aboutsummaryrefslogtreecommitdiff
path: root/data/help/gathering.yaml
diff options
context:
space:
mode:
authorhistoria <[not public]>2026-06-16 04:17:43 -0400
committerhistoria <[not public]>2026-06-16 04:17:43 -0400
commit085e728d22a3369bd110b77409914cfbe9ebe611 (patch)
treeeeb88cb1ceb91cc9ea2b5a1877c3c66328fab503 /data/help/gathering.yaml
parent43f21aabae8924f35c12c8485e690aeefe0089fb (diff)
downloadthehouseoficarus-085e728d22a3369bd110b77409914cfbe9ebe611.tar.gz
feat: recipe system, combining items, cooking skill
Diffstat (limited to 'data/help/gathering.yaml')
-rw-r--r--data/help/gathering.yaml9
1 files changed, 5 insertions, 4 deletions
diff --git a/data/help/gathering.yaml b/data/help/gathering.yaml
index 876f92f..960519d 100644
--- a/data/help/gathering.yaml
+++ b/data/help/gathering.yaml
@@ -10,12 +10,13 @@ description: |
Gathering skills use a tick-based action system:
1. You begin the action (e.g. "You swing your pickaxe...")
- 2. After a wait (reduced by tool speed), the game rolls for success
+ 2. After a wait (reduced by your tool's speed), the game rolls for success
3. Success picks a weighted random drop from the object's drop table
- Tools: Items with tool_type and tool_speed. A wielded tool always takes
- priority. Otherwise the first matching tool in your inventory is used.
- Higher tool_speed means faster gathering.
+ Tools: Items with a tool type and speed (e.g., pickaxes, axes, nets).
+ A wielded tool always takes priority. Otherwise the first matching
+ tool in your inventory is used. Better tools have higher speed,
+ meaning faster gathering.
Bait: Some fishing spots consume bait each attempt. If you run out,
the action stops.