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authorhistoria <[not public]>2026-10-03 17:36:06 -0400
committerhistoria <[not public]>2026-10-03 17:36:06 -0400
commitc6d4702c0be4d2b37e1d82ff96265c52847c3f9a (patch)
treec0a3d0638b961a9ba06e6fdb30ee5f1cd2061f2e /data/help/actions.yaml
parent0fb83bdf433b9b48240f4ac7a5d4c912f6b808cc (diff)
downloadthehouseoficarus-c6d4702c0be4d2b37e1d82ff96265c52847c3f9a.tar.gz
feat: partial commands now always work
Diffstat (limited to 'data/help/actions.yaml')
-rw-r--r--data/help/actions.yaml6
1 files changed, 6 insertions, 0 deletions
diff --git a/data/help/actions.yaml b/data/help/actions.yaml
index 7f6c7d8..93b4da0 100644
--- a/data/help/actions.yaml
+++ b/data/help/actions.yaml
@@ -21,6 +21,12 @@ description: |
1. Free actions (per player, in order)
2. Active actions (globally, sorted by real-time timestamp)
+ You can shorten most commands to an unambiguous prefix. "inven" runs
+ inventory and "scor" runs score. An exact command always wins, and a
+ prefix that matches more than one command is not run. Where you are
+ standing can break a tie: for example "pl" means play, while "plan"
+ still means plant.
+
This means free actions always take effect before active actions, even if
you typed the active one first. For example, "attack goblin" then "style
aggressive" in the same tick means style applies first, then combat starts.