diff options
| author | historia <[not public]> | 2026-07-01 22:30:31 -0400 |
|---|---|---|
| committer | historia <[not public]> | 2026-07-01 22:30:31 -0400 |
| commit | c14c2e403c75a913e1a6d962fb6fe64f013adae5 (patch) | |
| tree | 75070293fe2535b594ac72e501cbf08a3f1146e0 /data/mobs/examples | |
| parent | 8eec7b75ff9c8c368b252373db45fb891732d2ca (diff) | |
| download | thehouseoficarus-c14c2e403c75a913e1a6d962fb6fe64f013adae5.tar.gz | |
fix: combat formulas and mob attack types (mobs switch attack styles if safespotting)
Diffstat (limited to 'data/mobs/examples')
35 files changed, 1679 insertions, 1579 deletions
diff --git a/data/mobs/examples/ancient_construct.yaml b/data/mobs/examples/ancient_construct.yaml index ab878cd..139e6ae 100644 --- a/data/mobs/examples/ancient_construct.yaml +++ b/data/mobs/examples/ancient_construct.yaml @@ -1,56 +1,59 @@ -name: ancient construct -description: "An impossibly old machine from before the regression, still operational. Its design is alien even by modern standards, covered in glowing runes that predate recorded history." -idle_descriptions: - - "etches glowing symbols into the air" - - "reconfigures its form with clicking sounds" - - "projects a holographic star map" - - "emits a resonant chime that shakes the walls" -drops: - remains: scrap - loot: - - item_id: credits - weight: 40 - quantity: 10000 - - item_id: bloodjunk - weight: 20 - quantity: 8 - - item_id: deathjunk - weight: 15 - quantity: 8 - - table: gem_table - weight: 10 - - item_id: uncut_diamond - weight: 5 - quantity: 3 - - table: herb_table_high - weight: 10 combat: - kind: combat - stats: - hp: 152 - attack: 58 - strength: 62 - defense: 66 - attack_type: slash - speed: 4 aggressive: true + attack_types: + - slash + combat_descriptions: + - slices at %s with a blade of pure light + - unleashes a cascade of ancient energy at %s + - teleports behind %s and strikes + kind: combat respawn_ticks: 150 - bonuses: - attack_bonus: 55 - strength_bonus: 55 - science_bonus: 0 - science_percent_bonus: 0 - ranged_bonus: 0 - ranged_strength_bonus: 0 - defenses: - stab_defense: 95 - slash_defense: 100 - crush_defense: 85 - science_defense: -40 - ranged_defense: 70 - weakness: chaos - size: massive - combat_descriptions: - - "slices at %s with a blade of pure light" - - "unleashes a cascade of ancient energy at %s" - - "teleports behind %s and strikes" + size: massive + stats: + attack: 58 + bonuses: + attack_bonus: 55 + ranged_bonus: 0 + ranged_strength_bonus: 0 + science_bonus: 0 + science_percent_bonus: 0 + strength_bonus: 55 + defense: 66 + defenses: + crush_defense: 85 + ranged_defense: 70 + science_defense: -40 + slash_defense: 100 + stab_defense: 95 + weakness: chaos + weakness_percent: 50 + hp: 152 + max_melee_hit: 13 + speed: 4 + strength: 62 +description: An impossibly old machine from before the regression, still operational. Its design is alien even by modern standards, covered in glowing runes that predate recorded history. +drops: + loot: + - item_id: credits + quantity: 10000 + weight: 40 + - item_id: bloodjunk + quantity: 8 + weight: 20 + - item_id: deathjunk + quantity: 8 + weight: 15 + - table: gem_table + weight: 10 + - item_id: uncut_diamond + quantity: 3 + weight: 5 + - table: herb_table_high + weight: 10 + remains: scrap +idle_descriptions: + - etches glowing symbols into the air + - reconfigures its form with clicking sounds + - projects a holographic star map + - emits a resonant chime that shakes the walls +name: ancient construct diff --git a/data/mobs/examples/bandit.yaml b/data/mobs/examples/bandit.yaml index a3fd3e7..8e4c4b0 100644 --- a/data/mobs/examples/bandit.yaml +++ b/data/mobs/examples/bandit.yaml @@ -1,47 +1,49 @@ -name: bandit -description: "A scrappy outlaw with a cybernetic arm and patched armor. He eyes you with predatory intent." -idle_descriptions: - - "scans the horizon for targets" - - "wipes a blade on his sleeve" - - "spits on the ground" - - "adjusts a cybernetic knuckle" -drops: - remains: bones - loot: - - item_id: credits - weight: 70 - quantity: 30 - - item_id: credits - weight: 20 - quantity: 80 - - table: herb_table_low - weight: 10 combat: - kind: combat - stats: - hp: 28 - attack: 10 - strength: 12 - defense: 12 - attack_type: stab - speed: 5 aggressive: true + attack_types: + - stab + combat_descriptions: + - slashes at %s with a serrated blade + - delivers a crushing punch with a cybernetic fist + - lunges at %s with a battle cry + kind: combat respawn_ticks: 30 - bonuses: - attack_bonus: 0 - strength_bonus: 0 - science_bonus: 0 - science_percent_bonus: 0 - ranged_bonus: 0 - ranged_strength_bonus: 0 - defenses: - stab_defense: 0 - slash_defense: 0 - crush_defense: 0 - science_defense: 0 - ranged_defense: 0 - size: medium - combat_descriptions: - - "slashes at %s with a serrated blade" - - "delivers a crushing punch with a cybernetic fist" - - "lunges at %s with a battle cry" + size: medium + stats: + attack: 10 + bonuses: + attack_bonus: 0 + ranged_bonus: 0 + ranged_strength_bonus: 0 + science_bonus: 0 + science_percent_bonus: 0 + strength_bonus: 0 + defense: 12 + defenses: + crush_defense: 0 + ranged_defense: 0 + science_defense: 0 + slash_defense: 0 + stab_defense: 0 + hp: 28 + max_melee_hit: 2 + speed: 5 + strength: 12 +description: A scrappy outlaw with a cybernetic arm and patched armor. He eyes you with predatory intent. +drops: + loot: + - item_id: credits + quantity: 30 + weight: 70 + - item_id: credits + quantity: 80 + weight: 20 + - table: herb_table_low + weight: 10 + remains: bones +idle_descriptions: + - scans the horizon for targets + - wipes a blade on his sleeve + - spits on the ground + - adjusts a cybernetic knuckle +name: bandit diff --git a/data/mobs/examples/bioengineer.yaml b/data/mobs/examples/bioengineer.yaml index d6c9193..6a7a74a 100644 --- a/data/mobs/examples/bioengineer.yaml +++ b/data/mobs/examples/bioengineer.yaml @@ -1,56 +1,58 @@ -name: Bioengineer -description: "A lab-coated scientist carrying a satchel of genetically modified seeds. Her pockets are stuffed with rare specimens." -idle_descriptions: - - "scribbles notes on a clipboard" - - "carefully inspects a vial of green liquid" - - "adjusts her safety goggles" - - "mutters about gene splicing yields" -steal: - table: bioengineer_steal - level: 38 - xp: 45 - speed: 4 -drops: - remains: "bones" - loot: - - item_id: "sweetcorn_seed" - weight: 30 - quantity: 2 - - item_id: "strawberry_seed" - weight: 25 - quantity: 1 - - item_id: "watermelon_seed" - weight: 15 - quantity: 1 - - item_id: "ranarr_seed" - weight: 5 - quantity: 1 combat: - kind: combat - stats: - hp: 25 - attack: 6 - strength: 4 - defense: 5 - attack_type: crush - speed: 5 aggressive: false + attack_types: + - crush + combat_descriptions: + - jabs a syringe at %s + - is being overpowered by %s + - fights desperately against %s + kind: combat respawn_ticks: 50 - bonuses: - attack_bonus: 0 - strength_bonus: 0 - science_bonus: 0 - science_percent_bonus: 0 - ranged_bonus: 0 - ranged_strength_bonus: 0 - defenses: - stab_defense: 0 - slash_defense: 0 - crush_defense: 0 - science_defense: 0 - ranged_defense: 0 - size: small - combat_descriptions: - - "jabs a syringe at %s" - - "is being overpowered by %s" - - "fights desperately against %s" + size: small + stats: + attack: 6 + bonuses: + attack_bonus: 0 + ranged_bonus: 0 + ranged_strength_bonus: 0 + science_bonus: 0 + science_percent_bonus: 0 + strength_bonus: 0 + defense: 5 + defenses: + crush_defense: 0 + ranged_defense: 0 + science_defense: 0 + slash_defense: 0 + stab_defense: 0 + hp: 25 + max_melee_hit: 1 + speed: 5 + strength: 4 +description: A lab-coated scientist carrying a satchel of genetically modified seeds. Her pockets are stuffed with rare specimens. +drops: + loot: + - item_id: sweetcorn_seed + quantity: 2 + weight: 30 + - item_id: strawberry_seed + quantity: 1 + weight: 25 + - item_id: watermelon_seed + quantity: 1 + weight: 15 + - item_id: ranarr_seed + quantity: 1 + weight: 5 + remains: bones +idle_descriptions: + - scribbles notes on a clipboard + - carefully inspects a vial of green liquid + - adjusts her safety goggles + - mutters about gene splicing yields +name: Bioengineer +steal: + level: 38 + speed: 4 + table: bioengineer_steal + xp: 45 diff --git a/data/mobs/examples/corrupted_scientist.yaml b/data/mobs/examples/corrupted_scientist.yaml index aeda04d..3757932 100644 --- a/data/mobs/examples/corrupted_scientist.yaml +++ b/data/mobs/examples/corrupted_scientist.yaml @@ -1,52 +1,57 @@ -name: corrupted scientist -description: "A researcher whose mind was consumed by their own experiments. Energy crackles around their fingertips and their lab coat is singed and tattered." -idle_descriptions: - - "mutters incomprehensible formulas" - - "energy arcs between their fingers" - - "scribbles equations on the wall in soot" - - "stares at their own hands in horror" -drops: - remains: bones - loot: - - item_id: credits - weight: 50 - quantity: 150 - - item_id: solarjunk - weight: 20 - quantity: 2 - - item_id: hydrojunk - weight: 15 - quantity: 2 - - table: herb_table_mid - weight: 15 combat: - kind: combat - stats: - hp: 40 - attack: 1 - strength: 1 - defense: 18 - science: 50 - attack_type: science - speed: 5 aggressive: true + attack_types: + - crush + - science + combat_descriptions: + - blasts %s with a burst of unstable energy + - unleashes a wave of chaotic force at %s + - channels raw power through their hands at %s + kind: combat respawn_ticks: 45 - bonuses: - attack_bonus: 0 - strength_bonus: 0 - science_bonus: 0 - science_percent_bonus: 0 - ranged_bonus: 0 - ranged_strength_bonus: 0 - defenses: - stab_defense: 25 - slash_defense: 25 - crush_defense: 20 - science_defense: 35 - ranged_defense: -5 - weakness: eco - size: medium - combat_descriptions: - - "blasts %s with a burst of unstable energy" - - "unleashes a wave of chaotic force at %s" - - "channels raw power through their hands at %s" + size: medium + stats: + attack: 25 + bonuses: + attack_bonus: 0 + ranged_bonus: 0 + ranged_strength_bonus: 0 + science_bonus: 0 + science_percent_bonus: 0 + strength_bonus: 0 + defense: 18 + defenses: + crush_defense: 20 + ranged_defense: -5 + science_defense: 35 + slash_defense: 25 + stab_defense: 25 + weakness: eco + weakness_percent: 50 + hp: 40 + max_melee_hit: 6 + max_science_hit: 10 + science: 50 + speed: 5 + strength: 25 +description: A researcher whose mind was consumed by their own experiments. Energy crackles around their fingertips and their lab coat is singed and tattered. +drops: + loot: + - item_id: credits + quantity: 150 + weight: 50 + - item_id: solarjunk + quantity: 2 + weight: 20 + - item_id: hydrojunk + quantity: 2 + weight: 15 + - table: herb_table_mid + weight: 15 + remains: bones +idle_descriptions: + - mutters incomprehensible formulas + - energy arcs between their fingers + - scribbles equations on the wall in soot + - stares at their own hands in horror +name: corrupted scientist diff --git a/data/mobs/examples/cow.yaml b/data/mobs/examples/cow.yaml index 2171d12..06556f4 100644 --- a/data/mobs/examples/cow.yaml +++ b/data/mobs/examples/cow.yaml @@ -1,39 +1,41 @@ -name: cow -description: "A placid dairy cow, chewing cud." -idle_descriptions: - - "moos softly" - - "chews on some grass" - - "swishes its tail lazily" - - "stares at you with big brown eyes" -drops: - remains: bones - loot: - - item_id: cowhide - weight: 100 - - item_id: raw_beef - weight: 100 combat: - kind: combat - stats: - hp: 8 - attack: 1 - strength: 1 - defense: 1 - attack_type: crush - speed: 5 aggressive: false + attack_types: + - crush + kind: combat respawn_ticks: 30 - bonuses: - attack_bonus: 0 - strength_bonus: 0 - science_bonus: 0 - science_percent_bonus: 0 - ranged_bonus: 0 - ranged_strength_bonus: 0 - defenses: - stab_defense: 1 - slash_defense: 1 - crush_defense: 1 - science_defense: 0 - ranged_defense: 0 - size: large + size: large + stats: + attack: 1 + bonuses: + attack_bonus: 0 + ranged_bonus: 0 + ranged_strength_bonus: 0 + science_bonus: 0 + science_percent_bonus: 0 + strength_bonus: 0 + defense: 1 + defenses: + crush_defense: 1 + ranged_defense: 0 + science_defense: 0 + slash_defense: 1 + stab_defense: 1 + hp: 8 + max_melee_hit: 1 + speed: 5 + strength: 1 +description: A placid dairy cow, chewing cud. +drops: + loot: + - item_id: cowhide + weight: 100 + - item_id: raw_beef + weight: 100 + remains: bones +idle_descriptions: + - moos softly + - chews on some grass + - swishes its tail lazily + - stares at you with big brown eyes +name: cow diff --git a/data/mobs/examples/crawler.yaml b/data/mobs/examples/crawler.yaml index 55d8f6f..53a149a 100644 --- a/data/mobs/examples/crawler.yaml +++ b/data/mobs/examples/crawler.yaml @@ -1,49 +1,51 @@ -name: crawler -description: "A heavily armored bio-mechanical creature with a chitinous exoskeleton. Its regenerative biology prevents death unless dissolved with acid." -idle_descriptions: - - "scrapes its mandibles together menacingly" - - "clicks and chitters in an alien rhythm" - - "tests the air with feathered antennae" - - "coils its segmented body defensively" -drops: - remains: chitin_plate - loot: - - item_id: credits - weight: 70 - quantity: 250 - - item_id: acid_vial - weight: 10 - - item_id: credits - weight: 20 - quantity: 500 combat: - kind: combat - stats: - hp: 80 - attack: 25 - strength: 22 - defense: 30 - attack_type: crush - speed: 5 aggressive: false + assassin_level: 30 + attack_types: + - crush + combat_descriptions: + - snaps its mandibles at %s + - lashes out with a barbed tail at %s + - charges headlong into %s + finishing_blow: acid_vial + kind: combat respawn_ticks: 45 - bonuses: - attack_bonus: 0 - strength_bonus: 0 - science_bonus: 0 - science_percent_bonus: 0 - ranged_bonus: 0 - ranged_strength_bonus: 0 - defenses: - stab_defense: 0 - slash_defense: 0 - crush_defense: 0 - science_defense: 0 - ranged_defense: 0 - assassin_level: 30 - finishing_blow: acid_vial - size: large - combat_descriptions: - - "snaps its mandibles at %s" - - "lashes out with a barbed tail at %s" - - "charges headlong into %s" + size: large + stats: + attack: 25 + bonuses: + attack_bonus: 0 + ranged_bonus: 0 + ranged_strength_bonus: 0 + science_bonus: 0 + science_percent_bonus: 0 + strength_bonus: 0 + defense: 30 + defenses: + crush_defense: 0 + ranged_defense: 0 + science_defense: 0 + slash_defense: 0 + stab_defense: 0 + hp: 80 + max_melee_hit: 3 + speed: 5 + strength: 22 +description: A heavily armored bio-mechanical creature with a chitinous exoskeleton. Its regenerative biology prevents death unless dissolved with acid. +drops: + loot: + - item_id: credits + quantity: 250 + weight: 70 + - item_id: acid_vial + weight: 10 + - item_id: credits + quantity: 500 + weight: 20 + remains: chitin_plate +idle_descriptions: + - scrapes its mandibles together menacingly + - clicks and chitters in an alien rhythm + - tests the air with feathered antennae + - coils its segmented body defensively +name: crawler diff --git a/data/mobs/examples/drone.yaml b/data/mobs/examples/drone.yaml index 08091f5..30b1bcd 100644 --- a/data/mobs/examples/drone.yaml +++ b/data/mobs/examples/drone.yaml @@ -1,49 +1,51 @@ -name: drone -description: "A malfunctioning security drone crackling with electrical discharge. Its attacks are especially dangerous to anyone not wearing insulated gloves." -idle_descriptions: - - "hovers erratically, sparking" - - "emits a high-pitched whine" - - "scans the area with a flickering red beam" - - "rotates its weapon array with a mechanical click" -drops: - remains: circuit_board - loot: - - item_id: credits - weight: 80 - quantity: 75 - - item_id: insulated_gloves - weight: 5 - - item_id: credits - weight: 15 - quantity: 200 combat: - kind: combat - stats: - hp: 45 - attack: 15 - strength: 14 - defense: 12 - attack_type: crush - speed: 4 aggressive: true + assassin_level: 15 + attack_types: + - crush + combat_descriptions: + - fires an electrical bolt at %s + - charges its capacitors and zaps %s + - swoops down on %s with crackling energy + damage_without: insulated_gloves + kind: combat respawn_ticks: 35 - bonuses: - attack_bonus: 0 - strength_bonus: 0 - science_bonus: 0 - science_percent_bonus: 0 - ranged_bonus: 0 - ranged_strength_bonus: 0 - defenses: - stab_defense: 0 - slash_defense: 0 - crush_defense: 0 - science_defense: 0 - ranged_defense: 0 - assassin_level: 15 - damage_without: insulated_gloves - size: small - combat_descriptions: - - "fires an electrical bolt at %s" - - "charges its capacitors and zaps %s" - - "swoops down on %s with crackling energy" + size: small + stats: + attack: 15 + bonuses: + attack_bonus: 0 + ranged_bonus: 0 + ranged_strength_bonus: 0 + science_bonus: 0 + science_percent_bonus: 0 + strength_bonus: 0 + defense: 12 + defenses: + crush_defense: 0 + ranged_defense: 0 + science_defense: 0 + slash_defense: 0 + stab_defense: 0 + hp: 45 + max_melee_hit: 2 + speed: 4 + strength: 14 +description: A malfunctioning security drone crackling with electrical discharge. Its attacks are especially dangerous to anyone not wearing insulated gloves. +drops: + loot: + - item_id: credits + quantity: 75 + weight: 80 + - item_id: insulated_gloves + weight: 5 + - item_id: credits + quantity: 200 + weight: 15 + remains: circuit_board +idle_descriptions: + - hovers erratically, sparking + - emits a high-pitched whine + - scans the area with a flickering red beam + - rotates its weapon array with a mechanical click +name: drone diff --git a/data/mobs/examples/elite_synth.yaml b/data/mobs/examples/elite_synth.yaml index 9628572..4bf7638 100644 --- a/data/mobs/examples/elite_synth.yaml +++ b/data/mobs/examples/elite_synth.yaml @@ -1,52 +1,57 @@ -name: elite synth -description: "A sleek combat android with glowing blue optics and a compact energy weapon. Its chassis is polished alloy and its movements are disturbingly fluid." -idle_descriptions: - - "calibrates targeting sensors with a soft chime" - - "projects a holographic tactical display" - - "emits a binary chirp" - - "reconfigures its weapon array silently" -drops: - remains: circuit_board - loot: - - item_id: credits - weight: 50 - quantity: 1500 - - item_id: biojunk - weight: 20 - quantity: 3 - - item_id: naturejunk - weight: 15 - quantity: 3 - - table: gem_table - weight: 15 combat: - kind: combat - stats: - hp: 104 - attack: 1 - strength: 1 - defense: 38 - science: 65 - attack_type: science - speed: 4 aggressive: true + attack_types: + - slash + - science + combat_descriptions: + - unleashes a coherent energy beam at %s + - fires a pulse of disruptor energy at %s + - overloads its emitters and blasts %s + kind: combat respawn_ticks: 75 - bonuses: - attack_bonus: 0 - strength_bonus: 0 - science_bonus: 0 - science_percent_bonus: 0 - ranged_bonus: 0 - ranged_strength_bonus: 0 - defenses: - stab_defense: 45 - slash_defense: 45 - crush_defense: 40 - science_defense: 55 - ranged_defense: -15 - weakness: chaos - size: medium - combat_descriptions: - - "unleashes a coherent energy beam at %s" - - "fires a pulse of disruptor energy at %s" - - "overloads its emitters and blasts %s" + size: medium + stats: + attack: 45 + bonuses: + attack_bonus: 0 + ranged_bonus: 0 + ranged_strength_bonus: 0 + science_bonus: 0 + science_percent_bonus: 0 + strength_bonus: 0 + defense: 38 + defenses: + crush_defense: 40 + ranged_defense: -15 + science_defense: 55 + slash_defense: 45 + stab_defense: 45 + weakness: chaos + weakness_percent: 50 + hp: 104 + max_melee_hit: 9 + max_science_hit: 12 + science: 65 + speed: 4 + strength: 45 +description: A sleek combat android with glowing blue optics and a compact energy weapon. Its chassis is polished alloy and its movements are disturbingly fluid. +drops: + loot: + - item_id: credits + quantity: 1500 + weight: 50 + - item_id: biojunk + quantity: 3 + weight: 20 + - item_id: naturejunk + quantity: 3 + weight: 15 + - table: gem_table + weight: 15 + remains: circuit_board +idle_descriptions: + - calibrates targeting sensors with a soft chime + - projects a holographic tactical display + - emits a binary chirp + - reconfigures its weapon array silently +name: elite synth diff --git a/data/mobs/examples/enforcer_bot.yaml b/data/mobs/examples/enforcer_bot.yaml index efdd698..7ba5ac0 100644 --- a/data/mobs/examples/enforcer_bot.yaml +++ b/data/mobs/examples/enforcer_bot.yaml @@ -1,51 +1,54 @@ -name: enforcer bot -description: "A heavy riot control automaton with impact shields and a shock baton. It moves with deliberate, crushing steps." -idle_descriptions: - - "patrols the area with heavy footsteps" - - "deploys its riot shield with a hiss" - - "announces a warning in garbled speech" - - "tests its shock baton against a wall" -drops: - remains: scrap - loot: - - item_id: credits - weight: 60 - quantity: 350 - - item_id: scrap - weight: 20 - quantity: 5 - - item_id: credits - weight: 15 - quantity: 800 - - table: gem_table - weight: 5 combat: - kind: combat - stats: - hp: 70 - attack: 30 - strength: 35 - defense: 32 - attack_type: crush - speed: 5 aggressive: true + attack_types: + - crush + combat_descriptions: + - smashes %s with a shock baton + - slams its riot shield into %s + - delivers a stunning blow to %s + kind: combat respawn_ticks: 55 - bonuses: - attack_bonus: 25 - strength_bonus: 25 - science_bonus: 0 - science_percent_bonus: 0 - ranged_bonus: 0 - ranged_strength_bonus: 0 - defenses: - stab_defense: 40 - slash_defense: 40 - crush_defense: 50 - science_defense: -15 - ranged_defense: 30 - weakness: solar - size: large - combat_descriptions: - - "smashes %s with a shock baton" - - "slams its riot shield into %s" - - "delivers a stunning blow to %s" + size: large + stats: + attack: 30 + bonuses: + attack_bonus: 25 + ranged_bonus: 0 + ranged_strength_bonus: 0 + science_bonus: 0 + science_percent_bonus: 0 + strength_bonus: 25 + defense: 32 + defenses: + crush_defense: 50 + ranged_defense: 30 + science_defense: -15 + slash_defense: 40 + stab_defense: 40 + weakness: solar + weakness_percent: 50 + hp: 70 + max_melee_hit: 6 + speed: 5 + strength: 35 +description: A heavy riot control automaton with impact shields and a shock baton. It moves with deliberate, crushing steps. +drops: + loot: + - item_id: credits + quantity: 350 + weight: 60 + - item_id: scrap + quantity: 5 + weight: 20 + - item_id: credits + quantity: 800 + weight: 15 + - table: gem_table + weight: 5 + remains: scrap +idle_descriptions: + - patrols the area with heavy footsteps + - deploys its riot shield with a hiss + - announces a warning in garbled speech + - tests its shock baton against a wall +name: enforcer bot diff --git a/data/mobs/examples/farmer.yaml b/data/mobs/examples/farmer.yaml index 8e72ac2..a5f5e3d 100644 --- a/data/mobs/examples/farmer.yaml +++ b/data/mobs/examples/farmer.yaml @@ -1,56 +1,58 @@ -name: Farmer -description: "A weathered farmer in muddy overalls, pockets bulging with seeds." -idle_descriptions: - - "examines a handful of seeds" - - "wipes dirt from his hands" - - "mutters about the growing season" - - "adjusts his wide-brimmed hat" -steal: - table: farmer_steal - level: 10 - xp: 15 - speed: 4 -drops: - remains: "bones" - loot: - - item_id: "potato_seed" - weight: 40 - quantity: 3 - - item_id: "onion_seed" - weight: 30 - quantity: 2 - - item_id: "cabbage_seed" - weight: 20 - quantity: 2 - - item_id: "tomato_seed" - weight: 10 - quantity: 1 combat: - kind: combat - stats: - hp: 15 - attack: 3 - strength: 3 - defense: 3 - attack_type: crush - speed: 5 aggressive: false + attack_types: + - crush + combat_descriptions: + - swings a shovel at %s + - is getting beaten by %s + - grapples with %s + kind: combat respawn_ticks: 40 - bonuses: - attack_bonus: 0 - strength_bonus: 0 - science_bonus: 0 - science_percent_bonus: 0 - ranged_bonus: 0 - ranged_strength_bonus: 0 - defenses: - stab_defense: 0 - slash_defense: 0 - crush_defense: 0 - science_defense: 0 - ranged_defense: 0 - size: small - combat_descriptions: - - "swings a shovel at %s" - - "is getting beaten by %s" - - "grapples with %s" + size: small + stats: + attack: 3 + bonuses: + attack_bonus: 0 + ranged_bonus: 0 + ranged_strength_bonus: 0 + science_bonus: 0 + science_percent_bonus: 0 + strength_bonus: 0 + defense: 3 + defenses: + crush_defense: 0 + ranged_defense: 0 + science_defense: 0 + slash_defense: 0 + stab_defense: 0 + hp: 15 + max_melee_hit: 1 + speed: 5 + strength: 3 +description: A weathered farmer in muddy overalls, pockets bulging with seeds. +drops: + loot: + - item_id: potato_seed + quantity: 3 + weight: 40 + - item_id: onion_seed + quantity: 2 + weight: 30 + - item_id: cabbage_seed + quantity: 2 + weight: 20 + - item_id: tomato_seed + quantity: 1 + weight: 10 + remains: bones +idle_descriptions: + - examines a handful of seeds + - wipes dirt from his hands + - mutters about the growing season + - adjusts his wide-brimmed hat +name: Farmer +steal: + level: 10 + speed: 4 + table: farmer_steal + xp: 15 diff --git a/data/mobs/examples/feral_cyborg.yaml b/data/mobs/examples/feral_cyborg.yaml index e5edf3d..8aa0969 100644 --- a/data/mobs/examples/feral_cyborg.yaml +++ b/data/mobs/examples/feral_cyborg.yaml @@ -1,47 +1,49 @@ -name: feral cyborg -description: "A heavily augmented human whose implants have driven them to madness. Razor-sharp blades extend from their forearms and their optical implant glows red." -idle_descriptions: - - "paces back and forth, muttering" - - "retracts and extends forearm blades" - - "emits a distorted laugh" - - "scratches at their own cybernetics" -drops: - remains: bones - loot: - - item_id: credits - weight: 60 - quantity: 300 - - item_id: scrap - weight: 25 - quantity: 3 - - table: herb_table_mid - weight: 15 combat: - kind: combat - stats: - hp: 82 - attack: 34 - strength: 36 - defense: 32 - attack_type: slash - speed: 4 aggressive: true + attack_types: + - slash + combat_descriptions: + - slashes %s with forearm blades + - delivers a powered kick to %s + - grapples %s with augmented strength + kind: combat respawn_ticks: 50 - bonuses: - attack_bonus: 30 - strength_bonus: 28 - science_bonus: 0 - science_percent_bonus: 0 - ranged_bonus: 0 - ranged_strength_bonus: 0 - defenses: - stab_defense: 35 - slash_defense: 45 - crush_defense: 30 - science_defense: -10 - ranged_defense: 35 - size: medium - combat_descriptions: - - "slashes %s with forearm blades" - - "delivers a powered kick to %s" - - "grapples %s with augmented strength" + size: medium + stats: + attack: 34 + bonuses: + attack_bonus: 30 + ranged_bonus: 0 + ranged_strength_bonus: 0 + science_bonus: 0 + science_percent_bonus: 0 + strength_bonus: 28 + defense: 32 + defenses: + crush_defense: 30 + ranged_defense: 35 + science_defense: -10 + slash_defense: 45 + stab_defense: 35 + hp: 82 + max_melee_hit: 6 + speed: 4 + strength: 36 +description: A heavily augmented human whose implants have driven them to madness. Razor-sharp blades extend from their forearms and their optical implant glows red. +drops: + loot: + - item_id: credits + quantity: 300 + weight: 60 + - item_id: scrap + quantity: 3 + weight: 25 + - table: herb_table_mid + weight: 15 + remains: bones +idle_descriptions: + - paces back and forth, muttering + - retracts and extends forearm blades + - emits a distorted laugh + - scratches at their own cybernetics +name: feral cyborg diff --git a/data/mobs/examples/ghoul.yaml b/data/mobs/examples/ghoul.yaml index 070d6f1..49be88f 100644 --- a/data/mobs/examples/ghoul.yaml +++ b/data/mobs/examples/ghoul.yaml @@ -1,47 +1,50 @@ -name: ghoul -description: "A radiation-scarred crew member, barely recognizable as human. Its flesh glows faintly and its eyes are hollow sockets." -idle_descriptions: - - "shambles aimlessly and moans" - - "scratches at the walls leaving glowing marks" - - "stares blankly into the darkness" - - "emits a low, rattling groan" -drops: - remains: bones - loot: - - item_id: credits - weight: 60 - quantity: 80 - - item_id: scrap - weight: 25 - - table: herb_table_low - weight: 15 combat: - kind: combat - stats: - hp: 54 - attack: 22 - strength: 22 - defense: 20 - attack_type: crush - speed: 4 aggressive: true + attack_types: + - crush + combat_descriptions: + - claws at %s with irradiated hands + - lunges at %s with a gurgling shriek + - bites %s with decaying teeth + kind: combat respawn_ticks: 35 - bonuses: - attack_bonus: 15 - strength_bonus: 12 - science_bonus: 0 - science_percent_bonus: 0 - ranged_bonus: 0 - ranged_strength_bonus: 0 - defenses: - stab_defense: 20 - slash_defense: 25 - crush_defense: 15 - science_defense: -5 - ranged_defense: 20 - weakness: hydro - size: medium - combat_descriptions: - - "claws at %s with irradiated hands" - - "lunges at %s with a gurgling shriek" - - "bites %s with decaying teeth" + size: medium + stats: + attack: 22 + bonuses: + attack_bonus: 15 + ranged_bonus: 0 + ranged_strength_bonus: 0 + science_bonus: 0 + science_percent_bonus: 0 + strength_bonus: 12 + defense: 20 + defenses: + crush_defense: 15 + ranged_defense: 20 + science_defense: -5 + slash_defense: 25 + stab_defense: 20 + weakness: hydro + weakness_percent: 50 + hp: 54 + max_melee_hit: 4 + speed: 4 + strength: 22 +description: A radiation-scarred crew member, barely recognizable as human. Its flesh glows faintly and its eyes are hollow sockets. +drops: + loot: + - item_id: credits + quantity: 80 + weight: 60 + - item_id: scrap + weight: 25 + - table: herb_table_low + weight: 15 + remains: bones +idle_descriptions: + - shambles aimlessly and moans + - scratches at the walls leaving glowing marks + - stares blankly into the darkness + - emits a low, rattling groan +name: ghoul diff --git a/data/mobs/examples/goblin.yaml b/data/mobs/examples/goblin.yaml index 23a5f77..649c896 100644 --- a/data/mobs/examples/goblin.yaml +++ b/data/mobs/examples/goblin.yaml @@ -1,41 +1,43 @@ -name: goblin -description: "A small green-skinned goblin with a rusty blade." -idle_descriptions: - - "mutters something unintelligible" - - "waves a rusty blade around" - - "picks its nose" - - "kicks a pebble" -drops: - remains: bones - loot: - - item_id: credits - weight: 80 - quantity: 5 - - item_id: credits - weight: 20 - quantity: 25 combat: - kind: combat - stats: - hp: 12 - attack: 1 - strength: 3 - defense: 3 - attack_type: slash - speed: 5 aggressive: true + attack_types: + - slash + kind: combat respawn_ticks: 25 - bonuses: - attack_bonus: 3 - strength_bonus: 2 - science_bonus: 0 - science_percent_bonus: 0 - ranged_bonus: 0 - ranged_strength_bonus: 0 - defenses: - stab_defense: 4 - slash_defense: 3 - crush_defense: -2 - science_defense: 0 - ranged_defense: 3 - size: small + size: small + stats: + attack: 1 + bonuses: + attack_bonus: 3 + ranged_bonus: 0 + ranged_strength_bonus: 0 + science_bonus: 0 + science_percent_bonus: 0 + strength_bonus: 2 + defense: 3 + defenses: + crush_defense: -2 + ranged_defense: 3 + science_defense: 0 + slash_defense: 3 + stab_defense: 4 + hp: 12 + max_melee_hit: 1 + speed: 5 + strength: 3 +description: A small green-skinned goblin with a rusty blade. +drops: + loot: + - item_id: credits + quantity: 5 + weight: 80 + - item_id: credits + quantity: 25 + weight: 20 + remains: bones +idle_descriptions: + - mutters something unintelligible + - waves a rusty blade around + - picks its nose + - kicks a pebble +name: goblin diff --git a/data/mobs/examples/greater_drone.yaml b/data/mobs/examples/greater_drone.yaml index 93993ea..08ecd33 100644 --- a/data/mobs/examples/greater_drone.yaml +++ b/data/mobs/examples/greater_drone.yaml @@ -1,41 +1,45 @@ -name: greater drone -description: "A large, heavily armored drone with multiple energy emitters. Red warning lights pulse along its hull." -idle_descriptions: - - "projects a defensive energy shield" - - "recalibrates its targeting array" - - "emits a warning klaxon" - - "deploys sensor probes" -drops: - loot: - - item_id: scrap - weight: 40 - quantity: 3 - - item_id: credits - weight: 60 - quantity: 1500 combat: - kind: combat - stats: - hp: 120 - attack: 1 - strength: 1 - defense: 30 - science: 40 - attack_type: science - speed: 4 aggressive: true + attack_types: + - crush + - science + kind: combat respawn_ticks: 80 - bonuses: - attack_bonus: 0 - strength_bonus: 0 - science_bonus: 0 - science_percent_bonus: 0 - ranged_bonus: 0 - ranged_strength_bonus: 0 - defenses: - stab_defense: 55 - slash_defense: 55 - crush_defense: 50 - science_defense: 40 - ranged_defense: -20 - size: medium + size: medium + stats: + attack: 30 + bonuses: + attack_bonus: 0 + ranged_bonus: 0 + ranged_strength_bonus: 0 + science_bonus: 0 + science_percent_bonus: 0 + strength_bonus: 0 + defense: 30 + defenses: + crush_defense: 50 + ranged_defense: -20 + science_defense: 40 + slash_defense: 55 + stab_defense: 55 + hp: 120 + max_melee_hit: 6 + max_science_hit: 8 + science: 40 + speed: 4 + strength: 30 +description: A large, heavily armored drone with multiple energy emitters. Red warning lights pulse along its hull. +drops: + loot: + - item_id: scrap + quantity: 3 + weight: 40 + - item_id: credits + quantity: 1500 + weight: 60 +idle_descriptions: + - projects a defensive energy shield + - recalibrates its targeting array + - emits a warning klaxon + - deploys sensor probes +name: greater drone diff --git a/data/mobs/examples/heavy_mech.yaml b/data/mobs/examples/heavy_mech.yaml index 669c444..afb5c2e 100644 --- a/data/mobs/examples/heavy_mech.yaml +++ b/data/mobs/examples/heavy_mech.yaml @@ -1,51 +1,54 @@ -name: heavy mech -description: "A lumbering assault mech with layered armor plating and a rotary cannon arm. Steam vents from its exhaust ports with each step." -idle_descriptions: - - "scans the room with a blue optical beam" - - "vents a cloud of steam" - - "rotates its cannon with a mechanical whine" - - "announces a threat level assessment" -drops: - remains: scrap - loot: - - item_id: credits - weight: 55 - quantity: 1000 - - item_id: scrap - weight: 25 - quantity: 8 - - table: gem_table - weight: 10 - - item_id: lawjunk - weight: 10 - quantity: 2 combat: - kind: combat - stats: - hp: 94 - attack: 40 - strength: 44 - defense: 44 - attack_type: crush - speed: 5 aggressive: true + attack_types: + - crush + combat_descriptions: + - fires its rotary cannon at %s + - smashes %s with a hydraulic fist + - unleashes a missile salvo at %s + kind: combat respawn_ticks: 70 - bonuses: - attack_bonus: 35 - strength_bonus: 35 - science_bonus: 0 - science_percent_bonus: 0 - ranged_bonus: 0 - ranged_strength_bonus: 0 - defenses: - stab_defense: 55 - slash_defense: 55 - crush_defense: 65 - science_defense: -25 - ranged_defense: 40 - weakness: solar - size: massive - combat_descriptions: - - "fires its rotary cannon at %s" - - "smashes %s with a hydraulic fist" - - "unleashes a missile salvo at %s" + size: massive + stats: + attack: 40 + bonuses: + attack_bonus: 35 + ranged_bonus: 0 + ranged_strength_bonus: 0 + science_bonus: 0 + science_percent_bonus: 0 + strength_bonus: 35 + defense: 44 + defenses: + crush_defense: 65 + ranged_defense: 40 + science_defense: -25 + slash_defense: 55 + stab_defense: 55 + weakness: solar + weakness_percent: 50 + hp: 94 + max_melee_hit: 8 + speed: 5 + strength: 44 +description: A lumbering assault mech with layered armor plating and a rotary cannon arm. Steam vents from its exhaust ports with each step. +drops: + loot: + - item_id: credits + quantity: 1000 + weight: 55 + - item_id: scrap + quantity: 8 + weight: 25 + - table: gem_table + weight: 10 + - item_id: lawjunk + quantity: 2 + weight: 10 + remains: scrap +idle_descriptions: + - scans the room with a blue optical beam + - vents a cloud of steam + - rotates its cannon with a mechanical whine + - announces a threat level assessment +name: heavy mech diff --git a/data/mobs/examples/iron_sentinel.yaml b/data/mobs/examples/iron_sentinel.yaml index 48b2dbe..9628db1 100644 --- a/data/mobs/examples/iron_sentinel.yaml +++ b/data/mobs/examples/iron_sentinel.yaml @@ -1,40 +1,42 @@ -name: iron sentinel -description: "A massive bipedal automaton forged from pre-regression alloys. Its joints grind with each deliberate step." -idle_descriptions: - - "stands motionless, servos whining softly" - - "turns its armored head with a mechanical grind" - - "vents steam from exhaust ports" - - "scans the area with a red optical sensor" -drops: - loot: - - item_id: scrap - weight: 30 - quantity: 5 - - item_id: credits - weight: 60 - quantity: 5000 combat: - kind: combat - stats: - hp: 180 - attack: 25 - strength: 30 - defense: 45 - attack_type: crush - speed: 6 aggressive: true + attack_types: + - crush + kind: combat respawn_ticks: 100 - bonuses: - attack_bonus: 40 - strength_bonus: 35 - science_bonus: 0 - science_percent_bonus: 0 - ranged_bonus: 0 - ranged_strength_bonus: 0 - defenses: - stab_defense: 80 - slash_defense: 80 - crush_defense: 70 - science_defense: -30 - ranged_defense: 50 - size: large + size: large + stats: + attack: 25 + bonuses: + attack_bonus: 40 + ranged_bonus: 0 + ranged_strength_bonus: 0 + science_bonus: 0 + science_percent_bonus: 0 + strength_bonus: 35 + defense: 45 + defenses: + crush_defense: 70 + ranged_defense: 50 + science_defense: -30 + slash_defense: 80 + stab_defense: 80 + hp: 180 + max_melee_hit: 6 + speed: 6 + strength: 30 +description: A massive bipedal automaton forged from pre-regression alloys. Its joints grind with each deliberate step. +drops: + loot: + - item_id: scrap + quantity: 5 + weight: 30 + - item_id: credits + quantity: 5000 + weight: 60 +idle_descriptions: + - stands motionless, servos whining softly + - turns its armored head with a mechanical grind + - vents steam from exhaust ports + - scans the area with a red optical sensor +name: iron sentinel diff --git a/data/mobs/examples/lesser_drone.yaml b/data/mobs/examples/lesser_drone.yaml index d9c452d..dd84ba3 100644 --- a/data/mobs/examples/lesser_drone.yaml +++ b/data/mobs/examples/lesser_drone.yaml @@ -1,40 +1,44 @@ -name: lesser drone -description: "A floating metallic drone with a pulsing energy core. Its surface crackles with electric discharge." -idle_descriptions: - - "hovers silently, scanning the area" - - "emits a low electronic hum" - - "projects a thin beam of light across the floor" - - "rotates slowly in place" -drops: - loot: - - item_id: scrap - weight: 60 - - item_id: credits - weight: 40 - quantity: 300 combat: - kind: combat - stats: - hp: 55 - attack: 1 - strength: 1 - defense: 18 - science: 20 - attack_type: science - speed: 4 aggressive: true + attack_types: + - crush + - science + kind: combat respawn_ticks: 50 - bonuses: - attack_bonus: 0 - strength_bonus: 0 - science_bonus: 0 - science_percent_bonus: 0 - ranged_bonus: 0 - ranged_strength_bonus: 0 - defenses: - stab_defense: 35 - slash_defense: 35 - crush_defense: 30 - science_defense: 20 - ranged_defense: -10 - size: small + size: small + stats: + attack: 15 + bonuses: + attack_bonus: 0 + ranged_bonus: 0 + ranged_strength_bonus: 0 + science_bonus: 0 + science_percent_bonus: 0 + strength_bonus: 0 + defense: 18 + defenses: + crush_defense: 30 + ranged_defense: -10 + science_defense: 20 + slash_defense: 35 + stab_defense: 35 + hp: 55 + max_melee_hit: 4 + max_science_hit: 6 + science: 20 + speed: 4 + strength: 15 +description: A floating metallic drone with a pulsing energy core. Its surface crackles with electric discharge. +drops: + loot: + - item_id: scrap + weight: 60 + - item_id: credits + quantity: 300 + weight: 40 +idle_descriptions: + - hovers silently, scanning the area + - emits a low electronic hum + - projects a thin beam of light across the floor + - rotates slowly in place +name: lesser drone diff --git a/data/mobs/examples/man.yaml b/data/mobs/examples/man.yaml index ec3624c..1ffa746 100644 --- a/data/mobs/examples/man.yaml +++ b/data/mobs/examples/man.yaml @@ -1,60 +1,62 @@ -name: man -description: "A shabby-looking man loitering in the town square." -idle_descriptions: - - "scribbles something in a small notebook" - - "gazes skyward at the clouds" - - "leans against a wall, looking bored" - - "scratches his head thoughtfully" - - "stares off into the distance" - - "adjusts his tunic and stretches" -steal: - table: man_steal - level: 1 - xp: 8 - speed: 4 -drops: - remains: "bones" - loot: - - item_id: "credits" - weight: 98 - quantity: 10 - - item_id: "credits" - weight: 2 - quantity: 150 - - item_id: "grimy_guam" - weight: 8 - - item_id: "grimy_marrentill" - weight: 4 - - item_id: "grimy_tarromin" - weight: 2 combat: - kind: combat - stats: - hp: 7 - attack: 1 - strength: 1 - defense: 1 - attack_type: crush - speed: 5 aggressive: false + attack_types: + - crush + combat_descriptions: + - is engaged in a fight to the death with %s + - is getting pummelled by %s + - is locked in combat with %s + - trades blows with %s + - circles warily around %s + kind: combat respawn_ticks: 30 - bonuses: - attack_bonus: 0 - strength_bonus: 0 - science_bonus: 0 - science_percent_bonus: 0 - ranged_bonus: 0 - ranged_strength_bonus: 0 - defenses: - crush_defense: 0 - ranged_defense: 0 - science_defense: 0 - slash_defense: 0 - stab_defense: 0 - size: small - combat_descriptions: - - "is engaged in a fight to the death with %s" - - "is getting pummelled by %s" - - "is locked in combat with %s" - - "trades blows with %s" - - "circles warily around %s" + size: small + stats: + attack: 1 + bonuses: + attack_bonus: 0 + ranged_bonus: 0 + ranged_strength_bonus: 0 + science_bonus: 0 + science_percent_bonus: 0 + strength_bonus: 0 + defense: 1 + defenses: + crush_defense: 0 + ranged_defense: 0 + science_defense: 0 + slash_defense: 0 + stab_defense: 0 + hp: 7 + max_melee_hit: 1 + speed: 5 + strength: 1 +description: A shabby-looking man loitering in the town square. +drops: + loot: + - item_id: credits + quantity: 10 + weight: 98 + - item_id: credits + quantity: 150 + weight: 2 + - item_id: grimy_guam + weight: 8 + - item_id: grimy_marrentill + weight: 4 + - item_id: grimy_tarromin + weight: 2 + remains: bones +idle_descriptions: + - scribbles something in a small notebook + - gazes skyward at the clouds + - leans against a wall, looking bored + - scratches his head thoughtfully + - stares off into the distance + - adjusts his tunic and stretches +name: man +steal: + level: 1 + speed: 4 + table: man_steal + xp: 8 diff --git a/data/mobs/examples/molten_elemental.yaml b/data/mobs/examples/molten_elemental.yaml index 3c9b023..9c16f54 100644 --- a/data/mobs/examples/molten_elemental.yaml +++ b/data/mobs/examples/molten_elemental.yaml @@ -1,51 +1,54 @@ -name: molten elemental -description: "A flowing mass of liquid metal and superheated slag, roughly humanoid. The air around it shimmers with heat and droplets of molten alloy drip to the floor." -idle_descriptions: - - "bubbles and churns, throwing off sparks" - - "melts a nearby chunk of metal absent-mindedly" - - "pulses with an inner orange glow" - - "drips glowing droplets onto the floor" -drops: - remains: scrap - loot: - - item_id: credits - weight: 50 - quantity: 2000 - - item_id: biojunk - weight: 20 - quantity: 3 - - item_id: bloodjunk - weight: 15 - quantity: 2 - - table: herb_table_high - weight: 15 combat: - kind: combat - stats: - hp: 115 - attack: 48 - strength: 52 - defense: 52 - attack_type: crush - speed: 5 aggressive: true + attack_types: + - crush + combat_descriptions: + - hurls a glob of molten metal at %s + - engulfs %s in a wave of liquid fire + - smashes %s with a superheated limb + kind: combat respawn_ticks: 80 - bonuses: - attack_bonus: 40 - strength_bonus: 42 - science_bonus: 0 - science_percent_bonus: 0 - ranged_bonus: 0 - ranged_strength_bonus: 0 - defenses: - stab_defense: 60 - slash_defense: 60 - crush_defense: 70 - science_defense: -30 - ranged_defense: 45 - weakness: hydro - size: large - combat_descriptions: - - "hurls a glob of molten metal at %s" - - "engulfs %s in a wave of liquid fire" - - "smashes %s with a superheated limb" + size: large + stats: + attack: 48 + bonuses: + attack_bonus: 40 + ranged_bonus: 0 + ranged_strength_bonus: 0 + science_bonus: 0 + science_percent_bonus: 0 + strength_bonus: 42 + defense: 52 + defenses: + crush_defense: 70 + ranged_defense: 45 + science_defense: -30 + slash_defense: 60 + stab_defense: 60 + weakness: hydro + weakness_percent: 50 + hp: 115 + max_melee_hit: 10 + speed: 5 + strength: 52 +description: A flowing mass of liquid metal and superheated slag, roughly humanoid. The air around it shimmers with heat and droplets of molten alloy drip to the floor. +drops: + loot: + - item_id: credits + quantity: 2000 + weight: 50 + - item_id: biojunk + quantity: 3 + weight: 20 + - item_id: bloodjunk + quantity: 2 + weight: 15 + - table: herb_table_high + weight: 15 + remains: scrap +idle_descriptions: + - bubbles and churns, throwing off sparks + - melts a nearby chunk of metal absent-mindedly + - pulses with an inner orange glow + - drips glowing droplets onto the floor +name: molten elemental diff --git a/data/mobs/examples/moss_giant.yaml b/data/mobs/examples/moss_giant.yaml index 9b07a37..cff159a 100644 --- a/data/mobs/examples/moss_giant.yaml +++ b/data/mobs/examples/moss_giant.yaml @@ -1,41 +1,43 @@ -name: moss giant -description: "A towering creature covered in moss and vines, its rocky skin dripping with moisture." -idle_descriptions: - - "surveys its territory with dull eyes" - - "pulls a vine from its shoulder" - - "stamps the ground, sending tremors" - - "scratches its mossy hide" -drops: - remains: bones - loot: - - item_id: credits - weight: 50 - quantity: 120 - - item_id: credits - weight: 50 - quantity: 500 combat: - kind: combat - stats: - hp: 60 - attack: 12 - strength: 14 - defense: 10 - attack_type: crush - speed: 7 aggressive: true + attack_types: + - crush + kind: combat respawn_ticks: 45 - bonuses: - attack_bonus: 10 - strength_bonus: 12 - science_bonus: 0 - science_percent_bonus: 0 - ranged_bonus: 0 - ranged_strength_bonus: 0 - defenses: - stab_defense: 15 - slash_defense: 12 - crush_defense: 18 - science_defense: -5 - ranged_defense: 15 - size: massive + size: massive + stats: + attack: 12 + bonuses: + attack_bonus: 10 + ranged_bonus: 0 + ranged_strength_bonus: 0 + science_bonus: 0 + science_percent_bonus: 0 + strength_bonus: 12 + defense: 10 + defenses: + crush_defense: 18 + ranged_defense: 15 + science_defense: -5 + slash_defense: 12 + stab_defense: 15 + hp: 60 + max_melee_hit: 3 + speed: 7 + strength: 14 +description: A towering creature covered in moss and vines, its rocky skin dripping with moisture. +drops: + loot: + - item_id: credits + quantity: 120 + weight: 50 + - item_id: credits + quantity: 500 + weight: 50 + remains: bones +idle_descriptions: + - surveys its territory with dull eyes + - pulls a vine from its shoulder + - stamps the ground, sending tremors + - scratches its mossy hide +name: moss giant diff --git a/data/mobs/examples/mutant_rat.yaml b/data/mobs/examples/mutant_rat.yaml index 676b510..233bd50 100644 --- a/data/mobs/examples/mutant_rat.yaml +++ b/data/mobs/examples/mutant_rat.yaml @@ -1,48 +1,51 @@ -name: mutant rat -description: "A bloated rodent with glowing green eyes and exposed muscle tissue. Bio-engineering runoff has made it unnaturally aggressive." -idle_descriptions: - - "scurries frantically in circles" - - "gnaws on a rusted pipe" - - "emits a gurgling screech" - - "twitches unnaturally" -drops: - remains: bones - loot: - - item_id: credits - weight: 60 - quantity: 20 - - item_id: scrap - weight: 30 - - item_id: credits - weight: 10 - quantity: 60 combat: - kind: combat - stats: - hp: 32 - attack: 13 - strength: 13 - defense: 12 - attack_type: crush - speed: 4 aggressive: true + attack_types: + - crush + combat_descriptions: + - bites %s with glowing teeth + - slashes %s with mutated claws + - lunges at %s with unnatural speed + kind: combat respawn_ticks: 25 - bonuses: - attack_bonus: 8 - strength_bonus: 6 - science_bonus: 0 - science_percent_bonus: 0 - ranged_bonus: 0 - ranged_strength_bonus: 0 - defenses: - stab_defense: 15 - slash_defense: 15 - crush_defense: 10 - science_defense: -10 - ranged_defense: 5 - weakness: bio - size: small - combat_descriptions: - - "bites %s with glowing teeth" - - "slashes %s with mutated claws" - - "lunges at %s with unnatural speed" + size: small + stats: + attack: 13 + bonuses: + attack_bonus: 8 + ranged_bonus: 0 + ranged_strength_bonus: 0 + science_bonus: 0 + science_percent_bonus: 0 + strength_bonus: 6 + defense: 12 + defenses: + crush_defense: 10 + ranged_defense: 5 + science_defense: -10 + slash_defense: 15 + stab_defense: 15 + weakness: bio + weakness_percent: 50 + hp: 32 + max_melee_hit: 2 + speed: 4 + strength: 13 +description: A bloated rodent with glowing green eyes and exposed muscle tissue. Bio-engineering runoff has made it unnaturally aggressive. +drops: + loot: + - item_id: credits + quantity: 20 + weight: 60 + - item_id: scrap + weight: 30 + - item_id: credits + quantity: 60 + weight: 10 + remains: bones +idle_descriptions: + - scurries frantically in circles + - gnaws on a rusted pipe + - emits a gurgling screech + - twitches unnaturally +name: mutant rat diff --git a/data/mobs/examples/phantom.yaml b/data/mobs/examples/phantom.yaml index fad8167..34ddcdd 100644 --- a/data/mobs/examples/phantom.yaml +++ b/data/mobs/examples/phantom.yaml @@ -1,49 +1,51 @@ -name: phantom -description: "A semi-transparent entity that phases in and out of visible light. Its psychic attacks are devastating to anyone without a spectral visor." -idle_descriptions: - - "flickers between visible and invisible" - - "emits a low, resonant hum" - - "drifts through a wall and back again" - - "stares at you with hollow, glowing eyes" -drops: - remains: ectoplasm - loot: - - item_id: credits - weight: 60 - quantity: 500 - - item_id: spectral_visor - weight: 3 - - item_id: credits - weight: 37 - quantity: 1000 combat: - kind: combat - stats: - hp: 100 - attack: 35 - strength: 30 - defense: 25 - attack_type: crush - speed: 3 aggressive: true + assassin_level: 45 + attack_types: + - crush + combat_descriptions: + - blasts %s with a psychic wave + - phases through %s's defenses + - unleashes a spectral shriek at %s + damage_without: spectral_visor + kind: combat respawn_ticks: 50 - bonuses: - attack_bonus: 0 - strength_bonus: 0 - science_bonus: 0 - science_percent_bonus: 0 - ranged_bonus: 0 - ranged_strength_bonus: 0 - defenses: - stab_defense: 0 - slash_defense: 0 - crush_defense: 0 - science_defense: 0 - ranged_defense: 0 - assassin_level: 45 - damage_without: spectral_visor - size: medium - combat_descriptions: - - "blasts %s with a psychic wave" - - "phases through %s's defenses" - - "unleashes a spectral shriek at %s" + size: medium + stats: + attack: 35 + bonuses: + attack_bonus: 0 + ranged_bonus: 0 + ranged_strength_bonus: 0 + science_bonus: 0 + science_percent_bonus: 0 + strength_bonus: 0 + defense: 25 + defenses: + crush_defense: 0 + ranged_defense: 0 + science_defense: 0 + slash_defense: 0 + stab_defense: 0 + hp: 100 + max_melee_hit: 4 + speed: 3 + strength: 30 +description: A semi-transparent entity that phases in and out of visible light. Its psychic attacks are devastating to anyone without a spectral visor. +drops: + loot: + - item_id: credits + quantity: 500 + weight: 60 + - item_id: spectral_visor + weight: 3 + - item_id: credits + quantity: 1000 + weight: 37 + remains: ectoplasm +idle_descriptions: + - flickers between visible and invisible + - emits a low, resonant hum + - drifts through a wall and back again + - stares at you with hollow, glowing eyes +name: phantom diff --git a/data/mobs/examples/plasma_wraith.yaml b/data/mobs/examples/plasma_wraith.yaml index 7241d9a..8fd8c2e 100644 --- a/data/mobs/examples/plasma_wraith.yaml +++ b/data/mobs/examples/plasma_wraith.yaml @@ -1,52 +1,57 @@ -name: plasma wraith -description: "A shimmering entity of contained plasma, vaguely humanoid in shape. It radiates intense heat and hums with barely contained energy." -idle_descriptions: - - "drifts silently, leaving heat shimmer in its wake" - - "pulses with internal light" - - "phases partially through a wall" - - "emits a low frequency hum" -drops: - remains: ectoplasm - loot: - - item_id: credits - weight: 50 - quantity: 400 - - item_id: chaosjunk - weight: 20 - quantity: 2 - - item_id: cosmicjunk - weight: 15 - quantity: 2 - - table: gem_table - weight: 15 combat: - kind: combat - stats: - hp: 56 - attack: 1 - strength: 1 - defense: 22 - science: 65 - attack_type: science - speed: 4 aggressive: true + attack_types: + - crush + - science + combat_descriptions: + - lashes %s with a whip of plasma + - engulfs %s in a superheated cloud + - discharges a concentrated beam at %s + kind: combat respawn_ticks: 60 - bonuses: - attack_bonus: 0 - strength_bonus: 0 - science_bonus: 0 - science_percent_bonus: 0 - ranged_bonus: 0 - ranged_strength_bonus: 0 - defenses: - stab_defense: 30 - slash_defense: 30 - crush_defense: 25 - science_defense: 45 - ranged_defense: -10 - weakness: hydro - size: medium - combat_descriptions: - - "lashes %s with a whip of plasma" - - "engulfs %s in a superheated cloud" - - "discharges a concentrated beam at %s" + size: medium + stats: + attack: 40 + bonuses: + attack_bonus: 0 + ranged_bonus: 0 + ranged_strength_bonus: 0 + science_bonus: 0 + science_percent_bonus: 0 + strength_bonus: 0 + defense: 22 + defenses: + crush_defense: 25 + ranged_defense: -10 + science_defense: 45 + slash_defense: 30 + stab_defense: 30 + weakness: hydro + weakness_percent: 50 + hp: 56 + max_melee_hit: 8 + max_science_hit: 12 + science: 65 + speed: 4 + strength: 40 +description: A shimmering entity of contained plasma, vaguely humanoid in shape. It radiates intense heat and hums with barely contained energy. +drops: + loot: + - item_id: credits + quantity: 400 + weight: 50 + - item_id: chaosjunk + quantity: 2 + weight: 20 + - item_id: cosmicjunk + quantity: 2 + weight: 15 + - table: gem_table + weight: 15 + remains: ectoplasm +idle_descriptions: + - drifts silently, leaving heat shimmer in its wake + - pulses with internal light + - phases partially through a wall + - emits a low frequency hum +name: plasma wraith diff --git a/data/mobs/examples/psionic_entity.yaml b/data/mobs/examples/psionic_entity.yaml index 1f270e6..9d8351c 100644 --- a/data/mobs/examples/psionic_entity.yaml +++ b/data/mobs/examples/psionic_entity.yaml @@ -1,55 +1,59 @@ -name: psionic entity -description: "A barely visible distortion in the air, only detectable by the pressure it exerts on your mind. When it focuses, you see a shimmering outline of something vast and ancient." -idle_descriptions: - - "probes the edges of your consciousness" - - "flickers between visible and invisible states" - - "emits a subsonic pulse you feel in your teeth" - - "momentarily shows you visions of another dimension" -drops: - remains: ectoplasm - loot: - - item_id: credits - weight: 40 - quantity: 5000 - - item_id: lawjunk - weight: 20 - quantity: 5 - - item_id: cosmicjunk - weight: 15 - quantity: 5 - - table: gem_table - weight: 15 - - item_id: spectral_visor - weight: 5 - - table: herb_table_high - weight: 5 combat: - kind: combat - stats: - hp: 128 - attack: 1 - strength: 1 - defense: 42 - science: 97 - attack_type: science - speed: 4 aggressive: true + attack_types: + - crush + - science + combat_descriptions: + - assaults %s's mind with psionic force + - tears at %s's perception of reality + - unleashes a devastating mental blast at %s + kind: combat respawn_ticks: 100 - bonuses: - attack_bonus: 0 - strength_bonus: 0 - science_bonus: 0 - science_percent_bonus: 0 - ranged_bonus: 0 - ranged_strength_bonus: 0 - defenses: - stab_defense: 50 - slash_defense: 50 - crush_defense: 45 - science_defense: 70 - ranged_defense: -20 - size: large - combat_descriptions: - - "assaults %s's mind with psionic force" - - "tears at %s's perception of reality" - - "unleashes a devastating mental blast at %s" + size: large + stats: + attack: 50 + bonuses: + attack_bonus: 0 + ranged_bonus: 0 + ranged_strength_bonus: 0 + science_bonus: 0 + science_percent_bonus: 0 + strength_bonus: 0 + defense: 42 + defenses: + crush_defense: 45 + ranged_defense: -20 + science_defense: 70 + slash_defense: 50 + stab_defense: 50 + hp: 128 + max_melee_hit: 10 + max_science_hit: 18 + science: 97 + speed: 4 + strength: 50 +description: A barely visible distortion in the air, only detectable by the pressure it exerts on your mind. When it focuses, you see a shimmering outline of something vast and ancient. +drops: + loot: + - item_id: credits + quantity: 5000 + weight: 40 + - item_id: lawjunk + quantity: 5 + weight: 20 + - item_id: cosmicjunk + quantity: 5 + weight: 15 + - table: gem_table + weight: 15 + - item_id: spectral_visor + weight: 5 + - table: herb_table_high + weight: 5 + remains: ectoplasm +idle_descriptions: + - probes the edges of your consciousness + - flickers between visible and invisible states + - emits a subsonic pulse you feel in your teeth + - momentarily shows you visions of another dimension +name: psionic entity diff --git a/data/mobs/examples/rat.yaml b/data/mobs/examples/rat.yaml index 7a92026..c5b92af 100644 --- a/data/mobs/examples/rat.yaml +++ b/data/mobs/examples/rat.yaml @@ -1,33 +1,35 @@ -name: rat -description: "A large, mangy rat with beady red eyes." -idle_descriptions: - - "sniffs around the ground" - - "nibbles on something" - - "scurries in circles" -drops: - remains: bones combat: - kind: combat - stats: - hp: 2 - attack: 1 - strength: 1 - defense: 1 - attack_type: crush - speed: 4 aggressive: false + attack_types: + - crush + kind: combat respawn_ticks: 20 - bonuses: - attack_bonus: 0 - strength_bonus: 0 - science_bonus: 0 - science_percent_bonus: 0 - ranged_bonus: 0 - ranged_strength_bonus: 0 - defenses: - crush_defense: 0 - ranged_defense: 0 - science_defense: 0 - slash_defense: 0 - stab_defense: 0 - size: small + size: small + stats: + attack: 1 + bonuses: + attack_bonus: 0 + ranged_bonus: 0 + ranged_strength_bonus: 0 + science_bonus: 0 + science_percent_bonus: 0 + strength_bonus: 0 + defense: 1 + defenses: + crush_defense: 0 + ranged_defense: 0 + science_defense: 0 + slash_defense: 0 + stab_defense: 0 + hp: 2 + max_melee_hit: 1 + speed: 4 + strength: 1 +description: A large, mangy rat with beady red eyes. +drops: + remains: bones +idle_descriptions: + - sniffs around the ground + - nibbles on something + - scurries in circles +name: rat diff --git a/data/mobs/examples/scrap_bot.yaml b/data/mobs/examples/scrap_bot.yaml index 44d92aa..227033b 100644 --- a/data/mobs/examples/scrap_bot.yaml +++ b/data/mobs/examples/scrap_bot.yaml @@ -1,48 +1,50 @@ -name: scrap bot -description: "A malfunctioning maintenance robot that has gone rogue. Its chassis is covered in dents and rust, and one optical sensor flickers erratically." -idle_descriptions: - - "beeps erratically and twitches" - - "bumps into a wall and reverses" - - "emits a burst of static" - - "scans the floor with a flickering beam" -drops: - remains: scrap - loot: - - item_id: credits - weight: 60 - quantity: 40 - - item_id: scrap - weight: 30 - quantity: 2 - - item_id: credits - weight: 10 - quantity: 100 combat: - kind: combat - stats: - hp: 30 - attack: 15 - strength: 15 - defense: 14 - attack_type: crush - speed: 5 aggressive: true + attack_types: + - crush + combat_descriptions: + - rams %s with its chassis + - swings a broken manipulator arm at %s + - discharges a spark at %s + kind: combat respawn_ticks: 30 - bonuses: - attack_bonus: 10 - strength_bonus: 8 - science_bonus: 0 - science_percent_bonus: 0 - ranged_bonus: 0 - ranged_strength_bonus: 0 - defenses: - stab_defense: 20 - slash_defense: 15 - crush_defense: 25 - science_defense: -5 - ranged_defense: 10 - size: medium - combat_descriptions: - - "rams %s with its chassis" - - "swings a broken manipulator arm at %s" - - "discharges a spark at %s" + size: medium + stats: + attack: 15 + bonuses: + attack_bonus: 10 + ranged_bonus: 0 + ranged_strength_bonus: 0 + science_bonus: 0 + science_percent_bonus: 0 + strength_bonus: 8 + defense: 14 + defenses: + crush_defense: 25 + ranged_defense: 10 + science_defense: -5 + slash_defense: 15 + stab_defense: 20 + hp: 30 + max_melee_hit: 3 + speed: 5 + strength: 15 +description: A malfunctioning maintenance robot that has gone rogue. Its chassis is covered in dents and rust, and one optical sensor flickers erratically. +drops: + loot: + - item_id: credits + quantity: 40 + weight: 60 + - item_id: scrap + quantity: 2 + weight: 30 + - item_id: credits + quantity: 100 + weight: 10 + remains: scrap +idle_descriptions: + - beeps erratically and twitches + - bumps into a wall and reverses + - emits a burst of static + - scans the floor with a flickering beam +name: scrap bot diff --git a/data/mobs/examples/security_turret.yaml b/data/mobs/examples/security_turret.yaml index 05fce67..0403474 100644 --- a/data/mobs/examples/security_turret.yaml +++ b/data/mobs/examples/security_turret.yaml @@ -1,50 +1,55 @@ -name: security turret -description: "A ceiling-mounted auto-turret with twin barrels and a red targeting laser. It tracks you with mechanical precision." -idle_descriptions: - - "pans the room with a targeting laser" - - "emits a rhythmic clicking sound" - - "calibrates its targeting sensors" - - "beeps a warning tone" -drops: - remains: scrap - loot: - - item_id: credits - weight: 70 - quantity: 100 - - item_id: scrap - weight: 20 - quantity: 3 - - item_id: credits - weight: 10 - quantity: 250 combat: - kind: combat - stats: - hp: 44 - attack: 1 - strength: 1 - defense: 16 - ranged: 34 - attack_type: ranged - speed: 5 aggressive: true + attack_types: + - crush + - ranged + combat_descriptions: + - fires twin bolts at %s + - unleashes a burst of rounds at %s + - locks onto %s and opens fire + kind: combat respawn_ticks: 40 - bonuses: - attack_bonus: 0 - strength_bonus: 0 - science_bonus: 0 - science_percent_bonus: 0 - ranged_bonus: 0 - ranged_strength_bonus: 0 - defenses: - stab_defense: 30 - slash_defense: 20 - crush_defense: 40 - science_defense: -20 - ranged_defense: 15 - weakness: solar - size: small - combat_descriptions: - - "fires twin bolts at %s" - - "unleashes a burst of rounds at %s" - - "locks onto %s and opens fire" + size: small + stats: + attack: 20 + bonuses: + attack_bonus: 0 + ranged_bonus: 0 + ranged_strength_bonus: 0 + science_bonus: 0 + science_percent_bonus: 0 + strength_bonus: 0 + defense: 16 + defenses: + crush_defense: 40 + ranged_defense: 15 + science_defense: -20 + slash_defense: 20 + stab_defense: 30 + weakness: solar + weakness_percent: 50 + hp: 44 + max_melee_hit: 3 + max_ranged_hit: 4 + ranged: 34 + speed: 5 + strength: 20 +description: A ceiling-mounted auto-turret with twin barrels and a red targeting laser. It tracks you with mechanical precision. +drops: + loot: + - item_id: credits + quantity: 100 + weight: 70 + - item_id: scrap + quantity: 3 + weight: 20 + - item_id: credits + quantity: 250 + weight: 10 + remains: scrap +idle_descriptions: + - pans the room with a targeting laser + - emits a rhythmic clicking sound + - calibrates its targeting sensors + - beeps a warning tone +name: security turret diff --git a/data/mobs/examples/skeleton.yaml b/data/mobs/examples/skeleton.yaml index 2431215..f1d9ed5 100644 --- a/data/mobs/examples/skeleton.yaml +++ b/data/mobs/examples/skeleton.yaml @@ -1,40 +1,42 @@ -name: skeleton -description: "An animated pile of bones, held together by dark energy." -idle_descriptions: - - "rattles ominously" - - "clicks its jaw open and shut" - - "stares with empty eye sockets" -drops: - remains: bones - loot: - - item_id: credits - weight: 70 - quantity: 30 - - item_id: credits - weight: 30 - quantity: 100 combat: - kind: combat - stats: - hp: 22 - attack: 8 - strength: 6 - defense: 8 - attack_type: stab - speed: 5 aggressive: true + attack_types: + - stab + kind: combat respawn_ticks: 30 - bonuses: - attack_bonus: 6 - strength_bonus: 4 - science_bonus: 0 - science_percent_bonus: 0 - ranged_bonus: 0 - ranged_strength_bonus: 0 - defenses: - stab_defense: 10 - slash_defense: 18 - crush_defense: -5 - science_defense: -8 - ranged_defense: 10 - size: medium + size: medium + stats: + attack: 8 + bonuses: + attack_bonus: 6 + ranged_bonus: 0 + ranged_strength_bonus: 0 + science_bonus: 0 + science_percent_bonus: 0 + strength_bonus: 4 + defense: 8 + defenses: + crush_defense: -5 + ranged_defense: 10 + science_defense: -8 + slash_defense: 18 + stab_defense: 10 + hp: 22 + max_melee_hit: 2 + speed: 5 + strength: 6 +description: An animated pile of bones, held together by dark energy. +drops: + loot: + - item_id: credits + quantity: 30 + weight: 70 + - item_id: credits + quantity: 100 + weight: 30 + remains: bones +idle_descriptions: + - rattles ominously + - clicks its jaw open and shut + - stares with empty eye sockets +name: skeleton diff --git a/data/mobs/examples/slug.yaml b/data/mobs/examples/slug.yaml index 0429ee1..41aa849 100644 --- a/data/mobs/examples/slug.yaml +++ b/data/mobs/examples/slug.yaml @@ -1,44 +1,46 @@ -name: slug -description: "A bloated, translucent slug the size of a dog. Its skin glistens with toxic mucus. It cannot be killed by conventional means — only salt can destroy it." -idle_descriptions: - - "oozes along the floor leaving a slimy trail" - - "contracts and expands rhythmically" - - "extends its eyestalks toward you" - - "secretes a glob of toxic mucus" -drops: - remains: slug_mucus - loot: - - item_id: credits - weight: 100 - quantity: 15 combat: - kind: combat - stats: - hp: 15 - attack: 3 - strength: 3 - defense: 1 - attack_type: crush - speed: 6 aggressive: false + assassin_level: 1 + attack_types: + - crush + combat_descriptions: + - lunges slimily at %s + - sprays mucus toward %s + - writhes in combat with %s + finishing_blow: salt + kind: combat respawn_ticks: 25 - bonuses: - attack_bonus: 0 - strength_bonus: 0 - science_bonus: 0 - science_percent_bonus: 0 - ranged_bonus: 0 - ranged_strength_bonus: 0 - defenses: - stab_defense: 0 - slash_defense: 0 - crush_defense: 0 - science_defense: 0 - ranged_defense: 0 - assassin_level: 1 - finishing_blow: salt - size: small - combat_descriptions: - - "lunges slimily at %s" - - "sprays mucus toward %s" - - "writhes in combat with %s" + size: small + stats: + attack: 3 + bonuses: + attack_bonus: 0 + ranged_bonus: 0 + ranged_strength_bonus: 0 + science_bonus: 0 + science_percent_bonus: 0 + strength_bonus: 0 + defense: 1 + defenses: + crush_defense: 0 + ranged_defense: 0 + science_defense: 0 + slash_defense: 0 + stab_defense: 0 + hp: 15 + max_melee_hit: 1 + speed: 6 + strength: 3 +description: A bloated, translucent slug the size of a dog. Its skin glistens with toxic mucus. It cannot be killed by conventional means — only salt can destroy it. +drops: + loot: + - item_id: credits + quantity: 15 + weight: 100 + remains: slug_mucus +idle_descriptions: + - oozes along the floor leaving a slimy trail + - contracts and expands rhythmically + - extends its eyestalks toward you + - secretes a glob of toxic mucus +name: slug diff --git a/data/mobs/examples/solar_panel_frame.yaml b/data/mobs/examples/solar_panel_frame.yaml index 2685db0..a24e79c 100644 --- a/data/mobs/examples/solar_panel_frame.yaml +++ b/data/mobs/examples/solar_panel_frame.yaml @@ -1,44 +1,46 @@ -name: solar panel frame -description: "A half-assembled photovoltaic array on a steel frame. Panels, brackets and cabling are laid out, waiting to be fitted. This is work, not a fight — fix the panels into place to complete the array." -task: - verb: assemble - progress_noun: assembly - complete_message: "You bolt the final panel into place and the solar array hums to life!" -idle_descriptions: - - "stands half-assembled, panels waiting to be fitted" - - "has loose cabling dangling from an open junction box" - - "catches the light on its few mounted panels" -drops: - loot: - - item_id: credits - weight: 70 - quantity: 40 - - item_id: credits - weight: 25 - quantity: 90 - - item_id: coal - weight: 5 - quantity: 1 combat: - kind: task - stats: - hp: 40 - defense: 10 - attack_type: crush - speed: 5 aggressive: false + attack_types: + - crush + kind: task respawn_ticks: 40 - bonuses: - attack_bonus: 0 - strength_bonus: 0 - science_bonus: 0 - science_percent_bonus: 0 - ranged_bonus: 0 - ranged_strength_bonus: 0 - defenses: - stab_defense: 40 - slash_defense: 40 - crush_defense: 0 - science_defense: 10 - ranged_defense: 10 - size: medium + size: medium + stats: + bonuses: + attack_bonus: 0 + ranged_bonus: 0 + ranged_strength_bonus: 0 + science_bonus: 0 + science_percent_bonus: 0 + strength_bonus: 0 + defense: 10 + defenses: + crush_defense: 0 + ranged_defense: 10 + science_defense: 10 + slash_defense: 40 + stab_defense: 40 + hp: 40 + max_melee_hit: 0 + speed: 5 +description: A half-assembled photovoltaic array on a steel frame. Panels, brackets and cabling are laid out, waiting to be fitted. This is work, not a fight — fix the panels into place to complete the array. +drops: + loot: + - item_id: credits + quantity: 40 + weight: 70 + - item_id: credits + quantity: 90 + weight: 25 + - item_id: coal + quantity: 1 + weight: 5 +idle_descriptions: + - stands half-assembled, panels waiting to be fitted + - has loose cabling dangling from an open junction box + - catches the light on its few mounted panels +name: solar panel frame +task: + complete_message: You bolt the final panel into place and the solar array hums to life! + progress_noun: assembly + verb: assemble diff --git a/data/mobs/examples/titan_sentinel.yaml b/data/mobs/examples/titan_sentinel.yaml index 6fb36d3..2192527 100644 --- a/data/mobs/examples/titan_sentinel.yaml +++ b/data/mobs/examples/titan_sentinel.yaml @@ -1,50 +1,53 @@ -name: titan sentinel -description: "A colossal automaton, the bigger brother of the iron sentinel. Its armor is reinforced adamantite alloy and its optics burn with crimson fire." -idle_descriptions: - - "stands motionless, gyros humming" - - "scans the area with a sweeping crimson beam" - - "vents superheated exhaust" - - "rotates its armored torso with a deep grinding sound" -drops: - loot: - - item_id: scrap - weight: 30 - quantity: 10 - - item_id: credits - weight: 50 - quantity: 8000 - - table: gem_table - weight: 15 - - item_id: deathjunk - weight: 5 - quantity: 5 combat: - kind: combat - stats: - hp: 132 - attack: 50 - strength: 52 - defense: 56 - attack_type: crush - speed: 5 aggressive: true + attack_types: + - crush + combat_descriptions: + - smashes %s with a titan-grade fist + - unleashes a devastating plasma barrage at %s + - drives %s into the ground with overwhelming force + kind: combat respawn_ticks: 120 - bonuses: - attack_bonus: 48 - strength_bonus: 45 - science_bonus: 0 - science_percent_bonus: 0 - ranged_bonus: 0 - ranged_strength_bonus: 0 - defenses: - stab_defense: 90 - slash_defense: 90 - crush_defense: 80 - science_defense: -35 - ranged_defense: 60 - weakness: solar - size: massive - combat_descriptions: - - "smashes %s with a titan-grade fist" - - "unleashes a devastating plasma barrage at %s" - - "drives %s into the ground with overwhelming force" + size: massive + stats: + attack: 50 + bonuses: + attack_bonus: 48 + ranged_bonus: 0 + ranged_strength_bonus: 0 + science_bonus: 0 + science_percent_bonus: 0 + strength_bonus: 45 + defense: 56 + defenses: + crush_defense: 80 + ranged_defense: 60 + science_defense: -35 + slash_defense: 90 + stab_defense: 90 + weakness: solar + weakness_percent: 50 + hp: 132 + max_melee_hit: 10 + speed: 5 + strength: 52 +description: A colossal automaton, the bigger brother of the iron sentinel. Its armor is reinforced adamantite alloy and its optics burn with crimson fire. +drops: + loot: + - item_id: scrap + quantity: 10 + weight: 30 + - item_id: credits + quantity: 8000 + weight: 50 + - table: gem_table + weight: 15 + - item_id: deathjunk + quantity: 5 + weight: 5 +idle_descriptions: + - stands motionless, gyros humming + - scans the area with a sweeping crimson beam + - vents superheated exhaust + - rotates its armored torso with a deep grinding sound +name: titan sentinel diff --git a/data/mobs/examples/veteran_merc.yaml b/data/mobs/examples/veteran_merc.yaml index 71e3826..0e187c1 100644 --- a/data/mobs/examples/veteran_merc.yaml +++ b/data/mobs/examples/veteran_merc.yaml @@ -1,51 +1,55 @@ -name: veteran merc -description: "A battle-hardened soldier with a high-powered rifle and tactical armor covered in campaign patches. Their cybernetic eye locks onto you instantly." -idle_descriptions: - - "checks their rifle's ammunition counter" - - "adjusts their tactical vest" - - "scans the area through their scope" - - "spits and mutters a war story" -drops: - remains: bones - loot: - - item_id: credits - weight: 55 - quantity: 1200 - - item_id: chaosjunk - weight: 15 - quantity: 2 - - item_id: deathjunk - weight: 15 - quantity: 2 - - table: herb_table_mid - weight: 15 combat: - kind: combat - stats: - hp: 93 - attack: 1 - strength: 1 - defense: 40 - ranged: 79 - attack_type: ranged - speed: 5 aggressive: true + attack_types: + - stab + - ranged + combat_descriptions: + - fires a high-caliber round at %s + - puts %s in their crosshairs and squeezes the trigger + - unleashes suppressive fire at %s + kind: combat respawn_ticks: 65 - bonuses: - attack_bonus: 0 - strength_bonus: 0 - science_bonus: 0 - science_percent_bonus: 0 - ranged_bonus: 0 - ranged_strength_bonus: 0 - defenses: - stab_defense: 40 - slash_defense: 40 - crush_defense: 35 - science_defense: 20 - ranged_defense: 55 - size: medium - combat_descriptions: - - "fires a high-caliber round at %s" - - "puts %s in their crosshairs and squeezes the trigger" - - "unleashes suppressive fire at %s" + size: medium + stats: + attack: 55 + bonuses: + attack_bonus: 0 + ranged_bonus: 0 + ranged_strength_bonus: 0 + science_bonus: 0 + science_percent_bonus: 0 + strength_bonus: 0 + defense: 40 + defenses: + crush_defense: 35 + ranged_defense: 55 + science_defense: 20 + slash_defense: 40 + stab_defense: 40 + hp: 93 + max_melee_hit: 8 + max_ranged_hit: 9 + ranged: 79 + speed: 5 + strength: 55 +description: A battle-hardened soldier with a high-powered rifle and tactical armor covered in campaign patches. Their cybernetic eye locks onto you instantly. +drops: + loot: + - item_id: credits + quantity: 1200 + weight: 55 + - item_id: chaosjunk + quantity: 2 + weight: 15 + - item_id: deathjunk + quantity: 2 + weight: 15 + - table: herb_table_mid + weight: 15 + remains: bones +idle_descriptions: + - checks their rifle's ammunition counter + - adjusts their tactical vest + - scans the area through their scope + - spits and mutters a war story +name: veteran merc diff --git a/data/mobs/examples/void_reaper.yaml b/data/mobs/examples/void_reaper.yaml index bf85470..4223f69 100644 --- a/data/mobs/examples/void_reaper.yaml +++ b/data/mobs/examples/void_reaper.yaml @@ -1,61 +1,64 @@ -name: void reaper -description: "A shadowy figure that seems to absorb light itself. Its form shifts between a hooded specter and an armored construct. A scythe of dark energy flickers in its grasp." -idle_descriptions: - - "flickers in and out of existence" - - "draws the warmth from the surrounding air" - - "whispers in a language that predates humanity" - - "reaches out with shadowy tendrils" -drops: - remains: ectoplasm - loot: - - item_id: credits - weight: 30 - quantity: 20000 - - item_id: law_identifier - weight: 5 - - item_id: death_identifier - weight: 5 - - item_id: blood_identifier - weight: 5 - - item_id: bloodjunk - weight: 20 - quantity: 10 - - table: gem_table - weight: 15 - - item_id: uncut_diamond - weight: 10 - quantity: 5 - - table: herb_table_high - weight: 10 combat: - kind: combat - stats: - hp: 170 - attack: 62 - strength: 68 - defense: 72 - attack_type: slash - speed: 3 aggressive: true + assassin_level: 80 + attack_types: + - slash + combat_descriptions: + - swings its void scythe at %s + - drains the life force from %s + - envelops %s in absolute darkness + finishing_blow: lawjunk + kind: combat respawn_ticks: 200 - bonuses: - attack_bonus: 60 - strength_bonus: 60 - science_bonus: 0 - science_percent_bonus: 0 - ranged_bonus: 0 - ranged_strength_bonus: 0 - defenses: - stab_defense: 100 - slash_defense: 110 - crush_defense: 90 - science_defense: -45 - ranged_defense: 75 - weakness: bio - assassin_level: 80 - finishing_blow: lawjunk - size: massive - combat_descriptions: - - "swings its void scythe at %s" - - "drains the life force from %s" - - "envelops %s in absolute darkness" + size: massive + stats: + attack: 62 + bonuses: + attack_bonus: 60 + ranged_bonus: 0 + ranged_strength_bonus: 0 + science_bonus: 0 + science_percent_bonus: 0 + strength_bonus: 60 + defense: 72 + defenses: + crush_defense: 90 + ranged_defense: 75 + science_defense: -45 + slash_defense: 110 + stab_defense: 100 + weakness: bio + weakness_percent: 50 + hp: 170 + max_melee_hit: 15 + speed: 3 + strength: 68 +description: A shadowy figure that seems to absorb light itself. Its form shifts between a hooded specter and an armored construct. A scythe of dark energy flickers in its grasp. +drops: + loot: + - item_id: credits + quantity: 20000 + weight: 30 + - item_id: law_identifier + weight: 5 + - item_id: death_identifier + weight: 5 + - item_id: blood_identifier + weight: 5 + - item_id: bloodjunk + quantity: 10 + weight: 20 + - table: gem_table + weight: 15 + - item_id: uncut_diamond + quantity: 5 + weight: 10 + - table: herb_table_high + weight: 10 + remains: ectoplasm +idle_descriptions: + - flickers in and out of existence + - draws the warmth from the surrounding air + - whispers in a language that predates humanity + - reaches out with shadowy tendrils +name: void reaper diff --git a/data/mobs/examples/war_drone.yaml b/data/mobs/examples/war_drone.yaml index 7255a45..e0136a9 100644 --- a/data/mobs/examples/war_drone.yaml +++ b/data/mobs/examples/war_drone.yaml @@ -1,51 +1,54 @@ -name: war drone -description: "An upgraded combat drone with reinforced plating and a heavier weapons array. Its targeting systems whir as it locks onto you." -idle_descriptions: - - "hovers aggressively, weapons armed" - - "emits a low, threatening hum" - - "paints a targeting reticle on the wall" - - "cycles through weapon modes with a click" -drops: - remains: circuit_board - loot: - - item_id: credits - weight: 60 - quantity: 200 - - item_id: scrap - weight: 20 - quantity: 4 - - item_id: credits - weight: 10 - quantity: 500 - - table: gem_table - weight: 10 combat: - kind: combat - stats: - hp: 65 - attack: 25 - strength: 28 - defense: 25 - attack_type: slash - speed: 4 aggressive: true + attack_types: + - slash + combat_descriptions: + - fires a plasma bolt at %s + - slashes at %s with a rotary blade + - launches a concussion grenade at %s + kind: combat respawn_ticks: 50 - bonuses: - attack_bonus: 20 - strength_bonus: 18 - science_bonus: 0 - science_percent_bonus: 0 - ranged_bonus: 0 - ranged_strength_bonus: 0 - defenses: - stab_defense: 35 - slash_defense: 30 - crush_defense: 40 - science_defense: -10 - ranged_defense: 20 - weakness: solar - size: medium - combat_descriptions: - - "fires a plasma bolt at %s" - - "slashes at %s with a rotary blade" - - "launches a concussion grenade at %s" + size: medium + stats: + attack: 25 + bonuses: + attack_bonus: 20 + ranged_bonus: 0 + ranged_strength_bonus: 0 + science_bonus: 0 + science_percent_bonus: 0 + strength_bonus: 18 + defense: 25 + defenses: + crush_defense: 40 + ranged_defense: 20 + science_defense: -10 + slash_defense: 30 + stab_defense: 35 + weakness: solar + weakness_percent: 50 + hp: 65 + max_melee_hit: 5 + speed: 4 + strength: 28 +description: An upgraded combat drone with reinforced plating and a heavier weapons array. Its targeting systems whir as it locks onto you. +drops: + loot: + - item_id: credits + quantity: 200 + weight: 60 + - item_id: scrap + quantity: 4 + weight: 20 + - item_id: credits + quantity: 500 + weight: 10 + - table: gem_table + weight: 10 + remains: circuit_board +idle_descriptions: + - hovers aggressively, weapons armed + - emits a low, threatening hum + - paints a targeting reticle on the wall + - cycles through weapon modes with a click +name: war drone diff --git a/data/mobs/examples/zombie.yaml b/data/mobs/examples/zombie.yaml index 77bb5ed..e104989 100644 --- a/data/mobs/examples/zombie.yaml +++ b/data/mobs/examples/zombie.yaml @@ -1,42 +1,45 @@ -name: zombie -description: "A shambling corpse reanimated by residual asteroid radiation." -idle_descriptions: - - "groans and shuffles forward" - - "reaches out with decaying arms" - - "stumbles and catches itself" - - "stares blankly ahead" -drops: - remains: bones - loot: - - item_id: credits - weight: 60 - quantity: 50 - - item_id: credits - weight: 40 - quantity: 200 combat: - kind: combat - stats: - hp: 30 - attack: 10 - strength: 8 - defense: 8 - attack_type: crush - speed: 6 aggressive: true + attack_types: + - crush + kind: combat respawn_ticks: 35 - bonuses: - attack_bonus: 4 - strength_bonus: 6 - science_bonus: 0 - science_percent_bonus: 0 - ranged_bonus: 0 - ranged_strength_bonus: 0 - defenses: - stab_defense: 8 - slash_defense: 20 - crush_defense: -8 - science_defense: -15 - ranged_defense: 8 - weakness: solar - size: medium + size: medium + stats: + attack: 10 + bonuses: + attack_bonus: 4 + ranged_bonus: 0 + ranged_strength_bonus: 0 + science_bonus: 0 + science_percent_bonus: 0 + strength_bonus: 6 + defense: 8 + defenses: + crush_defense: -8 + ranged_defense: 8 + science_defense: -15 + slash_defense: 20 + stab_defense: 8 + weakness: solar + weakness_percent: 50 + hp: 30 + max_melee_hit: 2 + speed: 6 + strength: 8 +description: A shambling corpse reanimated by residual asteroid radiation. +drops: + loot: + - item_id: credits + quantity: 50 + weight: 60 + - item_id: credits + quantity: 200 + weight: 40 + remains: bones +idle_descriptions: + - groans and shuffles forward + - reaches out with decaying arms + - stumbles and catches itself + - stares blankly ahead +name: zombie |
