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authorhistoria <[not public]>2026-06-11 04:46:27 -0400
committerhistoria <[not public]>2026-06-11 08:58:37 +0000
commit1b9e2da3b3c438d8dc53d3489725dd5ba0022777 (patch)
tree62264f24420bf4cfaa734942c65cc8dd45ba3d3b /data/help/fishing.yaml
parent06c02a697e5daf8832a462de5970dd4c0e13a02c (diff)
downloadthehouseoficarus-1b9e2da3b3c438d8dc53d3489725dd5ba0022777.tar.gz
feat: web client, get/drop updates and fixes
Diffstat (limited to 'data/help/fishing.yaml')
-rw-r--r--data/help/fishing.yaml22
1 files changed, 15 insertions, 7 deletions
diff --git a/data/help/fishing.yaml b/data/help/fishing.yaml
index 60f2d6a..cf2ea95 100644
--- a/data/help/fishing.yaml
+++ b/data/help/fishing.yaml
@@ -1,14 +1,22 @@
name: "fishing"
category: "Skills"
description: |
- Fish from fishing spots.
+ Fish from fishing spots at the water's edge.
Usage: fish <spot>, fish <N.spot>
- Fishing requires a tool matching the spot's tool type (e.g. fishing_rod).
- Better rods have higher tool_speed, reducing the wait between casts.
+ Fishing requires the correct tool for the spot you're using. Different
+ spots call for different equipment — nets, rods, harpoons, or pots.
+ Some spots also require bait (fishing bait or feathers), which is
+ consumed each cast whether you catch anything or not.
- Each cast has a chance to catch fish based on your fishing level.
- Fishing spots never deplete — you fish until your inventory fills or
- the spot wanders away. Fishing spots move between predefined rooms,
- simulating wandering fish schools.
+ If you run out of bait, fishing stops. Better tools have higher
+ tool_speed, reducing wait time. A wielded tool takes priority over
+ inventory tools.
+
+ Each spot type can yield different fish depending on your fishing
+ level. Higher level unlocks more valuable catches.
+
+ Look at a spot to see what equipment it needs.
+
+ Enable the "xpdrops" toggle to see XP gains with each catch.