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## Mobs
Basic combat mob:
```yaml
id: "man"
name: "man"
description: "A shabby-looking man."
attack: 1
strength: 1
defense: 1
hp: 7
speed: 5
aggressive: false
respawn_ticks: 30
drops:
remains: "bones" # always dropped on death
loot:
- item_id: "credits"
weight: 98
quantity: 10
- item_id: "credits"
weight: 2
quantity: 150
idle_descriptions:
- "scribbles something in a small notebook"
- "gazes skyward at the clouds"
combat_descriptions:
- "is engaged in a fight to the death with %s"
```
Mob with a behavior — can be talked to, toggled, etc:
```yaml
id: "guard"
name: "Guard"
behavior: guard_talk # links to data/behaviors/guard_talk.yaml
unique: true # displays as "Guard" not "a guard"
protected: true # cannot be attacked
attack: 5
strength: 5
defense: 5
hp: 30
speed: 5
aggressive: false
respawn_ticks: 60
idle_descriptions:
- "scans the area with a watchful eye"
- "adjusts the grip on his weapon"
```
Note: `wander_rooms` and `wander_interval` are NOT set on the mob definition. Wander config
is per-instance in the room YAML (see Rooms > Mobs section above).
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