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| author | historia <[not public]> | 2026-06-10 01:48:28 -0400 |
|---|---|---|
| committer | historia <[not public]> | 2026-06-10 01:48:28 -0400 |
| commit | a226d72e51eecb768b13600303f73483118d9104 (patch) | |
| tree | 458d15ef049732c15dacc591a830d3beddbedfde /data/help/mining.yaml | |
| parent | 6a0f3d7a252de4b1741cfe5e1c561412c602becc (diff) | |
| download | thehouseoficarus-a226d72e51eecb768b13600303f73483118d9104.tar.gz | |
feat: implemented janky object interaction model
Diffstat (limited to 'data/help/mining.yaml')
| -rw-r--r-- | data/help/mining.yaml | 21 |
1 files changed, 21 insertions, 0 deletions
diff --git a/data/help/mining.yaml b/data/help/mining.yaml new file mode 100644 index 0000000..b883465 --- /dev/null +++ b/data/help/mining.yaml @@ -0,0 +1,21 @@ +name: "mining" +category: "Skills" +description: | + Mine ore from rocks. + + Usage: mine <rock>, mine <N.rock> + mine 1.rock, mine 2.rock + + Mining requires a pickaxe in your inventory or toolbelt. Better pickaxes + have higher tool_speed, which reduces the wait between swings. + + Each swing has a chance to yield ore based on your mining level. If you + get ore, the rock depletes and respawns after a delay. Other players + mining the same rock are interrupted when it depletes. + + If you get a gem or other rare drop, the rock does not deplete and you + continue mining. Type "mine rock" again during a wait to restart the + swing cycle immediately. + + Use numbered targeting (e.g. "mine 2.rock") when multiple rocks of the + same type are present. "look rock" shows which rocks are depleted. |
