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| author | historia <[not public]> | 2026-06-14 22:38:23 -0400 |
|---|---|---|
| committer | historia <[not public]> | 2026-06-14 22:38:23 -0400 |
| commit | a6f0ad79e2e3a5b7c11eef1ffc3233f3a2766f77 (patch) | |
| tree | 89601a502bbfcb50302cf03f09b6febc6040eeb0 /data/help/queued.yaml | |
| parent | 1aba2bdd23aebed4032333e74aa553c40a31fcbd (diff) | |
| download | thehouseoficarus-a6f0ad79e2e3a5b7c11eef1ffc3233f3a2766f77.tar.gz | |
feat: fractional ticks and server game_speed implemented. potentially insanely janky.
Diffstat (limited to 'data/help/queued.yaml')
| -rw-r--r-- | data/help/queued.yaml | 17 |
1 files changed, 17 insertions, 0 deletions
diff --git a/data/help/queued.yaml b/data/help/queued.yaml new file mode 100644 index 0000000..6859b65 --- /dev/null +++ b/data/help/queued.yaml @@ -0,0 +1,17 @@ +name: "queued" +category: "General" +description: | + Shows your pending actions that will execute on the next game tick. + + Usage: queued + + All gameplay actions are resolved once per tick (600ms). Free actions + stack (you can queue several), while active actions replace each other. + Instant actions execute immediately. + + The queued command shows: + - Free actions you've stacked up (e.g. wear, remove, style) + - Your active action that will execute after all free actions + - Your position in the global active action queue (for conflict resolution) + + See also: help actions |
