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| author | historia <[not public]> | 2026-07-07 16:24:27 -0400 |
|---|---|---|
| committer | historia <[not public]> | 2026-07-07 16:24:27 -0400 |
| commit | ab2597b22ccdb71116992aec78080d9858358d04 (patch) | |
| tree | 8beae4060c2831c4a68f92b682b5350cfa1d0afb /building_guide/tips.md | |
| parent | 3f30fa3eec9c2e2acf9a984ccefb9529a25e688a (diff) | |
| download | thehouseoficarus-ab2597b22ccdb71116992aec78080d9858358d04.tar.gz | |
rename flags to global_flags (differentiate from player_flags)
Diffstat (limited to 'building_guide/tips.md')
| -rw-r--r-- | building_guide/tips.md | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/building_guide/tips.md b/building_guide/tips.md index b4abeb9..61c595f 100644 --- a/building_guide/tips.md +++ b/building_guide/tips.md @@ -1,6 +1,6 @@ ## Tips -1. **Use player flags for quest progress, world flags for environmental state.** If a bridge is repaired, that's world state. If a player has read a sign, that's player state. +1. **Use player flags for quest progress, global flags for environmental state.** If a bridge is repaired, that's world state. If a player has read a sign, that's player state. 2. **Conditions on enter scripts** make rooms feel alive. A guard who only barks the first time, a room that changes after a quest completes. |
