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path: root/internal/player/stats.go
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package player

type PlayerStats struct {
	RoomsVisited map[int]bool   `yaml:"rooms_visited,omitempty"`
	MobKills     map[string]int `yaml:"mob_kills,omitempty"`
	TotalKills   int            `yaml:"total_kills"`
	Deaths       int            `yaml:"deaths"`
}

func (s *PlayerStats) RecordRoomVisit(roomID int) {
	if s.RoomsVisited == nil {
		s.RoomsVisited = make(map[int]bool)
	}
	s.RoomsVisited[roomID] = true
}

func (s *PlayerStats) RecordMobKill(mobDefID string) {
	if s.MobKills == nil {
		s.MobKills = make(map[string]int)
	}
	s.MobKills[mobDefID]++
	s.TotalKills++
}

func (s *PlayerStats) RecordDeath() {
	s.Deaths++
}