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authorhistoria <[not public]>2026-06-10 01:48:28 -0400
committerhistoria <[not public]>2026-06-10 01:48:28 -0400
commita226d72e51eecb768b13600303f73483118d9104 (patch)
tree458d15ef049732c15dacc591a830d3beddbedfde /data/help/mining.yaml
parent6a0f3d7a252de4b1741cfe5e1c561412c602becc (diff)
downloadthehouseoficarus-a226d72e51eecb768b13600303f73483118d9104.tar.gz
feat: implemented janky object interaction model
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+name: "mining"
+category: "Skills"
+description: |
+ Mine ore from rocks.
+
+ Usage: mine <rock>, mine <N.rock>
+ mine 1.rock, mine 2.rock
+
+ Mining requires a pickaxe in your inventory or toolbelt. Better pickaxes
+ have higher tool_speed, which reduces the wait between swings.
+
+ Each swing has a chance to yield ore based on your mining level. If you
+ get ore, the rock depletes and respawns after a delay. Other players
+ mining the same rock are interrupted when it depletes.
+
+ If you get a gem or other rare drop, the rock does not deplete and you
+ continue mining. Type "mine rock" again during a wait to restart the
+ swing cycle immediately.
+
+ Use numbered targeting (e.g. "mine 2.rock") when multiple rocks of the
+ same type are present. "look rock" shows which rocks are depleted.