blob: b90432ddc0063b9a7d122a281a48e0da8c3215b1 (
plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
|
package object
import (
"fmt"
"strings"
"gopkg.in/yaml.v3"
)
func WordPrefixMatch(input, name string) bool {
inputWords := strings.Fields(strings.ToLower(input))
if len(inputWords) == 0 {
return false
}
nameWords := strings.Fields(strings.ToLower(name))
for _, iw := range inputWords {
found := false
for _, nw := range nameWords {
if strings.HasPrefix(nw, iw) || strings.HasPrefix(iw, nw) {
found = true
break
}
}
if !found {
return false
}
}
return true
}
type EquipSlot string
const (
SlotHead EquipSlot = "head"
SlotNeck EquipSlot = "neck"
SlotTorso EquipSlot = "torso"
SlotLegs EquipSlot = "legs"
SlotHands EquipSlot = "hands"
SlotFeet EquipSlot = "feet"
SlotBack EquipSlot = "back"
SlotAmmo EquipSlot = "ammo"
SlotMainHand EquipSlot = "main_hand"
SlotOffHand EquipSlot = "off_hand"
SlotRing EquipSlot = "ring"
)
type WeaponType string
const (
WeaponMelee WeaponType = "melee"
WeaponRanged WeaponType = "ranged"
WeaponScience WeaponType = "science"
)
type ItemDef struct {
ID string `yaml:"id"`
Name string `yaml:"name"`
Color string `yaml:"color"`
Description string `yaml:"description"`
Value int `yaml:"value"`
Stackable bool `yaml:"stackable"`
EquipSlot EquipSlot `yaml:"equip_slot"`
WeaponType WeaponType `yaml:"weapon_type"`
AttackType string `yaml:"attack_type"`
Stats ItemStats `yaml:"stats"`
Speed float64 `yaml:"speed"`
Requirements map[string]int `yaml:"requirements,omitempty"`
ToolType string `yaml:"tool_type"`
ToolSpeed float64 `yaml:"tool_speed"`
BurnTicks float64 `yaml:"burn_ticks"`
FireLevel int `yaml:"fire_level"`
FireXP int `yaml:"fire_xp"`
Quality int `yaml:"quality"`
MaxQuality int `yaml:"max_quality"`
SearchTable string `yaml:"search_table"`
SearchMiscTable string `yaml:"search_misc_table"`
SearchTicks float64 `yaml:"search_ticks"`
SearchMessage string `yaml:"search_message"`
HealValue int `yaml:"heal_value"`
EatMessage string `yaml:"eat_message"`
Craft CraftList `yaml:"craft,omitempty"`
ProvidesJunk string `yaml:"provides_junk,omitempty"`
FarmPatchType string `yaml:"farm_patch_type"`
FarmLevel int `yaml:"farm_level"`
FarmPlantXP int `yaml:"farm_plant_xp"`
FarmHarvestXP int `yaml:"farm_harvest_xp"`
FarmStages int `yaml:"farm_stages"`
FarmProduct string `yaml:"farm_product"`
FarmMinYield int `yaml:"farm_min_yield"`
FarmMaxYield int `yaml:"farm_max_yield"`
PotionEffect string `yaml:"potion_effect"`
PotionBonus int `yaml:"potion_bonus"`
PotionDuration float64 `yaml:"potion_duration"`
Recoverable bool `yaml:"recoverable"`
}
type CraftList []CraftDef
func (cl *CraftList) UnmarshalYAML(value *yaml.Node) error {
switch value.Kind {
case yaml.SequenceNode:
return value.Decode((*[]CraftDef)(cl))
case yaml.MappingNode:
var single CraftDef
if err := value.Decode(&single); err != nil {
return err
}
*cl = []CraftDef{single}
return nil
}
return fmt.Errorf("craft: expected mapping or sequence")
}
func (d *ItemDef) FirstCraft() *CraftDef {
if len(d.Craft) == 0 {
return nil
}
return &d.Craft[0]
}
func (d *ItemDef) FindCraft(fn func(CraftDef) bool) *CraftDef {
for i := range d.Craft {
if fn(d.Craft[i]) {
return &d.Craft[i]
}
}
return nil
}
func (d *ItemDef) MatchingCrafts(fn func(CraftDef) bool) []*CraftDef {
var result []*CraftDef
for i := range d.Craft {
if fn(d.Craft[i]) {
result = append(result, &d.Craft[i])
}
}
return result
}
type ConsumeEntry struct {
Items []string `yaml:"items"`
Quantity int `yaml:"quantity"`
Byproducts []string `yaml:"byproducts"`
}
type CraftStep struct {
Tick float64 `yaml:"tick"`
Message string `yaml:"message"`
}
type SuccessFormula struct {
Base float64 `yaml:"base"`
PerLevel float64 `yaml:"per_level"`
Cap float64 `yaml:"cap"`
}
type CraftDef struct {
Type string `yaml:"type"`
Skill string `yaml:"skill"`
Level int `yaml:"level"`
XP int `yaml:"xp"`
Wait float64 `yaml:"wait"`
Station []string `yaml:"station"`
Tool string `yaml:"tool"`
Consume []ConsumeEntry `yaml:"consume"`
OutputQty int `yaml:"output_qty"`
Fail string `yaml:"fail"`
Message string `yaml:"message"`
FailMessage string `yaml:"fail_message"`
StartMessage string `yaml:"start_message"`
EndMessage string `yaml:"end_message"`
Steps []CraftStep `yaml:"steps"`
Success *SuccessFormula `yaml:"success"`
}
func (c *CraftDef) EffectiveSkill() string {
if c.Skill != "" {
return c.Skill
}
return c.Type
}
type ItemStats struct {
StabAttack int `yaml:"stab_attack"`
SlashAttack int `yaml:"slash_attack"`
CrushAttack int `yaml:"crush_attack"`
ScienceAttack int `yaml:"science_attack"`
RangedAttack int `yaml:"ranged_attack"`
StabDefense int `yaml:"stab_defense"`
SlashDefense int `yaml:"slash_defense"`
CrushDefense int `yaml:"crush_defense"`
ScienceDefense int `yaml:"science_defense"`
RangedDefense int `yaml:"ranged_defense"`
StrengthBonus int `yaml:"strength_bonus"`
RangedStrength int `yaml:"ranged_strength"`
ScienceDamage int `yaml:"science_damage"`
TechnologyBonus int `yaml:"technology_bonus"`
}
func (d *ItemDef) MatchesName(input string) bool {
lower := strings.ToLower(strings.TrimSpace(input))
if lower == "" {
return false
}
if strings.ToLower(d.Name) == lower {
return true
}
return WordPrefixMatch(lower, d.Name)
}
|