From 84d74ca4351a97148ad8339676f9df7946bc21fb Mon Sep 17 00:00:00 2001 From: historia <[not public]> Date: Thu, 25 Jun 2026 20:33:47 -0400 Subject: feat: trigger system for scripted events added. --- building_guide/state.md | 7 ++++++- 1 file changed, 6 insertions(+), 1 deletion(-) (limited to 'building_guide/state.md') diff --git a/building_guide/state.md b/building_guide/state.md index 013e62a..2e0b5cc 100644 --- a/building_guide/state.md +++ b/building_guide/state.md @@ -4,5 +4,10 @@ **Player flags** (`set_player_flags`, checked with `player_flag`) are per-character. Quest progress, "has read the sign," "paid the toll" — these are different for each player. Saved to the character YAML and persist across logins. ---- +### Triggers — flag-change events + +Any flag change (world or player) can activate a **trigger** — a timed sequence of +messages, broadcasts, spawns, and further flag mutations. See `triggers.md` for +the full system. This is how you turn "player looked at the sign" into "spaceship +landed and stairs opened." -- cgit v1.2.3