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| author | historia <[not public]> | 2026-10-01 18:36:36 -0400 |
|---|---|---|
| committer | historia <[not public]> | 2026-10-01 18:36:36 -0400 |
| commit | 8a94f21bd47c0a00bc415395232dba22fa958837 (patch) | |
| tree | 3dc9492913315ac98b6eddaec4605e4344cde7d6 /cmd/thoi/main.go | |
| parent | 4e2a95503e4ea4c830510f5aea23fac7948ddc41 (diff) | |
| download | thehouseoficarus-8a94f21bd47c0a00bc415395232dba22fa958837.tar.gz | |
remove: slop docs
Diffstat (limited to 'cmd/thoi/main.go')
| -rw-r--r-- | cmd/thoi/main.go | 3 |
1 files changed, 1 insertions, 2 deletions
diff --git a/cmd/thoi/main.go b/cmd/thoi/main.go index 4a8353a..5b27439 100644 --- a/cmd/thoi/main.go +++ b/cmd/thoi/main.go @@ -48,8 +48,7 @@ func main() { // the engine fires it before any dynamically-registered combat/aggro/respawn // callbacks (engine.processTick sorts subscribers by registration ID). Its // body — the canonical per-tick system sequence — is enforced and tested in - // internal/game/tick_systems.go and documented in - // dev_guide/tick_order.md. Reordering it is a breaking change. + // internal/game/tick_systems.go. Reordering it is a breaking change. // SubscribeTicks executes the body on the game's owner goroutine so the // whole tick sequence serializes against session input and admin tasks. g.SubscribeTicks(1, func() bool { |
