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authorhistoria <[not public]>2026-06-14 22:38:23 -0400
committerhistoria <[not public]>2026-06-14 22:38:23 -0400
commita6f0ad79e2e3a5b7c11eef1ffc3233f3a2766f77 (patch)
tree89601a502bbfcb50302cf03f09b6febc6040eeb0 /data/help/queued.yaml
parent1aba2bdd23aebed4032333e74aa553c40a31fcbd (diff)
downloadthehouseoficarus-a6f0ad79e2e3a5b7c11eef1ffc3233f3a2766f77.tar.gz
feat: fractional ticks and server game_speed implemented. potentially insanely janky.
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+name: "queued"
+category: "General"
+description: |
+ Shows your pending actions that will execute on the next game tick.
+
+ Usage: queued
+
+ All gameplay actions are resolved once per tick (600ms). Free actions
+ stack (you can queue several), while active actions replace each other.
+ Instant actions execute immediately.
+
+ The queued command shows:
+ - Free actions you've stacked up (e.g. wear, remove, style)
+ - Your active action that will execute after all free actions
+ - Your position in the global active action queue (for conflict resolution)
+
+ See also: help actions