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authorhistoria <[not public]>2026-07-08 19:59:14 -0400
committerhistoria <[not public]>2026-07-08 19:59:14 -0400
commit09d325dcf5e779eab5550d3fd3377bde50101428 (patch)
treea433be903aabbf1d2eadce2aacdac12a9eb8dde0 /building_guide/hidden_objects.md
parent9184377301c2604e003f36426788c032fb0ca524 (diff)
downloadthehouseoficarus-09d325dcf5e779eab5550d3fd3377bde50101428.tar.gz
feat: unify on use, on look, and on kill. all support same conditions/actions now.
Diffstat (limited to 'building_guide/hidden_objects.md')
-rw-r--r--building_guide/hidden_objects.md4
1 files changed, 2 insertions, 2 deletions
diff --git a/building_guide/hidden_objects.md b/building_guide/hidden_objects.md
index b1ed7b4..1866d67 100644
--- a/building_guide/hidden_objects.md
+++ b/building_guide/hidden_objects.md
@@ -9,9 +9,9 @@ Objects with `hidden: true` don't appear in the room's object listing. Players d
name: stone lever
hidden: true
description: "A cleverly concealed lever behind a loose stone."
-use_interactions:
+on_use:
- condition:
- flag: secret_passage_open
+ global_flag: secret_passage_open
value: true
not: true
message: "You pull the lever. A grinding sound echoes from the east."