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authorhistoria <[not public]>2026-10-01 18:36:36 -0400
committerhistoria <[not public]>2026-10-01 18:36:36 -0400
commit8a94f21bd47c0a00bc415395232dba22fa958837 (patch)
tree3dc9492913315ac98b6eddaec4605e4344cde7d6 /cmd/thoi
parent4e2a95503e4ea4c830510f5aea23fac7948ddc41 (diff)
downloadthehouseoficarus-8a94f21bd47c0a00bc415395232dba22fa958837.tar.gz
remove: slop docs
Diffstat (limited to 'cmd/thoi')
-rw-r--r--cmd/thoi/main.go3
1 files changed, 1 insertions, 2 deletions
diff --git a/cmd/thoi/main.go b/cmd/thoi/main.go
index 4a8353a..5b27439 100644
--- a/cmd/thoi/main.go
+++ b/cmd/thoi/main.go
@@ -48,8 +48,7 @@ func main() {
// the engine fires it before any dynamically-registered combat/aggro/respawn
// callbacks (engine.processTick sorts subscribers by registration ID). Its
// body — the canonical per-tick system sequence — is enforced and tested in
- // internal/game/tick_systems.go and documented in
- // dev_guide/tick_order.md. Reordering it is a breaking change.
+ // internal/game/tick_systems.go. Reordering it is a breaking change.
// SubscribeTicks executes the body on the game's owner goroutine so the
// whole tick sequence serializes against session input and admin tasks.
g.SubscribeTicks(1, func() bool {