From 6e6c4a157564100249bb58f412485055bb2d10cf Mon Sep 17 00:00:00 2001 From: historia <[not public]> Date: Fri, 17 Jul 2026 17:12:39 -0400 Subject: feat: implement run energy, shorten walk time to 1-2 ticks between rooms, update graceful set --- data/help/walk.yaml | 17 ++++++++++++----- 1 file changed, 12 insertions(+), 5 deletions(-) (limited to 'data/help/walk.yaml') diff --git a/data/help/walk.yaml b/data/help/walk.yaml index 11b8338..847262c 100644 --- a/data/help/walk.yaml +++ b/data/help/walk.yaml @@ -8,13 +8,17 @@ description: | Direction mode: Provide a string of direction characters (n, s, e, w, u, d). - Each character queues one movement step. Each step takes the - normal movement tick delay (default 4 ticks per step, reduced - by movement equipment like Graceful or Cape of Agility). + Each character queues one movement step. By default each walk step + takes 2 game ticks and does NOT use run energy. + + However, if you wear the complete Graceful outfit (6 pieces) or the + Cape of Agility, walk steps use run energy like single moves: + 1 tick per step while you have energy (draining 1 per step), and 2 + ticks per step once your run energy is empty. Examples: - walk nnewn Walk north, north, east, west, north (5 ticks) - walk 2e3nwwn Walk 2 east, 3 north, west, west, north (8 ticks) + walk nnewn Walk north, north, east, west, north + walk 2e3nwwn Walk 2 east, 3 north, west, west, north Shorthand numbers multiply the following direction, so 3n means three north moves. @@ -37,3 +41,6 @@ description: | While walking, you appear as "walking somewhere with a purpose!" when other players look at the room. The walk action interrupts any other active action you were performing. +related: + - movement + - agility \ No newline at end of file -- cgit v1.2.3