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package player
import (
"fmt"
"os"
"path/filepath"
"strings"
"gopkg.in/yaml.v3"
"thehouseoficarus/internal/item"
)
type AccountStore struct {
dataDir string
}
func NewAccountStore(dataDir string) *AccountStore {
return &AccountStore{dataDir: dataDir}
}
func (s *AccountStore) AccountPath(name string) string {
return filepath.Join(s.dataDir, "players", "accounts", name+".yaml")
}
func (s *AccountStore) LoadAccount(name string) (*Account, error) {
path := s.AccountPath(name)
data, err := os.ReadFile(path)
if err != nil {
return nil, fmt.Errorf("account not found: %s", name)
}
var acc Account
if err := yaml.Unmarshal(data, &acc); err != nil {
return nil, fmt.Errorf("parse account: %w", err)
}
return &acc, nil
}
func (s *AccountStore) SaveAccount(acc *Account) error {
path := s.AccountPath(acc.Name)
data, err := yaml.Marshal(acc)
if err != nil {
return err
}
return os.WriteFile(path, data, 0644)
}
func (s *AccountStore) AccountExists(name string) bool {
_, err := s.FindAccount(name)
return err == nil
}
func (s *AccountStore) FindAccount(name string) (string, error) {
path := s.AccountPath(name)
if _, err := os.Stat(path); err == nil {
return name, nil
}
dir := filepath.Join(s.dataDir, "players", "accounts")
entries, err := os.ReadDir(dir)
if err != nil {
return "", fmt.Errorf("account not found: %s", name)
}
lower := strings.ToLower(name)
for _, e := range entries {
if e.IsDir() {
continue
}
base := strings.TrimSuffix(e.Name(), ".yaml")
if strings.ToLower(base) == lower {
return base, nil
}
}
return "", fmt.Errorf("account not found: %s", name)
}
func (s *AccountStore) CharPath(name string) string {
return filepath.Join(s.dataDir, "players", "characters", name+".yaml")
}
func (s *AccountStore) LoadCharacter(name string) (*Player, error) {
path := s.CharPath(name)
data, err := os.ReadFile(path)
if err != nil {
return nil, fmt.Errorf("character not found: %s", name)
}
var p Player
if err := yaml.Unmarshal(data, &p); err != nil {
return nil, fmt.Errorf("parse character: %w", err)
}
if p.Skills == nil {
p.Skills = make(map[SkillName]int)
}
if p.Equipment == nil {
p.Equipment = make(map[item.EquipSlot]string)
}
if p.Inventory == nil {
p.Inventory = make(map[int]*InventorySlot)
}
if p.MapSymbols == nil {
p.MapSymbols = make(map[int]MapSymbolData)
}
return &p, nil
}
func (s *AccountStore) SaveCharacter(p *Player) error {
path := s.CharPath(p.Name)
data, err := yaml.Marshal(p)
if err != nil {
return err
}
return os.WriteFile(path, data, 0644)
}
func (s *AccountStore) CharacterExists(name string) bool {
_, err := s.FindCharacter(name)
return err == nil
}
func (s *AccountStore) FindCharacter(name string) (string, error) {
path := s.CharPath(name)
if _, err := os.Stat(path); err == nil {
return name, nil
}
dir := filepath.Join(s.dataDir, "players", "characters")
entries, err := os.ReadDir(dir)
if err != nil {
return "", fmt.Errorf("character not found: %s", name)
}
lower := strings.ToLower(name)
for _, e := range entries {
if e.IsDir() {
continue
}
base := strings.TrimSuffix(e.Name(), ".yaml")
if strings.ToLower(base) == lower {
return base, nil
}
}
return "", fmt.Errorf("character not found: %s", name)
}
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