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| author | historia <[not public]> | 2026-06-16 04:17:43 -0400 |
|---|---|---|
| committer | historia <[not public]> | 2026-06-16 04:17:43 -0400 |
| commit | 085e728d22a3369bd110b77409914cfbe9ebe611 (patch) | |
| tree | eeb88cb1ceb91cc9ea2b5a1877c3c66328fab503 /data/help/color.yaml | |
| parent | 43f21aabae8924f35c12c8485e690aeefe0089fb (diff) | |
| download | thehouseoficarus-085e728d22a3369bd110b77409914cfbe9ebe611.tar.gz | |
feat: recipe system, combining items, cooking skill
Diffstat (limited to 'data/help/color.yaml')
| -rw-r--r-- | data/help/color.yaml | 6 |
1 files changed, 2 insertions, 4 deletions
diff --git a/data/help/color.yaml b/data/help/color.yaml index 1d5ba54..777aa07 100644 --- a/data/help/color.yaml +++ b/data/help/color.yaml @@ -57,10 +57,8 @@ description: | 3. Built-in fallback Auto-colored elements (not configurable): - - Object names: colors are set per-object in their YAML definition - (fishing spots are blue, rocks are earth-toned, trees are green, etc.) - - Item names: colors are set per-item in their YAML definition - (ores, logs, fish, tools, etc.) + - Objects: fishing spots are blue, rocks are earth-toned, trees green + - Items: ores, logs, fish, gems, and tools have their own colors - Mob/player levels: displayed relative to your combat level (red if higher, orange if <5 higher, white if equal, yellow if <5 lower, green if much lower) |
