From 085e728d22a3369bd110b77409914cfbe9ebe611 Mon Sep 17 00:00:00 2001 From: historia <[not public]> Date: Tue, 16 Jun 2026 04:17:43 -0400 Subject: feat: recipe system, combining items, cooking skill --- data/help/recipe.yaml | 31 +++++++++++++++++++++++++++++++ 1 file changed, 31 insertions(+) create mode 100644 data/help/recipe.yaml (limited to 'data/help/recipe.yaml') diff --git a/data/help/recipe.yaml b/data/help/recipe.yaml new file mode 100644 index 0000000..9df0a5b --- /dev/null +++ b/data/help/recipe.yaml @@ -0,0 +1,31 @@ +name: "recipe" +category: "Skills" +description: | + The recipe system lets you combine items and use cooking stations + to create new items. Recipes are the core of cooking, crafting, + smithing, and other production skills. + + There are two ways to make things: + + Station recipes — use a cooking station (fire or range): + cook Cook on a fire or range + use on Use an item on a cooking station + + Item combinations — combine items directly from inventory: + use with Combine two items (e.g., flour + water) + + When a recipe has a skill requirement, the game rolls your skill + level against the recipe's difficulty. Success gives XP and the + finished product. Failure may produce a burnt or ruined item. + + Typing "cook" with no arguments shows a menu of everything you + can cook on the available station with your current inventory. + If only one thing can be cooked, it starts immediately. + + If multiple recipes match your ingredients, a numbered menu + appears for you to choose. + + The menu shows item names in their display color — ores, fish, + and cooked food each have distinct colors for easy scanning. + + See also: cook, eat, use -- cgit v1.2.3