blob: f4e2f8b2289500c3809a6735c1f204f07c284821 (
plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
|
package object
import (
"strings"
"thirdcollapse/internal/world"
)
type EquipSlot string
const (
SlotHead EquipSlot = "head"
SlotNeck EquipSlot = "neck"
SlotTorso EquipSlot = "torso"
SlotLegs EquipSlot = "legs"
SlotHands EquipSlot = "hands"
SlotFeet EquipSlot = "feet"
SlotBack EquipSlot = "back"
SlotAmmo EquipSlot = "ammo"
SlotMainHand EquipSlot = "main_hand"
SlotOffHand EquipSlot = "off_hand"
SlotRing EquipSlot = "ring"
)
type WeaponType string
const (
WeaponMelee WeaponType = "melee"
WeaponRanged WeaponType = "ranged"
WeaponTechnology WeaponType = "technology"
)
type ItemDef struct {
ID string `yaml:"id"`
Name string `yaml:"name"`
Aliases []string `yaml:"aliases"`
Description string `yaml:"description"`
Value int `yaml:"value"`
Stackable bool `yaml:"stackable"`
EquipSlot EquipSlot `yaml:"equip_slot"`
WeaponType WeaponType `yaml:"weapon_type"`
Stats ItemStats `yaml:"stats"`
Speed float64 `yaml:"speed"`
ToolType string `yaml:"tool_type"`
ToolSpeed float64 `yaml:"tool_speed"`
BurnTicks float64 `yaml:"burn_ticks"`
FireLevel int `yaml:"fire_level"`
FireXP int `yaml:"fire_xp"`
Quality int `yaml:"quality"`
MaxQuality int `yaml:"max_quality"`
SearchTable string `yaml:"search_table"`
SearchMiscTable string `yaml:"search_misc_table"`
SearchTicks float64 `yaml:"search_ticks"`
SearchMessage string `yaml:"search_message"`
}
type ItemStats struct {
AttackBonus int `yaml:"attack_bonus"`
StrengthBonus int `yaml:"strength_bonus"`
DefenseBonus int `yaml:"defense_bonus"`
ScienceBonus int `yaml:"science_bonus"`
TechnologyBonus int `yaml:"technology_bonus"`
}
func (d *ItemDef) MatchesName(input string) bool {
lower := strings.ToLower(strings.TrimSpace(input))
if lower == "" {
return false
}
if strings.ToLower(d.Name) == lower {
return true
}
for _, alias := range d.Aliases {
if strings.ToLower(alias) == lower {
return true
}
}
if world.WordPrefixMatch(lower, d.Name) {
return true
}
for _, alias := range d.Aliases {
if world.WordPrefixMatch(lower, alias) {
return true
}
}
return false
}
|