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package world
import (
"strings"
"gopkg.in/yaml.v3"
"thehouseoficarus/internal/behavior"
"thehouseoficarus/internal/object"
)
type ExitDir string
const (
North ExitDir = "north"
South ExitDir = "south"
East ExitDir = "east"
West ExitDir = "west"
Northeast ExitDir = "northeast"
Northwest ExitDir = "northwest"
Southeast ExitDir = "southeast"
Southwest ExitDir = "southwest"
Up ExitDir = "up"
Down ExitDir = "down"
)
var ExitAliases = map[string]ExitDir{
"n": North,
"s": South,
"e": East,
"w": West,
"ne": Northeast,
"nw": Northwest,
"se": Southeast,
"sw": Southwest,
"u": Up,
"d": Down,
}
var OppositeExit = map[ExitDir]ExitDir{
North: South,
South: North,
East: West,
West: East,
Northeast: Southwest,
Northwest: Southeast,
Southeast: Northwest,
Southwest: Northeast,
Up: Down,
Down: Up,
}
var ExitOrder = []ExitDir{
North, South, East, West,
Northeast, Northwest, Southeast, Southwest,
Up, Down,
}
var DirectionDeltas3D = map[ExitDir][3]int{
North: {0, -1, 0},
South: {0, 1, 0},
East: {1, 0, 0},
West: {-1, 0, 0},
Northeast: {1, -1, 0},
Northwest: {-1, -1, 0},
Southeast: {1, 1, 0},
Southwest: {-1, 1, 0},
Up: {0, 0, 1},
Down: {0, 0, -1},
}
type SpawnDef struct {
ID string `yaml:"id"`
Quantity int `yaml:"quantity"`
RespawnTicks float64 `yaml:"respawn_ticks"`
}
type ExitDef struct {
Room int `yaml:"room"`
Condition *behavior.Condition `yaml:"condition,omitempty"`
BlockedMessage string `yaml:"blocked_message,omitempty"`
OnTraverse []behavior.Trigger `yaml:"on_traverse,omitempty"`
Hidden bool `yaml:"hidden,omitempty"`
AlwaysBlocked bool `yaml:"always_blocked,omitempty"`
}
type Room struct {
ID int `yaml:"id"`
Name string `yaml:"name"`
Color string `yaml:"color"`
Description behavior.DescList `yaml:"description"`
Exits map[ExitDir]ExitDef `yaml:"exits"`
Objects []RoomObject `yaml:"objects"`
ItemSpawns []SpawnDef `yaml:"item_spawns"`
Mobs []RoomMob `yaml:"mobs"`
OnEnter []behavior.Trigger `yaml:"on_enter,omitempty"`
OnExit []behavior.Trigger `yaml:"on_exit,omitempty"`
Hazard string `yaml:"hazard"`
BlockTransport bool `yaml:"block_transport"`
}
type RoomMob struct {
ID string `yaml:"id"`
WanderRooms []int `yaml:"wander_rooms,omitempty"`
WanderInterval float64 `yaml:"wander_interval,omitempty"`
}
// RoomObject is either a reference to a file-backed object definition (only
// `id`/wander fields set) or a fully local object definition (Local != nil).
// An entry is treated as local when it carries any passive content field
// (name, description, aliases, inroom_description, color, hidden, on_look).
// Local objects are room-scoped: their identity (ID, used as the ObjState
// DefID) is derived from the normalized name; `id:` is reserved for references.
type RoomObject struct {
ID string
WanderRooms []int
WanderInterval float64
Local *object.ObjectDef
HiddenOverride bool `yaml:"hidden,omitempty"`
}
func (ro *RoomObject) UnmarshalYAML(value *yaml.Node) error {
type rawRef struct {
ID string `yaml:"id"`
WanderRooms []int `yaml:"wander_rooms"`
WanderInterval float64 `yaml:"wander_interval"`
Hidden bool `yaml:"hidden"`
}
var ref rawRef
if err := value.Decode(&ref); err != nil {
return err
}
ro.WanderRooms = ref.WanderRooms
ro.WanderInterval = ref.WanderInterval
var def object.ObjectDef
if err := value.Decode(&def); err != nil {
return err
}
isLocal := def.Name != "" || len(def.Description) > 0 || def.InRoomDescription != "" ||
len(def.Aliases) > 0 || def.Color != "" || len(def.OnLook) > 0
if isLocal {
ro.ID = NormalizeObjectName(def.Name)
ro.Local = &def
return nil
}
ro.ID = ref.ID
ro.HiddenOverride = ref.Hidden
return nil
}
func (ro RoomObject) MarshalYAML() (interface{}, error) {
if ro.Local != nil {
type inlineObj struct {
Name string `yaml:"name"`
Aliases []string `yaml:"aliases,omitempty"`
Color string `yaml:"color,omitempty"`
Hidden bool `yaml:"hidden,omitempty"`
InRoomDescription string `yaml:"inroom_description,omitempty"`
RemovalItem string `yaml:"removal_item,omitempty"`
Description behavior.DescList `yaml:"description,omitempty"`
OnUse []behavior.Trigger `yaml:"on_use,omitempty"`
Steal *object.ObjectSteal `yaml:"steal,omitempty"`
Gather *behavior.GatherConfig `yaml:"gather,omitempty"`
Talk *behavior.TalkConfig `yaml:"talk,omitempty"`
Safespot *object.SafespotConfig `yaml:"safespot,omitempty"`
OnLook []behavior.Trigger `yaml:"on_look,omitempty"`
}
def := ro.Local
return inlineObj{
Name: def.Name,
Aliases: def.Aliases,
Color: def.Color,
Hidden: def.Hidden,
InRoomDescription: def.InRoomDescription,
RemovalItem: def.RemovalItem,
Description: def.Description,
OnUse: def.OnUse,
Steal: def.Steal,
Gather: def.Gather,
Talk: def.Talk,
Safespot: def.Safespot,
OnLook: def.OnLook,
}, nil
}
type rawRef struct {
ID string `yaml:"id"`
WanderRooms []int `yaml:"wander_rooms,omitempty"`
WanderInterval float64 `yaml:"wander_interval,omitempty"`
Hidden bool `yaml:"hidden,omitempty"`
}
return rawRef{
ID: ro.ID,
WanderRooms: ro.WanderRooms,
WanderInterval: ro.WanderInterval,
Hidden: ro.HiddenOverride,
}, nil
}
// NormalizeObjectName lowercases, trims, and collapses internal whitespace,
// keeping spaces (not underscores) so the word-prefix matcher treats the name
// as a single token in its `_`-split fallback. It is the canonical derivation
// of a local object's ObjState DefID from its name.
func NormalizeObjectName(name string) string {
return strings.Join(strings.Fields(strings.ToLower(name)), " ")
}
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