: 0\n attack_type: stab\n strength_bonus: 0\ncombat_descriptions:\n - slashes at %s with a serrated blade\n - delivers a crushing punch with a cybernetic fist\n - lunges at %s with a battle cry\ndefense: 12\ndefenses:\n crush_defense: 0\n ranged_defense: 0\n science_defense: 0\n slash_defense: 0\n stab_defense: 0\ndescription: A scrappy outlaw with a cybernetic arm and patched armor. He eyes you with predatory intent.\ndrops:\n loot:\n - item_id: credits\n quantity: 30\n weight: 70\n - item_id: credits\n quantity: 80\n weight: 20\n - quantity: 0\n table: herb_table_low\n weight: 10\n remains: bones\nhp: 28\nid: bandit\nidle_descriptions:\n - scans the horizon for targets\n - wipes a blade on his sleeve\n - spits on the ground\n - adjusts a cybernetic knuckle\nkind: combat\nname: bandit\nprotected: false\nranged: 0\nrespawn_ticks: 30\nscience: 0\nsize: medium\nspeed: 5\nstrength: 12\nunique: false\n","is_delete":false,"is_create":false},{"time":"2026-07-01T18:39:27-04:00","description":"Update mob bandit","file_path":"data/mobs/examples/bandit.yaml","old_content":"aggressive: true\nassassin_level: 0\nattack: 10\nbonuses:\n attack_bonus: 0\n attack_type: stab\n strength_bonus: 0\ncombat_descriptions:\n - slashes at %s with a serrated blade\n - delivers a crushing punch with a cybernetic fist\n - lunges at %s with a battle cry\ndefense: 12\ndefenses:\n crush_defense: 0\n ranged_defense: 0\n science_defense: 0\n slash_defense: 0\n stab_defense: 0\ndescription: A scrappy outlaw with a cybernetic arm and patched armor. He eyes you with predatory intent.\ndrops:\n loot:\n - item_id: credits\n quantity: 30\n weight: 70\n - item_id: credits\n quantity: 80\n weight: 20\n - quantity: 0\n table: herb_table_low\n weight: 10\n remains: bones\nhp: 28\nid: bandit\nidle_descriptions:\n - scans the horizon for targets\n - wipes a blade on his sleeve\n - spits on the ground\n - adjusts a cybernetic knuckle\nkind: combat\nname: bandit\nprotected: false\nranged: 0\nrespawn_ticks: 30\nscience: 0\nsize: medium\nspeed: 5\nstrength: 12\nunique: false\n","new_content":"aggressive: true\nassassin_level: 0\nattack: 10\nbonuses:\n attack_bonus: 0\n attack_type: stab\n strength_bonus: 0\ncombat_descriptions:\n - slashes at %s with a serrated blade\n - delivers a crushing punch with a cybernetic fist\n - lunges at %s with a battle cry\ndefense: 12\ndefenses:\n crush_defense: 0\n ranged_defense: 0\n science_defense: 0\n slash_defense: 0\n stab_defense: 0\ndescription: A scrappy outlaw with a cybernetic arm and patched armor. He eyes you with predatory intent.\ndrops:\n loot:\n - item_id: credits\n quantity: 30\n weight: 70\n - item_id: credits\n quantity: 80\n weight: 20\n - quantity: 0\n table: herb_table_low\n weight: 10\n remains: bones\nhp: 28\nid: bandit\nidle_descriptions:\n - scans the horizon for targets\n - wipes a blade on his sleeve\n - spits on the ground\n - adjusts a cybernetic knuckle\nkind: task\nname: bandit\nprotected: false\nranged: 0\nrespawn_ticks: 30\nscience: 0\nsize: medium\nspeed: 5\nstrength: 12\nunique: false\n","is_delete":false,"is_create":false},{"time":"2026-07-03T16:51:59-04:00","description":"unlink 2003 north 1005","file_path":"data/rooms/intro/2003.yaml","old_content":"id: 2003\nname: Test Room\ncolor: A5\ndescription:\n - text: It's a test room\nexits:\n north:\n room: 1005\n south:\n room: 2004\n southwest:\n room: 2005\n west:\n room: 2002\nobjects: []\nitem_spawns: []\nmobs: []\non_enter: []\nhazard: \"\"\nblock_transport: false\ntriggers: []\n","new_content":"id: 2003\nname: Test Room\ncolor: A5\ndescription:\n - text: It's a test room\nexits:\n south:\n room: 2004\n southwest:\n room: 2005\n west:\n room: 2002\nobjects: []\nitem_spawns: []\nmobs: []\non_enter: []\nhazard: \"\"\nblock_transport: false\ntriggers: []\n","is_delete":false,"is_create":false},{"time":"2026-07-03T16:52:31-04:00","description":"unlink 999991 up 9999930","file_path":"data/rooms/example_unused/town/999991.yaml","old_content":"name: \"Town Square\"\ndescription: \"The central square of Lumbridge. A fountain gurgles peacefully in the center. Paths lead west toward the gathering grounds and east toward the production district.\"\nexits:\n east: 999992\n west: 9999922\n up: 9999930\n down: 9999931\nobjects:\n - id: lumby_fountain\n - id: charging_station\n - id: bank_booth\n - id: aps_tower\nmobs:\n - \"newbie_trainer\"\n - \"general_store_clerk\"\nitem_spawns:\n - id: cape_of_agility\n quantity: 1\n respawn_ticks: 60\n - id: graceful_hat\n quantity: 1\n respawn_ticks: 60\n - id: graceful_torso\n quantity: 1\n respawn_ticks: 60\n - id: graceful_legs\n quantity: 1\n respawn_ticks: 60\n - id: graceful_gloves\n quantity: 1\n respawn_ticks: 60\n - id: graceful_boots\n quantity: 1\n respawn_ticks: 60\n - id: graceful_cape\n quantity: 1\n respawn_ticks: 60\n - id: basic_deck\n quantity: 1\n respawn_ticks: 60\n - id: solar_identifier\n quantity: 1\n respawn_ticks: 60\n - id: hydro_identifier\n quantity: 1\n respawn_ticks: 60\n - id: cosmic_identifier\n quantity: 1\n respawn_ticks: 60\n - id: eco_identifier\n quantity: 1\n respawn_ticks: 60\n - id: chaos_identifier\n quantity: 1\n respawn_ticks: 60\n - id: bio_identifier\n quantity: 1\n respawn_ticks: 60\n - id: nature_identifier\n quantity: 1\n respawn_ticks: 60\n - id: law_identifier\n quantity: 1\n respawn_ticks: 60\n - id: death_identifier\n quantity: 1\n respawn_ticks: 60\n - id: blood_identifier\n quantity: 1\n respawn_ticks: 60\n - id: grimy_guam\n quantity: 5\n respawn_ticks: 60\n - id: vial_of_water\n quantity: 5\n respawn_ticks: 60\n - id: eye_of_newt\n quantity: 5\n respawn_ticks: 60\n","new_content":"id: 999991\nname: Town Square\ncolor: \"\"\ndescription:\n - text: The central square of Lumbridge. A fountain gurgles peacefully in the center. Paths lead west toward the gathering grounds and east toward the production district.\nexits:\n down:\n room: 9999931\n east:\n room: 999992\n west:\n room: 9999922\nobjects:\n - id: lumby_fountain\n - id: charging_station\n - id: bank_booth\n - id: aps_tower\nitem_spawns:\n - id: cape_of_agility\n quantity: 1\n respawn_ticks: 60\n - id: graceful_hat\n quantity: 1\n respawn_ticks: 60\n - id: graceful_torso\n quantity: 1\n respawn_ticks: 60\n - id: graceful_legs\n quantity: 1\n respawn_ticks: 60\n - id: graceful_gloves\n quantity: 1\n respawn_ticks: 60\n - id: graceful_boots\n quantity: 1\n respawn_ticks: 60\n - id: graceful_cape\n quantity: 1\n respawn_ticks: 60\n - id: basic_deck\n quantity: 1\n respawn_ticks: 60\n - id: solar_identifier\n quantity: 1\n respawn_ticks: 60\n - id: hydro_identifier\n quantity: 1\n respawn_ticks: 60\n - id: cosmic_identifier\n quantity: 1\n respawn_ticks: 60\n - id: eco_identifier\n quantity: 1\n respawn_ticks: 60\n - id: chaos_identifier\n quantity: 1\n respawn_ticks: 60\n - id: bio_identifier\n quantity: 1\n respawn_ticks: 60\n - id: nature_identifier\n quantity: 1\n respawn_ticks: 60\n - id: law_identifier\n quantity: 1\n respawn_ticks: 60\n - id: death_identifier\n quantity: 1\n respawn_ticks: 60\n - id: blood_identifier\n quantity: 1\n respawn_ticks: 60\n - id: grimy_guam\n quantity: 5\n respawn_ticks: 60\n - id: vial_of_water\n quantity: 5\n respawn_ticks: 60\n - id: eye_of_newt\n quantity: 5\n respawn_ticks: 60\nmobs:\n - id: newbie_trainer\n - id: general_store_clerk\non_enter: []\nhazard: \"\"\nblock_transport: false\ntriggers: []\n","is_delete":false,"is_create":false},{"time":"2026-07-03T16:52:31-04:00","description":"unlink 9999930 down 999991 (reverse)","file_path":"data/rooms/example_unused/town/9999930.yaml","old_content":"name: \"Above Town Square\"\ndescription: \"The central square of Lumbridge. A fountain gurgles peacefully in the center. Paths lead west toward the gathering grounds and east toward the production district.\"\nexits:\n down: 999991\n","new_content":"id: 9999930\nname: Above Town Square\ncolor: \"\"\ndescription:\n - text: The central square of Lumbridge. A fountain gurgles peacefully in the center. Paths lead west toward the gathering grounds and east toward the production district.\nexits: {}\nobjects: []\nitem_spawns: []\nmobs: []\non_enter: []\nhazard: \"\"\nblock_transport: false\ntriggers: []\n","is_delete":false,"is_create":false},{"time":"2026-07-03T16:52:44-04:00","description":"unlink 99999150 north 15","file_path":"data/rooms/example_unused/wilderness/99999150.yaml","old_content":"name: \"Hydroponics Bay\"\ndescription: \"A large enclosed area with climate-controlled growing stations. {34}Lush green patches{/} of soil are laid out in neat rows under artificial UV lamps. A {94}tool shed{/} stands near the entrance. Exits lead to specialized growing areas.\"\nexits:\n north: 15\n east: 151\n south: 152\nobjects:\n - id: tool_shed\nitem_spawns:\n - id: rake\n quantity: 1\n respawn_ticks: 120\n - id: spade\n quantity: 1\n respawn_ticks: 120\n - id: watering_can\n quantity: 1\n respawn_ticks: 120\n - id: plant_cure\n quantity: 3\n respawn_ticks: 200\n - id: guam_seed\n quantity: 5\n respawn_ticks: 300\n - id: potato_seed\n quantity: 10\n respawn_ticks: 300\n - id: onion_seed\n quantity: 10\n respawn_ticks: 300\n","new_content":"id: 99999150\nname: Hydroponics Bay\ncolor: \"\"\ndescription:\n - text: A large enclosed area with climate-controlled growing stations. {34}Lush green patches{/} of soil are laid out in neat rows under artificial UV lamps. A {94}tool shed{/} stands near the entrance. Exits lead to specialized growing areas.\nexits:\n east:\n room: 151\n south:\n room: 152\nobjects:\n - id: tool_shed\nitem_spawns:\n - id: rake\n quantity: 1\n respawn_ticks: 120\n - id: spade\n quantity: 1\n respawn_ticks: 120\n - id: watering_can\n quantity: 1\n respawn_ticks: 120\n - id: plant_cure\n quantity: 3\n respawn_ticks: 200\n - id: guam_seed\n quantity: 5\n respawn_ticks: 300\n - id: potato_seed\n quantity: 10\n respawn_ticks: 300\n - id: onion_seed\n quantity: 10\n respawn_ticks: 300\nmobs: []\non_enter: []\nhazard: \"\"\nblock_transport: false\ntriggers: []\n","is_delete":false,"is_create":false},{"time":"2026-07-03T16:52:50-04:00","description":"unlink 99999151 west 150","file_path":"data/rooms/example_unused/wilderness/99999151.yaml","old_content":"name: \"Herb Garden\"\ndescription: \"A dedicated section of the hydroponics bay for growing herbs. {28}Herb patches{/} are arranged in two rows under specialized grow lights. The air here smells faintly of fresh vegetation.\"\nexits:\n west: 150\nobjects:\n - id: herb_patch\n - id: herb_patch\n - id: herb_patch\n - id: herb_patch\n","new_content":"id: 99999151\nname: Herb Garden\ncolor: \"\"\ndescription:\n - text: A dedicated section of the hydroponics bay for growing herbs. {28}Herb patches{/} are arranged in two rows under specialized grow lights. The air here smells faintly of fresh vegetation.\nexits: {}\nobjects:\n - id: herb_patch\n - id: herb_patch\n - id: herb_patch\n - id: herb_patch\nitem_spawns: []\nmobs: []\non_enter: []\nhazard: \"\"\nblock_transport: false\ntriggers: []\n","is_delete":false,"is_create":false},{"time":"2026-07-03T16:53:08-04:00","description":"unlink 9999915 south 99999150","file_path":"data/rooms/example_unused/town/9999915.yaml","old_content":"name: \"Pharmacy Lab\"\ndescription: \"Shelves lined with glass vials, dried herbs, and bubbling cauldrons. This area is not yet accessible.\"\nexits:\n east: 9999916\n west: 9999914\n south: 99999150\nmobs:\n - id: lesser_drone\n - id: lesser_drone\n","new_content":"id: 9999915\nname: Pharmacy Lab\ncolor: \"\"\ndescription:\n - text: Shelves lined with glass vials, dried herbs, and bubbling cauldrons. This area is not yet accessible.\nexits:\n east:\n room: 9999916\n west:\n room: 9999914\nobjects: []\nitem_spawns: []\nmobs:\n - id: lesser_drone\n - id: lesser_drone\non_enter: []\nhazard: \"\"\nblock_transport: false\ntriggers: []\n","is_delete":false,"is_create":false},{"time":"2026-07-03T16:53:08-04:00","description":"unlink 99999150 north 9999915 (reverse)","file_path":"data/rooms/example_unused/wilderness/99999150.yaml","old_content":"id: 99999150\nname: Hydroponics Bay\ncolor: \"\"\ndescription:\n - text: A large enclosed area with climate-controlled growing stations. {34}Lush green patches{/} of soil are laid out in neat rows under artificial UV lamps. A {94}tool shed{/} stands near the entrance. Exits lead to specialized growing areas.\nexits:\n east:\n room: 151\n south:\n room: 152\nobjects:\n - id: tool_shed\nitem_spawns:\n - id: rake\n quantity: 1\n respawn_ticks: 120\n - id: spade\n quantity: 1\n respawn_ticks: 120\n - id: watering_can\n quantity: 1\n respawn_ticks: 120\n - id: plant_cure\n quantity: 3\n respawn_ticks: 200\n - id: guam_seed\n quantity: 5\n respawn_ticks: 300\n - id: potato_seed\n quantity: 10\n respawn_ticks: 300\n - id: onion_seed\n quantity: 10\n respawn_ticks: 300\nmobs: []\non_enter: []\nhazard: \"\"\nblock_transport: false\ntriggers: []\n","new_content":"id: 99999150\nname: Hydroponics Bay\ncolor: \"\"\ndescription:\n - text: A large enclosed area with climate-controlled growing stations. {34}Lush green patches{/} of soil are laid out in neat rows under artificial UV lamps. A {94}tool shed{/} stands near the entrance. Exits lead to specialized growing areas.\nexits:\n east:\n room: 151\n south:\n room: 152\nobjects:\n - id: tool_shed\nitem_spawns:\n - id: rake\n quantity: 1\n respawn_ticks: 120\n - id: spade\n quantity: 1\n respawn_ticks: 120\n - id: watering_can\n quantity: 1\n respawn_ticks: 120\n - id: plant_cure\n quantity: 3\n respawn_ticks: 200\n - id: guam_seed\n quantity: 5\n respawn_ticks: 300\n - id: potato_seed\n quantity: 10\n respawn_ticks: 300\n - id: onion_seed\n quantity: 10\n respawn_ticks: 300\nmobs: []\non_enter: []\nhazard: \"\"\nblock_transport: false\ntriggers: []\n","is_delete":false,"is_create":false},{"time":"2026-07-03T16:53:30-04:00","description":"unlink 99999170 south 16","file_path":"data/rooms/example_unused/wilderness/99999170.yaml","old_content":"name: \"Local Neighborhood\"\ndescription: \"A quiet cul-de-sac of modest homes, each with a small garden plot. An estate directory terminal glows in the center, listing residents and property information.\"\nexits:\n south: 16\nobjects:\n - id: estate_directory\n","new_content":"id: 99999170\nname: Local Neighborhood\ncolor: \"\"\ndescription:\n - text: A quiet cul-de-sac of modest homes, each with a small garden plot. An estate directory terminal glows in the center, listing residents and property information.\nexits: {}\nobjects:\n - id: estate_directory\nitem_spawns: []\nmobs: []\non_enter: []\nhazard: \"\"\nblock_transport: false\ntriggers: []\n","is_delete":false,"is_create":false},{"time":"2026-07-03T16:53:33-04:00","description":"unlink 99999171 west 16","file_path":"data/rooms/example_unused/wilderness/99999171.yaml","old_content":"name: \"Lumberyard\"\ndescription: \"Stacks of fresh-cut timber fill the air with the scent of pine. A massive industrial sawmill hums in the background, operated by a burly worker.\"\nexits:\n west: 16\nmobs:\n - id: sawmill_operator\n","new_content":"id: 99999171\nname: Lumberyard\ncolor: \"\"\ndescription:\n - text: Stacks of fresh-cut timber fill the air with the scent of pine. A massive industrial sawmill hums in the background, operated by a burly worker.\nexits: {}\nobjects: []\nitem_spawns: []\nmobs:\n - id: sawmill_operator\non_enter: []\nhazard: \"\"\nblock_transport: false\ntriggers: []\n","is_delete":false,"is_create":false}],"redo":null} \ No newline at end of file
diff --git a/data/rooms/example_unused/town/999991.yaml b/data/rooms/example_unused/town/999991.yaml
index 9f2fae4..1109790 100644
--- a/data/rooms/example_unused/town/999991.yaml
+++ b/data/rooms/example_unused/town/999991.yaml
@@ -1,18 +1,20 @@
-name: "Town Square"
-description: "The central square of Lumbridge. A fountain gurgles peacefully in the center. Paths lead west toward the gathering grounds and east toward the production district."
+id: 999991
+name: Town Square
+color: ""
+description:
+ - text: The central square of Lumbridge. A fountain gurgles peacefully in the center. Paths lead west toward the gathering grounds and east toward the production district.
exits:
- east: 999992
- west: 9999922
- up: 9999930
- down: 9999931
+ down:
+ room: 9999931
+ east:
+ room: 999992
+ west:
+ room: 9999922
objects:
- id: lumby_fountain
- id: charging_station
- id: bank_booth
- id: aps_tower
-mobs:
- - "newbie_trainer"
- - "general_store_clerk"
item_spawns:
- id: cape_of_agility
quantity: 1
@@ -77,3 +79,10 @@ item_spawns:
- id: eye_of_newt
quantity: 5
respawn_ticks: 60
+mobs:
+ - id: newbie_trainer
+ - id: general_store_clerk
+on_enter: []
+hazard: ""
+block_transport: false
+triggers: []
diff --git a/data/rooms/example_unused/town/9999915.yaml b/data/rooms/example_unused/town/9999915.yaml
index 19e2d76..95c07cb 100644
--- a/data/rooms/example_unused/town/9999915.yaml
+++ b/data/rooms/example_unused/town/9999915.yaml
@@ -1,9 +1,19 @@
-name: "Pharmacy Lab"
-description: "Shelves lined with glass vials, dried herbs, and bubbling cauldrons. This area is not yet accessible."
+id: 9999915
+name: Pharmacy Lab
+color: ""
+description:
+ - text: Shelves lined with glass vials, dried herbs, and bubbling cauldrons. This area is not yet accessible.
exits:
- east: 9999916
- west: 9999914
- south: 99999150
+ east:
+ room: 9999916
+ west:
+ room: 9999914
+objects: []
+item_spawns: []
mobs:
- id: lesser_drone
- id: lesser_drone
+on_enter: []
+hazard: ""
+block_transport: false
+triggers: []
diff --git a/data/rooms/example_unused/town/9999930.yaml b/data/rooms/example_unused/town/9999930.yaml
index f12b710..af76ac6 100644
--- a/data/rooms/example_unused/town/9999930.yaml
+++ b/data/rooms/example_unused/town/9999930.yaml
@@ -1,4 +1,13 @@
-name: "Above Town Square"
-description: "The central square of Lumbridge. A fountain gurgles peacefully in the center. Paths lead west toward the gathering grounds and east toward the production district."
-exits:
- down: 999991
+id: 9999930
+name: Above Town Square
+color: ""
+description:
+ - text: The central square of Lumbridge. A fountain gurgles peacefully in the center. Paths lead west toward the gathering grounds and east toward the production district.
+exits: {}
+objects: []
+item_spawns: []
+mobs: []
+on_enter: []
+hazard: ""
+block_transport: false
+triggers: []
diff --git a/data/rooms/example_unused/wilderness/99999150.yaml b/data/rooms/example_unused/wilderness/99999150.yaml
index f11610f..d68ac66 100644
--- a/data/rooms/example_unused/wilderness/99999150.yaml
+++ b/data/rooms/example_unused/wilderness/99999150.yaml
@@ -1,9 +1,13 @@
-name: "Hydroponics Bay"
-description: "A large enclosed area with climate-controlled growing stations. {34}Lush green patches{/} of soil are laid out in neat rows under artificial UV lamps. A {94}tool shed{/} stands near the entrance. Exits lead to specialized growing areas."
+id: 99999150
+name: Hydroponics Bay
+color: ""
+description:
+ - text: A large enclosed area with climate-controlled growing stations. {34}Lush green patches{/} of soil are laid out in neat rows under artificial UV lamps. A {94}tool shed{/} stands near the entrance. Exits lead to specialized growing areas.
exits:
- north: 15
- east: 151
- south: 152
+ east:
+ room: 151
+ south:
+ room: 152
objects:
- id: tool_shed
item_spawns:
@@ -28,3 +32,8 @@ item_spawns:
- id: onion_seed
quantity: 10
respawn_ticks: 300
+mobs: []
+on_enter: []
+hazard: ""
+block_transport: false
+triggers: []
diff --git a/data/rooms/example_unused/wilderness/99999151.yaml b/data/rooms/example_unused/wilderness/99999151.yaml
index 88c1452..6e429a4 100644
--- a/data/rooms/example_unused/wilderness/99999151.yaml
+++ b/data/rooms/example_unused/wilderness/99999151.yaml
@@ -1,9 +1,17 @@
-name: "Herb Garden"
-description: "A dedicated section of the hydroponics bay for growing herbs. {28}Herb patches{/} are arranged in two rows under specialized grow lights. The air here smells faintly of fresh vegetation."
-exits:
- west: 150
+id: 99999151
+name: Herb Garden
+color: ""
+description:
+ - text: A dedicated section of the hydroponics bay for growing herbs. {28}Herb patches{/} are arranged in two rows under specialized grow lights. The air here smells faintly of fresh vegetation.
+exits: {}
objects:
- id: herb_patch
- id: herb_patch
- id: herb_patch
- id: herb_patch
+item_spawns: []
+mobs: []
+on_enter: []
+hazard: ""
+block_transport: false
+triggers: []
diff --git a/data/rooms/example_unused/wilderness/99999170.yaml b/data/rooms/example_unused/wilderness/99999170.yaml
index 3ad1581..f711b98 100644
--- a/data/rooms/example_unused/wilderness/99999170.yaml
+++ b/data/rooms/example_unused/wilderness/99999170.yaml
@@ -1,6 +1,14 @@
-name: "Local Neighborhood"
-description: "A quiet cul-de-sac of modest homes, each with a small garden plot. An estate directory terminal glows in the center, listing residents and property information."
-exits:
- south: 16
+id: 99999170
+name: Local Neighborhood
+color: ""
+description:
+ - text: A quiet cul-de-sac of modest homes, each with a small garden plot. An estate directory terminal glows in the center, listing residents and property information.
+exits: {}
objects:
- id: estate_directory
+item_spawns: []
+mobs: []
+on_enter: []
+hazard: ""
+block_transport: false
+triggers: []
diff --git a/data/rooms/example_unused/wilderness/99999171.yaml b/data/rooms/example_unused/wilderness/99999171.yaml
index 012849c..4b931cf 100644
--- a/data/rooms/example_unused/wilderness/99999171.yaml
+++ b/data/rooms/example_unused/wilderness/99999171.yaml
@@ -1,6 +1,14 @@
-name: "Lumberyard"
-description: "Stacks of fresh-cut timber fill the air with the scent of pine. A massive industrial sawmill hums in the background, operated by a burly worker."
-exits:
- west: 16
+id: 99999171
+name: Lumberyard
+color: ""
+description:
+ - text: Stacks of fresh-cut timber fill the air with the scent of pine. A massive industrial sawmill hums in the background, operated by a burly worker.
+exits: {}
+objects: []
+item_spawns: []
mobs:
- id: sawmill_operator
+on_enter: []
+hazard: ""
+block_transport: false
+triggers: []
diff --git a/data/rooms/intro/2003.yaml b/data/rooms/intro/2003.yaml
index 1ee6840..6ca12a1 100644
--- a/data/rooms/intro/2003.yaml
+++ b/data/rooms/intro/2003.yaml
@@ -4,8 +4,6 @@ color: A5
description:
- text: It's a test room
exits:
- north:
- room: 1005
south:
room: 2004
southwest:
diff --git a/internal/admin/static/admin.css b/internal/admin/static/admin.css
index b44adcd..8c3ee8e 100644
--- a/internal/admin/static/admin.css
+++ b/internal/admin/static/admin.css
@@ -272,6 +272,8 @@ g.ud-hover:hover text{font-weight:bold}
.obj-card-arrow{font-size:10px;width:14px;color:#888}
.obj-card-label{flex:1;color:var(--text)}
.obj-card-remove{padding:2px 6px;font-size:10px;min-width:auto}
+.obj-card-expand{padding:2px 5px;font-size:11px;min-width:auto;background:transparent;color:#888;border:1px solid transparent;border-radius:3px;cursor:pointer;font-family:monospace;line-height:1}
+.obj-card-expand:hover{color:var(--text);border-color:var(--border);background:rgba(255,255,255,.05)}
.obj-card-body{padding:10px 12px}
.obj-card-grid{display:grid;grid-template-columns:repeat(auto-fill,minmax(140px,1fr));gap:6px 8px}
.obj-field{display:flex;flex-direction:column;gap:2px;font-size:11px}
diff --git a/internal/admin/static/dropeditor.js b/internal/admin/static/dropeditor.js
new file mode 100644
index 0000000..1569a04
--- /dev/null
+++ b/internal/admin/static/dropeditor.js
@@ -0,0 +1,224 @@
+var dropData = null;
+var dropID = null;
+var expandedCards = {};
+var cardWidths = {};
+
+var DROP_SECTIONS = [
+ {
+ id: 'drops', label: 'Drops', always: true, path: 'drops', isArray: true,
+ fields: [
+ ['item_id', 'Item ID', 'search', '', '', null, 'items'],
+ ['table', 'Table', 'search', '', '', null, 'drops'],
+ ['weight', 'Weight', 'number', '', 'narrow'],
+ ['quantity', 'Quantity', 'number', '1', 'narrow'],
+ ['level', 'Level', 'number', '', 'narrow'],
+ ['xp', 'XP', 'number', '', 'narrow'],
+ ['depletes', 'Depletes', 'checkbox'],
+ ['success_message', 'Success Message', 'text', '', 'wide'],
+ ]
+ }
+];
+
+function initDropEditor() {
+ editorType = 'drops';
+ editorFields = [];
+ loadList();
+ if (window.location.hash) loadDropEditor(window.location.hash.substring(1));
+}
+
+function cardPath(sec) { return sec.path || ''; }
+
+function getVal(data, sec, key) {
+ return ced_getVal(data, sec, key);
+}
+
+function fieldID(sec, key, idx) {
+ return ced_fieldID(sec, key, idx);
+}
+
+function setupSearchFields() { ced_setupSearchFields(); }
+
+function collectFieldValue(el, type) { return ced_collectFieldValue(el, type); }
+
+function loadDropEditor(id) {
+ dropID = id;
+ currentID = id;
+ renderList('');
+ window.location.hash = id;
+ API.get('/api/drops/' + encodeURIComponent(id)).then(function(data) {
+ dropData = data;
+ renderDropEditor(id, data);
+ }).catch(function(e) {
+ $('#editorMain').innerHTML = '<p style="color:var(--danger)">Failed to load: ' + esc(e.message) + '</p>';
+ });
+}
+
+function loadItem(id) { loadDropEditor(id); }
+
+function renderDropEditor(id, data) {
+ var html = '<h2>Drop Table: ' + esc(id) + '</h2>';
+ html += '<div class="tabs"><button class="tab active" onclick="switchTab(event,\'fields\')">Fields</button>';
+ html += '<button class="tab" onclick="switchTab(event,\'yaml\')">Raw YAML</button></div>';
+
+ html += '<div class="tab-content" id="tabFields">';
+ html += '<div class="obj-fields-wrap">';
+ DROP_SECTIONS.forEach(function(sec) {
+ html += renderCard(sec, data);
+ });
+ html += '</div>';
+ html += '</div>';
+
+ html += '<div class="tab-content" id="tabYaml" style="display:none">';
+ html += '<pre>' + esc(data._raw || JSON.stringify(data, null, 2)) + '</pre>';
+ html += '</div>';
+
+ html += '<div class="btn-row">';
+ html += '<button class="btn btn-primary" onclick="saveDrop()">Save</button>';
+ html += '<button class="btn btn-danger" onclick="deleteDrop()">Delete</button>';
+ html += '</div>';
+
+ $('#editorMain').innerHTML = html;
+ setupSearchFields();
+}
+
+function renderCurrent() {
+ if (!dropData || !dropID) return;
+ renderDropEditor(dropID, dropData);
+}
+
+function renderCard(sec, data) {
+ var collapsed = expandedCards[sec.id] === false;
+ var isFull = cardWidths[sec.id] !== undefined ? cardWidths[sec.id] : (sec.fullWidth || false);
+ var fullClass = isFull ? ' obj-card-full' : '';
+ var h = '<div class="obj-card' + fullClass + '" data-card="' + sec.id + '">';
+ h += '<div class="obj-card-header" onclick="toggleCard(\'' + sec.id + '\')">';
+ h += '<span class="obj-card-arrow">' + (collapsed ? '&#9654;' : '&#9660;') + '</span>';
+ h += '<button class="btn btn-sm obj-card-expand" onclick="event.stopPropagation();toggleCardWidth(\'' + sec.id + '\')" title="' + (isFull ? 'Half width' : 'Full width') + '">' + (isFull ? '\u229F' : '\u229E') + '</button>';
+ h += '<span class="obj-card-label">' + sec.label + '</span>';
+ h += '</div>';
+ if (!collapsed) {
+ h += '<div class="obj-card-body">';
+ h += renderArraySection(sec, data);
+ h += '</div>';
+ }
+ h += '</div>';
+ return h;
+}
+
+function renderArraySection(sec, data) {
+ var arr = dropData[cardPath(sec)] || [];
+ var h = '';
+ arr.forEach(function(item, idx) {
+ h += '<div class="obj-sub-row" data-idx="' + idx + '">';
+ h += '<div class="obj-card-grid">';
+ sec.fields.forEach(function(f) {
+ h += renderField(sec, f, data, idx);
+ });
+ h += '</div>';
+ h += '<button class="btn btn-sm btn-danger obj-sub-remove" onclick="removeArrayItem(\'' + sec.id + '\',' + idx + ')">X</button>';
+ h += '</div>';
+ });
+ h += '<button class="btn btn-sm obj-sub-add" onclick="addArrayItem(\'' + sec.id + '\')">+ Add Entry</button>';
+ return h;
+}
+
+function renderField(sec, f, data, idx) {
+ return ced_renderField(sec, f, data, idx, null, null, cardPath, fieldID, getVal);
+}
+
+function toggleCard(id) {
+ expandedCards[id] = expandedCards[id] === false ? true : false;
+ renderCurrent();
+}
+
+function toggleCardWidth(id) {
+ cardWidths[id] = !cardWidths[id];
+ renderCurrent();
+}
+
+function addArrayItem(cardID) {
+ var sec = DROP_SECTIONS.find(function(s) { return s.id === cardID; });
+ if (!sec || !sec.isArray) return;
+ var arr = dropData[sec.path] || [];
+ var empty = {};
+ sec.fields.forEach(function(f) {
+ empty[f[0]] = f[2] === 'checkbox' ? false : (f[2] === 'number' ? 0 : '');
+ });
+ arr.push(empty);
+ dropData[sec.path] = arr;
+ renderCurrent();
+}
+
+function removeArrayItem(cardID, idx) {
+ var sec = DROP_SECTIONS.find(function(s) { return s.id === cardID; });
+ if (!sec || !sec.isArray) return;
+ var arr = dropData[sec.path] || [];
+ arr.splice(idx, 1);
+ renderCurrent();
+}
+
+function saveDrop() {
+ if (!ced_validateFields(DROP_SECTIONS, fieldID, null)) return;
+
+ var out = {};
+
+ DROP_SECTIONS.forEach(function(sec) {
+ if (sec.isArray) {
+ var arr = [];
+ var card = document.querySelector('.obj-card[data-card="' + sec.id + '"]');
+ if (!card) return;
+ var rows = card.querySelectorAll('.obj-sub-row');
+ rows.forEach(function(row, idx) {
+ var item = {};
+ sec.fields.forEach(function(f) {
+ var fid = fieldID(sec, f[0], idx);
+ var el = document.getElementById(fid);
+ if (el) item[f[0]] = collectFieldValue(el, f[2]);
+ });
+ if (Object.keys(item).length > 0) arr.push(item);
+ });
+ if (arr.length > 0) out[sec.path] = arr;
+ return;
+ }
+
+ var sectionObj = {};
+ sec.fields.forEach(function(f) {
+ var fid = fieldID(sec, f[0]);
+ var el = document.getElementById(fid);
+ if (!el) return;
+ sectionObj[f[0]] = collectFieldValue(el, f[2]);
+ });
+
+ if (sec.always && sec.path) {
+ out[sec.path] = sectionObj;
+ } else if (sec.always) {
+ Object.keys(sectionObj).forEach(function(k) { out[k] = sectionObj[k]; });
+ } else if (sec.path) {
+ out[sec.path] = sectionObj;
+ } else {
+ Object.keys(sectionObj).forEach(function(k) { out[k] = sectionObj[k]; });
+ }
+ });
+
+ ced_cleanOutput(out);
+ out.id = dropID;
+
+ API.put('/api/drops/' + encodeURIComponent(dropID), out).then(function(resp) {
+ notify('Drop table ' + dropID + ' saved', 'success');
+ updateUndoBar();
+ if (resp && resp._raw) dropData._raw = resp._raw;
+ }).catch(function(e) { notify('Save failed: ' + e.message, 'error'); });
+}
+
+function deleteDrop() {
+ if (!confirm('Delete drop table "' + dropID + '"?')) return;
+ API.del('/api/drops/' + encodeURIComponent(dropID)).then(function() {
+ notify('Drop table ' + dropID + ' deleted', 'success');
+ updateUndoBar();
+ dropID = null;
+ currentID = null;
+ dropData = null;
+ $('#editorMain').innerHTML = '<p style="color:#888;text-align:center;margin-top:60px">Deleted</p>';
+ loadList();
+ }).catch(function(e) { notify('Delete failed: ' + e.message, 'error'); });
+}
diff --git a/internal/admin/static/hazardeditor.js b/internal/admin/static/hazardeditor.js
new file mode 100644
index 0000000..b07456e
--- /dev/null
+++ b/internal/admin/static/hazardeditor.js
@@ -0,0 +1,226 @@
+var hazardData = null;
+var hazardID = null;
+var expandedCards = {};
+var addedSections = {};
+var cardWidths = {};
+
+var HAZARD_SECTIONS = [
+ {
+ id: 'core', label: 'Core', always: true,
+ fields: [
+ ['name', 'Name', 'text'],
+ ['description', 'Description', 'textarea', '', 'wide'],
+ ['warn_message', 'Warn Message', 'text', '', 'wide'],
+ ['hit_message', 'Hit Message', 'text'],
+ ['miss_message', 'Miss Message', 'text'],
+ ['required_item', 'Required Item', 'text'],
+ ['speed', 'Speed', 'number', '', 'narrow'],
+ ]
+ },
+ {
+ id: 'combat', label: 'Combat',
+ detect: function(d) { return d.attack_type || d.attack || d.attack_bonus || d.max_hit; },
+ fields: [
+ ['attack_type', 'Attack Type', 'select', 'stab|slash|crush|ranged|science'],
+ ['attack', 'Attack', 'number', '', 'narrow'],
+ ['attack_bonus', 'Attack Bonus', 'number', '', 'narrow'],
+ ['max_hit', 'Max Hit', 'number', '', 'narrow'],
+ ]
+ }
+];
+
+function initHazardEditor() {
+ editorType = 'hazards';
+ editorFields = [];
+ loadList();
+ if (window.location.hash) loadHazardEditor(window.location.hash.substring(1));
+}
+
+function cardPath(sec) { return sec.path || ''; }
+
+function getVal(data, sec, key) {
+ return ced_getVal(data, sec, key);
+}
+
+function fieldID(sec, key, idx) {
+ return ced_fieldID(sec, key, idx);
+}
+
+function setupSearchFields() { ced_setupSearchFields(); }
+
+function collectFieldValue(el, type) { return ced_collectFieldValue(el, type); }
+
+function loadHazardEditor(id) {
+ hazardID = id;
+ currentID = id;
+ renderList('');
+ window.location.hash = id;
+ API.get('/api/hazards/' + encodeURIComponent(id)).then(function(data) {
+ hazardData = data;
+ renderHazardEditor(id, data);
+ }).catch(function(e) {
+ $('#editorMain').innerHTML = '<p style="color:var(--danger)">Failed to load: ' + esc(e.message) + '</p>';
+ });
+}
+
+function loadItem(id) { loadHazardEditor(id); }
+
+function renderHazardEditor(id, data) {
+ var html = '<h2>Hazard: ' + esc(id) + '</h2>';
+ html += '<div class="tabs"><button class="tab active" onclick="switchTab(event,\'fields\')">Fields</button>';
+ html += '<button class="tab" onclick="switchTab(event,\'yaml\')">Raw YAML</button></div>';
+
+ html += '<div class="tab-content" id="tabFields">';
+ html += '<div class="obj-fields-wrap">';
+ HAZARD_SECTIONS.forEach(function(sec) {
+ if (!sec.always && sec.detect && !sec.detect(data) && !addedSections[sec.id]) return;
+ html += renderCard(sec, data);
+ });
+ html += '</div>';
+
+ html += '<div class="add-section-bar">';
+ html += '<select id="addSectionSelect">';
+ html += '<option value="">+ Add Section...</option>';
+ HAZARD_SECTIONS.forEach(function(sec) {
+ if (sec.always) return;
+ if (sec.detect && sec.detect(data)) return;
+ if (addedSections[sec.id]) return;
+ html += '<option value="' + sec.id + '">' + esc(sec.label) + '</option>';
+ });
+ html += '</select>';
+ html += '<button class="btn btn-primary btn-sm" onclick="addSection()">Add</button>';
+ html += '</div>';
+ html += '</div>';
+
+ html += '<div class="tab-content" id="tabYaml" style="display:none">';
+ html += '<pre>' + esc(data._raw || JSON.stringify(data, null, 2)) + '</pre>';
+ html += '</div>';
+
+ html += '<div class="btn-row">';
+ html += '<button class="btn btn-primary" onclick="saveHazard()">Save</button>';
+ html += '<button class="btn btn-danger" onclick="deleteHazard()">Delete</button>';
+ html += '</div>';
+
+ $('#editorMain').innerHTML = html;
+ setupSearchFields();
+}
+
+function renderCurrent() {
+ if (!hazardData || !hazardID) return;
+ renderHazardEditor(hazardID, hazardData);
+}
+
+function renderCard(sec, data) {
+ var collapsed = expandedCards[sec.id] === false;
+ var isFull = cardWidths[sec.id] !== undefined ? cardWidths[sec.id] : (sec.fullWidth || false);
+ var fullClass = isFull ? ' obj-card-full' : '';
+ var h = '<div class="obj-card' + fullClass + '" data-card="' + sec.id + '">';
+ h += '<div class="obj-card-header" onclick="toggleCard(\'' + sec.id + '\')">';
+ h += '<span class="obj-card-arrow">' + (collapsed ? '&#9654;' : '&#9660;') + '</span>';
+ h += '<button class="btn btn-sm obj-card-expand" onclick="event.stopPropagation();toggleCardWidth(\'' + sec.id + '\')" title="' + (isFull ? 'Half width' : 'Full width') + '">' + (isFull ? '\u229F' : '\u229E') + '</button>';
+ h += '<span class="obj-card-label">' + sec.label + '</span>';
+ if (!sec.always) {
+ h += '<button class="btn btn-sm btn-danger obj-card-remove" onclick="event.stopPropagation();removeSection(\'' + sec.id + '\')">X</button>';
+ }
+ h += '</div>';
+ if (!collapsed) {
+ h += '<div class="obj-card-body">';
+ h += '<div class="obj-card-grid">';
+ sec.fields.forEach(function(f) {
+ h += renderField(sec, f, data, -1);
+ });
+ h += '</div>';
+ h += '</div>';
+ }
+ h += '</div>';
+ return h;
+}
+
+function renderField(sec, f, data, idx) {
+ return ced_renderField(sec, f, data, idx, null, null, cardPath, fieldID, getVal);
+}
+
+function toggleCard(id) {
+ expandedCards[id] = expandedCards[id] === false ? true : false;
+ renderCurrent();
+}
+
+function toggleCardWidth(id) {
+ cardWidths[id] = !cardWidths[id];
+ renderCurrent();
+}
+
+function removeSection(id) {
+ var sec = HAZARD_SECTIONS.find(function(s) { return s.id === id; });
+ if (!sec) return;
+ if (sec.fields) sec.fields.forEach(function(f) { delete hazardData[f[0]]; });
+ delete addedSections[id];
+ renderCurrent();
+}
+
+function addSection() {
+ var sel = $('#addSectionSelect');
+ var id = sel.value;
+ if (!id) return;
+ var sec = HAZARD_SECTIONS.find(function(s) { return s.id === id; });
+ if (!sec) return;
+
+ if (id === 'combat') {
+ hazardData.attack_type = '';
+ hazardData.attack = 0;
+ hazardData.attack_bonus = 0;
+ hazardData.max_hit = 0;
+ }
+ addedSections[id] = true;
+ expandedCards[id] = true;
+ renderCurrent();
+}
+
+function saveHazard() {
+ if (!ced_validateFields(HAZARD_SECTIONS, fieldID, null)) return;
+
+ var out = {};
+ HAZARD_SECTIONS.forEach(function(sec) {
+ var sectionObj = {};
+ var hasValues = sec.always;
+
+ if (sec.fields) {
+ sec.fields.forEach(function(f) {
+ var fid = fieldID(sec, f[0]);
+ var el = document.getElementById(fid);
+ if (!el) return;
+ var val = collectFieldValue(el, f[2]);
+ if (val !== '' && val !== false && val !== 0 && val !== null) hasValues = true;
+ sectionObj[f[0]] = val;
+ });
+ }
+
+ if (sec.always) {
+ Object.keys(sectionObj).forEach(function(k) { out[k] = sectionObj[k]; });
+ } else if (hasValues) {
+ Object.keys(sectionObj).forEach(function(k) { out[k] = sectionObj[k]; });
+ }
+ });
+
+ ced_cleanOutput(out);
+ out.id = hazardID;
+
+ API.put('/api/hazards/' + encodeURIComponent(hazardID), out).then(function(resp) {
+ notify('Hazard ' + hazardID + ' saved', 'success');
+ updateUndoBar();
+ if (resp && resp._raw) hazardData._raw = resp._raw;
+ }).catch(function(e) { notify('Save failed: ' + e.message, 'error'); });
+}
+
+function deleteHazard() {
+ if (!confirm('Delete hazard "' + hazardID + '"?')) return;
+ API.del('/api/hazards/' + encodeURIComponent(hazardID)).then(function() {
+ notify('Hazard ' + hazardID + ' deleted', 'success');
+ updateUndoBar();
+ hazardID = null;
+ currentID = null;
+ hazardData = null;
+ $('#editorMain').innerHTML = '<p style="color:#888;text-align:center;margin-top:60px">Deleted</p>';
+ loadList();
+ }).catch(function(e) { notify('Delete failed: ' + e.message, 'error'); });
+}
diff --git a/internal/admin/static/itemeditor.js b/internal/admin/static/itemeditor.js
index 215baf0..641f064 100644
--- a/internal/admin/static/itemeditor.js
+++ b/internal/admin/static/itemeditor.js
@@ -2,6 +2,7 @@ var itemData = null;
var itemID = null;
var expandedCards = {};
var addedSections = {};
+var cardWidths = {};
var SECTIONS = [
{
@@ -231,9 +232,12 @@ function renderCurrent() {
function renderCard(sec, data) {
var collapsed = expandedCards[sec.id] === false;
- var h = '<div class="obj-card" data-card="' + sec.id + '">';
+ var isFull = cardWidths[sec.id] !== undefined ? cardWidths[sec.id] : (sec.fullWidth || false);
+ var fullClass = isFull ? ' obj-card-full' : '';
+ var h = '<div class="obj-card' + fullClass + '" data-card="' + sec.id + '">';
h += '<div class="obj-card-header" onclick="toggleCard(\'' + sec.id + '\')">';
h += '<span class="obj-card-arrow">' + (collapsed ? '&#9654;' : '&#9660;') + '</span>';
+ h += '<button class="btn btn-sm obj-card-expand" onclick="event.stopPropagation();toggleCardWidth(\'' + sec.id + '\')" title="' + (isFull ? 'Half width' : 'Full width') + '">' + (isFull ? '\u229F' : '\u229E') + '</button>';
h += '<span class="obj-card-label">' + sec.label + '</span>';
if (!sec.always) {
h += '<button class="btn btn-sm btn-danger obj-card-remove" onclick="event.stopPropagation();removeSection(\'' + sec.id + '\')">X</button>';
@@ -868,6 +872,11 @@ function toggleCard(id) {
renderCurrent();
}
+function toggleCardWidth(id) {
+ cardWidths[id] = !cardWidths[id];
+ renderCurrent();
+}
+
function removeSection(id) {
var sec = SECTIONS.find(function(s) { return s.id === id; });
if (!sec) return;
diff --git a/internal/admin/static/mobeditor.js b/internal/admin/static/mobeditor.js
index 4895c6f..4260e49 100644
--- a/internal/admin/static/mobeditor.js
+++ b/internal/admin/static/mobeditor.js
@@ -3,6 +3,7 @@ var mobData = null;
var mobID = null;
var expandedCards = {};
var addedSections = {};
+var cardWidths = {};
var MOB_SECTIONS = [
{
@@ -76,7 +77,7 @@ var MOB_SECTIONS = [
]
},
{
- id: 'talk', label: 'Talk', path: 'talk',
+ id: 'talk', label: 'Talk', path: 'talk', fullWidth: true,
detect: function(d) { return d.talk && d.talk.nodes; },
fields: []
},
@@ -206,9 +207,12 @@ function renderCurrent() {
function renderMobCard(sec, data) {
var collapsed = expandedCards[sec.id] === false;
- var h = '<div class="obj-card' + (sec.id === 'talk' ? ' obj-card-full' : '') + '" data-card="' + sec.id + '">';
+ var isFull = cardWidths[sec.id] !== undefined ? cardWidths[sec.id] : (sec.fullWidth || false);
+ var fullClass = isFull ? ' obj-card-full' : '';
+ var h = '<div class="obj-card' + fullClass + '" data-card="' + sec.id + '">';
h += '<div class="obj-card-header" onclick="toggleMobCard(\'' + sec.id + '\')">';
h += '<span class="obj-card-arrow">' + (collapsed ? '&#9654;' : '&#9660;') + '</span>';
+ h += '<button class="btn btn-sm obj-card-expand" onclick="event.stopPropagation();toggleMobCardWidth(\'' + sec.id + '\')" title="' + (isFull ? 'Half width' : 'Full width') + '">' + (isFull ? '\u229F' : '\u229E') + '</button>';
h += '<span class="obj-card-label">' + sec.label + '</span>';
if (!sec.always) {
h += '<button class="btn btn-sm btn-danger obj-card-remove" onclick="event.stopPropagation();removeMobSection(\'' + sec.id + '\')">X</button>';
@@ -555,6 +559,11 @@ function toggleMobCard(id) {
renderCurrent();
}
+function toggleMobCardWidth(id) {
+ cardWidths[id] = !cardWidths[id];
+ renderCurrent();
+}
+
function removeMobSection(id) {
var sec = MOB_SECTIONS.find(function(s) { return s.id === id; });
if (!sec) return;
diff --git a/internal/admin/static/moduleeditor.js b/internal/admin/static/moduleeditor.js
new file mode 100644
index 0000000..128148d
--- /dev/null
+++ b/internal/admin/static/moduleeditor.js
@@ -0,0 +1,318 @@
+var moduleData = null;
+var moduleID = null;
+var expandedCards = {};
+var addedSections = {};
+var cardWidths = {};
+
+var MODULE_SECTIONS = [
+ {
+ id: 'core', label: 'Core', always: true,
+ fields: [
+ ['name', 'Name', 'text'],
+ ['level', 'Level', 'number', '', 'narrow'],
+ ['max_hit', 'Max Hit', 'number', '', 'narrow'],
+ ['base_xp', 'Base XP', 'number', '', 'narrow'],
+ ['category', 'Category', 'select', 'combat|utility|enchant|processing|transport'],
+ ['element', 'Element', 'text'],
+ ['destination', 'Destination', 'number', '', 'narrow'],
+ ],
+ inline: [
+ {label:'Junk Cost', key:'junk_cost', type:'kv', valType:'number'},
+ ]
+ },
+ {
+ id: 'sequence', label: 'Sequence', path: 'sequence', isArray: true,
+ detect: function(d) { return d.sequence && Array.isArray(d.sequence); },
+ fields: [
+ ['message', 'Message', 'text', '', 'wide'],
+ ['delay', 'Delay', 'number', '', 'narrow'],
+ ]
+ }
+];
+
+function initModuleEditor() {
+ editorType = 'modules';
+ editorFields = [];
+ loadList();
+ if (window.location.hash) loadModuleEditor(window.location.hash.substring(1));
+}
+
+function cardPath(sec) { return sec.path || ''; }
+
+function getVal(data, sec, key) {
+ return ced_getVal(data, sec, key);
+}
+
+function fieldID(sec, key, idx) {
+ return ced_fieldID(sec, key, idx);
+}
+
+function setupSearchFields() { ced_setupSearchFields(); }
+
+function collectFieldValue(el, type) { return ced_collectFieldValue(el, type); }
+
+function loadModuleEditor(id) {
+ moduleID = id;
+ currentID = id;
+ renderList('');
+ window.location.hash = id;
+ API.get('/api/modules/' + encodeURIComponent(id)).then(function(data) {
+ moduleData = data;
+ renderModuleEditor(id, data);
+ }).catch(function(e) {
+ $('#editorMain').innerHTML = '<p style="color:var(--danger)">Failed to load: ' + esc(e.message) + '</p>';
+ });
+}
+
+function loadItem(id) { loadModuleEditor(id); }
+
+function renderModuleEditor(id, data) {
+ var html = '<h2>Module: ' + esc(id) + '</h2>';
+ html += '<div class="tabs"><button class="tab active" onclick="switchTab(event,\'fields\')">Fields</button>';
+ html += '<button class="tab" onclick="switchTab(event,\'yaml\')">Raw YAML</button></div>';
+
+ html += '<div class="tab-content" id="tabFields">';
+ html += '<div class="obj-fields-wrap">';
+ MODULE_SECTIONS.forEach(function(sec) {
+ if (!sec.always && sec.detect && !sec.detect(data) && !addedSections[sec.id]) return;
+ html += renderCard(sec, data);
+ });
+ html += '</div>';
+
+ html += '<div class="add-section-bar">';
+ html += '<select id="addSectionSelect">';
+ html += '<option value="">+ Add Section...</option>';
+ MODULE_SECTIONS.forEach(function(sec) {
+ if (sec.always) return;
+ if (sec.detect && sec.detect(data)) return;
+ if (addedSections[sec.id]) return;
+ html += '<option value="' + sec.id + '">' + esc(sec.label) + '</option>';
+ });
+ html += '</select>';
+ html += '<button class="btn btn-primary btn-sm" onclick="addSection()">Add</button>';
+ html += '</div>';
+ html += '</div>';
+
+ html += '<div class="tab-content" id="tabYaml" style="display:none">';
+ html += '<pre>' + esc(data._raw || JSON.stringify(data, null, 2)) + '</pre>';
+ html += '</div>';
+
+ html += '<div class="btn-row">';
+ html += '<button class="btn btn-primary" onclick="saveModule()">Save</button>';
+ html += '<button class="btn btn-danger" onclick="deleteModule()">Delete</button>';
+ html += '</div>';
+
+ $('#editorMain').innerHTML = html;
+ setupSearchFields();
+}
+
+function renderCurrent() {
+ if (!moduleData || !moduleID) return;
+ renderModuleEditor(moduleID, moduleData);
+}
+
+function renderCard(sec, data) {
+ var collapsed = expandedCards[sec.id] === false;
+ var isFull = cardWidths[sec.id] !== undefined ? cardWidths[sec.id] : (sec.fullWidth || false);
+ var fullClass = isFull ? ' obj-card-full' : '';
+ var h = '<div class="obj-card' + fullClass + '" data-card="' + sec.id + '">';
+ h += '<div class="obj-card-header" onclick="toggleCard(\'' + sec.id + '\')">';
+ h += '<span class="obj-card-arrow">' + (collapsed ? '&#9654;' : '&#9660;') + '</span>';
+ h += '<button class="btn btn-sm obj-card-expand" onclick="event.stopPropagation();toggleCardWidth(\'' + sec.id + '\')" title="' + (isFull ? 'Half width' : 'Full width') + '">' + (isFull ? '\u229F' : '\u229E') + '</button>';
+ h += '<span class="obj-card-label">' + sec.label + '</span>';
+ if (!sec.always) {
+ h += '<button class="btn btn-sm btn-danger obj-card-remove" onclick="event.stopPropagation();removeSection(\'' + sec.id + '\')">X</button>';
+ }
+ h += '</div>';
+ if (!collapsed) {
+ h += '<div class="obj-card-body">';
+
+ if (sec.isArray) {
+ h += renderArraySection(sec, data);
+ } else {
+ h += '<div class="obj-card-grid">';
+ sec.fields.forEach(function(f) {
+ h += renderField(sec, f, data, -1);
+ });
+ h += '</div>';
+
+ if (sec.inline) {
+ sec.inline.forEach(function(il) {
+ if (il.type === 'kv') {
+ h += ced_renderKV(sec, il, data);
+ }
+ });
+ }
+ }
+ h += '</div>';
+ }
+ h += '</div>';
+ return h;
+}
+
+function renderArraySection(sec, data) {
+ var arr = moduleData[cardPath(sec)] || [];
+ var h = '';
+ arr.forEach(function(item, idx) {
+ h += '<div class="obj-sub-row" data-idx="' + idx + '">';
+ h += '<div class="obj-card-grid">';
+ sec.fields.forEach(function(f) {
+ h += renderField(sec, f, data, idx);
+ });
+ h += '</div>';
+ h += '<button class="btn btn-sm btn-danger obj-sub-remove" onclick="removeArrayItem(\'' + sec.id + '\',' + idx + ')">X</button>';
+ h += '</div>';
+ });
+ h += '<button class="btn btn-sm obj-sub-add" onclick="addArrayItem(\'' + sec.id + '\')">+ Add Step</button>';
+ return h;
+}
+
+function renderField(sec, f, data, idx) {
+ return ced_renderField(sec, f, data, idx, null, null, cardPath, fieldID, getVal);
+}
+
+function toggleCard(id) {
+ expandedCards[id] = expandedCards[id] === false ? true : false;
+ renderCurrent();
+}
+
+function toggleCardWidth(id) {
+ cardWidths[id] = !cardWidths[id];
+ renderCurrent();
+}
+
+function removeSection(id) {
+ var sec = MODULE_SECTIONS.find(function(s) { return s.id === id; });
+ if (!sec) return;
+ if (sec.path) {
+ delete moduleData[sec.path];
+ }
+ delete addedSections[id];
+ renderCurrent();
+}
+
+function addSection() {
+ var sel = $('#addSectionSelect');
+ var id = sel.value;
+ if (!id) return;
+ var sec = MODULE_SECTIONS.find(function(s) { return s.id === id; });
+ if (!sec) return;
+
+ if (sec.path && sec.isArray) {
+ moduleData[sec.path] = [];
+ } else if (sec.path) {
+ moduleData[sec.path] = {};
+ }
+ addedSections[id] = true;
+ expandedCards[id] = true;
+ renderCurrent();
+}
+
+function addArrayItem(cardID) {
+ var sec = MODULE_SECTIONS.find(function(s) { return s.id === cardID; });
+ if (!sec || !sec.isArray) return;
+ var arr = moduleData[sec.path] || [];
+ var empty = {};
+ sec.fields.forEach(function(f) {
+ empty[f[0]] = f[2] === 'checkbox' ? false : (f[2] === 'number' ? 0 : '');
+ });
+ arr.push(empty);
+ moduleData[sec.path] = arr;
+ renderCurrent();
+}
+
+function removeArrayItem(cardID, idx) {
+ var sec = MODULE_SECTIONS.find(function(s) { return s.id === cardID; });
+ if (!sec || !sec.isArray) return;
+ var arr = moduleData[sec.path] || [];
+ arr.splice(idx, 1);
+ renderCurrent();
+}
+
+function saveModule() {
+ if (!ced_validateFields(MODULE_SECTIONS, fieldID, null)) return;
+
+ var out = {};
+ MODULE_SECTIONS.forEach(function(sec) {
+ if (sec.isArray) {
+ var arr = [];
+ var card = document.querySelector('.obj-card[data-card="' + sec.id + '"]');
+ if (!card) return;
+ var rows = card.querySelectorAll('.obj-sub-row');
+ rows.forEach(function(row, idx) {
+ var item = {};
+ sec.fields.forEach(function(f) {
+ var fid = fieldID(sec, f[0], idx);
+ var el = document.getElementById(fid);
+ if (el) item[f[0]] = collectFieldValue(el, f[2]);
+ });
+ if (Object.keys(item).length > 0) arr.push(item);
+ });
+ if (arr.length > 0) { out[sec.path] = arr; }
+ return;
+ }
+
+ var sectionObj = {};
+ var hasValues = sec.always;
+
+ if (sec.fields) {
+ sec.fields.forEach(function(f) {
+ var fid = fieldID(sec, f[0]);
+ var el = document.getElementById(fid);
+ if (!el) return;
+ var val = collectFieldValue(el, f[2]);
+ if (val !== '' && val !== false && val !== 0 && val !== null) hasValues = true;
+ sectionObj[f[0]] = val;
+ });
+ }
+
+ if (sec.inline) {
+ sec.inline.forEach(function(il) {
+ if (il.type === 'kv') {
+ var kvEl = document.querySelector('.obj-kv-list[data-sec="' + sec.id + '"][data-key="' + il.key + '"]');
+ if (kvEl) {
+ var map = {};
+ kvEl.querySelectorAll('.obj-kv-row').forEach(function(row) {
+ var keyEl = row.querySelector('.obj-kv-key');
+ var valEl = row.querySelector('.obj-kv-val');
+ if (keyEl && keyEl.value.trim() && valEl) {
+ map[keyEl.value.trim()] = parseFloat(valEl.value) || 0;
+ }
+ });
+ if (Object.keys(map).length > 0) { sectionObj[il.key] = map; hasValues = true; }
+ }
+ }
+ });
+ }
+
+ if (sec.always) {
+ Object.keys(sectionObj).forEach(function(k) { out[k] = sectionObj[k]; });
+ } else if (hasValues && sec.path) {
+ out[sec.path] = sectionObj;
+ } else if (hasValues) {
+ Object.keys(sectionObj).forEach(function(k) { out[k] = sectionObj[k]; });
+ }
+ });
+
+ ced_cleanOutput(out);
+ out.id = moduleID;
+
+ API.put('/api/modules/' + encodeURIComponent(moduleID), out).then(function(resp) {
+ notify('Module ' + moduleID + ' saved', 'success');
+ updateUndoBar();
+ if (resp && resp._raw) moduleData._raw = resp._raw;
+ }).catch(function(e) { notify('Save failed: ' + e.message, 'error'); });
+}
+
+function deleteModule() {
+ if (!confirm('Delete module "' + moduleID + '"?')) return;
+ API.del('/api/modules/' + encodeURIComponent(moduleID)).then(function() {
+ notify('Module ' + moduleID + ' deleted', 'success');
+ updateUndoBar();
+ moduleID = null;
+ currentID = null;
+ moduleData = null;
+ $('#editorMain').innerHTML = '<p style="color:#888;text-align:center;margin-top:60px">Deleted</p>';
+ loadList();
+ }).catch(function(e) { notify('Delete failed: ' + e.message, 'error'); });
+}
diff --git a/internal/admin/static/objecteditor.js b/internal/admin/static/objecteditor.js
index d45c26e..3cbb37a 100644
--- a/internal/admin/static/objecteditor.js
+++ b/internal/admin/static/objecteditor.js
@@ -1,6 +1,7 @@
var objectData = null;
var objectID = null;
var expandedCards = {};
+var cardWidths = {};
var SECTIONS = [
{
@@ -220,9 +221,12 @@ function fieldIDSub(sec, subKey, idx, fieldKey) {
function renderCard(sec, data) {
var collapsed = expandedCards[sec.id] === false;
- var h = '<div class="obj-card" data-card="' + sec.id + '">';
+ var isFull = cardWidths[sec.id] !== undefined ? cardWidths[sec.id] : (sec.fullWidth || false);
+ var fullClass = isFull ? ' obj-card-full' : '';
+ var h = '<div class="obj-card' + fullClass + '" data-card="' + sec.id + '">';
h += '<div class="obj-card-header" onclick="toggleCard(\'' + sec.id + '\')">';
h += '<span class="obj-card-arrow">' + (collapsed ? '&#9654;' : '&#9660;') + '</span>';
+ h += '<button class="btn btn-sm obj-card-expand" onclick="event.stopPropagation();toggleCardWidth(\'' + sec.id + '\')" title="' + (isFull ? 'Half width' : 'Full width') + '">' + (isFull ? '\u229F' : '\u229E') + '</button>';
h += '<span class="obj-card-label">' + sec.label + '</span>';
if (!sec.always) {
h += '<button class="btn btn-sm btn-danger obj-card-remove" onclick="event.stopPropagation();removeSection(\'' + sec.id + '\')">X</button>';
@@ -517,6 +521,11 @@ function toggleCard(id) {
renderCurrent();
}
+function toggleCardWidth(id) {
+ cardWidths[id] = !cardWidths[id];
+ renderCurrent();
+}
+
function removeSection(id) {
var sec = SECTIONS.find(function(s) { return s.id === id; });
if (!sec) return;
diff --git a/internal/admin/static/techeditor.js b/internal/admin/static/techeditor.js
new file mode 100644
index 0000000..3d74254
--- /dev/null
+++ b/internal/admin/static/techeditor.js
@@ -0,0 +1,191 @@
+var techData = null;
+var techID = null;
+var expandedCards = {};
+var cardWidths = {};
+
+var TECH_SECTIONS = [
+ {
+ id: 'core', label: 'Core', always: true,
+ fields: [
+ ['name', 'Name', 'text'],
+ ['level', 'Level', 'number', '', 'narrow'],
+ ['drain_rate', 'Drain Rate', 'number', '', 'narrow'],
+ ['category', 'Category', 'text'],
+ ['group', 'Group', 'text'],
+ ]
+ },
+ {
+ id: 'effects', label: 'Effects', always: true, path: 'effects',
+ fields: [
+ ['accuracy_percent', 'Accuracy %', 'number', '', 'narrow'],
+ ['strength_percent', 'Strength %', 'number', '', 'narrow'],
+ ['defense_percent', 'Defense %', 'number', '', 'narrow'],
+ ['ranged_percent', 'Ranged %', 'number', '', 'narrow'],
+ ['science_percent', 'Science %', 'number', '', 'narrow'],
+ ['damage_reduction', 'Damage Reduction', 'number', '', 'narrow'],
+ ['hp_regen_multi', 'HP Regen Multi', 'number', '', 'narrow'],
+ ['preserve_drain', 'Preserve Drain', 'number', '', 'narrow'],
+ ['retribution_pct', 'Retribution %', 'number', '', 'narrow'],
+ ['protect_melee', 'Protect Melee', 'checkbox'],
+ ['protect_ranged', 'Protect Ranged', 'checkbox'],
+ ['protect_science', 'Protect Science', 'checkbox'],
+ ]
+ }
+];
+
+function initTechEditor() {
+ editorType = 'techs';
+ editorFields = [];
+ loadList();
+ if (window.location.hash) loadTechEditor(window.location.hash.substring(1));
+}
+
+function cardPath(sec) { return sec.path || ''; }
+
+function getVal(data, sec, key) {
+ return ced_getVal(data, sec, key);
+}
+
+function fieldID(sec, key, idx) {
+ return ced_fieldID(sec, key, idx);
+}
+
+function setupSearchFields() { ced_setupSearchFields(); }
+
+function collectFieldValue(el, type) { return ced_collectFieldValue(el, type); }
+
+function loadTechEditor(id) {
+ techID = id;
+ currentID = id;
+ renderList('');
+ window.location.hash = id;
+ API.get('/api/techs/' + encodeURIComponent(id)).then(function(data) {
+ techData = data;
+ renderTechEditor(id, data);
+ }).catch(function(e) {
+ $('#editorMain').innerHTML = '<p style="color:var(--danger)">Failed to load: ' + esc(e.message) + '</p>';
+ });
+}
+
+function loadItem(id) { loadTechEditor(id); }
+
+function renderTechEditor(id, data) {
+ var html = '<h2>Tech: ' + esc(id) + '</h2>';
+ html += '<div class="tabs"><button class="tab active" onclick="switchTab(event,\'fields\')">Fields</button>';
+ html += '<button class="tab" onclick="switchTab(event,\'yaml\')">Raw YAML</button></div>';
+
+ html += '<div class="tab-content" id="tabFields">';
+ html += '<div class="obj-fields-wrap">';
+ TECH_SECTIONS.forEach(function(sec) {
+ html += renderCard(sec, data);
+ });
+ html += '</div>';
+ html += '</div>';
+
+ html += '<div class="tab-content" id="tabYaml" style="display:none">';
+ html += '<pre>' + esc(data._raw || JSON.stringify(data, null, 2)) + '</pre>';
+ html += '</div>';
+
+ html += '<div class="btn-row">';
+ html += '<button class="btn btn-primary" onclick="saveTech()">Save</button>';
+ html += '<button class="btn btn-danger" onclick="deleteTech()">Delete</button>';
+ html += '</div>';
+
+ $('#editorMain').innerHTML = html;
+ setupSearchFields();
+}
+
+function renderCurrent() {
+ if (!techData || !techID) return;
+ renderTechEditor(techID, techData);
+}
+
+function renderCard(sec, data) {
+ var collapsed = expandedCards[sec.id] === false;
+ var isFull = cardWidths[sec.id] !== undefined ? cardWidths[sec.id] : (sec.fullWidth || false);
+ var fullClass = isFull ? ' obj-card-full' : '';
+ var h = '<div class="obj-card' + fullClass + '" data-card="' + sec.id + '">';
+ h += '<div class="obj-card-header" onclick="toggleCard(\'' + sec.id + '\')">';
+ h += '<span class="obj-card-arrow">' + (collapsed ? '&#9654;' : '&#9660;') + '</span>';
+ h += '<button class="btn btn-sm obj-card-expand" onclick="event.stopPropagation();toggleCardWidth(\'' + sec.id + '\')" title="' + (isFull ? 'Half width' : 'Full width') + '">' + (isFull ? '\u229F' : '\u229E') + '</button>';
+ h += '<span class="obj-card-label">' + sec.label + '</span>';
+ h += '</div>';
+ if (!collapsed) {
+ h += '<div class="obj-card-body">';
+ h += '<div class="obj-card-grid">';
+ sec.fields.forEach(function(f) {
+ h += renderField(sec, f, data, -1);
+ });
+ h += '</div>';
+ h += '</div>';
+ }
+ h += '</div>';
+ return h;
+}
+
+function renderField(sec, f, data, idx) {
+ return ced_renderField(sec, f, data, idx, null, null, cardPath, fieldID, getVal);
+}
+
+function toggleCard(id) {
+ expandedCards[id] = expandedCards[id] === false ? true : false;
+ renderCurrent();
+}
+
+function toggleCardWidth(id) {
+ cardWidths[id] = !cardWidths[id];
+ renderCurrent();
+}
+
+function saveTech() {
+ if (!ced_validateFields(TECH_SECTIONS, fieldID, null)) return;
+
+ var out = {};
+ TECH_SECTIONS.forEach(function(sec) {
+ var sectionObj = {};
+ var hasValues = sec.always;
+
+ if (sec.fields) {
+ sec.fields.forEach(function(f) {
+ var fid = fieldID(sec, f[0]);
+ var el = document.getElementById(fid);
+ if (!el) return;
+ var val = collectFieldValue(el, f[2]);
+ if (val !== '' && val !== false && val !== 0 && val !== null) hasValues = true;
+ sectionObj[f[0]] = val;
+ });
+ }
+
+ if (sec.always && sec.path) {
+ out[sec.path] = sectionObj;
+ } else if (sec.always) {
+ Object.keys(sectionObj).forEach(function(k) { out[k] = sectionObj[k]; });
+ } else if (hasValues && sec.path) {
+ out[sec.path] = sectionObj;
+ } else if (hasValues) {
+ Object.keys(sectionObj).forEach(function(k) { out[k] = sectionObj[k]; });
+ }
+ });
+
+ ced_cleanOutput(out);
+ out.id = techID;
+
+ API.put('/api/techs/' + encodeURIComponent(techID), out).then(function(resp) {
+ notify('Tech ' + techID + ' saved', 'success');
+ updateUndoBar();
+ if (resp && resp._raw) techData._raw = resp._raw;
+ }).catch(function(e) { notify('Save failed: ' + e.message, 'error'); });
+}
+
+function deleteTech() {
+ if (!confirm('Delete tech "' + techID + '"?')) return;
+ API.del('/api/techs/' + encodeURIComponent(techID)).then(function() {
+ notify('Tech ' + techID + ' deleted', 'success');
+ updateUndoBar();
+ techID = null;
+ currentID = null;
+ techData = null;
+ $('#editorMain').innerHTML = '<p style="color:#888;text-align:center;margin-top:60px">Deleted</p>';
+ loadList();
+ }).catch(function(e) { notify('Delete failed: ' + e.message, 'error'); });
+}
diff --git a/internal/admin/templates/drops.html b/internal/admin/templates/drops.html
index c040ef2..fb67c86 100644
--- a/internal/admin/templates/drops.html
+++ b/internal/admin/templates/drops.html
@@ -10,9 +10,9 @@
</div>
</div>
<script src="/static/editor.js"></script>
+<script src="/static/cardeditor.js"></script>
+<script src="/static/dropeditor.js"></script>
<script>
-initEditor('drops', [
- {key:'drops',label:'Drops (JSON array)',type:'textarea',parser:function(v){try{return JSON.parse(v)}catch(e){return []}}}
-]);
+initDropEditor();
</script>
{{end}}
diff --git a/internal/admin/templates/hazards.html b/internal/admin/templates/hazards.html
index 0d60df6..d7d4548 100644
--- a/internal/admin/templates/hazards.html
+++ b/internal/admin/templates/hazards.html
@@ -10,5 +10,9 @@
</div>
</div>
<script src="/static/editor.js"></script>
-<script>initEditor('hazards', [{key:'name',label:'Name',type:'text'},{key:'damage',label:'Damage',type:'number'},{key:'speed',label:'Speed',type:'number'},{key:'required_item',label:'Required Item',type:'text'},{key:'message',label:'Message',type:'text'},{key:'lethal',label:'Lethal',type:'checkbox'}]);</script>
+<script src="/static/cardeditor.js"></script>
+<script src="/static/hazardeditor.js"></script>
+<script>
+initHazardEditor();
+</script>
{{end}}
diff --git a/internal/admin/templates/modules.html b/internal/admin/templates/modules.html
index 0f8ca7c..e46af1b 100644
--- a/internal/admin/templates/modules.html
+++ b/internal/admin/templates/modules.html
@@ -10,5 +10,9 @@
</div>
</div>
<script src="/static/editor.js"></script>
-<script>initEditor('modules', [{key:'name',label:'Name',type:'text'},{key:'type',label:'Type',type:'text'},{key:'effect',label:'Effect',type:'text'},{key:'description',label:'Description',type:'textarea'}]);</script>
+<script src="/static/cardeditor.js"></script>
+<script src="/static/moduleeditor.js"></script>
+<script>
+initModuleEditor();
+</script>
{{end}}
diff --git a/internal/admin/templates/techs.html b/internal/admin/templates/techs.html
index 084d564..813d57b 100644
--- a/internal/admin/templates/techs.html
+++ b/internal/admin/templates/techs.html
@@ -10,5 +10,9 @@
</div>
</div>
<script src="/static/editor.js"></script>
-<script>initEditor('techs', [{key:'name',label:'Name',type:'text'},{key:'category',label:'Category',type:'text'},{key:'tier',label:'Tier',type:'number'},{key:'drain',label:'Drain Rate',type:'number'},{key:'bonus',label:'Bonus',type:'number'},{key:'description',label:'Description',type:'textarea'}]);</script>
+<script src="/static/cardeditor.js"></script>
+<script src="/static/techeditor.js"></script>
+<script>
+initTechEditor();
+</script>
{{end}}