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authorhistoria <[not public]>2026-06-17 02:27:20 -0400
committerhistoria <[not public]>2026-06-17 02:27:20 -0400
commit731adf2e0fbcac9a32179da077299ed6465af41e (patch)
tree29d368917f258350d426f2680bec59feeb464eaf /data/help/movement.yaml
parent389e307f205f9b7edf604fb9f86e1038ead736ef (diff)
downloadthehouseoficarus-731adf2e0fbcac9a32179da077299ed6465af41e.tar.gz
feat: movement overhauled. agility-enhancing items added.
Diffstat (limited to 'data/help/movement.yaml')
-rw-r--r--data/help/movement.yaml26
1 files changed, 22 insertions, 4 deletions
diff --git a/data/help/movement.yaml b/data/help/movement.yaml
index 91aefa6..19a09b9 100644
--- a/data/help/movement.yaml
+++ b/data/help/movement.yaml
@@ -6,8 +6,26 @@ description: |
Usage: north, south, east, west, up, down
Aliases: n, s, e, w, u, d
- You cannot move during the combat lock period after combat starts.
- Moving interrupts combat and any active gathering or crafting action.
+ Movement takes 4 game ticks by default. Certain equipment reduces
+ this delay:
- With "description" toggled on, moving shows the full room description
- instead of just the room name. Use "toggle" to change this setting.
+ Cape of Agility Instant movement (1 tick)
+ Graceful set Each piece reduces movement by 0.25 ticks.
+ Full set (6 pieces) gives an extra 0.5 bonus,
+ for 2 ticks total. Uses fractional ticks.
+
+ The Cape of Agility overrides all Graceful bonuses.
+
+ Moving interrupts any active gathering or crafting action.
+
+ During combat, movement becomes a flee attempt. The mob continues
+ to attack during the movement countdown. If the mob lands a hit
+ before the countdown finishes, the escape fails ("Can't escape!")
+ and combat resumes. If no hit lands, the player successfully
+ escapes. See 'help combat' for details.
+
+ The "run_countdown" option shows tick-by-tick countdown messages
+ when fleeing combat.
+
+ With "description" toggled on, moving shows the full room
+ description instead of just the room name.