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path: root/internal/net/server.go
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package net

import (
	"bufio"
	"fmt"
	"log"
	"net"
	"strings"
)

type SessionState int

const (
	StateAccountName       SessionState = iota
	StatePassword
	StateNewAccountPass
	StateNewAccountConfirm
	StateMenu
	StateNewCharName
	StateNewCharConfirm
	StateRenameAccount
	StateRenameChar
	StateRenameCharName
	StateDeleteChar
	StatePurgeAccount
	StateGame
)

type Session struct {
	Conn        net.Conn
	Reader      *bufio.Reader
	State       SessionState
	Account     *AccountEntry
	Player      interface{} // *player.Player once character is selected
	PendingChar string     // char being renamed/deleted
	PendingPass string     // first password during signup
}

type AccountEntry struct {
	Name         string
	PasswordHash string
	Characters   []string
}

type Server struct {
	listener net.Listener
	hub      *Hub
}

type Hub struct {
	sessions map[*Session]bool
	// roomID -> sessions
	rooms map[int]map[*Session]bool
}

func NewHub() *Hub {
	return &Hub{
		sessions: make(map[*Session]bool),
		rooms:    make(map[int]map[*Session]bool),
	}
}

func (h *Hub) Add(s *Session) {
	h.sessions[s] = true
}

func (h *Hub) Remove(s *Session) {
	delete(h.sessions, s)
	for _, room := range h.rooms {
		delete(room, s)
	}
}

func (h *Hub) EnterRoom(s *Session, roomID int) {
	h.LeaveRoom(s)
	if h.rooms[roomID] == nil {
		h.rooms[roomID] = make(map[*Session]bool)
	}
	h.rooms[roomID][s] = true
}

func (h *Hub) LeaveRoom(s *Session) {
	for _, room := range h.rooms {
		delete(room, s)
	}
}

func (h *Hub) PlayersInRoom(roomID int) []*Session {
	var out []*Session
	if room, ok := h.rooms[roomID]; ok {
		for s := range room {
			out = append(out, s)
		}
	}
	return out
}

func NewServer(addr string) (*Server, error) {
	l, err := net.Listen("tcp", addr)
	if err != nil {
		return nil, err
	}
	return &Server{listener: l, hub: NewHub()}, nil
}

func (s *Server) Hub() *Hub {
	return s.hub
}

func (s *Server) ListenAndServe(handler func(*Session, string)) error {
	for {
		conn, err := s.listener.Accept()
		if err != nil {
			return err
		}
		session := &Session{
			Conn:   conn,
			Reader: bufio.NewReader(conn),
			State:  StateAccountName,
		}
		s.hub.Add(session)
		go s.handleSession(session, handler)
	}
}

func (s *Server) handleSession(session *Session, handler func(*Session, string)) {
	defer func() {
		if r := recover(); r != nil {
			log.Printf("session panic: %v", r)
		}
		s.hub.Remove(session)
		session.Conn.Close()
	}()

	_, _ = session.Conn.Write([]byte("\033[2J\033[H")) // clear screen
	session.Write("Welcome to Third Collapse!\r\n")
	session.Write("Account name: ")

	for {
		line, err := session.Reader.ReadString('\n')
		if err != nil {
			log.Printf("session read error: %v", err)
			return
		}
		line = strings.TrimSpace(line)
		handler(session, line)
	}
}

func (sess *Session) Write(msg string) {
	_, _ = sess.Conn.Write([]byte(msg))
}

func (sess *Session) WriteLine(msg string) {
	_, _ = sess.Conn.Write([]byte(msg + "\r\n"))
}

func (sess *Session) WriteLines(lines ...string) {
	for _, l := range lines {
		sess.WriteLine(l)
	}
}

func (sess *Session) Writef(format string, args ...interface{}) {
	sess.Write(fmt.Sprintf(format, args...))
}