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| author | historia <[not public]> | 2026-06-09 05:59:20 -0400 |
|---|---|---|
| committer | historia <[not public]> | 2026-06-09 05:59:20 -0400 |
| commit | 9eb5ab1818b6b19501fd7209db1987c9e06cc919 (patch) | |
| tree | 76e046b0bf611dfe939a8c8f6507467de2e9e20f /data/help/combat.yaml | |
| download | thehouseoficarus-9eb5ab1818b6b19501fd7209db1987c9e06cc919.tar.gz | |
first commit
Diffstat (limited to 'data/help/combat.yaml')
| -rw-r--r-- | data/help/combat.yaml | 11 |
1 files changed, 11 insertions, 0 deletions
diff --git a/data/help/combat.yaml b/data/help/combat.yaml new file mode 100644 index 0000000..c8a2b16 --- /dev/null +++ b/data/help/combat.yaml @@ -0,0 +1,11 @@ +name: "combat" +category: "Combat" +description: | + Combat basics. + + Combat in Third Collapse follows Runescape Classic mechanics: + - 600ms tick engine with per-weapon attack speeds + - Attack, Strength, and Defense rolls determine hit/miss + - Combat triangle: Melee > Ranged > Technology > Melee + - 4 XP per point of damage, distributed by combat style + - Movement interrupts combat immediately |
