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+id: agility
+title: "Agility"
+body: |
+ Agility is trained by completing obstacle courses. Each course is a sequence
+ of rooms with obstacles that you traverse using special commands.
+
+ COMMANDS
+ scramble, jump, swing, balance, climb, crawl, vault, leap, slide
+ Each obstacle room tells you which command to use. Type it to begin
+ the obstacle. After a few ticks of sequenced messages, you'll either
+ succeed and move to the next obstacle, or slip and fall.
+
+ COURSES
+ Ventilation Shaft Level 1 - 5 obstacles, 80 XP/lap
+ Rooftop Level 20 - 6 obstacles, 230 XP/lap
+ Reactor Level 50 - 7 obstacles, 675 XP/lap
+
+ FAILING
+ Each obstacle has a chance to fail. If you fail, you take minor damage
+ and are teleported back to the Agility Training Grounds. Fail chance
+ decreases as your agility level increases above the course requirement.
+
+ LAP TRACKING
+ The game tracks how many laps you've completed on each course. Your
+ lap count is displayed when you finish a course.
+
+ TIPS
+ - The "down" exit in any obstacle room returns you to the Training
+ Grounds without penalty (but no XP either).
+ - Agility level also determines how many steps you can queue with the
+ "walk" command.
+ - Graceful equipment and Cape of Agility reduce movement speed.
+related:
+ - skills
+ - walk