From 085e728d22a3369bd110b77409914cfbe9ebe611 Mon Sep 17 00:00:00 2001 From: historia <[not public]> Date: Tue, 16 Jun 2026 04:17:43 -0400 Subject: feat: recipe system, combining items, cooking skill --- data/help/gathering.yaml | 9 +++++---- 1 file changed, 5 insertions(+), 4 deletions(-) (limited to 'data/help/gathering.yaml') diff --git a/data/help/gathering.yaml b/data/help/gathering.yaml index 876f92f..960519d 100644 --- a/data/help/gathering.yaml +++ b/data/help/gathering.yaml @@ -10,12 +10,13 @@ description: | Gathering skills use a tick-based action system: 1. You begin the action (e.g. "You swing your pickaxe...") - 2. After a wait (reduced by tool speed), the game rolls for success + 2. After a wait (reduced by your tool's speed), the game rolls for success 3. Success picks a weighted random drop from the object's drop table - Tools: Items with tool_type and tool_speed. A wielded tool always takes - priority. Otherwise the first matching tool in your inventory is used. - Higher tool_speed means faster gathering. + Tools: Items with a tool type and speed (e.g., pickaxes, axes, nets). + A wielded tool always takes priority. Otherwise the first matching + tool in your inventory is used. Better tools have higher speed, + meaning faster gathering. Bait: Some fishing spots consume bait each attempt. If you run out, the action stops. -- cgit v1.2.3