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package object
import "strings"
type EquipSlot string
const (
SlotHead EquipSlot = "head"
SlotNeck EquipSlot = "neck"
SlotTorso EquipSlot = "torso"
SlotLegs EquipSlot = "legs"
SlotHands EquipSlot = "hands"
SlotFeet EquipSlot = "feet"
SlotBack EquipSlot = "back"
SlotAmmo EquipSlot = "ammo"
SlotMainHand EquipSlot = "main_hand"
SlotOffHand EquipSlot = "off_hand"
SlotRing EquipSlot = "ring"
)
type WeaponType string
const (
WeaponMelee WeaponType = "melee"
WeaponRanged WeaponType = "ranged"
WeaponTechnology WeaponType = "technology"
)
type ItemDef struct {
ID string `yaml:"id"`
Name string `yaml:"name"`
Aliases []string `yaml:"aliases"`
Description string `yaml:"description"`
Value int `yaml:"value"` // credits
Stackable bool `yaml:"stackable"`
EquipSlot EquipSlot `yaml:"equip_slot"`
WeaponType WeaponType `yaml:"weapon_type"`
Stats ItemStats `yaml:"stats"`
Speed int `yaml:"speed"` // ticks between attacks
Toolbelt bool `yaml:"toolbelt"` // can go on toolbelt
}
type ItemStats struct {
AttackBonus int `yaml:"attack_bonus"`
StrengthBonus int `yaml:"strength_bonus"`
DefenseBonus int `yaml:"defense_bonus"`
ScienceBonus int `yaml:"science_bonus"`
TechnologyBonus int `yaml:"technology_bonus"`
}
func (d *ItemDef) MatchesName(input string) bool {
lower := strings.ToLower(input)
if strings.ToLower(d.Name) == lower {
return true
}
for _, a := range d.Aliases {
if strings.ToLower(a) == lower {
return true
}
}
return false
}
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