From 731adf2e0fbcac9a32179da077299ed6465af41e Mon Sep 17 00:00:00 2001 From: historia <[not public]> Date: Wed, 17 Jun 2026 02:27:20 -0400 Subject: feat: movement overhauled. agility-enhancing items added. --- data/help/movement.yaml | 26 ++++++++++++++++++++++---- 1 file changed, 22 insertions(+), 4 deletions(-) (limited to 'data/help/movement.yaml') diff --git a/data/help/movement.yaml b/data/help/movement.yaml index 91aefa6..19a09b9 100644 --- a/data/help/movement.yaml +++ b/data/help/movement.yaml @@ -6,8 +6,26 @@ description: | Usage: north, south, east, west, up, down Aliases: n, s, e, w, u, d - You cannot move during the combat lock period after combat starts. - Moving interrupts combat and any active gathering or crafting action. + Movement takes 4 game ticks by default. Certain equipment reduces + this delay: - With "description" toggled on, moving shows the full room description - instead of just the room name. Use "toggle" to change this setting. + Cape of Agility Instant movement (1 tick) + Graceful set Each piece reduces movement by 0.25 ticks. + Full set (6 pieces) gives an extra 0.5 bonus, + for 2 ticks total. Uses fractional ticks. + + The Cape of Agility overrides all Graceful bonuses. + + Moving interrupts any active gathering or crafting action. + + During combat, movement becomes a flee attempt. The mob continues + to attack during the movement countdown. If the mob lands a hit + before the countdown finishes, the escape fails ("Can't escape!") + and combat resumes. If no hit lands, the player successfully + escapes. See 'help combat' for details. + + The "run_countdown" option shows tick-by-tick countdown messages + when fleeing combat. + + With "description" toggled on, moving shows the full room + description instead of just the room name. -- cgit v1.2.3