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authorhistoria <workhorse@localhost.localdomain>2026-06-20 21:36:32 -0400
committerhistoria <workhorse@localhost.localdomain>2026-06-20 21:36:32 -0400
commit010fa439399581391fcd509d2058191ff4fa74b3 (patch)
tree2deb54f5b2724e34091e6fb97390e6958f973561 /data/help/scavenging.yaml
parent00a0622dcb5eae90b4ec14ed16c527b81f963c3f (diff)
downloadthehouseoficarus-010fa439399581391fcd509d2058191ff4fa74b3.tar.gz
feat: stop command added
Diffstat (limited to 'data/help/scavenging.yaml')
-rw-r--r--data/help/scavenging.yaml10
1 files changed, 5 insertions, 5 deletions
diff --git a/data/help/scavenging.yaml b/data/help/scavenging.yaml
index d91c6ed..03f155f 100644
--- a/data/help/scavenging.yaml
+++ b/data/help/scavenging.yaml
@@ -2,13 +2,13 @@ name: "scavenging"
category: "Skills"
description: |
Scavenging is the art of reclaiming useful circuitry from
- salvaged scrap metal.
+ salvaged scrap.
- Step 1: Mine scrap metal from scrap piles (requires a pickaxe,
+ Step 1: Mine scrap from scrap piles (requires a pickaxe,
uses the Mining skill).
- Step 2: Take scrap metal to an altar with the matching
+ Step 2: Take scrap to an altar with the matching
identifier tool.
- Step 3: Type 'id' to convert all scrap metal into junk.
+ Step 3: Type 'id' to convert all scrap into junk.
Junk types and requirements:
Solarjunk — level 1, solar identifier (5 XP/scrap)
@@ -34,6 +34,6 @@ description: |
Deathjunk: 2x at 99
Bloodjunk: 2x at 99
- Scrap metal is not stackable — you can carry 28 per trip
+ Scrap is not stackable — you can carry 28 per trip
(one per inventory slot). Each trip converts all scrap in
one tick.