From a6f0ad79e2e3a5b7c11eef1ffc3233f3a2766f77 Mon Sep 17 00:00:00 2001 From: historia <[not public]> Date: Sun, 14 Jun 2026 22:38:23 -0400 Subject: feat: fractional ticks and server game_speed implemented. potentially insanely janky. --- data/help/queued.yaml | 17 +++++++++++++++++ 1 file changed, 17 insertions(+) create mode 100644 data/help/queued.yaml (limited to 'data/help/queued.yaml') diff --git a/data/help/queued.yaml b/data/help/queued.yaml new file mode 100644 index 0000000..6859b65 --- /dev/null +++ b/data/help/queued.yaml @@ -0,0 +1,17 @@ +name: "queued" +category: "General" +description: | + Shows your pending actions that will execute on the next game tick. + + Usage: queued + + All gameplay actions are resolved once per tick (600ms). Free actions + stack (you can queue several), while active actions replace each other. + Instant actions execute immediately. + + The queued command shows: + - Free actions you've stacked up (e.g. wear, remove, style) + - Your active action that will execute after all free actions + - Your position in the global active action queue (for conflict resolution) + + See also: help actions -- cgit v1.2.3