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authorhistoria <[not public]>2026-06-16 04:17:43 -0400
committerhistoria <[not public]>2026-06-16 04:17:43 -0400
commit085e728d22a3369bd110b77409914cfbe9ebe611 (patch)
treeeeb88cb1ceb91cc9ea2b5a1877c3c66328fab503 /data/help/color.yaml
parent43f21aabae8924f35c12c8485e690aeefe0089fb (diff)
downloadthehouseoficarus-085e728d22a3369bd110b77409914cfbe9ebe611.tar.gz
feat: recipe system, combining items, cooking skill
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1 files changed, 2 insertions, 4 deletions
diff --git a/data/help/color.yaml b/data/help/color.yaml
index 1d5ba54..777aa07 100644
--- a/data/help/color.yaml
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@@ -57,10 +57,8 @@ description: |
3. Built-in fallback
Auto-colored elements (not configurable):
- - Object names: colors are set per-object in their YAML definition
- (fishing spots are blue, rocks are earth-toned, trees are green, etc.)
- - Item names: colors are set per-item in their YAML definition
- (ores, logs, fish, tools, etc.)
+ - Objects: fishing spots are blue, rocks are earth-toned, trees green
+ - Items: ores, logs, fish, gems, and tools have their own colors
- Mob/player levels: displayed relative to your combat level
(red if higher, orange if <5 higher, white if equal,
yellow if <5 lower, green if much lower)