From 1b9e2da3b3c438d8dc53d3489725dd5ba0022777 Mon Sep 17 00:00:00 2001 From: historia <[not public]> Date: Thu, 11 Jun 2026 04:46:27 -0400 Subject: feat: web client, get/drop updates and fixes --- data/help/fishing.yaml | 22 +++++++++++++++------- 1 file changed, 15 insertions(+), 7 deletions(-) (limited to 'data/help/fishing.yaml') diff --git a/data/help/fishing.yaml b/data/help/fishing.yaml index 60f2d6a..cf2ea95 100644 --- a/data/help/fishing.yaml +++ b/data/help/fishing.yaml @@ -1,14 +1,22 @@ name: "fishing" category: "Skills" description: | - Fish from fishing spots. + Fish from fishing spots at the water's edge. Usage: fish , fish - Fishing requires a tool matching the spot's tool type (e.g. fishing_rod). - Better rods have higher tool_speed, reducing the wait between casts. + Fishing requires the correct tool for the spot you're using. Different + spots call for different equipment — nets, rods, harpoons, or pots. + Some spots also require bait (fishing bait or feathers), which is + consumed each cast whether you catch anything or not. - Each cast has a chance to catch fish based on your fishing level. - Fishing spots never deplete — you fish until your inventory fills or - the spot wanders away. Fishing spots move between predefined rooms, - simulating wandering fish schools. + If you run out of bait, fishing stops. Better tools have higher + tool_speed, reducing wait time. A wielded tool takes priority over + inventory tools. + + Each spot type can yield different fish depending on your fishing + level. Higher level unlocks more valuable catches. + + Look at a spot to see what equipment it needs. + + Enable the "xpdrops" toggle to see XP gains with each catch. -- cgit v1.2.3