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|
package net
import (
"context"
"crypto/rand"
"crypto/rsa"
"crypto/tls"
"crypto/x509"
"crypto/x509/pkix"
"fmt"
"log"
"math/big"
"net"
"net/http"
"sort"
"sync"
"sync/atomic"
"time"
"thehouseoficarus/internal/color"
"thehouseoficarus/internal/config"
"thehouseoficarus/internal/player"
)
type SessionState int
const (
StateAccountName SessionState = iota
StatePassword
StateNewAccountPass
StateNewAccount
StateMenu
StateNewCharName
StateNewCharConfirm
StateRenameAccount
StateRenameChar
StateRenameCharName
StateDeleteChar
StatePurgeAccount
StateGame
StateChangeDesc
StateTalk
StateTalkSequence
StateDropAllConfirm
StateRecipeChoice
StateHowMany
StateSmithProduct
StateFletchProduct
StateCraftProduct
StateProductChoice
StateColorChoice
StateBank
StateHacking
StateDangerConfirm
StateUndigConfirm
)
type Session struct {
Conn Conn
State SessionState
Account *player.Account
Player *player.Player
PendingChar string
PendingPass string
PendingMenu []map[string]string
PendingItemID string
PendingSkill string
PendingLastFlag string
PendingBackground bool
Disconnecting bool
DisconnectTicks int
PendingUndigDir string
PendingUndigRoom int
promptVisible bool
writeMu sync.Mutex
// Outbound queueing. Transport sessions (telnet/TLS/websocket) are put
// into queued mode by startWriter before their input goroutine begins:
// Write* then enqueues into outbox, and the dedicated writer goroutine
// performs the network I/O with a per-message write deadline. A stalled
// or slow client therefore blocks at most its own queue, never the
// world; an overflowing queue disconnects only that client. Sessions
// without a writer (tests, synthetic conns) keep the legacy synchronous
// path so message construction is shared and behavior identical.
outbox chan string
writerOnce sync.Once
closeOnce sync.Once
writeDone chan struct{}
// seq is a monotonically increasing sequence number assigned when the
// session is added to a Hub. Hub.AllSessions and Hub.PlayersInRoom sort
// sessions by seq so per-tick consumers iterate players in a stable,
// registration order instead of Go's randomized map iteration order.
// Sessions constructed without being added (e.g. in tests) keep seq=0
// and tie-break by map-append order, which is also deterministic.
seq uint64
}
// sessionSeq is the source of Session.seq values. It is incremented under the
// adding Hub's mutex, so no extra atomicity is needed for correctness; atomic
// access keeps the package-level default counter safe if Hub.Add is ever
// called concurrently across hubs (it isn't today, but this is defensive).
var sessionSeq atomic.Uint64
type Server struct {
config *config.Config
telnetLn net.Listener
telnetTLSLn net.Listener
httpServer *http.Server
httpsServer *http.Server
httpsTLSConfig *tls.Config
hub *Hub
handler func(*Session, string)
done chan struct{}
shutdownOnce sync.Once
listenErr error
}
type Hub struct {
mu sync.Mutex
sessions map[*Session]bool
rooms map[int]map[*Session]bool
onRemove func(*Session)
onDisconnect func(*Session)
}
// writeQueueBounds bound the outbound queue: maxQueuedMessages before a
// client is disconnected for falling behind, writeDeadline per message, and
// closeFlushTimeout to drain the queue when the session is closing.
const (
maxQueuedMessages = 512
writeDeadline = 5 * time.Second
closeFlushTimeout = 2 * time.Second
)
// startWriter puts the session into queued mode: writes are enqueued and a
// dedicated goroutine drains the queue to the network with per-message write
// deadlines. The goroutine closes the transport after the queue drains, so a
// Close() during shutdown flushes pending output before the socket drops.
// Must be called before the session's input goroutine starts.
func (sess *Session) StartWriter() {
sess.writerOnce.Do(func() {
sess.outbox = make(chan string, maxQueuedMessages)
sess.writeDone = make(chan struct{})
go func() {
defer close(sess.writeDone)
for msg := range sess.outbox {
if dl, ok := sess.Conn.(interface {
SetWriteDeadline(time.Time) error
}); ok {
_ = dl.SetWriteDeadline(time.Now().Add(writeDeadline))
}
if _, err := sess.Conn.Write([]byte(msg)); err != nil {
log.Printf("session write error: %v", err)
// Abandon the queue and drop the transport; the input
// goroutine notices the closed connection on its next
// read and performs normal removal.
sess.Conn.Close()
return
}
}
// Queue closed and drained: flush any final bytes and close.
if dl, ok := sess.Conn.(interface {
SetWriteDeadline(time.Time) error
}); ok {
_ = dl.SetWriteDeadline(time.Now().Add(closeFlushTimeout))
}
sess.Conn.Close()
}()
})
}
// enqueue appends msg to the outbound queue. When the client's queue is full
// the session is disconnected instead of blocking the caller: the world must
// never wait on a single slow client.
func (sess *Session) enqueue(msg string) {
select {
case sess.outbox <- msg:
default:
log.Printf("session write queue overflow; disconnecting slow client")
sess.Close()
}
}
func NewHub() *Hub {
return &Hub{
sessions: make(map[*Session]bool),
rooms: make(map[int]map[*Session]bool),
}
}
func (h *Hub) OnRemove(cb func(*Session)) {
h.mu.Lock()
defer h.mu.Unlock()
h.onRemove = cb
}
func (h *Hub) OnDisconnect(cb func(*Session)) {
h.mu.Lock()
defer h.mu.Unlock()
h.onDisconnect = cb
}
func (h *Hub) Add(s *Session) {
h.mu.Lock()
defer h.mu.Unlock()
s.seq = sessionSeq.Add(1)
h.sessions[s] = true
}
func (h *Hub) Remove(s *Session) {
h.mu.Lock()
if s.Player != nil && !s.Disconnecting {
s.Disconnecting = true
s.DisconnectTicks = 10
onDisconnect := h.onDisconnect
h.mu.Unlock()
if onDisconnect != nil {
onDisconnect(s)
}
return
}
callback := h.hardRemoveLocked(s)
h.mu.Unlock()
// The removal callback runs outside the Hub mutex: it performs saves
// and game-state cleanup, and must never serialize behind (or hold up)
// Hub membership operations.
if callback != nil {
callback(s)
}
}
func (h *Hub) HardRemove(s *Session) {
h.mu.Lock()
callback := h.hardRemoveLocked(s)
h.mu.Unlock()
if callback != nil {
callback(s)
}
}
// hardRemoveLocked removes the session from all membership structures and
// returns the removal callback for the caller to invoke AFTER releasing the
// Hub mutex (nil when none is registered).
func (h *Hub) hardRemoveLocked(s *Session) func(*Session) {
delete(h.sessions, s)
for _, room := range h.rooms {
delete(room, s)
}
return h.onRemove
}
func (h *Hub) EnterRoom(s *Session, roomID int) {
h.mu.Lock()
defer h.mu.Unlock()
h.leaveRoomLocked(s)
if h.rooms[roomID] == nil {
h.rooms[roomID] = make(map[*Session]bool)
}
h.rooms[roomID][s] = true
}
func (h *Hub) LeaveRoom(s *Session) {
h.mu.Lock()
defer h.mu.Unlock()
h.leaveRoomLocked(s)
}
func (h *Hub) leaveRoomLocked(s *Session) {
for _, room := range h.rooms {
delete(room, s)
}
}
// RekeyRooms remaps Hub room membership buckets per idMap (oldID -> newID).
// Uses delete-all-then-set-all so a swap (A<->B) cannot clobber an entry
// mid-rekey. Sessions' own player state is migrated by the game layer; this
// only moves the membership buckets.
func (h *Hub) RekeyRooms(idMap map[int]int) {
h.mu.Lock()
defer h.mu.Unlock()
if len(idMap) == 0 {
return
}
moved := make(map[int]map[*Session]bool, len(h.rooms))
for id, set := range h.rooms {
if newID, ok := idMap[id]; ok && newID != id {
moved[newID] = set
delete(h.rooms, id)
}
}
for newID, set := range moved {
h.rooms[newID] = set
}
}
func (h *Hub) AllSessions() []*Session {
h.mu.Lock()
defer h.mu.Unlock()
var out []*Session
for s := range h.sessions {
out = append(out, s)
}
sort.SliceStable(out, func(i, j int) bool { return out[i].seq < out[j].seq })
return out
}
func (h *Hub) PlayersInRoom(roomID int) []*Session {
h.mu.Lock()
defer h.mu.Unlock()
var out []*Session
if room, ok := h.rooms[roomID]; ok {
for s := range room {
out = append(out, s)
}
}
sort.SliceStable(out, func(i, j int) bool { return out[i].seq < out[j].seq })
return out
}
func NewServer(cfg *config.Config) (*Server, error) {
s := &Server{
config: cfg,
hub: NewHub(),
done: make(chan struct{}),
}
if cfg.Telnet.Enabled {
addr := fmt.Sprintf(":%d", cfg.Telnet.Port)
ln, err := net.Listen("tcp", addr)
if err != nil {
return nil, fmt.Errorf("telnet listen: %w", err)
}
s.telnetLn = ln
}
if cfg.TelnetTLS.Enabled {
cert, err := loadOrGenerateCert(cfg, "telnet_tls")
if err != nil {
return nil, fmt.Errorf("telnet_tls cert: %w", err)
}
tlsCfg := &tls.Config{
Certificates: []tls.Certificate{cert},
MinVersion: tls.VersionTLS12,
}
addr := fmt.Sprintf(":%d", cfg.TelnetTLS.Port)
ln, err := net.Listen("tcp", addr)
if err != nil {
return nil, fmt.Errorf("telnet_tls listen: %w", err)
}
s.telnetTLSLn = tls.NewListener(ln, tlsCfg)
}
if cfg.HTTP.Enabled {
s.httpServer = &http.Server{
Addr: fmt.Sprintf(":%d", cfg.HTTP.Port),
Handler: newHTTPMux(s),
}
}
if cfg.HTTPS.Enabled {
cert, err := loadOrGenerateCert(cfg, "https")
if err != nil {
return nil, fmt.Errorf("https cert: %w", err)
}
s.httpsTLSConfig = &tls.Config{
Certificates: []tls.Certificate{cert},
MinVersion: tls.VersionTLS12,
}
s.httpsServer = &http.Server{
Addr: fmt.Sprintf(":%d", cfg.HTTPS.Port),
Handler: newHTTPMux(s),
}
}
return s, nil
}
func loadOrGenerateCert(cfg *config.Config, service string) (tls.Certificate, error) {
if cfg.TLS.CertFile != "" && cfg.TLS.KeyFile != "" {
return tls.LoadX509KeyPair(cfg.TLS.CertFile, cfg.TLS.KeyFile)
}
log.Printf("%s: using self-signed certificate (no shared tls cert configured)", service)
return generateSelfSignedCert()
}
func generateSelfSignedCert() (tls.Certificate, error) {
key, err := rsa.GenerateKey(rand.Reader, 2048)
if err != nil {
return tls.Certificate{}, fmt.Errorf("rsa key generation: %w", err)
}
serial, err := rand.Int(rand.Reader, new(big.Int).Lsh(big.NewInt(1), 128))
if err != nil {
return tls.Certificate{}, fmt.Errorf("serial number: %w", err)
}
now := time.Now()
template := &x509.Certificate{
SerialNumber: serial,
Subject: pkix.Name{
CommonName: "THOI Self-Signed Certificate",
},
NotBefore: now.Add(-1 * time.Hour),
NotAfter: now.Add(365 * 24 * time.Hour),
KeyUsage: x509.KeyUsageKeyEncipherment | x509.KeyUsageDigitalSignature,
ExtKeyUsage: []x509.ExtKeyUsage{x509.ExtKeyUsageServerAuth},
BasicConstraintsValid: true,
IsCA: true,
DNSNames: []string{"localhost"},
IPAddresses: []net.IP{net.ParseIP("127.0.0.1"), net.ParseIP("::1")},
}
certDER, err := x509.CreateCertificate(rand.Reader, template, template, &key.PublicKey, key)
if err != nil {
return tls.Certificate{}, fmt.Errorf("x509 creation: %w", err)
}
return tls.Certificate{
Certificate: [][]byte{certDER},
PrivateKey: key,
}, nil
}
func (s *Server) Hub() *Hub {
return s.hub
}
func (s *Server) ListenAndServe(handler func(*Session, string)) error {
s.handler = handler
if s.telnetLn != nil {
go s.serveTelnet()
}
if s.telnetTLSLn != nil {
go s.serveTelnetTLS()
}
if s.httpServer != nil {
go s.serveHTTP()
}
if s.httpsServer != nil {
go s.serveHTTPS()
}
if s.telnetLn == nil && s.telnetTLSLn == nil && s.httpServer == nil && s.httpsServer == nil {
return fmt.Errorf("no listeners configured")
}
// Block until Shutdown is called (or a fatal listener error occurs).
<-s.done
return s.listenErr
}
// Shutdown stops all transports: HTTP(S) servers drain, listeners close, and
// every session is closed (its outbound queue drains first). ListenAndServe
// returns after Shutdown completes. It is safe to call more than once.
func (s *Server) Shutdown() {
s.shutdownOnce.Do(func() {
if s.httpServer != nil {
ctx, cancel := context.WithTimeout(context.Background(), 3*time.Second)
defer cancel()
_ = s.httpServer.Shutdown(ctx)
}
if s.httpsServer != nil {
ctx, cancel := context.WithTimeout(context.Background(), 3*time.Second)
defer cancel()
_ = s.httpsServer.Shutdown(ctx)
}
if s.telnetLn != nil {
s.telnetLn.Close()
}
if s.telnetTLSLn != nil {
s.telnetTLSLn.Close()
}
for _, sess := range s.hub.AllSessions() {
sess.Close()
}
close(s.done)
})
<-s.done
}
func (s *Server) serveTelnet() {
for {
conn, err := s.telnetLn.Accept()
if err != nil {
return
}
sess := &Session{
Conn: newTCPConn(conn),
State: StateAccountName,
}
s.hub.Add(sess)
go s.handleSession(sess, s.handler)
}
}
func (s *Server) serveTelnetTLS() {
for {
conn, err := s.telnetTLSLn.Accept()
if err != nil {
return
}
sess := &Session{
Conn: newTCPConn(conn),
State: StateAccountName,
}
s.hub.Add(sess)
go s.handleSession(sess, s.handler)
}
}
func (s *Server) serveHTTP() {
err := s.httpServer.ListenAndServe()
if err != nil && err != http.ErrServerClosed {
log.Printf("http server error: %v", err)
}
}
func (s *Server) serveHTTPS() {
addr := fmt.Sprintf(":%d", s.config.HTTPS.Port)
ln, err := net.Listen("tcp", addr)
if err != nil {
log.Printf("https server error: %v", err)
return
}
tlsLn := tls.NewListener(ln, s.httpsTLSConfig)
if err := s.httpsServer.Serve(tlsLn); err != nil && err != http.ErrServerClosed {
log.Printf("https server error: %v", err)
}
}
func (s *Server) handleSession(sess *Session, handler func(*Session, string)) {
defer func() {
if r := recover(); r != nil {
log.Printf("session panic: %v", r)
}
s.hub.Remove(sess)
sess.Close()
}()
sess.Write("\033[2J\033[H")
sess.Write(WelcomeBanner())
sess.Write("What's your account name? ")
for {
line, err := sess.Conn.ReadMessage()
if err != nil {
log.Printf("session read error: %v", err)
return
}
if len(line) > 1024 {
line = line[:1024]
}
handler(sess, line)
}
}
// wrap applies the player's wrap_width option to outgoing text. It is a no-op
// before login (no Player) so the welcome banner is never reflowed. The width
// is clamped to a minimum of 80 columns.
func (sess *Session) wrap(msg string) string {
if sess.Player == nil {
return msg
}
width := sess.Player.OptionInt("wrap_width")
if width < 80 {
width = 80
}
return color.WrapANSI(msg, width)
}
// ClearPrompt marks the prompt as consumed so the next Write/WriteLine does not
// emit a leading \r\n. Useful for clients that locally advance the line on Enter.
func (sess *Session) ClearPrompt() {
sess.writeMu.Lock()
defer sess.writeMu.Unlock()
sess.promptVisible = false
}
// dispatch delivers a fully-formatted message to the transport: enqueued in
// queued mode (the writer goroutine owns the network), written synchronously
// in direct mode (tests, synthetic conns). Caller holds writeMu.
func (sess *Session) dispatch(msg string) {
if sess.outbox != nil {
sess.enqueue(msg)
return
}
sess.Conn.Write([]byte(msg))
}
// Write sends raw text with no wrapping. Used for prompts and partial lines.
func (sess *Session) Write(msg string) {
sess.writeMu.Lock()
defer sess.writeMu.Unlock()
if sess.promptVisible {
sess.dispatch("\r\n")
sess.promptVisible = false
}
sess.dispatch(msg)
}
func (sess *Session) WriteLine(msg string) {
msg = sess.wrap(msg)
sess.writeMu.Lock()
defer sess.writeMu.Unlock()
if sess.promptVisible {
sess.dispatch("\r\n")
sess.promptVisible = false
}
sess.dispatch(msg + "\r\n")
}
func (sess *Session) WriteLines(lines ...string) {
sess.writeMu.Lock()
defer sess.writeMu.Unlock()
for i, l := range lines {
if i == 0 && sess.promptVisible {
sess.dispatch("\r\n")
sess.promptVisible = false
}
sess.dispatch(sess.wrap(l) + "\r\n")
}
}
func (sess *Session) Writef(format string, args ...interface{}) {
msg := sess.wrap(fmt.Sprintf(format, args...))
sess.writeMu.Lock()
defer sess.writeMu.Unlock()
if sess.promptVisible {
sess.dispatch("\r\n")
sess.promptVisible = false
}
sess.dispatch(msg)
}
func (sess *Session) WritePrompt(prompt string) {
sess.writeMu.Lock()
defer sess.writeMu.Unlock()
if sess.promptVisible {
return
}
sess.dispatch(prompt)
sess.promptVisible = true
}
func (sess *Session) Reprompt(prompt string) {
sess.writeMu.Lock()
defer sess.writeMu.Unlock()
sess.dispatch(prompt)
sess.promptVisible = true
}
// Close stops the session. In queued mode it closes the queue so the writer
// goroutine drains pending messages and then closes the transport; in direct
// mode it closes the transport immediately. Idempotent.
func (sess *Session) Close() error {
if sess.outbox != nil {
sess.closeOnce.Do(func() { close(sess.outbox) })
return nil
}
var err error
sess.closeOnce.Do(func() { err = sess.Conn.Close() })
return err
}
|