From c6d4702c0be4d2b37e1d82ff96265c52847c3f9a Mon Sep 17 00:00:00 2001 From: historia <[not public]> Date: Sat, 3 Oct 2026 17:36:06 -0400 Subject: feat: partial commands now always work --- data/help/actions.yaml | 6 ++++++ 1 file changed, 6 insertions(+) (limited to 'data/help/actions.yaml') diff --git a/data/help/actions.yaml b/data/help/actions.yaml index 7f6c7d8..93b4da0 100644 --- a/data/help/actions.yaml +++ b/data/help/actions.yaml @@ -21,6 +21,12 @@ description: | 1. Free actions (per player, in order) 2. Active actions (globally, sorted by real-time timestamp) + You can shorten most commands to an unambiguous prefix. "inven" runs + inventory and "scor" runs score. An exact command always wins, and a + prefix that matches more than one command is not run. Where you are + standing can break a tie: for example "pl" means play, while "plan" + still means plant. + This means free actions always take effect before active actions, even if you typed the active one first. For example, "attack goblin" then "style aggressive" in the same tick means style applies first, then combat starts. -- cgit v1.2.3