From 38c4982bfc089f856b6bfb7749d60d5daa2cc483 Mon Sep 17 00:00:00 2001 From: historia <[not public]> Date: Fri, 17 Jul 2026 19:24:41 -0400 Subject: feat: add automatic flee on third failed flee attempt --- data/help/attack.yaml | 7 ++++++- 1 file changed, 6 insertions(+), 1 deletion(-) (limited to 'data/help/attack.yaml') diff --git a/data/help/attack.yaml b/data/help/attack.yaml index 8ba664c..5873aaa 100644 --- a/data/help/attack.yaml +++ b/data/help/attack.yaml @@ -14,9 +14,14 @@ description: | Attacks occur at weapon speed on the 600ms tick. Use "style" to change combat style. Move in any direction to wait for an opening to flee combat. If the mob misses its next attack you escape; if it hits, - the escape fails and combat resumes. Issuing an attack or "stop" + the escape fails and combat resumes. If the mob lands three hits in + a row while you are trying to flee, on the third hit you power + through and just flee anyway. Issuing an attack or "stop" command abandons a pending flee attempt. + Aggressive mobs attack you on arrival and on each subsequent tick + with a 33% chance — even a single-tick runner risks getting caught. + Damage formula (OSRS-standard): Max hit = (EffectiveStrength * (StrBonus + 64) + 320) / 640 Attack roll = EffectiveAttack * (AttackBonus + 64) -- cgit v1.2.3