aboutsummaryrefslogtreecommitdiff
path: root/data/help/attack.yaml
diff options
context:
space:
mode:
authorhistoria <[not public]>2026-07-17 19:24:41 -0400
committerhistoria <[not public]>2026-07-17 19:24:41 -0400
commit38c4982bfc089f856b6bfb7749d60d5daa2cc483 (patch)
treeeae624386347ab3220e99e77c6004fca8d8c8c2e /data/help/attack.yaml
parented0d9332def127b2fefebe80a4992a875cc7e521 (diff)
downloadthehouseoficarus-38c4982bfc089f856b6bfb7749d60d5daa2cc483.tar.gz
feat: add automatic flee on third failed flee attempt
Diffstat (limited to 'data/help/attack.yaml')
-rw-r--r--data/help/attack.yaml7
1 files changed, 6 insertions, 1 deletions
diff --git a/data/help/attack.yaml b/data/help/attack.yaml
index 8ba664c..5873aaa 100644
--- a/data/help/attack.yaml
+++ b/data/help/attack.yaml
@@ -14,9 +14,14 @@ description: |
Attacks occur at weapon speed on the 600ms tick. Use "style" to change
combat style. Move in any direction to wait for an opening to flee
combat. If the mob misses its next attack you escape; if it hits,
- the escape fails and combat resumes. Issuing an attack or "stop"
+ the escape fails and combat resumes. If the mob lands three hits in
+ a row while you are trying to flee, on the third hit you power
+ through and just flee anyway. Issuing an attack or "stop"
command abandons a pending flee attempt.
+ Aggressive mobs attack you on arrival and on each subsequent tick
+ with a 33% chance — even a single-tick runner risks getting caught.
+
Damage formula (OSRS-standard):
Max hit = (EffectiveStrength * (StrBonus + 64) + 320) / 640
Attack roll = EffectiveAttack * (AttackBonus + 64)