From a226d72e51eecb768b13600303f73483118d9104 Mon Sep 17 00:00:00 2001 From: historia <[not public]> Date: Wed, 10 Jun 2026 01:48:28 -0400 Subject: feat: implemented janky object interaction model --- data/help/mining.yaml | 21 +++++++++++++++++++++ 1 file changed, 21 insertions(+) create mode 100644 data/help/mining.yaml (limited to 'data/help/mining.yaml') diff --git a/data/help/mining.yaml b/data/help/mining.yaml new file mode 100644 index 0000000..b883465 --- /dev/null +++ b/data/help/mining.yaml @@ -0,0 +1,21 @@ +name: "mining" +category: "Skills" +description: | + Mine ore from rocks. + + Usage: mine , mine + mine 1.rock, mine 2.rock + + Mining requires a pickaxe in your inventory or toolbelt. Better pickaxes + have higher tool_speed, which reduces the wait between swings. + + Each swing has a chance to yield ore based on your mining level. If you + get ore, the rock depletes and respawns after a delay. Other players + mining the same rock are interrupted when it depletes. + + If you get a gem or other rare drop, the rock does not deplete and you + continue mining. Type "mine rock" again during a wait to restart the + swing cycle immediately. + + Use numbered targeting (e.g. "mine 2.rock") when multiple rocks of the + same type are present. "look rock" shows which rocks are depleted. -- cgit v1.2.3