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package world
import "testing"
// TestRekeyRoomsRewritesSeededInstanceID: a seeded instance's map key embeds
// its home room ("<def>_<room>_<i>"). Renaming the room must rewrite the key,
// or SeedMobs creates a duplicate instance for the renamed room and a later
// recycled ID skips seeding entirely.
func TestRekeyRoomsRewritesSeededInstanceID(t *testing.T) {
s := &MobStore{instances: map[string]*MobInstance{
"rat_2_0": {InstanceID: "rat_2_0", DefID: "rat", RoomID: 2, HomeRoomID: 2},
"bat_5_1": {InstanceID: "bat_5_1", DefID: "bat", RoomID: 5, HomeRoomID: 5},
}}
s.RekeyRooms(map[int]int{2: 4})
if _, stale := s.instances["rat_2_0"]; stale {
t.Fatal("stale seeded key survived the rekey")
}
inst, ok := s.instances["rat_4_0"]
if !ok || inst.RoomID != 4 || inst.HomeRoomID != 4 {
t.Fatalf("rekeyed instance = %+v (present=%v), want rat_4_0 in room 4", inst, ok)
}
if _, ok := s.instances["bat_5_1"]; !ok {
t.Fatal("an unrelated instance was dropped")
}
}
// TestRekeyRoomsUpdatesMobDespawnRooms: DespawnRooms is a live room reference
// (sys_triggers compares it against the owner's current room). A room rename
// must remap it alongside RoomID/HomeRoomID/WanderRooms, or a transient mob
// despawns while its owner never left the allowed room.
func TestRekeyRoomsUpdatesMobDespawnRooms(t *testing.T) {
s := &MobStore{instances: map[string]*MobInstance{
"m1": {
InstanceID: "m1",
RoomID: 1,
HomeRoomID: 1,
WanderRooms: []int{1, 5},
DespawnRooms: []int{1, 5},
},
}}
s.RekeyRooms(map[int]int{1: 3, 5: 7})
inst := s.instances["m1"]
if inst.RoomID != 3 || inst.HomeRoomID != 3 {
t.Fatalf("room/home = %d/%d, want 3/3", inst.RoomID, inst.HomeRoomID)
}
if got := inst.WanderRooms; len(got) != 2 || got[0] != 3 || got[1] != 7 {
t.Fatalf("wander_rooms = %v, want [3 7]", got)
}
if got := inst.DespawnRooms; len(got) != 2 || got[0] != 3 || got[1] != 7 {
t.Fatalf("despawn_rooms = %v, want [3 7]", got)
}
}
// TestSeedMobsKeysByDefOccurrenceAndPrunes: reordering a room's mobs list
// must not orphan old instances (spawning duplicates) and removing an entry
// must delete its seeded instance. Keys use a per-defID occurrence counter, so
// the same declaration keeps the same key across reorders.
func TestSeedMobsKeysByDefOccurrenceAndPrunes(t *testing.T) {
s := &MobStore{
defs: map[string]*MobDef{
"rat": {ID: "rat", Name: "rat"},
"bat": {ID: "bat", Name: "bat"},
},
instances: map[string]*MobInstance{
"rat_1_0": {InstanceID: "rat_1_0", DefID: "rat", RoomID: 1, HomeRoomID: 1, HP: 1, MaxHP: 1},
"bat_1_0": {InstanceID: "bat_1_0", DefID: "bat", RoomID: 1, HomeRoomID: 1, HP: 1, MaxHP: 1},
},
}
// Reorder and drop rat: bat keeps its key, rat is pruned, no duplicates.
s.SeedMobs(1, []RoomMob{{ID: "bat"}})
if s.instances["bat_1_0"] == nil {
t.Fatal("surviving declared mob was dropped")
}
if _, ok := s.instances["rat_1_0"]; ok {
t.Fatal("removed mob was not pruned")
}
if len(s.instances) != 1 {
t.Fatalf("instances = %v, want only bat_1_0", s.instances)
}
}
func TestSeedMobsReorderDoesNotDuplicate(t *testing.T) {
s := &MobStore{
defs: map[string]*MobDef{
"rat": {ID: "rat", Name: "rat"},
"bat": {ID: "bat", Name: "bat"},
},
instances: map[string]*MobInstance{
"rat_1_0": {InstanceID: "rat_1_0", DefID: "rat", RoomID: 1, HomeRoomID: 1, HP: 1, MaxHP: 1},
"bat_1_0": {InstanceID: "bat_1_0", DefID: "bat", RoomID: 1, HomeRoomID: 1, HP: 1, MaxHP: 1},
},
}
s.SeedMobs(1, []RoomMob{{ID: "bat"}, {ID: "rat"}})
if len(s.instances) != 2 {
t.Fatalf("reorder changed instance count: %v", s.instances)
}
if s.instances["rat_1_0"] == nil || s.instances["bat_1_0"] == nil {
t.Fatalf("reorder lost a declared mob: %v", s.instances)
}
}
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