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| author | historia <[not public]> | 2026-06-16 04:17:43 -0400 |
|---|---|---|
| committer | historia <[not public]> | 2026-06-16 04:17:43 -0400 |
| commit | 085e728d22a3369bd110b77409914cfbe9ebe611 (patch) | |
| tree | eeb88cb1ceb91cc9ea2b5a1877c3c66328fab503 /data/help/recipe.yaml | |
| parent | 43f21aabae8924f35c12c8485e690aeefe0089fb (diff) | |
| download | thehouseoficarus-085e728d22a3369bd110b77409914cfbe9ebe611.tar.gz | |
feat: recipe system, combining items, cooking skill
Diffstat (limited to 'data/help/recipe.yaml')
| -rw-r--r-- | data/help/recipe.yaml | 31 |
1 files changed, 31 insertions, 0 deletions
diff --git a/data/help/recipe.yaml b/data/help/recipe.yaml new file mode 100644 index 0000000..9df0a5b --- /dev/null +++ b/data/help/recipe.yaml @@ -0,0 +1,31 @@ +name: "recipe" +category: "Skills" +description: | + The recipe system lets you combine items and use cooking stations + to create new items. Recipes are the core of cooking, crafting, + smithing, and other production skills. + + There are two ways to make things: + + Station recipes — use a cooking station (fire or range): + cook <item> Cook on a fire or range + use <item> on <object> Use an item on a cooking station + + Item combinations — combine items directly from inventory: + use <item> with <item> Combine two items (e.g., flour + water) + + When a recipe has a skill requirement, the game rolls your skill + level against the recipe's difficulty. Success gives XP and the + finished product. Failure may produce a burnt or ruined item. + + Typing "cook" with no arguments shows a menu of everything you + can cook on the available station with your current inventory. + If only one thing can be cooked, it starts immediately. + + If multiple recipes match your ingredients, a numbered menu + appears for you to choose. + + The menu shows item names in their display color — ores, fish, + and cooked food each have distinct colors for easy scanning. + + See also: cook, eat, use |
