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package world
import "testing"
// TestRemoveReservedItemSkipsOtherPlayersReservations: the take loop must
// apply the same ownership check as the availability pass. With a stack
// reserved for Bob stored before a public stack, Alice's pickup must take
// the public stack only — consuming Bob's reservation instead silently
// destroys his loot while telling Alice the ground still holds it.
func TestRemoveReservedItemSkipsOtherPlayersReservations(t *testing.T) {
w := New(t.TempDir())
w.AddReservedItem(1, "ore", 10, "bob")
w.AddGroundItem(1, "ore", 10)
taken, ok := w.RemoveReservedItem(1, "ore", 10, "alice")
if !ok || taken != 10 {
t.Fatalf("alice's pickup of the public stack = (%d, %v), want (10, true)", taken, ok)
}
if got := w.AccessibleGround(1, "alice")["ore"]; got != 0 {
t.Errorf("alice still sees %d ore after taking the public stack; removal consumed reserved stock", got)
}
// Bob's reserved stack must be untouched and still his to take.
if got := w.AccessibleGround(1, "bob")["ore"]; got != 10 {
t.Errorf("bob's reserved stack = %d, want 10", got)
}
bobTaken, ok := w.RemoveReservedItem(1, "ore", 10, "bob")
if !ok || bobTaken != 10 {
t.Errorf("bob's pickup of his own reservation = (%d, %v), want (10, true)", bobTaken, ok)
}
}
// TestRemoveAvailableItemTakesAccessibleStock: a request far larger than
// the ground stock succeeds and takes exactly what is accessible, skipping
// entries reserved for other players.
func TestRemoveAvailableItemTakesAccessibleStock(t *testing.T) {
w := New(t.TempDir())
w.AddReservedItem(1, "credits", 10, "bob")
w.AddGroundItem(1, "credits", 5)
taken := w.RemoveAvailableItem(1, "credits", 999999, "alice")
if taken != 5 {
t.Fatalf("remove-available took %d, want the 5 accessible credits", taken)
}
if got := w.AccessibleGround(1, "alice")["credits"]; got != 0 {
t.Errorf("alice still sees %d accessible credits", got)
}
if got := w.AccessibleGround(1, "bob")["credits"]; got != 10 {
t.Errorf("bob's reserved credits = %d, want 10", got)
}
}
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