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| author | historia <[not public]> | 2026-07-08 19:59:14 -0400 |
|---|---|---|
| committer | historia <[not public]> | 2026-07-08 19:59:14 -0400 |
| commit | 09d325dcf5e779eab5550d3fd3377bde50101428 (patch) | |
| tree | a433be903aabbf1d2eadce2aacdac12a9eb8dde0 /building_guide/hidden_objects.md | |
| parent | 9184377301c2604e003f36426788c032fb0ca524 (diff) | |
| download | thehouseoficarus-09d325dcf5e779eab5550d3fd3377bde50101428.tar.gz | |
feat: unify on use, on look, and on kill. all support same conditions/actions now.
Diffstat (limited to 'building_guide/hidden_objects.md')
| -rw-r--r-- | building_guide/hidden_objects.md | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/building_guide/hidden_objects.md b/building_guide/hidden_objects.md index b1ed7b4..1866d67 100644 --- a/building_guide/hidden_objects.md +++ b/building_guide/hidden_objects.md @@ -9,9 +9,9 @@ Objects with `hidden: true` don't appear in the room's object listing. Players d name: stone lever hidden: true description: "A cleverly concealed lever behind a loose stone." -use_interactions: +on_use: - condition: - flag: secret_passage_open + global_flag: secret_passage_open value: true not: true message: "You pull the lever. A grinding sound echoes from the east." |
