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package validate
import (
"path/filepath"
"strings"
"testing"
"thehouseoficarus/internal/item"
"thehouseoficarus/internal/object"
"thehouseoficarus/internal/world"
)
// TestValidateModuleDestinationMissingRoom: a transport destination that is
// not a real room soft-locks the player, so it must be a startup ERROR.
func TestValidateModuleDestinationMissingRoom(t *testing.T) {
dir := t.TempDir()
writeFile(t, filepath.Join(dir, "rooms", "1.yaml"), "id: 1\nname: Root\n")
src := Source{
DataDir: dir,
World: world.New(dir),
ModuleDestinations: map[string]int{"transport_bad": 999},
}
issues := validateModuleDestinations(src)
if len(issues) != 1 {
t.Fatalf("issues = %+v, want exactly one", issues)
}
if issues[0].Level != "ERROR" || !strings.Contains(issues[0].Message, "999") {
t.Fatalf("unexpected issue: %+v", issues[0])
}
}
// TestValidateReachabilityFlagsDisconnectedComponent: a component whose rooms
// only link to each other has no inbound edge from outside, so the orphan
// check misses it; the reachability BFS must warn.
func TestValidateReachabilityFlagsDisconnectedComponent(t *testing.T) {
dir := t.TempDir()
writeFile(t, filepath.Join(dir, "rooms", "1.yaml"), "id: 1\nname: Root\n")
writeFile(t, filepath.Join(dir, "rooms", "2.yaml"), "id: 2\nname: A\nexits:\n north:\n room: 3\n")
writeFile(t, filepath.Join(dir, "rooms", "3.yaml"), "id: 3\nname: B\nexits:\n south:\n room: 2\n")
src := Source{DataDir: dir, World: world.New(dir), RootRooms: []int{1}}
issues := validateRoomWiring(src)
found := false
for _, issue := range issues {
if strings.Contains(issue.Message, "Unreachable rooms") &&
strings.Contains(issue.Message, "2") && strings.Contains(issue.Message, "3") {
found = true
if issue.Level != "WARN" {
t.Fatalf("reachability issue must be a WARN: %+v", issue)
}
}
if strings.Contains(issue.Message, "Orphan") {
t.Fatalf("disconnected component must not be reported as an orphan: %+v", issue)
}
}
if !found {
t.Fatalf("expected an unreachable-rooms warning, got %+v", issues)
}
}
// TestValidateCraftEmptyIngredientIsError: an ingredient entry with no items
// makes formatMaterials index out of range at runtime, so it must be an ERROR.
func TestValidateCraftEmptyIngredientIsError(t *testing.T) {
dir := t.TempDir()
writeFile(t, filepath.Join(dir, "items", "thing.yaml"),
"name: thing\ncraft:\n - type: cooking\n ingredients:\n - quantity: 2\n")
src := Source{
DataDir: dir,
Items: item.NewItemStore(dir),
Objects: object.NewObjectStore(dir),
Mobs: world.NewMobStore(dir),
World: world.New(dir),
}
found := false
for _, issue := range validateCraftBlocks(src) {
if strings.Contains(issue.Message, "has no items") {
found = true
if issue.Level != "ERROR" {
t.Fatalf("empty ingredient must be an ERROR: %+v", issue)
}
}
}
if !found {
t.Fatal("expected an ERROR for an ingredient entry with no items")
}
}
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