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| author | historia <[not public]> | 2026-06-25 20:33:47 -0400 |
|---|---|---|
| committer | historia <[not public]> | 2026-06-25 20:33:47 -0400 |
| commit | 84d74ca4351a97148ad8339676f9df7946bc21fb (patch) | |
| tree | a9f50ac56e8bbcdf2b307ef6f7143b67bce46c61 /building_guide/state.md | |
| parent | c55d0e4150b23f2c5c9f96bbc3d4dc2fc6dbaa36 (diff) | |
| download | thehouseoficarus-84d74ca4351a97148ad8339676f9df7946bc21fb.tar.gz | |
feat: trigger system for scripted events added.
Diffstat (limited to 'building_guide/state.md')
| -rw-r--r-- | building_guide/state.md | 7 |
1 files changed, 6 insertions, 1 deletions
diff --git a/building_guide/state.md b/building_guide/state.md index 013e62a..2e0b5cc 100644 --- a/building_guide/state.md +++ b/building_guide/state.md @@ -4,5 +4,10 @@ **Player flags** (`set_player_flags`, checked with `player_flag`) are per-character. Quest progress, "has read the sign," "paid the toll" — these are different for each player. Saved to the character YAML and persist across logins. ---- +### Triggers — flag-change events + +Any flag change (world or player) can activate a **trigger** — a timed sequence of +messages, broadcasts, spawns, and further flag mutations. See `triggers.md` for +the full system. This is how you turn "player looked at the sign" into "spaceship +landed and stairs opened." |
