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package object
import (
"strings"
"thehouseoficarus/internal/world"
)
type EquipSlot string
const (
SlotHead EquipSlot = "head"
SlotNeck EquipSlot = "neck"
SlotTorso EquipSlot = "torso"
SlotLegs EquipSlot = "legs"
SlotHands EquipSlot = "hands"
SlotFeet EquipSlot = "feet"
SlotBack EquipSlot = "back"
SlotAmmo EquipSlot = "ammo"
SlotMainHand EquipSlot = "main_hand"
SlotOffHand EquipSlot = "off_hand"
SlotRing EquipSlot = "ring"
)
type WeaponType string
const (
WeaponMelee WeaponType = "melee"
WeaponRanged WeaponType = "ranged"
WeaponScience WeaponType = "science"
)
type ItemDef struct {
ID string `yaml:"id"`
Name string `yaml:"name"`
Color string `yaml:"color"`
Description string `yaml:"description"`
Value int `yaml:"value"`
Stackable bool `yaml:"stackable"`
EquipSlot EquipSlot `yaml:"equip_slot"`
WeaponType WeaponType `yaml:"weapon_type"`
Stats ItemStats `yaml:"stats"`
Speed float64 `yaml:"speed"`
ToolType string `yaml:"tool_type"`
ToolSpeed float64 `yaml:"tool_speed"`
BurnTicks float64 `yaml:"burn_ticks"`
FireLevel int `yaml:"fire_level"`
FireXP int `yaml:"fire_xp"`
Quality int `yaml:"quality"`
MaxQuality int `yaml:"max_quality"`
SearchTable string `yaml:"search_table"`
SearchMiscTable string `yaml:"search_misc_table"`
SearchTicks float64 `yaml:"search_ticks"`
SearchMessage string `yaml:"search_message"`
HealValue int `yaml:"heal_value"`
EatMessage string `yaml:"eat_message"`
MadeFrom []MadeFromEntry `yaml:"made_from,omitempty"`
}
type MadeFromEntry struct {
Items []string `yaml:"items"`
Qty int `yaml:"qty"`
}
type ItemStats struct {
AttackBonus int `yaml:"attack_bonus"`
StrengthBonus int `yaml:"strength_bonus"`
DefenseBonus int `yaml:"defense_bonus"`
ScienceBonus int `yaml:"science_bonus"`
TechnologyBonus int `yaml:"technology_bonus"`
}
func (d *ItemDef) MatchesName(input string) bool {
lower := strings.ToLower(strings.TrimSpace(input))
if lower == "" {
return false
}
if strings.ToLower(d.Name) == lower {
return true
}
return world.WordPrefixMatch(lower, d.Name)
}
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